assets/include/SDL2/SDL_surface.h in ruby2d-0.9.3 vs assets/include/SDL2/SDL_surface.h in ruby2d-0.9.4
- old
+ new
@@ -1,8 +1,8 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -51,9 +51,10 @@
/* @{ */
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
+#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
/* @} *//* Surface flags */
/**
* Evaluates to true if the surface needs to be locked before access.
*/