# -*- encoding: utf-8 -*- # stub: stb_image_ffi 1.0.1 ruby lib Gem::Specification.new do |s| s.name = "stb_image_ffi".freeze s.version = "1.0.1".freeze s.required_rubygems_version = Gem::Requirement.new(">= 0".freeze) if s.respond_to? :required_rubygems_version= s.require_paths = ["lib".freeze] s.authors = ["Boatrite".freeze] s.bindir = "exe".freeze s.date = "2019-10-02" s.description = "Very naive bindings for `stb_image.h`. Implements only\n`stbi_set_flip_vertically_on_load` and `stb_load` since these are the\n2 functions I need to load an image as a texture in OpenGL.\n\nThe reason I made this instead of using\n[stb-image](https://rubygems.org/gems/stb-image) is because stb-image didn't\nimplement `stbi_set_flip_vertically_on_load`, as far as I can tell, which is\nuseful/necessary when wanting to load image data in a format immediately\nconsumable by OpenGL (see Example in README).\n".freeze s.email = ["boatrite@mobiledoorman.com".freeze] s.files = [".gitignore".freeze, ".rspec".freeze, ".travis.yml".freeze, "CODE_OF_CONDUCT.md".freeze, "Gemfile".freeze, "Gemfile.lock".freeze, "LICENSE.txt".freeze, "Makefile".freeze, "README.md".freeze, "Rakefile".freeze, "bin/console".freeze, "bin/setup".freeze, "lib/stb_image.so".freeze, "lib/stb_image_ffi.rb".freeze, "lib/stb_image_ffi/version.rb".freeze, "src/stb_image.c".freeze, "src/stb_image.h".freeze, "stb_image_ffi.gemspec".freeze] s.homepage = "https://github.com/boatrite/stb_image_ffi".freeze s.licenses = ["MIT".freeze] s.rubygems_version = "3.5.10".freeze s.summary = "Bindings for stb_image, the single file image loading library".freeze s.specification_version = 4 s.add_runtime_dependency(%q.freeze, [">= 0".freeze]) s.add_development_dependency(%q.freeze, ["~> 1.17".freeze]) s.add_development_dependency(%q.freeze, [">= 0".freeze]) s.add_development_dependency(%q.freeze, ["~> 10.0".freeze]) s.add_development_dependency(%q.freeze, ["~> 3.0".freeze]) end