tracks/ocaml/exercises/bowling/README.md in trackler-2.2.1.99 vs tracks/ocaml/exercises/bowling/README.md in trackler-2.2.1.100
- old
+ new
@@ -1,22 +1,32 @@
# Bowling
Score a bowling game.
-Bowling is game where players roll a heavy ball to knock down pins
+Bowling is a game where players roll a heavy ball to knock down pins
arranged in a triangle. Write code to keep track of the score
of a game of bowling.
## Scoring Bowling
-The game consists of 10 frames. A frame is composed of one or two ball throws with 10 pins standing at frame initialization. There are three cases for the tabulation of a frame.
+The game consists of 10 frames. A frame is composed of one or two ball
+throws with 10 pins standing at frame initialization. There are three
+cases for the tabulation of a frame.
-* An open frame is where a score of less than 10 is recorded for the frame. In this case the score for the frame is the number of pins knocked down.
+* An open frame is where a score of less than 10 is recorded for the
+ frame. In this case the score for the frame is the number of pins
+ knocked down.
-* A spare is where all ten pins are knocked down after the second throw. The total value of a spare is 10 plus the number of pins knocked down in their next throw.
+* A spare is where all ten pins are knocked down by the second
+ throw. The total value of a spare is 10 plus the number of pins
+ knocked down in their next throw.
-* A strike is where all ten pins are knocked down after the first throw. The total value of a strike is 10 plus the number of pins knocked down in their next two throws. If a strike is immediately followed by a second strike, then we can not total the value of first strike until they throw the ball one more time.
+* A strike is where all ten pins are knocked down by the first
+ throw. The total value of a strike is 10 plus the number of pins
+ knocked down in the next two throws. If a strike is immediately
+ followed by a second strike, then the value of the first strike
+ cannot be determined until the ball is thrown one more time.
Here is a three frame example:
| Frame 1 | Frame 2 | Frame 3 |
| :-------------: |:-------------:| :---------------------:|
@@ -28,11 +38,15 @@
Frame 3 is (9 + 0) = 9
This means the current running total is 48.
-The tenth frame in the game is a special case. If someone throws a strike or a spare then they get a fill ball. Fill balls exist to calculate the total of the 10th frame. Scoring a strike or spare on the fill ball does not give the player more fill balls. The total value of the 10th frame is the total number of pins knocked down.
+The tenth frame in the game is a special case. If someone throws a
+strike or a spare then they get a fill ball. Fill balls exist to
+calculate the total of the 10th frame. Scoring a strike or spare on
+the fill ball does not give the player more fill balls. The total
+value of the 10th frame is the total number of pins knocked down.
For a tenth frame of X1/ (strike and a spare), the total value is 20.
For a tenth frame of XXX (three strikes), the total value is 30.
@@ -43,10 +57,9 @@
* `roll(pins : int)` is called each time the player rolls a ball. The
argument is the number of pins knocked down.
* `score() : int` is called only at the very end of the game. It
returns the total score for that game.
-
## Getting Started
For installation and learning resources, refer to the
[exercism help page](http://exercism.io/languages/ocaml).