data/sc2ai/protocol/debug.proto in sc2ai-0.2.0 vs data/sc2ai/protocol/debug.proto in sc2ai-0.3.0
- old
+ new
@@ -65,23 +65,23 @@
optional Point p = 2;
optional float r = 3;
}
enum DebugGameState {
- EnumDebugGameStateUnset = 0; // Proto3 compat
- show_map = 1;
- control_enemy = 2;
- food = 3;
- free = 4;
- all_resources = 5;
- god = 6;
- minerals = 7;
- gas = 8;
- cooldown = 9;
- tech_tree = 10;
- upgrade = 11;
- fast_build = 12;
+ ENUM_DEBUG_GAME_STATE_UNSET = 0; // PROTO3 COMPAT
+ SHOW_MAP = 1;
+ CONTROL_ENEMY = 2;
+ FOOD = 3;
+ FREE = 4;
+ ALL_RESOURCES = 5;
+ GOD = 6;
+ MINERALS = 7;
+ GAS = 8;
+ COOLDOWNS = 9;
+ TECH_TREE = 10;
+ UPGRADE = 11;
+ FAST_BUILD = 12;
}
message DebugCreateUnit {
optional uint32 unit_type = 1;
optional int32 owner = 2;
@@ -93,14 +93,14 @@
repeated uint64 tag = 1;
}
message DebugTestProcess {
enum Test {
- EnumTestUnset = 0; // Proto3 compat
- hang = 1;
- crash = 2;
- exit = 3;
+ ENUM_TEST_UNSET = 0; // PROTO3 COMPAT
+ HANG = 1;
+ CRASH = 2;
+ EXIT = 3;
}
optional Test test = 1;
optional int32 delay_ms = 2;
}
@@ -108,22 +108,22 @@
optional float score = 1;
}
message DebugEndGame {
enum EndResult {
- EnumEndResultUnset = 0; // Proto3 compat
- Surrender = 1; // Default if nothing is set. The current player admits defeat.
- DeclareVictory = 2;
+ ENUM_END_RESULT_UNSET = 0; // PROTO3 COMPAT
+ SURRENDER = 1; // DEFAULT IF NOTHING IS SET. THE CURRENT PLAYER ADMITS DEFEAT.
+ DECLARE_VICTORY = 2;
}
optional EndResult end_result = 1;
}
message DebugSetUnitValue {
enum UnitValue {
- EnumUnitValueUnset = 0; // Proto3 compat
- Energy = 1;
- Life = 2;
- Shields = 3;
+ ENUM_UNIT_VALUE_UNSET = 0; // PROTO3 COMPAT
+ ENERGY = 1;
+ LIFE = 2;
+ SHIELDS = 3;
}
optional UnitValue unit_value = 1;
optional float value = 2;
optional uint64 unit_tag = 3;
}