src/frame_buffer.cpp in rays-0.1.25 vs src/frame_buffer.cpp in rays-0.1.26

- old
+ new

@@ -108,20 +108,19 @@ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id(), 0); OpenGL_check_error(__FILE__, __LINE__); self->texture = texture; -#if 0 +#if 1 int w = texture.reserved_width(), h = texture.reserved_height(); if ( w != self->render_buffer.width() || h != self->render_buffer.height()) { RenderBuffer rb = RenderBuffer(w, h); glFramebufferRenderbuffer( - GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, rb.id()); + GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb.id()); OpenGL_check_error(__FILE__, __LINE__); self->render_buffer = rb; } #endif