samples/load_images.rb in squib-0.0.3 vs samples/load_images.rb in squib-0.0.4
- old
+ new
@@ -1,29 +1,29 @@
-require 'squib'
-
-Squib::Deck.new(width: 825, height: 1125, cards: 1) do
- background color: '#0b7c8e'
- rect x: 38, y: 38, width: 750, height: 1050, x_radius: 38, y_radius: 38
-
- png file: 'shiny-purse.png', x: 620, y: 75
- svg file: 'spanner.svg', x: 620, y: 218
-
- # SVGs can be scaled too
- svg file: 'spanner.svg', x: 50, y: 50, width: 250, height: 250
-
- # We can also limit our rendering to a single object, if the SVG ID is set
- # Squib prepends a #-sign if one is not specified
- svg file: 'spanner.svg', id: '#backdrop', x: 50, y: 350, width: 75, height: 75
- svg file: 'spanner.svg', id: 'backdrop', x: 50, y: 450, width: 125, height: 125
-
- # WARNING! If you choose to use the SVG ID, the x-y coordinates are still
- # relative to the SVG page. See this example in an SVG editor
- svg file: 'offset.svg', id: 'thing', x: 0, y: 0, width: 600, height: 600
-
- # Over 15 different blending operators are supported.
- # See http://cairographics.org/operators
- # Alpha transparency too
- png file: 'ball.png', x: 50, y: 700
- png file: 'grit.png', x: 70, y: 750, blend: :color_burn, alpha: 0.75
-
- save prefix: 'load_images_', format: :png
-end
+require 'squib'
+
+Squib::Deck.new(width: 825, height: 1125, cards: 1) do
+ background color: '#0b7c8e'
+ rect x: 38, y: 38, width: 750, height: 1050, x_radius: 38, y_radius: 38
+
+ png file: 'shiny-purse.png', x: 620, y: 75
+ svg file: 'spanner.svg', x: 620, y: 218
+
+ # SVGs can be scaled too
+ svg file: 'spanner.svg', x: 50, y: 50, width: 250, height: 250
+
+ # We can also limit our rendering to a single object, if the SVG ID is set
+ # Squib prepends a #-sign if one is not specified
+ svg file: 'spanner.svg', id: '#backdrop', x: 50, y: 350, width: 75, height: 75
+ svg file: 'spanner.svg', id: 'backdrop', x: 50, y: 450, width: 125, height: 125
+
+ # WARNING! If you choose to use the SVG ID, the x-y coordinates are still
+ # relative to the SVG page. See this example in an SVG editor
+ svg file: 'offset.svg', id: 'thing', x: 0, y: 0, width: 600, height: 600
+
+ # Over 15 different blending operators are supported.
+ # See http://cairographics.org/operators
+ # Alpha transparency too
+ png file: 'ball.png', x: 50, y: 700
+ png file: 'grit.png', x: 70, y: 750, blend: :color_burn, alpha: 0.75
+
+ save prefix: 'load_images_', format: :png
+end