lib/sprite/image_combiner.rb in sprite-0.2.7 vs lib/sprite/image_combiner.rb in sprite-0.3.0

- old
+ new

@@ -16,10 +16,10 @@ height = [src_image.rows + y, dest_image.rows].max image = Magick::Image.new(width, height) if @image_config.background_color image.opacity = 0 else - image.opacity = Magick::MaxRGB + image.opacity = Magick::QuantumRange end image.composite!(dest_image, 0, 0, Magick::OverCompositeOp) image.composite!(src_image, x, y, Magick::OverCompositeOp) image