README.md in yamg-0.3.1 vs README.md in yamg-0.3.3
- old
+ new
@@ -1,22 +1,22 @@
# YAMG
- ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
+ ┏ ┓
- _____ _____ _____ ______ _______ _____
+ _____ _____ _____ ______ _______ _____
|\ \ / /| ___|\ \ | \/ \ ___|\ \
| \ \ / / | / /\ \ / /\ \ / /\ \
| \____\/ / /| | | | / /\ / /\ || | |____|
\ | / / / | |__| | / /\ \_/ / / /|| | ____
\|___/ / / | .--. || | \|_|/ / / || | | |
/ / / | | | || | | | || | |_, |
/____/ / |____| |____||\____\ |____| /|\ ___\___/ /|
- |` | / | | | || | | | | / | | /____ / |
- |_____|/ |____| |____| \|____| |____|/ \|___| | /
- \|____|/
+ | | / | | | || | | | | / | | /____ / |
+ |____|/ |____| |____| \|____| |____|/ \|___| | /
+ |____|/
- ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
+ ┗ ┛
[![Gem Version](https://badge.fury.io/rb/yamg.png)](http://badge.fury.io/rb/yamg)
[![Dependency Status](https://gemnasium.com/nofxx/yamg.svg)](https://gemnasium.com/nofxx/yamg)
[![Build Status](https://travis-ci.org/nofxx/yamg.png?branch=master)](https://travis-ci.org/nofxx/yamg)
@@ -49,50 +49,78 @@
* Screenshots for stores and advertising.
## Use
- yamg
+First time
+ yamg init
+
A `.yamg.yml` will be created on the folder.
+From now on to recompile everything when needed:
+ yamg
-### Icons
+An example folder `/art` of a project:
+
+```
+art
+├── icons
+│ ├── icon16.png
+│ ├── icon32.png
+│ └── icon512.svg
+├── media
+│ └── logo.svg
+└─── splash
+ ├── center.png
+ ├── north.png
+ └── southeast.png
+
+```
+
+From the `.yamg.yml` you may configure differents source paths.
+Also configure every export location you need (check #Support)
+
+## Icons
+
Your main icon(s) may be SVG or PNG. Or both:
-SVG is always the best choice except really small (16x16, 32x32)
-icons: there you can show your pixel art skills to the world.
+SVG is always the best choice, it will be rasterized and not resized.
+Except will be with really small (16x16, 32x32, 64x64@2x) icons:
+A canvas for you to bring joy to the world with your pixel art skills.
-#### PNG
+### PNG
+
Multiple sizes:
Just save your files with the size in pixels first, example:
In the 'icons/' folder: '16-icon.png', '32-icon.png', '512-icon.png'.
YAMG will choose the best size for the case, and don't touch
the icon if sizes are a match.
-It's ok to (or if you) have only one icon, make it >512px.
+It's ok to (or if you) have only one png icon, make it >512px.
-#### SVG
+### SVG
You may still use best size match: Just have you folder:
-'16-icon.svg', '256-icon.svg', problably not much more:
+'16-icon.svg', '256-icon.svg', and problably not many other sizes:
The SVG will be rasterized in the correct size needed.
-### Splash
+## Splash
Up to 9 images may be placed in a splash.
+It's not patch 9, think gravity: images will be pulled towards.
Note: The center splash image must be named 'center'.
-#### Gravity
+### Gravity
Just save you files with the names: 'north', 'northeast', 'south'...
Gravity will put em in the correct place, with a lil padding.
-### Media
+## Media
Addional media.
There's also media generator for app stores.
@@ -105,13 +133,28 @@
url: 'github.com'
size: [1280, 720] # W x H
scroll: 100 # Optional
+## Config file
-### Support
+Explain yamg.yml:
+```
+icon:
+ path:
+ round:
+```
+
+Custom location:
+
+ some-project:
+ icon: [32, 64, 128]
+
+
+## Support
+
* iOS Project
* OSX Project
* Android Project
* Windows Project
* Cordova (platforms/*)
@@ -124,15 +167,15 @@
* Web
* Write your own (really easy, fork and change yml)
## Notes
-#### Media
+### Media
Media is a logo, icon + name.
-#### Phonegap or Cordova
+### Phonegap or Cordova
You may generate assets for both, but the difference is:
Phonegap (`www/res`) assets are used only on Phonegap Build.
To build locally use Cordova assets (`platforms/<platform>/*`)