src/frame_buffer.cpp in rays-0.1.25 vs src/frame_buffer.cpp in rays-0.1.26
- old
+ new
@@ -108,20 +108,19 @@
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id(), 0);
OpenGL_check_error(__FILE__, __LINE__);
self->texture = texture;
-#if 0
+#if 1
int w = texture.reserved_width(), h = texture.reserved_height();
if (
w != self->render_buffer.width() ||
h != self->render_buffer.height())
{
RenderBuffer rb = RenderBuffer(w, h);
glFramebufferRenderbuffer(
- GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, rb.id());
+ GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb.id());
OpenGL_check_error(__FILE__, __LINE__);
self->render_buffer = rb;
}
#endif