README.md in soundmanager-rails-1.0.0 vs README.md in soundmanager-rails-1.0.1

- old
+ new

@@ -1,7 +1,11 @@ -# SoundManager on Rails [![Gem Version](https://badge.fury.io/rb/soundmanager-rails.png)](http://badge.fury.io/rb/soundmanager-rails) [![endorse](https://api.coderwall.com/glaszig/endorsecount.png)](https://coderwall.com/glaszig) +# SoundManager on Rails +[![Gem Version](https://badge.fury.io/rb/soundmanager-rails.png)](http://badge.fury.io/rb/soundmanager-rails) +[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/glaszig/soundmanager-rails/trend.png)](https://bitdeli.com/free "Bitdeli Badge") +[![endorse](https://api.coderwall.com/glaszig/endorsecount.png)](https://coderwall.com/glaszig) + This is the original [SoundManager2](http://www.schillmania.com/projects/soundmanager2/) wrapped in a gem for easy use with Rails' asset pipeline. ## Installation Add this line to your application's Gemfile: @@ -37,19 +41,22 @@ ## Notes - This gem uses the cross-domain enabled flash files distributed with sm2 by default to make integration with external asset hosts easy. Thanks to [@liufengyun](https://github.com/liufengyun) for testing this. -- The soundmanager vendor files have been patched to support rails' assets pipeline. See the [`soundmanager.patch`](https://github.com/glaszig/soundmanager-rails/blob/master/soundmanager.patch) file. -You can use this patch elsewhere via `patch -p 0 < soundmanager.patch`. I plan getting this merged upstream. - ## Contributing 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Added some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request + +### Updating vendor file + +To just upgrade to the latest SoundManager2 version you can use the rake tasks: + + rake update:sources # License See the LICENSE file. SoundManager2 is BSD-licensed.