assets/include/SDL2/SDL_main.h in ruby2d-0.11.3 vs assets/include/SDL2/SDL_main.h in ruby2d-0.12.0
- old
+ new
@@ -49,10 +49,19 @@
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
+#elif defined(__GDK__)
+/* On GDK, SDL provides a main function that initializes the game runtime.
+
+ Please note that #include'ing SDL_main.h is not enough to get a main()
+ function working. You must either link against SDL2main or, if not possible,
+ call the SDL_GDKRunApp function from your entry point.
+*/
+#define SDL_MAIN_NEEDED
+
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
@@ -90,10 +99,26 @@
If you provide this yourself, you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
+#elif defined(__PS2__)
+#define SDL_MAIN_AVAILABLE
+
+#define SDL_PS2_SKIP_IOP_RESET() \
+ void reset_IOP(); \
+ void reset_IOP() {}
+
+#elif defined(__3DS__)
+/*
+ On N3DS, SDL provides a main function that sets up the screens
+ and storage.
+
+ If you provide this yourself, you may define SDL_MAIN_HANDLED
+*/
+#define SDL_MAIN_AVAILABLE
+
#endif
#endif /* SDL_MAIN_HANDLED */
#ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
@@ -143,11 +168,11 @@
*
* \sa SDL_Init
*/
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
-#ifdef __WIN32__
+#if defined(__WIN32__) || defined(__GDK__)
/**
* Register a win32 window class for SDL's use.
*
* This can be called to set the application window class at startup. It is
@@ -187,11 +212,11 @@
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-#endif /* __WIN32__ */
+#endif /* defined(__WIN32__) || defined(__GDK__) */
#ifdef __WINRT__
/**
@@ -222,9 +247,24 @@
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
+#ifdef __GDK__
+
+/**
+ * Initialize and launch an SDL GDK application.
+ *
+ * \param mainFunction the SDL app's C-style main(), an SDL_main_func
+ * \param reserved reserved for future use; should be NULL
+ * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
+ * more information on the failure.
+ *
+ * \since This function is available since SDL 2.24.0.
+ */
+extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
+
+#endif /* __GDK__ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"