samples/test/scene_riot.rb in ray-0.1.0.pre1 vs samples/test/scene_riot.rb in ray-0.1.0

- old
+ new

@@ -8,11 +8,11 @@ helper(:raise_event) { |*args| @game.raise_event(*args) } helper(:run_event_loop) { @game.event_runner.run } setup do @game = AwesomeGame.new - @scene = @game.registred_scene(:awesome_scene) + @scene = @game.registered_scene(:awesome_scene) @scene.register @scene.setup @scene @@ -28,12 +28,12 @@ asserts("cursor position") { topic.cursor.pos }.equals Ray::Vector2[100, 100] end asserts "draws its cursor" do - stub(topic.cursor).draw_on - topic.render Ray.screen + stub(topic.window).draw + topic.render topic.window - received(topic.cursor).draw_on(is_a(Ray::Image)).call + received(topic.window).draw(topic.cursor).call true end end