lib/vedeu/bindings/system.rb in vedeu-0.6.7 vs lib/vedeu/bindings/system.rb in vedeu-0.6.8

- old
+ new

@@ -75,12 +75,13 @@ # @return [TrueClass] def command! Vedeu.bind(:_command_) { |command| Vedeu.trigger(:command, command) } end - # This event is called by {Vedeu::Input#capture}. When invoked, the - # key will be passed to the editor for currently focussed view. + # This event is called by {Vedeu::Input::Input#capture}. When + # invoked, the key will be passed to the editor for currently + # focussed view. # # @example # Vedeu.trigger(:_editor_, key) # # @return [TrueClass] @@ -97,11 +98,11 @@ # Vedeu.trigger(:_exit_) # Vedeu.exit # # @return [TrueClass] def exit! - Vedeu.bind(:_exit_) { Vedeu::Application.stop } + Vedeu.bind(:_exit_) { Vedeu::Runtime::Application.stop } end # Vedeu triggers this event when it is ready to enter the main loop. # Client applications can listen for this event and perform some # action(s), like render the first screen, interface or make a sound. @@ -117,10 +118,10 @@ # Will cause the triggering of the `:key` event; which you should define # to 'do things'. If the `escape` key is pressed, then `key` is triggered # with the argument `:escape`, also an internal event `_mode_switch_` is # triggered. Vedeu recognises most key presses and some 'extended' # keypress (eg. Ctrl+J), a list of supported keypresses can be found here: - # {Vedeu::Input#specials} and {Vedeu::Input#f_keys}. + # {Vedeu::Input::Input#specials} and {Vedeu::Input::Input#f_keys}. # # @example # Vedeu.trigger(:_keypress_, key) # # @return [TrueClass]