lib/sprite/image_combiner.rb in sprite-0.2.7 vs lib/sprite/image_combiner.rb in sprite-0.3.0
- old
+ new
@@ -16,10 +16,10 @@
height = [src_image.rows + y, dest_image.rows].max
image = Magick::Image.new(width, height)
if @image_config.background_color
image.opacity = 0
else
- image.opacity = Magick::MaxRGB
+ image.opacity = Magick::QuantumRange
end
image.composite!(dest_image, 0, 0, Magick::OverCompositeOp)
image.composite!(src_image, x, y, Magick::OverCompositeOp)
image