src/texture.cpp in rays-0.1.9 vs src/texture.cpp in rays-0.1.10

- old
+ new

@@ -33,10 +33,10 @@ void clear () { if (id >= 0) { - GLenum id_ = id; + GLuint id_ = id; glDeleteTextures(1, &id_); } id = -1; width = height = width_pow2 = height_pow2 = 0;