src/opengl.cpp in rays-0.1.29 vs src/opengl.cpp in rays-0.1.30
- old
+ new
@@ -22,11 +22,11 @@
case GL_NO_ERROR: return "GL_NO_ERROR";
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- #if !defined(GL_VERSION_3_0)
+ #if !defined(GL_VERSION_3_0) && !defined(GL_ES_VERSION_2_0)
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
case GL_TABLE_TOO_LARGE: return "GL_TABLE_TOO_LARGE";
#endif
@@ -43,14 +43,13 @@
}
void
OpenGL_check_error (const char* file, int line, const char* format, ...)
{
- XOT_STRINGF(format, s);
-
GLenum e = glGetError();
if (e != GL_NO_ERROR)
{
+ XOT_STRINGF(format, s);
opengl_error(
file, line,
"OpenGL error %s: %s", get_error_name(e).c_str(), s.c_str());
}
}