ext/say_matrix.h in ray-0.2.0 vs ext/say_matrix.h in ray-0.2.1
- old
+ new
@@ -50,6 +50,12 @@
void say_matrix_look_at(say_matrix *matrix,
float eye_x, float eye_y, float eye_z,
float center_x, float center_y, float center_z,
float up_x, float up_y, float up_z);
+void say_matrix_set_transformation(say_matrix *matrix,
+ say_vector2 origin,
+ say_vector2 pos, float z,
+ say_vector2 scale,
+ float angle);
+
#endif