src/texture.cpp in rays-0.1.47 vs src/texture.cpp in rays-0.1.48

- old
+ new

@@ -195,11 +195,11 @@ glGenTextures(1, &self->id); glBindTexture(GL_TEXTURE_2D, self->id); if (glIsTexture(self->id) == GL_FALSE) opengl_error(__FILE__, __LINE__, "failed to create texture."); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);//GL_LINEAR); GLenum format, type; ColorSpace_get_gl_format_and_type(&format, &type, cs);