Data/Map087.rxdata in rmxp_extractor-1.3 vs Data/Map087.rxdata in rmxp_extractor-1.4
- old
+ new
@@ -1,87 +1,30 @@
o:
RPG::Map: @bgmo:RPG::AudioFile:@volumeii:
-@nameI"OnLittleCatFeet:ET:@pitchiU:@events{
i
+@name"OnLittleCatFeet:@pitchiU:@events{
i
o:RPG::Event
-:@pages[o:RPG::Event::Page:@move_typei:
-@list[o:RPG::EventCommand:@parameters[iI"A;
-Ti :@indenti :
-@codeito;;[I"<A quick death promises the least pain, don't you agree?;
-T;i;ijo;;[I"@niko ...;
-T;i;ijo;;[ ;i;i o;;[ ;i ;io;;[I"aWhen the world ends, would it be better if it was gone in an instant, or slowly fading away?;
-T;i;ijo;;[I"@niko ...;
-T;i;ijo;;[I")To be honest, I'd rather the former.;
-T;i;ijo;;[I"A;
-Ti ;i;i{o;;[ ;i;i o;;[ ;i ;io;;[ ;i ;i :@conditiono: RPG::Event::Page::Condition:@switch2_validF:@self_switch_chI"A;
-T:@switch1_idi:@switch1_validF:@variable_valuei :@self_switch_validF:@variable_idi:@variable_validF:@switch2_idi:@direction_fixF:@move_routeo:RPG::MoveRoute;[o:RPG::MoveCommand;[i-;io;$;[ ;io;$;[i
;io;$;[ ;io;$;[i-;io;$;[ ;io;$;[i
;io;$;[ ;io;$;[ ;i :@skippableF:@repeatT:
@triggeri :@step_animeF:@move_frequencyi:
@graphico:RPG::Event::Page::Graphic:
@opacityi:@character_nameI"red_npc_1;
-T:
@patterni :
@tile_idi :@directioni:@blend_typei :@character_huei :@always_on_topF:@walk_animeT:@move_speedi:
@throughF; I"
-EV005;
-T:@yi:@xi :@idi
-io;
-;[o;;i ;[o;;[iI",unlock_map :red_ground, :library, :down;
-T;i ;ito;;[ ;i;i o;;[ ;i ;io;;[
-iI"niko_bulb;
-Ti I"