lib/squib/builtin/projects/advanced/PLAYTESTING.md in squib-0.18.0 vs lib/squib/builtin/projects/advanced/PLAYTESTING.md in squib-0.19.0a
- old
+ new
@@ -1,26 +1,26 @@
-# Playtesting Log
-
-# Playtest Report Survey
-
-## Basic Info
- * Num. Players:
- * How many sessions of this game have you played before?
- * How long did you play?
- * How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time?
- * What types of players played with you? What are their favorite games?
- * What version were you testing?
- * What date did you play?
-
-## Did it work?
- * Was there a moment that you felt the game was "broken"? Describe what happened.
- * How close were the scores? Did everyone feel like they had a fair chance at winning?
- * Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding?
- * Any ideas for clearer rules?
- * Any ideas for clearer icons, artwork, in-game helps, etc?
-
-## Was it fun?
- * Based on the description, artwork, branding, etc. was this game what you expected?
- * Were the theme, artwork, and icons engaging?
- * Did this game have the depth of strategy that you were expecting?
- * What were the moments that people felt like they were having the most fun? The least fun?
- * Assuming trivial issues are fixed, would you recommend this to someone else?
+# Playtesting Log
+
+# Playtest Report Survey
+
+## Basic Info
+ * Num. Players:
+ * How many sessions of this game have you played before?
+ * How long did you play?
+ * How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time?
+ * What types of players played with you? What are their favorite games?
+ * What version were you testing?
+ * What date did you play?
+
+## Did it work?
+ * Was there a moment that you felt the game was "broken"? Describe what happened.
+ * How close were the scores? Did everyone feel like they had a fair chance at winning?
+ * Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding?
+ * Any ideas for clearer rules?
+ * Any ideas for clearer icons, artwork, in-game helps, etc?
+
+## Was it fun?
+ * Based on the description, artwork, branding, etc. was this game what you expected?
+ * Were the theme, artwork, and icons engaging?
+ * Did this game have the depth of strategy that you were expecting?
+ * What were the moments that people felt like they were having the most fun? The least fun?
+ * Assuming trivial issues are fixed, would you recommend this to someone else?