lib/squib/deck.rb in squib-0.2.0 vs lib/squib/deck.rb in squib-0.3.0

- old
+ new

@@ -4,10 +4,11 @@ require 'squib/card' require 'squib/progress' require 'squib/input_helpers' require 'squib/constants' require 'squib/layout_parser' +require 'squib/args/unit_conversion' # The project module # # @api public module Squib @@ -44,32 +45,33 @@ # require 'squib' # Squib::Deck.new do # text str: 'Hello, World!" # end # - # @param width [Integer] the width of each card in pixels - # @param height [Integer] the height of each card in pixels + # @param width [Integer] the width of each card in pixels. Supports unit conversion (e.g. '2.5in'). + # @param height [Integer] the height of each card in pixels. Supports unit conversion (e.g. '3.5in'). # @param cards [Integer] the number of cards in the deck # @param dpi [Integer] the pixels per inch when rendering out to PDF or calculating using inches. # @param config [String] the file used for global settings of this deck # @param layout [String, Array] load a YML file of custom layouts. Multiple files are merged sequentially, redefining collisons. See README and sample for details. # @param block [Block] the main body of the script. # @api public def initialize(width: 825, height: 1125, cards: 1, dpi: 300, config: 'config.yml', layout: nil, &block) - @width=width; @height=height - @dpi = dpi - @font = Squib::SYSTEM_DEFAULTS[:default_font] - @cards = [] + @dpi = dpi + @width = Args::UnitConversion.parse width, dpi + @height = Args::UnitConversion.parse height, dpi + @font = Squib::SYSTEM_DEFAULTS[:default_font] + @cards = [] @custom_colors = {} - @img_dir = '.' - @progress_bar = Squib::Progress.new(false) - @text_hint = :off - cards.times{ @cards << Squib::Card.new(self, width, height) } + @img_dir = '.' + @progress_bar = Squib::Progress.new(false) + @text_hint = :off + cards.times{ @cards << Squib::Card.new(self, @width, @height) } show_info(config, layout) load_config(config) - @layout = LayoutParser.load_layout(layout) + @layout = LayoutParser.load_layout(layout) if block_given? - instance_eval(&block) + instance_eval(&block) # here we go. wheeeee! end end # Directly accesses the array of cards in the deck #