doc/ilist.html in rmagick-1.15.11 vs doc/ilist.html in rmagick-1.15.12
- old
+ new
@@ -4,11 +4,11 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org" />
- <title>RMagick 1.15.11: class ImageList</title>
+ <title>RMagick 1.15.12: class ImageList</title>
<meta http-equiv="Content-Type" content=
"text/html; charset=us-ascii" />
<meta name="GENERATOR" content="Quanta Plus" />
<meta name="Copyright" content=
"Copyright (C) 2005 by Timothy P. Hunter" />
@@ -18,11 +18,11 @@
<script type="text/javascript" src="scripts/doc.js">
</script>
</head>
<body>
- <h6 id="header">RMagick 1.15.11 User's Guide and Reference</h6>
+ <h6 id="header">RMagick 1.15.12 User's Guide and Reference</h6>
<div class="nav">
« <a href="magick.html">Prev</a> | <a href=
"index.html">Contents</a> | <a href=
"imageattrs.html">Next</a> »
@@ -462,11 +462,11 @@
imagelist.animate { self.server_name = "other:0.0" }
</pre>
<h4>See also</h4>
- <p><a href="#ImageList.display">display</a></p>
+ <p><a href="#display">display</a></p>
<h4>Note</h4>
<p>The animate method is not supported on native MS
Windows.</p>
@@ -500,11 +500,11 @@
<p>A image composed of all the images in the imagelist.</p>
<h4>Example</h4>
- <p>See the <a href="#ImageList.map">map</a> example.</p>
+ <p>See the <a href="#map">map</a> example.</p>
<h4>Magick API</h4>
<p>AppendImages</p>
</div>
@@ -898,11 +898,11 @@
<ul>
<li>Fx expressions are interpreted. Therefore this method can
be quite slow depending on the complexity of the expression.
Generally you will get better performance by accessing the
image pixels as <a href="struct.html#Pixel">Pixel</a> objects
- (see <a href="image2.html#get_pixel">get_pixel</a> and
+ (see <a href="image2.html#get_pixels">get_pixels</a> and
<a href="image3.html#view">view</a>) and using Ruby code to
perform the mathematics.</li>
<li>The <code>u</code> and <code>v</code> symbols refer to
the 0th and 1st image in the list. The image reference index
@@ -933,11 +933,11 @@
<p>FxImageChannel</p>
<h4>See also</h4>
- <p><a href="image2.html#get_pixel">get_pixel</a>, <a href=
+ <p><a href="image2.html#get_pixels">get_pixels</a>, <a href=
"image3.html#view">view</a></p>
</div>
<div class="sig">
<h3 id="inspect">inspect</h3>
@@ -1122,11 +1122,11 @@
</dd>
<dd>If the tile has a label, the label is included in the
frame. The default is to have no frame.</dd>
- <dd>See <a href="image1.html#frame">Image#frame</a>.</dd>
+ <dd>See <a href="image2.html#frame">Image#frame</a>.</dd>
<dt>geometry=</dt>
<dd>
The size of the tiles and the distance between tiles. The
@@ -1660,10 +1660,10 @@
<p>Also see the morph.rb example and the demo.rb example.</p>
<h4>See also</h4>
- <p><a href="image3.html#read">Image.read</a></p>
+ <p><a href="image1.html#read">Image.read</a></p>
<h4>Magick API</h4>
<p>ReadImage</p>