test/scene_test.rb in ray-0.1.1 vs test/scene_test.rb in ray-0.2.0
- old
+ new
@@ -10,10 +10,12 @@
@game.scene(:normal) { always { always_proc.call } }
@game.registered_scene :test
end
+ asserts(:name).equals :test
+
asserts(:event_runner).equals { @game.event_runner }
asserts(:animations).kind_of Ray::AnimationList
asserts(:frames_per_second).equals 60
context "rendered with a custom rendering block" do
@@ -129,9 +131,10 @@
@game.registered_scene :my_scene
end
asserts_topic.kind_of MyScene
+ asserts(:name).equals :my_scene
context "run once" do
hookup do
%w[setup render clean_up].each do |meth|
stub(topic).__send__(meth)