tracks/javascript/exercises/bowling/README.md in trackler-2.2.1.64 vs tracks/javascript/exercises/bowling/README.md in trackler-2.2.1.65

- old
+ new

@@ -10,15 +10,15 @@ A game consists of 10 frames. A frame is composed of one or two balls thrown, with 10 pins standing at the start of the frame. There are three cases for the tabulation of a frame: * An open frame is where a score of less than 10 is recorded for the frame. In this case the score for the frame is the number of pins knocked down after the second throw. -* A spare is where all ten pins are knocked down after the second throw. The total value of a spare is 10 plus the number of pins knocked down in the next throw. +* A spare is where all 10 pins are knocked down after the second throw. The total value of a spare is 10 plus the number of pins knocked down in the next throw. -* A strike is where all ten pins are knocked down after the first throw. The total value of a strike is 10 plus the number of pins knocked down in the next two throws. If a strike is immediately followed by another strike, then the first strike's value cannot be totalled until the next throw. +* A strike is where all 10 pins are knocked down after the first throw. The total value of a strike is 10 plus the number of pins knocked down in the next two throws. If a strike is immediately followed by another strike, then the first strike's value cannot be totalled until the next throw. -Here is a three frame example: +Here is a three-frame example: | Frame 1 | Frame 2 | Frame 3 | | :-------------: |:-------------:| :---------------------:| | X (strike) | 5/ (spare) | 9 0 (open frame) | @@ -28,14 +28,14 @@ Frame 3 is (9 + 0) = 9 This means the current running total is 48. -The tenth frame in the game is a special case. If the player throws a strike or a spare, then they get one extra throw called a fill ball. Fill balls exist to calculate the total of the 10th frame. Scoring a strike or spare on the fill ball does not give the player more fill balls. The total value of the 10th frame is the total number of pins knocked down. +The 10th frame in the game is a special case. If the player throws a strike or a spare, then they get one extra throw called a fill ball. Fill balls exist to calculate the total of the 10th frame. Scoring a strike or spare on the fill ball does not give the player more fill balls. The total value of the 10th frame is the total number of pins knocked down. -For a tenth frame of X1/ (strike and a spare), the total value is 20. +For a 10th frame of X1/ (strike and a spare), the total value is 20. -For a tenth frame of XXX (three strikes), the total value is 30. +For a 10th frame of XXX (three strikes), the total value is 30. ## Requirements Write code to keep track of the score of a game of bowling. It should support two operations: