README in rainbows-2.0.1 vs README in rainbows-2.1.0
- old
+ new
@@ -19,22 +19,22 @@
We aim to support as many concurrency models as we can because they all
suck; differently.
For network concurrency, models we currently support are:
-* {RevFiberSpawn}[link:Rainbows/RevFiberSpawn.html]
-* {Revactor}[link:Rainbows/Revactor.html]
-* {ThreadPool}[link:Rainbows/ThreadPool.html]
-* {Rev}[link:Rainbows/Rev.html]
-* {ThreadSpawn}[link:Rainbows/ThreadSpawn.html]
+* {Coolio}[link:Rainbows/Coolio.html]
* {EventMachine}[link:Rainbows/EventMachine.html]
-* {RevThreadSpawn}[link:Rainbows/RevThreadSpawn.html]
* {FiberSpawn}[link:Rainbows/FiberSpawn.html]
* {FiberPool}[link:Rainbows/FiberPool.html]
* {NeverBlock}[link:Rainbows/NeverBlock.html]
-* {RevThreadPool}[link:Rainbows/RevThreadPool.html]
+* {Revactor}[link:Rainbows/Revactor.html]
+* {ThreadPool}[link:Rainbows/ThreadPool.html]
+* {ThreadSpawn}[link:Rainbows/ThreadSpawn.html]
* {WriterThreadPool}[link:Rainbows/WriterThreadPool.html]
* {WriterThreadSpawn}[link:Rainbows/WriterThreadSpawn.html]
+* {CoolioFiberSpawn}[link:Rainbows/CoolioFiberSpawn.html]
+* {CoolioThreadPool}[link:Rainbows/CoolioThreadPool.html]
+* {CoolioThreadSpawn}[link:Rainbows/CoolioThreadSpawn.html]
We have {many more on the way}[link:TODO.html] for handling network
concurrency. Additionally, we also use multiple processes (managed by
Unicorn) for robustness and CPU/memory/disk concurrency.