README.md in soundmanager-rails-1.0.0 vs README.md in soundmanager-rails-1.0.1
- old
+ new
@@ -1,7 +1,11 @@
-# SoundManager on Rails [![Gem Version](https://badge.fury.io/rb/soundmanager-rails.png)](http://badge.fury.io/rb/soundmanager-rails) [![endorse](https://api.coderwall.com/glaszig/endorsecount.png)](https://coderwall.com/glaszig)
+# SoundManager on Rails
+[![Gem Version](https://badge.fury.io/rb/soundmanager-rails.png)](http://badge.fury.io/rb/soundmanager-rails)
+[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/glaszig/soundmanager-rails/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
+[![endorse](https://api.coderwall.com/glaszig/endorsecount.png)](https://coderwall.com/glaszig)
+
This is the original [SoundManager2](http://www.schillmania.com/projects/soundmanager2/) wrapped in a gem for easy use with Rails' asset pipeline.
## Installation
Add this line to your application's Gemfile:
@@ -37,19 +41,22 @@
## Notes
- This gem uses the cross-domain enabled flash files distributed with sm2 by default to make integration with external asset hosts easy.
Thanks to [@liufengyun](https://github.com/liufengyun) for testing this.
-- The soundmanager vendor files have been patched to support rails' assets pipeline. See the [`soundmanager.patch`](https://github.com/glaszig/soundmanager-rails/blob/master/soundmanager.patch) file.
-You can use this patch elsewhere via `patch -p 0 < soundmanager.patch`. I plan getting this merged upstream.
-
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Added some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request
+
+### Updating vendor file
+
+To just upgrade to the latest SoundManager2 version you can use the rake tasks:
+
+ rake update:sources
# License
See the LICENSE file.
SoundManager2 is BSD-licensed.