ext/zstdruby/libzstd/legacy/zstd_v04.c in zstd-ruby-1.3.2.0 vs ext/zstdruby/libzstd/legacy/zstd_v04.c in zstd-ruby-1.3.3.0
- old
+ new
@@ -736,20 +736,10 @@
MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits);
MEM_STATIC BIT_DStream_status BIT_reloadDStream(BIT_DStream_t* bitD);
MEM_STATIC unsigned BIT_endOfDStream(const BIT_DStream_t* bitD);
-/*
-* Start by invoking BIT_initDStream().
-* A chunk of the bitStream is then stored into a local register.
-* Local register size is 64-bits on 64-bits systems, 32-bits on 32-bits systems (size_t).
-* You can then retrieve bitFields stored into the local register, **in reverse order**.
-* Local register is manually filled from memory by the BIT_reloadDStream() method.
-* A reload guarantee a minimum of ((8*sizeof(size_t))-7) bits when its result is BIT_DStream_unfinished.
-* Otherwise, it can be less than that, so proceed accordingly.
-* Checking if DStream has reached its end can be performed with BIT_endOfDStream()
-*/
/******************************************
* unsafe API
******************************************/
@@ -759,11 +749,11 @@
/****************************************************************
* Helper functions
****************************************************************/
-MEM_STATIC unsigned BIT_highbit32 (register U32 val)
+MEM_STATIC unsigned BIT_highbit32 (U32 val)
{
# if defined(_MSC_VER) /* Visual */
unsigned long r=0;
_BitScanReverse ( &r, val );
return (unsigned) r;
@@ -832,17 +822,10 @@
}
return srcSize;
}
-/*!BIT_lookBits
- * Provides next n bits from local register
- * local register is not modified (bits are still present for next read/look)
- * On 32-bits, maxNbBits==25
- * On 64-bits, maxNbBits==57
- * @return : value extracted
- */
MEM_STATIC size_t BIT_lookBits(BIT_DStream_t* bitD, U32 nbBits)
{
const U32 bitMask = sizeof(bitD->bitContainer)*8 - 1;
return ((bitD->bitContainer << (bitD->bitsConsumed & bitMask)) >> 1) >> ((bitMask-nbBits) & bitMask);
}
@@ -858,15 +841,10 @@
MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits)
{
bitD->bitsConsumed += nbBits;
}
-/*!BIT_readBits
- * Read next n bits from local register.
- * pay attention to not read more than nbBits contained into local register.
- * @return : extracted value.
- */
MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
{
size_t value = BIT_lookBits(bitD, nbBits);
BIT_skipBits(bitD, nbBits);
return value;
@@ -1008,58 +986,9 @@
static void FSE_initDState(FSE_DState_t* DStatePtr, BIT_DStream_t* bitD, const FSE_DTable* dt);
static unsigned char FSE_decodeSymbol(FSE_DState_t* DStatePtr, BIT_DStream_t* bitD);
static unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr);
-
-/*!
-Let's now decompose FSE_decompress_usingDTable() into its unitary components.
-You will decode FSE-encoded symbols from the bitStream,
-and also any other bitFields you put in, **in reverse order**.
-
-You will need a few variables to track your bitStream. They are :
-
-BIT_DStream_t DStream; // Stream context
-FSE_DState_t DState; // State context. Multiple ones are possible
-FSE_DTable* DTablePtr; // Decoding table, provided by FSE_buildDTable()
-
-The first thing to do is to init the bitStream.
- errorCode = BIT_initDStream(&DStream, srcBuffer, srcSize);
-
-You should then retrieve your initial state(s)
-(in reverse flushing order if you have several ones) :
- errorCode = FSE_initDState(&DState, &DStream, DTablePtr);
-
-You can then decode your data, symbol after symbol.
-For information the maximum number of bits read by FSE_decodeSymbol() is 'tableLog'.
-Keep in mind that symbols are decoded in reverse order, like a LIFO stack (last in, first out).
- unsigned char symbol = FSE_decodeSymbol(&DState, &DStream);
-
-You can retrieve any bitfield you eventually stored into the bitStream (in reverse order)
-Note : maximum allowed nbBits is 25, for 32-bits compatibility
- size_t bitField = BIT_readBits(&DStream, nbBits);
-
-All above operations only read from local register (which size depends on size_t).
-Refueling the register from memory is manually performed by the reload method.
- endSignal = FSE_reloadDStream(&DStream);
-
-BIT_reloadDStream() result tells if there is still some more data to read from DStream.
-BIT_DStream_unfinished : there is still some data left into the DStream.
-BIT_DStream_endOfBuffer : Dstream reached end of buffer. Its container may no longer be completely filled.
-BIT_DStream_completed : Dstream reached its exact end, corresponding in general to decompression completed.
-BIT_DStream_tooFar : Dstream went too far. Decompression result is corrupted.
-
-When reaching end of buffer (BIT_DStream_endOfBuffer), progress slowly, notably if you decode multiple symbols per loop,
-to properly detect the exact end of stream.
-After each decoded symbol, check if DStream is fully consumed using this simple test :
- BIT_reloadDStream(&DStream) >= BIT_DStream_completed
-
-When it's done, verify decompression is fully completed, by checking both DStream and the relevant states.
-Checking if DStream has reached its end is performed by :
- BIT_endOfDStream(&DStream);
-Check also the states. There might be some symbols left there, if some high probability ones (>50%) are possible.
- FSE_endOfDState(&DState);
-*/
/* *****************************************
* FSE unsafe API
*******************************************/