# -*- encoding: utf-8 -*- # stub: motion-game 1.1 ruby lib Gem::Specification.new do |s| s.name = "motion-game".freeze s.version = "1.1".freeze s.required_rubygems_version = Gem::Requirement.new(">= 0".freeze) if s.respond_to? :required_rubygems_version= s.metadata = { "rubymotion_template_dir" => "template" } if s.respond_to? :metadata= s.require_paths = ["lib".freeze] s.authors = ["HipByte".freeze] s.date = "2015-12-29" s.description = "motion-game allows you to write cross-platform native mobile games in Ruby.".freeze s.email = "info@hipbyte.com".freeze s.files = ["build/android/armeabi/libchipmunk.a".freeze, "build/android/armeabi/libcrypto.a".freeze, "build/android/armeabi/libcurl.a".freeze, "build/android/armeabi/libfreetype.a".freeze, "build/android/armeabi/libjpeg.a".freeze, "build/android/armeabi/libmotion-cocos.a".freeze, "build/android/armeabi/libpng.a".freeze, "build/android/armeabi/libssl.a".freeze, "build/android/armeabi/libtiff.a".freeze, "build/android/armeabi/libwebp.a".freeze, "build/android/armeabi/libz.a".freeze, "build/android/motion-cocos.jar".freeze, "build/android/x86/libchipmunk.a".freeze, "build/android/x86/libcrypto.a".freeze, "build/android/x86/libcurl.a".freeze, "build/android/x86/libfreetype.a".freeze, "build/android/x86/libjpeg.a".freeze, "build/android/x86/libmotion-cocos.a".freeze, "build/android/x86/libpng.a".freeze, "build/android/x86/libssl.a".freeze, "build/android/x86/libtiff.a".freeze, "build/android/x86/libwebp.a".freeze, "build/android/x86/libz.a".freeze, "build/ios/libchipmunk.a".freeze, "build/ios/libcrypto.a".freeze, "build/ios/libcurl.a".freeze, "build/ios/libfreetype.a".freeze, "build/ios/libjpeg.a".freeze, "build/ios/libmotion-cocos.a".freeze, "build/ios/libpng.a".freeze, "build/ios/libssl.a".freeze, "build/ios/libtiff.a".freeze, "build/ios/libwebp.a".freeze, "doc/MG.html".freeze, "doc/MG/Application.html".freeze, "doc/MG/Audio.html".freeze, "doc/MG/Button.html".freeze, "doc/MG/Color.html".freeze, "doc/MG/Director.html".freeze, "doc/MG/Draw.html".freeze, "doc/MG/Events.html".freeze, "doc/MG/Events/Acceleration.html".freeze, "doc/MG/Events/Touch.html".freeze, "doc/MG/Layout.html".freeze, "doc/MG/List.html".freeze, "doc/MG/Node.html".freeze, "doc/MG/Parallax.html".freeze, "doc/MG/Particle.html".freeze, "doc/MG/Point.html".freeze, "doc/MG/Scene.html".freeze, "doc/MG/Scroll.html".freeze, "doc/MG/Size.html".freeze, "doc/MG/Slider.html".freeze, "doc/MG/Sprite.html".freeze, "doc/MG/Text.html".freeze, "doc/MG/Web.html".freeze, "doc/MG/Widget.html".freeze, "doc/_index.html".freeze, "doc/class_list.html".freeze, "doc/css/common.css".freeze, "doc/css/full_list.css".freeze, "doc/css/style.css".freeze, "doc/file.README.html".freeze, "doc/file_list.html".freeze, "doc/frames.html".freeze, "doc/index.html".freeze, "doc/js/app.js".freeze, "doc/js/full_list.js".freeze, "doc/js/jquery.js".freeze, "doc/method_list.html".freeze, "doc/top-level-namespace.html".freeze, "lib/motion-game.rb".freeze, "lib/motion-game/android.rb".freeze, "lib/motion-game/android/main_activity.rb".freeze, "lib/motion-game/ios.rb".freeze, "lib/motion-game/ios/app_delegate.rb".freeze, "lib/motion-game/ios/root_view_controller.rb".freeze, "lib/motion-game/project.rb".freeze, "lib/motion-game/shortcuts.rb".freeze, "lib/motion-game/tvos.rb".freeze, "lib/motion-game/tvos/app_delegate.rb".freeze, "lib/motion-game/tvos/root_view_controller.rb".freeze, "template/motion-game/files/Gemfile".freeze, "template/motion-game/files/Rakefile".freeze, "template/motion-game/files/app/application.rb".freeze, "template/motion-game/files/app/main_scene.rb".freeze, "template/motion-game/files/config/android.rb.erb".freeze, "template/motion-game/files/config/ios.rb.erb".freeze, "template/motion-game/files/config/tvos.rb.erb".freeze] s.homepage = "http://www.rubymotion.com/developers/motion-game".freeze s.licenses = ["BSD".freeze] s.rubygems_version = "3.5.10".freeze s.summary = "Cross-platform mobile game engine for RubyMotion".freeze end