doc/ilist.html in rmagick-2.2.2 vs doc/ilist.html in rmagick-2.3.0

- old
+ new

@@ -4,11 +4,11 @@ <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta name="generator" content= "HTML Tidy for Linux/x86 (vers 1 September 2005), see www.w3.org" /> - <title>RMagick 2.2.2: class ImageList</title> + <title>RMagick 2.3.0: class ImageList</title> <meta http-equiv="Content-Type" content= "text/html; charset=us-ascii" /> <meta name="GENERATOR" content="Quanta Plus" /> <meta name="Copyright" content= "Copyright (C) 2005 by Timothy P. Hunter" /> @@ -18,11 +18,11 @@ <script type="text/javascript" src="scripts/doc.js"> </script> </head> <body> - <h6 id="header">RMagick 2.2.2 User's Guide and Reference</h6> + <h6 id="header">RMagick 2.3.0 User's Guide and Reference</h6> <div class="nav"> &laquo;&nbsp;<a href="magick.html">Prev</a> | <a href= "index.html">Contents</a> | <a href= "imageattrs.html">Next</a>&nbsp;&raquo; @@ -372,11 +372,11 @@ <p>Adding anything other than a image to an imagelist has undefined results. Most of the time RMagick will raise an ArgumentError exception. For example, if you call <code>collect!</code> on an imagelist you should make sure that - the members of theimagelist remain images. If you need to + the members of the imagelist remain images. If you need to replace images in an imagelist with non-image objects, convert the imagelist to an array with the <code>to_a</code> method, then modify the array.</p> <p>The <code>assoc</code>, <code>flatten</code>, @@ -561,11 +561,11 @@ <div class="desc"> <h4>Description</h4> <p>Same as <a href="#dup">dup</a>, but the frozen state of the - original is propogated to the copy.</p> + original is propagated to the copy.</p> <h4>Returns</h4> <p>A new imagelist</p> @@ -758,11 +758,11 @@ <p>This method constructs a new imagelist containing images that include only the changed pixels between each image and its successor. The resulting imagelist usually produces a much smaller file.</p> - <p>The <code>desconstruct</code> method starts by copying the + <p>The <code>deconstruct</code> method starts by copying the first image in the list to the output imagelist. Then, for each pair of images, <code>deconstruct</code> computes the smallest rectangle that encompasses all the changes between the first and second image and stores just the changed rectangle of the second image, along with the offset of the rectangle relative @@ -1517,11 +1517,11 @@ <dd><span class="imquote">Create a canvas the size of the first images virtual canvas using the current background color, and compose each image in turn onto that canvas. Images falling outside that canvas will be clipped. Final - image will have a zero virtual canvas offset. This is usally + image will have a zero virtual canvas offset. This is usually used as one of the final 'image layering' operations overlaying all the prepared image layers into a final image. For a single image this method can also be used to fillout a virtual canvas with real pixels, or to underlay a opaque color to remove transparency from an image.</span> This @@ -1534,11 +1534,11 @@ expanding the initial canvas size of the first image so as to hold all the image layers. However as a virtual canvas is 'locked' to the origin, by definition, image layers with a negative offsets will still be clipped by the top and left edges. This method is commonly used to layout individual - image using various offset but without knowning the final + image using various offset but without knowing the final canvas size. The resulting image will, like FlattenLayer not have any virtual offset, so can be saved to any image file format.</span> This method corresponds to <a href= "#mosaic">mosaic</a>, above.</dd> @@ -1590,11 +1590,11 @@ <dt>RemoveDupsLayer</dt> <dd class="imquote">Remove (and merge time delays) of duplicate consecutive images, so as to simplify layer - overlays of coalesced animations. Usally this is a result of + overlays of coalesced animations. Usually this is a result of using a constant time delay across the whole animation, or after a larger animation was split into smaller sub-animations. The duplicate frames could also have been used as part of some frame optimization methods.</dd> @@ -1603,10 +1603,10 @@ <dd class="imquote">Remove any image with a zero time delay, unless ALL the images have a zero time delay (and is not a proper timed animation, a warning is then issued). In a GIF animation, such images are usually frames which provide partial intermediary updates between the frames that are - actually displayed to users. These frames are usally added + actually displayed to users. These frames are usually added for improved frame optimization in GIF animations.</dd> </dl> <p>Some of these values are not supported by older versions of ImageMagick. To see what values are available, enter the