src/texture.cpp in rays-0.1.47 vs src/texture.cpp in rays-0.1.48
- old
+ new
@@ -195,11 +195,11 @@
glGenTextures(1, &self->id);
glBindTexture(GL_TEXTURE_2D, self->id);
if (glIsTexture(self->id) == GL_FALSE)
opengl_error(__FILE__, __LINE__, "failed to create texture.");
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);//GL_LINEAR);
GLenum format, type;
ColorSpace_get_gl_format_and_type(&format, &type, cs);