lib/squib/builtin/projects/advanced/PLAYTESTING.md in squib-0.15.0 vs lib/squib/builtin/projects/advanced/PLAYTESTING.md in squib-0.15.1

- old
+ new

@@ -1,26 +1,26 @@ -# Playtesting Log - -# Playtest Report Survey - -## Basic Info - * Num. Players: - * How many sessions of this game have you played before? - * How long did you play? - * How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time? - * What types of players played with you? What are their favorite games? - * What version were you testing? - * What date did you play? - -## Did it work? - * Was there a moment that you felt the game was "broken"? Describe what happened. - * How close were the scores? Did everyone feel like they had a fair chance at winning? - * Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding? - * Any ideas for clearer rules? - * Any ideas for clearer icons, artwork, in-game helps, etc? - -## Was it fun? - * Based on the description, artwork, branding, etc. was this game what you expected? - * Were the theme, artwork, and icons engaging? - * Did this game have the depth of strategy that you were expecting? - * What were the moments that people felt like they were having the most fun? The least fun? - * Assuming trivial issues are fixed, would you recommend this to someone else? +# Playtesting Log + +# Playtest Report Survey + +## Basic Info + * Num. Players: + * How many sessions of this game have you played before? + * How long did you play? + * How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time? + * What types of players played with you? What are their favorite games? + * What version were you testing? + * What date did you play? + +## Did it work? + * Was there a moment that you felt the game was "broken"? Describe what happened. + * How close were the scores? Did everyone feel like they had a fair chance at winning? + * Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding? + * Any ideas for clearer rules? + * Any ideas for clearer icons, artwork, in-game helps, etc? + +## Was it fun? + * Based on the description, artwork, branding, etc. was this game what you expected? + * Were the theme, artwork, and icons engaging? + * Did this game have the depth of strategy that you were expecting? + * What were the moments that people felt like they were having the most fun? The least fun? + * Assuming trivial issues are fixed, would you recommend this to someone else?