lib/ruby2d/camera.rb in ruby2d-camera-1.0.0 vs lib/ruby2d/camera.rb in ruby2d-camera-1.1.0

- old
+ new

@@ -92,9 +92,26 @@ def self.angle=(angle) angle %= 360 @angle = angle end + + # Convert screenspace coordinates into worldspace camera ones + def self.coordinate_to_worldspace(x, y) + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + + [(((x - half_width) / zoom) * Math.cos(-angle)) - (((y - half_height) / zoom) * Math.sin(-angle)) + self.x, + (((x - half_width) / zoom) * Math.sin(-angle)) + (((y - half_height) / zoom) * Math.cos(-angle)) + self.y] + end + + # Convert worldspace camera coordinates into screenspace ones + def self.coordinate_to_screenspace(x, y) + angle = Camera.angle * (Math::PI / 180) + [(((x - Camera.x) * Math.cos(angle)) - ((y - Camera.y) * Math.sin(angle))) * Camera.zoom + (Window.width * 0.5), + (((x - Camera.x) * Math.sin(angle)) + ((y - Camera.y) * Math.cos(angle))) * Camera.zoom + (Window.height * 0.5)] + end end end module Ruby2D class Window