ext/say_matrix.h in ray-0.2.0 vs ext/say_matrix.h in ray-0.2.1

- old
+ new

@@ -50,6 +50,12 @@ void say_matrix_look_at(say_matrix *matrix, float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z); +void say_matrix_set_transformation(say_matrix *matrix, + say_vector2 origin, + say_vector2 pos, float z, + say_vector2 scale, + float angle); + #endif