README in rainbows-2.0.1 vs README in rainbows-2.1.0

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+ new

@@ -19,22 +19,22 @@ We aim to support as many concurrency models as we can because they all suck; differently. For network concurrency, models we currently support are: -* {RevFiberSpawn}[link:Rainbows/RevFiberSpawn.html] -* {Revactor}[link:Rainbows/Revactor.html] -* {ThreadPool}[link:Rainbows/ThreadPool.html] -* {Rev}[link:Rainbows/Rev.html] -* {ThreadSpawn}[link:Rainbows/ThreadSpawn.html] +* {Coolio}[link:Rainbows/Coolio.html] * {EventMachine}[link:Rainbows/EventMachine.html] -* {RevThreadSpawn}[link:Rainbows/RevThreadSpawn.html] * {FiberSpawn}[link:Rainbows/FiberSpawn.html] * {FiberPool}[link:Rainbows/FiberPool.html] * {NeverBlock}[link:Rainbows/NeverBlock.html] -* {RevThreadPool}[link:Rainbows/RevThreadPool.html] +* {Revactor}[link:Rainbows/Revactor.html] +* {ThreadPool}[link:Rainbows/ThreadPool.html] +* {ThreadSpawn}[link:Rainbows/ThreadSpawn.html] * {WriterThreadPool}[link:Rainbows/WriterThreadPool.html] * {WriterThreadSpawn}[link:Rainbows/WriterThreadSpawn.html] +* {CoolioFiberSpawn}[link:Rainbows/CoolioFiberSpawn.html] +* {CoolioThreadPool}[link:Rainbows/CoolioThreadPool.html] +* {CoolioThreadSpawn}[link:Rainbows/CoolioThreadSpawn.html] We have {many more on the way}[link:TODO.html] for handling network concurrency. Additionally, we also use multiple processes (managed by Unicorn) for robustness and CPU/memory/disk concurrency.