vendor/assets/javascripts/underscore.js in rails-backbone-0.7.1 vs vendor/assets/javascripts/underscore.js in rails-backbone-0.7.2
- old
+ new
@@ -1,6 +1,6 @@
-// Underscore.js 1.3.1
+// Underscore.js 1.3.3
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
@@ -60,11 +60,11 @@
} else {
root['_'] = _;
}
// Current version.
- _.VERSION = '1.3.1';
+ _.VERSION = '1.3.3';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
@@ -178,11 +178,11 @@
if (obj == null) return result;
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
});
- return result;
+ return !!result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
@@ -222,11 +222,11 @@
return _.map(obj, function(value){ return value[key]; });
};
// Return the maximum element or (element-based computation).
_.max = function(obj, iterator, context) {
- if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.max.apply(Math, obj);
if (!iterator && _.isEmpty(obj)) return -Infinity;
var result = {computed : -Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
@@ -234,11 +234,11 @@
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
- if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.min.apply(Math, obj);
if (!iterator && _.isEmpty(obj)) return Infinity;
var result = {computed : Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
@@ -248,30 +248,29 @@
// Shuffle an array.
_.shuffle = function(obj) {
var shuffled = [], rand;
each(obj, function(value, index, list) {
- if (index == 0) {
- shuffled[0] = value;
- } else {
- rand = Math.floor(Math.random() * (index + 1));
- shuffled[index] = shuffled[rand];
- shuffled[rand] = value;
- }
+ rand = Math.floor(Math.random() * (index + 1));
+ shuffled[index] = shuffled[rand];
+ shuffled[rand] = value;
});
return shuffled;
};
// Sort the object's values by a criterion produced by an iterator.
- _.sortBy = function(obj, iterator, context) {
+ _.sortBy = function(obj, val, context) {
+ var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria, b = right.criteria;
+ if (a === void 0) return 1;
+ if (b === void 0) return -1;
return a < b ? -1 : a > b ? 1 : 0;
}), 'value');
};
// Groups the object's values by a criterion. Pass either a string attribute
@@ -297,30 +296,30 @@
}
return low;
};
// Safely convert anything iterable into a real, live array.
- _.toArray = function(iterable) {
- if (!iterable) return [];
- if (iterable.toArray) return iterable.toArray();
- if (_.isArray(iterable)) return slice.call(iterable);
- if (_.isArguments(iterable)) return slice.call(iterable);
- return _.values(iterable);
+ _.toArray = function(obj) {
+ if (!obj) return [];
+ if (_.isArray(obj)) return slice.call(obj);
+ if (_.isArguments(obj)) return slice.call(obj);
+ if (obj.toArray && _.isFunction(obj.toArray)) return obj.toArray();
+ return _.values(obj);
};
// Return the number of elements in an object.
_.size = function(obj) {
- return _.toArray(obj).length;
+ return _.isArray(obj) ? obj.length : _.keys(obj).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
- // values in the array. Aliased as `head`. The **guard** check allows it to work
- // with `_.map`.
- _.first = _.head = function(array, n, guard) {
+ // values in the array. Aliased as `head` and `take`. The **guard** check
+ // allows it to work with `_.map`.
+ _.first = _.head = _.take = function(array, n, guard) {
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
};
// Returns everything but the last entry of the array. Especcialy useful on
// the arguments object. Passing **n** will return all the values in
@@ -370,19 +369,21 @@
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iterator) {
var initial = iterator ? _.map(array, iterator) : array;
- var result = [];
- _.reduce(initial, function(memo, el, i) {
- if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
- memo[memo.length] = el;
- result[result.length] = array[i];
+ var results = [];
+ // The `isSorted` flag is irrelevant if the array only contains two elements.
+ if (array.length < 3) isSorted = true;
+ _.reduce(initial, function (memo, value, index) {
+ if (isSorted ? _.last(memo) !== value || !memo.length : !_.include(memo, value)) {
+ memo.push(value);
+ results.push(array[index]);
}
return memo;
}, []);
- return result;
+ return results;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function() {
@@ -401,11 +402,11 @@
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function(array) {
- var rest = _.flatten(slice.call(arguments, 1));
+ var rest = _.flatten(slice.call(arguments, 1), true);
return _.filter(array, function(value){ return !_.include(rest, value); });
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
@@ -512,11 +513,11 @@
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
- return setTimeout(function(){ return func.apply(func, args); }, wait);
+ return setTimeout(function(){ return func.apply(null, args); }, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
@@ -524,11 +525,11 @@
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function(func, wait) {
- var context, args, timeout, throttling, more;
+ var context, args, timeout, throttling, more, result;
var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
return function() {
context = this; args = arguments;
var later = function() {
timeout = null;
@@ -537,28 +538,31 @@
};
if (!timeout) timeout = setTimeout(later, wait);
if (throttling) {
more = true;
} else {
- func.apply(context, args);
+ result = func.apply(context, args);
}
whenDone();
throttling = true;
+ return result;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
- // N milliseconds.
- _.debounce = function(func, wait) {
+ // N milliseconds. If `immediate` is passed, trigger the function on the
+ // leading edge, instead of the trailing.
+ _.debounce = function(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
- func.apply(context, args);
+ if (!immediate) func.apply(context, args);
};
+ if (immediate && !timeout) func.apply(context, args);
clearTimeout(timeout);
timeout = setTimeout(later, wait);
};
};
@@ -639,10 +643,19 @@
}
});
return obj;
};
+ // Return a copy of the object only containing the whitelisted properties.
+ _.pick = function(obj) {
+ var result = {};
+ each(_.flatten(slice.call(arguments, 1)), function(key) {
+ if (key in obj) result[key] = obj[key];
+ });
+ return result;
+ };
+
// Fill in a given object with default properties.
_.defaults = function(obj) {
each(slice.call(arguments, 1), function(source) {
for (var prop in source) {
if (obj[prop] == null) obj[prop] = source[prop];
@@ -759,10 +772,11 @@
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
+ if (obj == null) return true;
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
for (var key in obj) if (_.has(obj, key)) return false;
return true;
};
@@ -805,10 +819,15 @@
// Is a given value a number?
_.isNumber = function(obj) {
return toString.call(obj) == '[object Number]';
};
+ // Is a given object a finite number?
+ _.isFinite = function(obj) {
+ return _.isNumber(obj) && isFinite(obj);
+ };
+
// Is the given value `NaN`?
_.isNaN = function(obj) {
// `NaN` is the only value for which `===` is not reflexive.
return obj !== obj;
};
@@ -866,10 +885,18 @@
// Escape a string for HTML interpolation.
_.escape = function(string) {
return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/');
};
+ // If the value of the named property is a function then invoke it;
+ // otherwise, return it.
+ _.result = function(object, property) {
+ if (object == null) return null;
+ var value = object[property];
+ return _.isFunction(value) ? value.call(object) : value;
+ };
+
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_.mixin = function(obj) {
each(_.functions(obj), function(name){
addToWrapper(name, _[name] = obj[name]);
@@ -895,42 +922,75 @@
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /.^/;
+ // Certain characters need to be escaped so that they can be put into a
+ // string literal.
+ var escapes = {
+ '\\': '\\',
+ "'": "'",
+ 'r': '\r',
+ 'n': '\n',
+ 't': '\t',
+ 'u2028': '\u2028',
+ 'u2029': '\u2029'
+ };
+
+ for (var p in escapes) escapes[escapes[p]] = p;
+ var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
+ var unescaper = /\\(\\|'|r|n|t|u2028|u2029)/g;
+
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var unescape = function(code) {
- return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
+ return code.replace(unescaper, function(match, escape) {
+ return escapes[escape];
+ });
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
- _.template = function(str, data) {
- var c = _.templateSettings;
- var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
- 'with(obj||{}){__p.push(\'' +
- str.replace(/\\/g, '\\\\')
- .replace(/'/g, "\\'")
- .replace(c.escape || noMatch, function(match, code) {
- return "',_.escape(" + unescape(code) + "),'";
- })
- .replace(c.interpolate || noMatch, function(match, code) {
- return "'," + unescape(code) + ",'";
- })
- .replace(c.evaluate || noMatch, function(match, code) {
- return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
- })
- .replace(/\r/g, '\\r')
- .replace(/\n/g, '\\n')
- .replace(/\t/g, '\\t')
- + "');}return __p.join('');";
- var func = new Function('obj', '_', tmpl);
- if (data) return func(data, _);
- return function(data) {
- return func.call(this, data, _);
+ _.template = function(text, data, settings) {
+ settings = _.defaults(settings || {}, _.templateSettings);
+
+ // Compile the template source, taking care to escape characters that
+ // cannot be included in a string literal and then unescape them in code
+ // blocks.
+ var source = "__p+='" + text
+ .replace(escaper, function(match) {
+ return '\\' + escapes[match];
+ })
+ .replace(settings.escape || noMatch, function(match, code) {
+ return "'+\n_.escape(" + unescape(code) + ")+\n'";
+ })
+ .replace(settings.interpolate || noMatch, function(match, code) {
+ return "'+\n(" + unescape(code) + ")+\n'";
+ })
+ .replace(settings.evaluate || noMatch, function(match, code) {
+ return "';\n" + unescape(code) + "\n;__p+='";
+ }) + "';\n";
+
+ // If a variable is not specified, place data values in local scope.
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
+
+ source = "var __p='';" +
+ "var print=function(){__p+=Array.prototype.join.call(arguments, '')};\n" +
+ source + "return __p;\n";
+
+ var render = new Function(settings.variable || 'obj', '_', source);
+ if (data) return render(data, _);
+ var template = function(data) {
+ return render.call(this, data, _);
};
+
+ // Provide the compiled function source as a convenience for build time
+ // precompilation.
+ template.source = 'function(' + (settings.variable || 'obj') + '){\n' +
+ source + '}';
+
+ return template;
};
// Add a "chain" function, which will delegate to the wrapper.
_.chain = function(obj) {
return _(obj).chain();