assets/include/SDL2/SDL_surface.h in ruby2d-0.9.3 vs assets/include/SDL2/SDL_surface.h in ruby2d-0.9.4

- old
+ new

@@ -1,8 +1,8 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -51,9 +51,10 @@ /* @{ */ #define SDL_SWSURFACE 0 /**< Just here for compatibility */ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ /* @} *//* Surface flags */ /** * Evaluates to true if the surface needs to be locked before access. */