lib/wc3_protocol/message.rb in wc3_protocol-0.0.2 vs lib/wc3_protocol/message.rb in wc3_protocol-0.0.3

- old
+ new

@@ -88,13 +88,14 @@ @game_settings = decrypted[0..3].pack('C*').unpack('L<')[0] decrypted_string = decrypted.pack('C*') # extract map name from 14th byte @game_map_name = decrypted_string[13..-1] + # cut string at NULL string termination byte + @game_map_name = @game_map_name[0..@game_map_name.index("\x00")-1] # Get last segment of map name that is split by '\\' last_map_name_segment = @game_map_name.split('\\').last - last_map_name_segment = last_map_name_segment[0..(last_map_name_segment.index('.w3') + 4)] # use original map name if no segment is found @game_map_name = last_map_name_segment || @game_map_name @game_map_width = decrypted[5..-1].pack('C*').unpack('S<')[0] \ No newline at end of file