src/frame_buffer.cpp in rays-0.1.9 vs src/frame_buffer.cpp in rays-0.1.10
- old
+ new
@@ -47,10 +47,10 @@
texture = Texture();
render_buffer = RenderBuffer();
if (id >= 0)
{
- GLenum id_ = id;
+ GLuint id_ = id;
glDeleteFramebuffers(1, &id_);
check_error(__FILE__, __LINE__);
}
id = -1;