src/frame_buffer.cpp in rays-0.1.9 vs src/frame_buffer.cpp in rays-0.1.10

- old
+ new

@@ -47,10 +47,10 @@ texture = Texture(); render_buffer = RenderBuffer(); if (id >= 0) { - GLenum id_ = id; + GLuint id_ = id; glDeleteFramebuffers(1, &id_); check_error(__FILE__, __LINE__); } id = -1;