lib/aasm.rb in runcoderun-aasm-2.0.2.2 vs lib/aasm.rb in runcoderun-aasm-2.0.2.3

- old
+ new

@@ -2,29 +2,32 @@ require File.join(File.dirname(__FILE__), 'state') require File.join(File.dirname(__FILE__), 'state_machine') require File.join(File.dirname(__FILE__), 'persistence') module AASM + def self.Version + '2.0.2.3' + end + class InvalidTransition < RuntimeError end def self.included(base) #:nodoc: # TODO - need to ensure that a machine is being created because # AASM was either included or arrived at via inheritance. It # cannot be both. base.extend AASM::ClassMethods AASM::Persistence.set_persistence(base) AASM::StateMachine[base] = AASM::StateMachine.new('') - - base.class_eval do - def base.inherited(klass) - AASM::StateMachine[klass] = AASM::StateMachine[self].dup - end - end end module ClassMethods + def inherited(klass) + AASM::StateMachine[klass] = AASM::StateMachine[self].dup + super + end + def aasm_initial_state(set_state=nil) if set_state AASM::StateMachine[self].initial_state = set_state else AASM::StateMachine[self].initial_state @@ -94,15 +97,18 @@ events = self.class.aasm_events.values.select {|event| event.transitions_from_state?(state) } events.map {|event| event.name} end private - def aasm_current_state_with_persistence=(state) + def set_aasm_current_state_with_persistence(state) + save_success = true if self.respond_to?(:aasm_write_state) || self.private_methods.include?('aasm_write_state') - aasm_write_state(state) + save_success = aasm_write_state(state) end - self.aasm_current_state = state + self.aasm_current_state = state if save_success + + save_success end def aasm_current_state=(state) if self.respond_to?(:aasm_write_state_without_persistence) || self.private_methods.include?('aasm_write_state_without_persistence') aasm_write_state_without_persistence(state) @@ -118,24 +124,27 @@ aasm_state_object_for_state(aasm_current_state).call_action(:exit, self) new_state = self.class.aasm_events[name].fire(self, *args) unless new_state.nil? + aasm_state_object_for_state(new_state).call_action(:enter, self) + + persist_successful = true if persist - self.aasm_current_state_with_persistence = new_state + persist_successful = set_aasm_current_state_with_persistence(new_state) + self.class.aasm_events[name].execute_success_callback(self) if persist_successful else self.aasm_current_state = new_state + self.class.aasm_events[name].execute_success_callback(self) end - - self.send(self.class.aasm_events[name].success) if self.class.aasm_events[name].success - - aasm_state_object_for_state(new_state).call_action(:enter, self) - - if self.respond_to?(:aasm_event_fired) - self.aasm_event_fired(self.aasm_current_state, new_state) + + if persist_successful + self.aasm_event_fired(self.aasm_current_state, new_state) if self.respond_to?(:aasm_event_fired) + else + self.aasm_event_failed(name) if self.respond_to?(:aasm_event_failed) end - true + persist_successful else if self.respond_to?(:aasm_event_failed) self.aasm_event_failed(name) end