src/texture.cpp in rays-0.1.9 vs src/texture.cpp in rays-0.1.10
- old
+ new
@@ -33,10 +33,10 @@
void clear ()
{
if (id >= 0)
{
- GLenum id_ = id;
+ GLuint id_ = id;
glDeleteTextures(1, &id_);
}
id = -1;
width = height = width_pow2 = height_pow2 = 0;