app/assets/javascripts/lib/jquery.gridster.js in pyk-0.2.6 vs app/assets/javascripts/lib/jquery.gridster.js in pyk-0.2.7

- old
+ new

@@ -1,3621 +1,2 @@ -/* - * jquery.coords - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - /** - * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) - * to simulate DOM elements on the screen. - * Coords is used by Gridster to create a faux grid with any DOM element can - * collide. - * - * @class Coords - * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, - * top, width and height properties. - * @return {Object} Coords instance. - * @constructor - */ - function Coords(obj) { - if (obj[0] && $.isPlainObject(obj[0])) { - this.data = obj[0]; - }else { - this.el = obj; - } - - this.isCoords = true; - this.coords = {}; - this.init(); - return this; - } - - - var fn = Coords.prototype; - - - fn.init = function(){ - this.set(); - this.original_coords = this.get(); - }; - - - fn.set = function(update, not_update_offsets) { - var el = this.el; - - if (el && !update) { - this.data = el.offset(); - this.data.width = el.width(); - this.data.height = el.height(); - } - - if (el && update && !not_update_offsets) { - var offset = el.offset(); - this.data.top = offset.top; - this.data.left = offset.left; - } - - var d = this.data; - - this.coords.x1 = d.left; - this.coords.y1 = d.top; - this.coords.x2 = d.left + d.width; - this.coords.y2 = d.top + d.height; - this.coords.cx = d.left + (d.width / 2); - this.coords.cy = d.top + (d.height / 2); - this.coords.width = d.width; - this.coords.height = d.height; - this.coords.el = el || false ; - - return this; - }; - - - fn.update = function(data){ - if (!data && !this.el) { - return this; - } - - if (data) { - var new_data = $.extend({}, this.data, data); - this.data = new_data; - return this.set(true, true); - } - - this.set(true); - return this; - }; - - - fn.get = function(){ - return this.coords; - }; - - - //jQuery adapter - $.fn.coords = function() { - if (this.data('coords') ) { - return this.data('coords'); - } - - var ins = new Coords(this, arguments[0]); - this.data('coords', ins); - return ins; - }; - -}(jQuery, window, document)); - -/* - * jquery.collision - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - - var defaults = { - colliders_context: document.body - // ,on_overlap: function(collider_data){}, - // on_overlap_start : function(collider_data){}, - // on_overlap_stop : function(collider_data){} - }; - - - /** - * Detects collisions between a DOM element against other DOM elements or - * Coords objects. - * - * @class Collision - * @uses Coords - * @param {HTMLElement} el The jQuery wrapped HTMLElement. - * @param {HTMLElement|Array} colliders Can be a jQuery collection - * of HTMLElements or an Array of Coords instances. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {Function} [options.on_overlap_start] Executes a function the first - * time each `collider ` is overlapped. - * @param {Function} [options.on_overlap_stop] Executes a function when a - * `collider` is no longer collided. - * @param {Function} [options.on_overlap] Executes a function when the - * mouse is moved during the collision. - * @return {Object} Collision instance. - * @constructor - */ - function Collision(el, colliders, options) { - this.options = $.extend(defaults, options); - this.$element = el; - this.last_colliders = []; - this.last_colliders_coords = []; - if (typeof colliders === 'string' || colliders instanceof jQuery) { - this.$colliders = $(colliders, - this.options.colliders_context).not(this.$element); - }else{ - this.colliders = $(colliders); - } - - this.init(); - } - - - var fn = Collision.prototype; - - - fn.init = function() { - this.find_collisions(); - }; - - - fn.overlaps = function(a, b) { - var x = false; - var y = false; - - if ((b.x1 >= a.x1 && b.x1 <= a.x2) || - (b.x2 >= a.x1 && b.x2 <= a.x2) || - (a.x1 >= b.x1 && a.x2 <= b.x2) - ) { x = true; } - - if ((b.y1 >= a.y1 && b.y1 <= a.y2) || - (b.y2 >= a.y1 && b.y2 <= a.y2) || - (a.y1 >= b.y1 && a.y2 <= b.y2) - ) { y = true; } - - return (x && y); - }; - - - fn.detect_overlapping_region = function(a, b){ - var regionX = ''; - var regionY = ''; - - if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } - if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } - if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } - if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } - - return (regionX + regionY) || 'C'; - }; - - - fn.calculate_overlapped_area_coords = function(a, b){ - var x1 = Math.max(a.x1, b.x1); - var y1 = Math.max(a.y1, b.y1); - var x2 = Math.min(a.x2, b.x2); - var y2 = Math.min(a.y2, b.y2); - - return $({ - left: x1, - top: y1, - width : (x2 - x1), - height: (y2 - y1) - }).coords().get(); - }; - - - fn.calculate_overlapped_area = function(coords){ - return (coords.width * coords.height); - }; - - - fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ - var last = this.last_colliders_coords; - - for (var i = 0, il = last.length; i < il; i++) { - if ($.inArray(last[i], new_colliders_coords) === -1) { - start_callback.call(this, last[i]); - } - } - - for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { - if ($.inArray(new_colliders_coords[j], last) === -1) { - stop_callback.call(this, new_colliders_coords[j]); - } - - } - }; - - - fn.find_collisions = function(player_data_coords){ - var self = this; - var colliders_coords = []; - var colliders_data = []; - var $colliders = (this.colliders || this.$colliders); - var count = $colliders.length; - var player_coords = self.$element.coords() - .update(player_data_coords || false).get(); - - while(count--){ - var $collider = self.$colliders ? - $($colliders[count]) : $colliders[count]; - var $collider_coords_ins = ($collider.isCoords) ? - $collider : $collider.coords(); - var collider_coords = $collider_coords_ins.get(); - var overlaps = self.overlaps(player_coords, collider_coords); - - if (!overlaps) { - continue; - } - - var region = self.detect_overlapping_region( - player_coords, collider_coords); - - //todo: make this an option - if (region === 'C'){ - var area_coords = self.calculate_overlapped_area_coords( - player_coords, collider_coords); - var area = self.calculate_overlapped_area(area_coords); - var collider_data = { - area: area, - area_coords : area_coords, - region: region, - coords: collider_coords, - player_coords: player_coords, - el: $collider - }; - - if (self.options.on_overlap) { - self.options.on_overlap.call(this, collider_data); - } - colliders_coords.push($collider_coords_ins); - colliders_data.push(collider_data); - } - } - - if (self.options.on_overlap_stop || self.options.on_overlap_start) { - this.manage_colliders_start_stop(colliders_coords, - self.options.on_overlap_start, self.options.on_overlap_stop); - } - - this.last_colliders_coords = colliders_coords; - - return colliders_data; - }; - - - fn.get_closest_colliders = function(player_data_coords){ - var colliders = this.find_collisions(player_data_coords); - - colliders.sort(function(a, b) { - /* if colliders are being overlapped by the "C" (center) region, - * we have to set a lower index in the array to which they are placed - * above in the grid. */ - if (a.region === 'C' && b.region === 'C') { - if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { - return - 1; - }else{ - return 1; - } - } - - if (a.area < b.area) { - return 1; - } - - return 1; - }); - return colliders; - }; - - - //jQuery adapter - $.fn.collision = function(collider, options) { - return new Collision( this, collider, options ); - }; - - -}(jQuery, window, document)); - -;(function(window, undefined) { - /* Debounce and throttle functions taken from underscore.js */ - window.debounce = function(func, wait, immediate) { - var timeout; - return function() { - var context = this, args = arguments; - var later = function() { - timeout = null; - if (!immediate) func.apply(context, args); - }; - if (immediate && !timeout) func.apply(context, args); - clearTimeout(timeout); - timeout = setTimeout(later, wait); - }; - }; - - - window.throttle = function(func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = debounce( - function(){ more = throttling = false; }, wait); - return function() { - context = this; args = arguments; - var later = function() { - timeout = null; - if (more) func.apply(context, args); - whenDone(); - }; - if (!timeout) timeout = setTimeout(later, wait); - if (throttling) { - more = true; - } else { - result = func.apply(context, args); - } - whenDone(); - throttling = true; - return result; - }; - }; - -})(window); - -/* - * jquery.draggable - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - - var defaults = { - items: '.gs_w', - distance: 1, - limit: true, - offset_left: 0, - autoscroll: true, - ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], - handle: null - // drag: function(e){}, - // start : function(e, ui){}, - // stop : function(e){} - }; - - var $window = $(window); - var isTouch = !!('ontouchstart' in window); - var pointer_events = { - start: isTouch ? 'touchstart' : 'mousedown.draggable', - move: isTouch ? 'touchmove' : 'mousemove.draggable', - end: isTouch ? 'touchend' : 'mouseup.draggable' - }; - - /** - * Basic drag implementation for DOM elements inside a container. - * Provide start/stop/drag callbacks. - * - * @class Draggable - * @param {HTMLElement} el The HTMLelement that contains all the widgets - * to be dragged. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.items] Define who will - * be the draggable items. Can be a CSS Selector String or a - * collection of HTMLElements. - * @param {Number} [options.distance] Distance in pixels after mousedown - * the mouse must move before dragging should start. - * @param {Boolean} [options.limit] Constrains dragging to the width of - * the container - * @param {offset_left} [options.offset_left] Offset added to the item - * that is being dragged. - * @param {Number} [options.drag] Executes a callback when the mouse is - * moved during the dragging. - * @param {Number} [options.start] Executes a callback when the drag - * starts. - * @param {Number} [options.stop] Executes a callback when the drag stops. - * @return {Object} Returns `el`. - * @constructor - */ - function Draggable(el, options) { - this.options = $.extend({}, defaults, options); - this.$body = $(document.body); - this.$container = $(el); - this.$dragitems = $(this.options.items, this.$container); - this.is_dragging = false; - this.player_min_left = 0 + this.options.offset_left; - this.init(); - } - - var fn = Draggable.prototype; - - fn.init = function() { - this.calculate_positions(); - this.$container.css('position', 'relative'); - this.disabled = false; - this.events(); - - this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200); - $(window).bind('resize', this.on_window_resize); - }; - - fn.events = function() { - this.proxied_on_select_start = $.proxy(this.on_select_start, this); - this.$container.on('selectstart', this.proxied_on_select_start); - - this.proxied_drag_handler = $.proxy(this.drag_handler, this); - this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler); - - this.proxied_pointer_events_end = $.proxy(function(e) { - this.is_dragging = false; - if (this.disabled) { return; } - this.$body.off(pointer_events.move); - if (this.drag_start) { - this.on_dragstop(e); - } - }, this); - this.$body.on(pointer_events.end, this.proxied_pointer_events_end); - }; - - fn.get_actual_pos = function($el) { - var pos = $el.position(); - return pos; - }; - - - fn.get_mouse_pos = function(e) { - if (isTouch) { - var oe = e.originalEvent; - e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; - } - - return { - left: e.clientX, - top: e.clientY - }; - }; - - - fn.get_offset = function(e) { - e.preventDefault(); - var mouse_actual_pos = this.get_mouse_pos(e); - var diff_x = Math.round( - mouse_actual_pos.left - this.mouse_init_pos.left); - var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); - - var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); - var top = Math.round( - this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); - - if (this.options.limit) { - if (left > this.player_max_left) { - left = this.player_max_left; - }else if(left < this.player_min_left) { - left = this.player_min_left; - } - } - - return { - left: left, - top: top, - mouse_left: mouse_actual_pos.left, - mouse_top: mouse_actual_pos.top - }; - }; - - - fn.manage_scroll = function(offset) { - /* scroll document */ - var nextScrollTop; - var scrollTop = $window.scrollTop(); - var min_window_y = scrollTop; - var max_window_y = min_window_y + this.window_height; - - var mouse_down_zone = max_window_y - 50; - var mouse_up_zone = min_window_y + 50; - - var abs_mouse_left = offset.mouse_left; - var abs_mouse_top = min_window_y + offset.mouse_top; - - var max_player_y = (this.doc_height - this.window_height + - this.player_height); - - if (abs_mouse_top >= mouse_down_zone) { - nextScrollTop = scrollTop + 30; - if (nextScrollTop < max_player_y) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset + 30; - } - } - - if (abs_mouse_top <= mouse_up_zone) { - nextScrollTop = scrollTop - 30; - if (nextScrollTop > 0) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset - 30; - } - } - }; - - - fn.calculate_positions = function(e) { - this.window_height = $window.height(); - }; - - - fn.drag_handler = function(e) { - var node = e.target.nodeName; - if (this.disabled || e.which !== 1 && !isTouch) { - return; - } - - if (this.ignore_drag(e)) { - return; - } - - var self = this; - var first = true; - this.$player = $(e.currentTarget); - - this.el_init_pos = this.get_actual_pos(this.$player); - this.mouse_init_pos = this.get_mouse_pos(e); - this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; - - this.on_pointer_events_move = function(mme){ - var mouse_actual_pos = self.get_mouse_pos(mme); - var diff_x = Math.abs( - mouse_actual_pos.left - self.mouse_init_pos.left); - var diff_y = Math.abs( - mouse_actual_pos.top - self.mouse_init_pos.top); - if (!(diff_x > self.options.distance || - diff_y > self.options.distance) - ) { - return false; - } - - if (first) { - first = false; - self.on_dragstart.call(self, mme); - return false; - } - - if (self.is_dragging === true) { - self.on_dragmove.call(self, mme); - } - - return false; - }; - - this.$body.on(pointer_events.move, this.on_pointer_events_move); - - return false; - }; - - - fn.on_dragstart = function(e) { - e.preventDefault(); - this.drag_start = true; - this.is_dragging = true; - var offset = this.$container.offset(); - this.baseX = Math.round(offset.left); - this.baseY = Math.round(offset.top); - this.doc_height = $(document).height(); - - if (this.options.helper === 'clone') { - this.$helper = this.$player.clone() - .appendTo(this.$container).addClass('helper'); - this.helper = true; - }else{ - this.helper = false; - } - this.scrollOffset = 0; - this.el_init_offset = this.$player.offset(); - this.player_width = this.$player.width(); - this.player_height = this.$player.height(); - this.player_max_left = (this.$container.width() - this.player_width + - this.options.offset_left); - - if (this.options.start) { - this.options.start.call(this.$player, e, { - helper: this.helper ? this.$helper : this.$player - }); - } - return false; - }; - - - fn.on_dragmove = function(e) { - var offset = this.get_offset(e); - - this.options.autoscroll && this.manage_scroll(offset); - - (this.helper ? this.$helper : this.$player).css({ - 'position': 'absolute', - 'left' : offset.left, - 'top' : offset.top - }); - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.drag) { - this.options.drag.call(this.$player, e, ui); - } - return false; - }; - - - fn.on_dragstop = function(e) { - var offset = this.get_offset(e); - this.drag_start = false; - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.stop) { - this.options.stop.call(this.$player, e, ui); - } - - if (this.helper) { - this.$helper.remove(); - } - - return false; - }; - - fn.on_select_start = function(e) { - if (this.disabled) { return; } - - if (this.ignore_drag(e)) { - return; - } - - return false; - }; - - fn.enable = function() { - this.disabled = false; - }; - - fn.disable = function() { - this.disabled = true; - }; - - - fn.destroy = function(){ - this.disable(); - - this.$container.off('selectstart', this.proxied_on_select_start); - this.$container.off(pointer_events.start, this.proxied_drag_handler); - this.$body.off(pointer_events.end, this.proxied_pointer_events_end); - this.$body.off(pointer_events.move, this.on_pointer_events_move); - $(window).unbind('resize', this.on_window_resize); - - $.removeData(this.$container, 'drag'); - }; - - fn.ignore_drag = function(event) { - if (this.options.handle) { - return !$(event.target).is(this.options.handle); - } - - return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; - }; - - //jQuery adapter - $.fn.dragg = function ( options ) { - return this.each(function () { - if (!$.data(this, 'drag')) { - $.data(this, 'drag', new Draggable( this, options )); - } - }); - }; - - -}(jQuery, window, document)); - -/* - * jquery.gridster - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ -;(function($, window, document, undefined) { - - //ToDo Max_cols and Max_size_x conflict.. need to unify - var defaults = { - namespace: '', - widget_selector: 'li', - static_class: 'static', - widget_margins: [10, 10], - widget_base_dimensions: [400, 225], - extra_rows: 0, - extra_cols: 0, - min_cols: 1, - max_cols: 60, - min_rows: 15, - max_rows: 15, - max_size_x: 6, - autogenerate_stylesheet: true, - avoid_overlapped_widgets: true, - shift_larger_widgets_down: true, - serialize_params: function($w, wgd) { - return { - col: wgd.col, - row: wgd.row, - size_x: wgd.size_x, - size_y: wgd.size_y - }; - }, - collision: {}, - draggable: { - distance: 4, - items: ".gs_w:not(.static)" - } - }; - - - /** - * @class Gridster - * @uses Draggable - * @uses Collision - * @param {HTMLElement} el The HTMLelement that contains all the widgets. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.widget_selector] Define who will - * be the draggable widgets. Can be a CSS Selector String or a - * collection of HTMLElements - * @param {Array} [options.widget_margins] Margin between widgets. - * The first index for the horizontal margin (left, right) and - * the second for the vertical margin (top, bottom). - * @param {Array} [options.widget_base_dimensions] Base widget dimensions - * in pixels. The first index for the width and the second for the - * height. - * @param {Number} [options.extra_cols] Add more columns in addition to - * those that have been calculated. - * @param {Number} [options.extra_rows] Add more rows in addition to - * those that have been calculated. - * @param {Number} [options.min_cols] The minimum required columns. - * @param {Number} [options.min_rows] The minimum required rows. - * @param {Number} [options.max_size_x] The maximum number of columns - * that a widget can span. - * @param {Boolean} [options.autogenerate_stylesheet] If true, all the - * CSS required to position all widgets in their respective columns - * and rows will be generated automatically and injected to the - * `<head>` of the document. You can set this to false, and write - * your own CSS targeting rows and cols via data-attributes like so: - * `[data-col="1"] { left: 10px; }` - * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded - * from the DOM can be overlapped. It is helpful if the positions were - * bad stored in the database or if there was any conflict. - * @param {Function} [options.serialize_params] Return the data you want - * for each widget in the serialization. Two arguments are passed: - * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid - * coords object (`col`, `row`, `size_x`, `size_y`). - * @param {Object} [options.collision] An Object with all options for - * Collision class you want to overwrite. See Collision docs for - * more info. - * @param {Object} [options.draggable] An Object with all options for - * Draggable class you want to overwrite. See Draggable docs for more - * info. - * - * @constructor - */ - function Gridster(el, options) { - this.options = $.extend(true, defaults, options); - this.$el = $(el); - this.$wrapper = this.$el.parent(); - this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); - this.widgets = []; - this.$changed = $([]); - this.w_queue = {}; - this.wrapper_width = this.$wrapper.width(); - this.min_widget_width = (this.options.widget_margins[0] * 2) + - this.options.widget_base_dimensions[0]; - this.min_widget_height = (this.options.widget_margins[1] * 2) + - this.options.widget_base_dimensions[1]; - this.init(); - } - - Gridster.generated_stylesheets = []; - - var fn = Gridster.prototype; - - fn.init = function() { - this.generate_grid_and_stylesheet(); - this.get_widgets_from_DOM(); - this.set_dom_grid_height(); - this.$wrapper.addClass('ready'); - this.draggable(); - - $(window).bind( - 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); - }; - - - /** - * Disables dragging. - * - * @method disable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.disable = function() { - this.$wrapper.find('.player-revert').removeClass('player-revert'); - this.drag_api.disable(); - return this; - }; - - - /** - * Enables dragging. - * - * @method enable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.enable = function() { - this.drag_api.enable(); - return this; - }; - - - /** - * Add a new widget to the grid. - * - * @method add_widget - * @param {String|HTMLElement} html The string representing the HTML of the widget - * or the HTMLElement. - * @param {Number} [size_x] The nº of rows the widget occupies horizontally. - * @param {Number} [size_y] The nº of columns the widget occupies vertically. - * @param {Number} [col] The column the widget should start in. - * @param {Number} [row] The row the widget should start in. - * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. - * the widget that was just created. - */ - fn.add_widget = function(html, size_x, size_y, col, row) { - var pos; - size_x || (size_x = 1); - size_y || (size_y = 1); - - if (!col & !row) { - pos = this.next_position(size_x, size_y); - }else{ - pos = { - col: col, - row: row - }; - - this.empty_cells(col, row, size_x, size_y); - } - - var $w = $(html).attr({ - 'data-col': pos.col, - 'data-row': pos.row, - 'data-sizex' : size_x, - 'data-sizey' : size_y - }).addClass('gs_w').appendTo(this.$el).hide(); - - this.$widgets = this.$widgets.add($w); - this.$changed = this.$changed.add($w); - - this.register_widget($w); - - this.add_faux_rows(pos.size_y); - //this.add_faux_cols(pos.size_x); - - this.set_dom_grid_height(); - - return $w.fadeIn(); - }; - - - - /** - * Change the size of a widget. - * - * @method resize_widget - * @param {HTMLElement} $widget The jQuery wrapped HTMLElement - * representing the widget. - * @param {Number} size_x The number of columns that will occupy the widget. - * @param {Number} size_y The number of rows that will occupy the widget. - * @return {HTMLElement} Returns $widget. - */ - fn.resize_widget = function($widget, size_x, size_y) { - var wgd = $widget.coords().grid; - size_x || (size_x = wgd.size_x); - size_y || (size_y = wgd.size_y); - - if (size_x > this.cols) { - size_x = this.cols; - } - - var old_cells_occupied = this.get_cells_occupied(wgd); - var old_size_x = wgd.size_x; - var old_size_y = wgd.size_y; - var old_col = wgd.col; - var new_col = old_col; - var wider = size_x > old_size_x; - var taller = size_y > old_size_y; - - if (old_col + size_x - 1 > this.cols) { - var diff = old_col + (size_x - 1) - this.cols; - var c = old_col - diff; - new_col = Math.max(1, c); - } - - var new_grid_data = { - col: new_col, - row: wgd.row, - size_x: size_x, - size_y: size_y - }; - - var new_cells_occupied = this.get_cells_occupied(new_grid_data); - - var empty_cols = []; - $.each(old_cells_occupied.cols, function(i, col) { - if ($.inArray(col, new_cells_occupied.cols) === -1) { - empty_cols.push(col); - } - }); - - var occupied_cols = []; - $.each(new_cells_occupied.cols, function(i, col) { - if ($.inArray(col, old_cells_occupied.cols) === -1) { - occupied_cols.push(col); - } - }); - - var empty_rows = []; - $.each(old_cells_occupied.rows, function(i, row) { - if ($.inArray(row, new_cells_occupied.rows) === -1) { - empty_rows.push(row); - } - }); - - var occupied_rows = []; - $.each(new_cells_occupied.rows, function(i, row) { - if ($.inArray(row, old_cells_occupied.rows) === -1) { - occupied_rows.push(row); - } - }); - - this.remove_from_gridmap(wgd); - - if (occupied_cols.length) { - var cols_to_empty = [ - new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget - ]; - this.empty_cells.apply(this, cols_to_empty); - } - - if (occupied_rows.length) { - var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; - this.empty_cells.apply(this, rows_to_empty); - } - - wgd.col = new_col; - wgd.size_x = size_x; - wgd.size_y = size_y; - this.add_to_gridmap(new_grid_data, $widget); - - //update coords instance attributes - $widget.data('coords').update({ - width: (size_x * this.options.widget_base_dimensions[0] + - ((size_x - 1) * this.options.widget_margins[0]) * 2), - height: (size_y * this.options.widget_base_dimensions[1] + - ((size_y - 1) * this.options.widget_margins[1]) * 2) - }); - - if (size_y > old_size_y) { - this.add_faux_rows(size_y - old_size_y); - } - - if (size_x > old_size_x) { - this.add_faux_cols(size_x - old_size_x); - } - - $widget.attr({ - 'data-col': new_col, - 'data-sizex': size_x, - 'data-sizey': size_y - }); - - if (empty_cols.length) { - var cols_to_remove_holes = [ - empty_cols[0], wgd.row, - empty_cols.length, - Math.min(old_size_y, size_y), - $widget - ]; - - this.remove_empty_cells.apply(this, cols_to_remove_holes); - } - - if (empty_rows.length) { - var rows_to_remove_holes = [ - new_col, wgd.row, size_x, size_y, $widget - ]; - this.remove_empty_cells.apply(this, rows_to_remove_holes); - } - - return $widget; - }; - - /** - * Move down widgets in cells represented by the arguments col, row, size_x, - * size_y - * - * @method empty_cells - * @param {Number} col The column where the group of cells begin. - * @param {Number} row The row where the group of cells begin. - * @param {Number} size_x The number of columns that the group of cells - * occupy. - * @param {Number} size_y The number of rows that the group of cells - * occupy. - * @param {HTMLElement} $exclude Exclude widgets from being moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.empty_cells = function(col, row, size_x, size_y, $exclude) { - var $nexts = this.widgets_below({ - col: col, - row: row - size_y, - size_x: size_x, - size_y: size_y - }); - - $nexts.not($exclude).each($.proxy(function(i, w) { - var wgd = $(w).coords().grid; - if (!(wgd.row <= (row + size_y - 1))) { return; } - var diff = (row + size_y) - wgd.row; - this.move_widget_down($(w), diff); - }, this)); - - this.set_dom_grid_height(); - - return this; - }; - - - /** - * Move up widgets below cells represented by the arguments col, row, size_x, - * size_y. - * - * @method remove_empty_cells - * @param {Number} col The column where the group of cells begin. - * @param {Number} row The row where the group of cells begin. - * @param {Number} size_x The number of columns that the group of cells - * occupy. - * @param {Number} size_y The number of rows that the group of cells - * occupy. - * @param {HTMLElement} $exclude Exclude widgets from being moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { - var $nexts = this.widgets_below({ - col: col, - row: row, - size_x: size_x, - size_y: size_y - }); - - /* - $nexts.not(exclude).each($.proxy(function(i, widget) { - console.log("from_remove") - this.move_widget_up( $(widget), size_y ); - }, this)); - */ - - this.set_dom_grid_height(); - - return this; - }; - - - /** - * Get the most left column below to add a new widget. - * - * @method next_position - * @param {Number} size_x The nº of rows the widget occupies horizontally. - * @param {Number} size_y The nº of columns the widget occupies vertically. - * @return {Object} Returns a grid coords object representing the future - * widget coords. - */ - fn.next_position = function(size_x, size_y) { - size_x || (size_x = 1); - size_y || (size_y = 1); - var ga = this.gridmap; - var cols_l = ga.length; - var valid_pos = []; - var rows_l; - - for (var c = 1; c < cols_l; c++) { - rows_l = ga[c].length; - for (var r = 1; r <= rows_l; r++) { - var can_move_to = this.can_move_to({ - size_x: size_x, - size_y: size_y - }, c, r); - - if (can_move_to) { - valid_pos.push({ - col: c, - row: r, - size_y: size_y, - size_x: size_x - }); - } - } - } - - if (valid_pos.length) { - return this.sort_by_row_and_col_asc(valid_pos)[0]; - } - return false; - }; - - fn.remove_by_grid = function(col, row){ - var $w = this.is_widget(col, row); - if($w){ - this.remove_widget($w); - } - } - - - /** - * Remove a widget from the grid. - * - * @method remove_widget - * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. - * @param {Boolean|Function} silent If true, widgets below the removed one - * will not move up. If a Function is passed it will be used as callback. - * @param {Function} callback Function executed when the widget is removed. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_widget = function(el, silent, callback) { - var $el = el instanceof jQuery ? el : $(el); - var wgd = $el.coords().grid; - - // if silent is a function assume it's a callback - if ($.isFunction(silent)) { - callback = silent; - silent = false; - } - - this.cells_occupied_by_placeholder = {}; - this.$widgets = this.$widgets.not($el); - - var $nexts = this.widgets_below($el); - - this.remove_from_gridmap(wgd); - - $el.fadeOut($.proxy(function() { - $el.remove(); - - if (!silent) { - $nexts.each($.proxy(function(i, widget) { - this.move_widget_up( $(widget), wgd.size_y ); - }, this)); - } - - this.set_dom_grid_height(); - - if (callback) { - callback.call(this, el); - } - }, this)); - }; - - - /** - * Remove all widgets from the grid. - * - * @method remove_all_widgets - * @param {Function} callback Function executed for each widget removed. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_all_widgets = function(callback) { - this.$widgets.each($.proxy(function(i, el){ - this.remove_widget(el, true, callback); - }, this)); - - return this; - }; - - - /** - * Returns a serialized array of the widgets in the grid. - * - * @method serialize - * @param {HTMLElement} [$widgets] The collection of jQuery wrapped - * HTMLElements you want to serialize. If no argument is passed all widgets - * will be serialized. - * @return {Array} Returns an Array of Objects with the data specified in - * the serialize_params option. - */ - fn.serialize = function($widgets) { - $widgets || ($widgets = this.$widgets); - var result = []; - $widgets.each($.proxy(function(i, widget) { - if(typeof($(widget).coords().grid) != "undefined"){ - result.push(this.options.serialize_params( - $(widget), $(widget).coords().grid ) ); - } - }, this)); - - return result; - }; - - /** - * Returns a serialized array of the widgets that have changed their - * position. - * - * @method serialize_changed - * @return {Array} Returns an Array of Objects with the data specified in - * the serialize_params option. - */ - fn.serialize_changed = function() { - return this.serialize(this.$changed); - }; - - - /** - * Creates the grid coords object representing the widget a add it to the - * mapped array of positions. - * - * @method register_widget - * @return {Array} Returns the instance of the Gridster class. - */ - fn.register_widget = function($el) { - - var wgd = { - 'col': parseInt($el.attr('data-col'), 10), - 'row': parseInt($el.attr('data-row'), 10), - 'size_x': parseInt($el.attr('data-sizex'), 10), - 'size_y': parseInt($el.attr('data-sizey'), 10), - 'el': $el - }; - - if (this.options.avoid_overlapped_widgets && - !this.can_move_to( - {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) - ) { - /*if(!$el.hasClass('.disp_ad')){ - $el.remove(); - return false; - }*/ - wgd = this.next_position(wgd.size_x, wgd.size_y); - wgd.el = $el; - $el.attr({ - 'data-col': wgd.col, - 'data-row': wgd.row, - 'data-sizex': wgd.size_x, - 'data-sizey': wgd.size_y - }); - } - - // attach Coord object to player data-coord attribute - $el.data('coords', $el.coords()); - - // Extend Coord object with grid position info - $el.data('coords').grid = wgd; - - this.add_to_gridmap(wgd, $el); - - return this; - }; - - - /** - * Update in the mapped array of positions the value of cells represented by - * the grid coords object passed in the `grid_data` param. - * - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped - * HTMLElement, depends if you want to delete an existing position or add - * a new one. - * @method update_widget_position - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.update_widget_position = function(grid_data, value) { - this.for_each_cell_occupied(grid_data, function(col, row) { - if (!this.gridmap[col]) { return this; } - this.gridmap[col][row] = value; - }); - return this; - }; - - - /** - * Remove a widget from the mapped array of positions. - * - * @method remove_from_gridmap - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_from_gridmap = function(grid_data) { - return this.update_widget_position(grid_data, false); - }; - - - /** - * Add a widget to the mapped array of positions. - * - * @method add_to_gridmap - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @param {HTMLElement|Boolean} value The value to set in the specified - * position . - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.add_to_gridmap = function(grid_data, value) { - this.update_widget_position(grid_data, value || grid_data.el); - /*if (grid_data.el) { - var $widgets = this.widgets_below(grid_data.el); - $widgets.each($.proxy(function(i, widget) { - console.log("from_add_to_gridmap"); - this.move_widget_up( $(widget)); - }, this)); - } */ - }; - - - /** - * Make widgets draggable. - * - * @uses Draggable - * @method draggable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.draggable = function() { - var self = this; - var draggable_options = $.extend(true, {}, this.options.draggable, { - offset_left: this.options.widget_margins[0], - start: function(event, ui) { - self.$widgets.filter('.player-revert') - .removeClass('player-revert'); - - self.$player = $(this); - self.$helper = self.options.draggable.helper === 'clone' ? - $(ui.helper) : self.$player; - self.helper = !self.$helper.is(self.$player); - - self.on_start_drag.call(self, event, ui); - self.$el.trigger('gridster:dragstart'); - }, - stop: function(event, ui) { - self.on_stop_drag.call(self, event, ui); - self.$el.trigger('gridster:dragstop'); - }, - drag: throttle(function(event, ui) { - self.on_drag.call(self, event, ui); - self.$el.trigger('gridster:drag'); - }, 60) - }); - - this.drag_api = this.$el.dragg(draggable_options).data('drag'); - return this; - }; - - - /** - * This function is executed when the player begins to be dragged. - * - * @method on_start_drag - * @param {Event} The original browser event - * @param {Object} A prepared ui object. - */ - fn.on_start_drag = function(event, ui) { - - this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); - - this.$player.addClass('player'); - this.player_grid_data = this.$player.coords().grid; - this.placeholder_grid_data = $.extend({}, this.player_grid_data); - - //set new grid height along the dragging period - this.$el.css('height', this.$el.height() + - (this.player_grid_data.size_y * this.min_widget_height)); - - var colliders = this.faux_grid; - var coords = this.$player.data('coords').coords; - - this.cells_occupied_by_player = this.get_cells_occupied( - this.player_grid_data); - this.cells_occupied_by_placeholder = this.get_cells_occupied( - this.placeholder_grid_data); - - this.last_cols = []; - this.last_rows = []; - - - // see jquery.collision.js - this.collision_api = this.$helper.collision( - colliders, this.options.collision); - - this.$preview_holder = $('<li />', { - 'class': 'preview-holder', - 'data-row': this.$player.attr('data-row'), - 'data-col': this.$player.attr('data-col'), - css: { - width: coords.width, - height: coords.height - } - }).appendTo(this.$el); - - if (this.options.draggable.start) { - this.options.draggable.start.call(this, event, ui); - } - }; - - - /** - * This function is executed when the player is being dragged. - * - * @method on_drag - * @param {Event} The original browser event - * @param {Object} A prepared ui object. - */ - fn.on_drag = function(event, ui) { - //break if dragstop has been fired - if (this.$player === null) { - return false; - } - - var abs_offset = { - left: ui.position.left + this.baseX, - top: ui.position.top + this.baseY - }; - - this.colliders_data = this.collision_api.get_closest_colliders( - abs_offset); - - this.on_overlapped_column_change( - this.on_start_overlapping_column, - this.on_stop_overlapping_column - ); - - this.on_overlapped_row_change( - this.on_start_overlapping_row, - this.on_stop_overlapping_row - ); - - if (this.helper && this.$player) { - this.$player.css({ - 'left': ui.position.left, - 'top': ui.position.top - }); - } - - if (this.options.draggable.drag) { - this.options.draggable.drag.call(this, event, ui); - } - }; - - /** - * This function is executed when the player stops being dragged. - * - * @method on_stop_drag - * @param {Event} The original browser event - * @param {Object} A prepared ui object. - */ - fn.on_stop_drag = function(event, ui) { - this.$helper.add(this.$player).add(this.$wrapper) - .removeClass('dragging'); - - ui.position.left = ui.position.left + this.baseX; - ui.position.top = ui.position.top + this.baseY; - this.colliders_data = this.collision_api.get_closest_colliders(ui.position); - - this.on_overlapped_column_change( - this.on_start_overlapping_column, - this.on_stop_overlapping_column - ); - - this.on_overlapped_row_change( - this.on_start_overlapping_row, - this.on_stop_overlapping_row - ); - - this.$player.addClass('player-revert').removeClass('player') - .attr({ - 'data-col': this.placeholder_grid_data.col, - 'data-row': this.placeholder_grid_data.row - }).css({ - 'left': '', - 'top': '' - }); - - this.$changed = this.$changed.add(this.$player); - - this.cells_occupied_by_player = this.get_cells_occupied( - this.placeholder_grid_data); - this.set_cells_player_occupies( - this.placeholder_grid_data.col, this.placeholder_grid_data.row); - - this.$player.coords().grid.row = this.placeholder_grid_data.row; - this.$player.coords().grid.col = this.placeholder_grid_data.col; - - if (this.options.draggable.stop) { - this.options.draggable.stop.call(this, event, ui); - } - - this.$preview_holder.remove(); - - this.$player = null; - this.$helper = null; - this.placeholder_grid_data = {}; - this.player_grid_data = {}; - this.cells_occupied_by_placeholder = {}; - this.cells_occupied_by_player = {}; - this.w_queue = {}; - - this.set_dom_grid_height(); - }; - - - /** - * Executes the callbacks passed as arguments when a column begins to be - * overlapped or stops being overlapped. - * - * @param {Function} start_callback Function executed when a new column - * begins to be overlapped. The column is passed as first argument. - * @param {Function} stop_callback Function executed when a column stops - * being overlapped. The column is passed as first argument. - * @method on_overlapped_column_change - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.on_overlapped_column_change = function(start_callback, stop_callback) { - if (!this.colliders_data.length) { - return; - } - var cols = this.get_targeted_columns( - this.colliders_data[0].el.data.col); - - var last_n_cols = this.last_cols.length; - var n_cols = cols.length; - var i; - - for (i = 0; i < n_cols; i++) { - if ($.inArray(cols[i], this.last_cols) === -1) { - (start_callback || $.noop).call(this, cols[i]); - } - } - - for (i = 0; i< last_n_cols; i++) { - if ($.inArray(this.last_cols[i], cols) === -1) { - (stop_callback || $.noop).call(this, this.last_cols[i]); - } - } - - this.last_cols = cols; - - return this; - }; - - - /** - * Executes the callbacks passed as arguments when a row starts to be - * overlapped or stops being overlapped. - * - * @param {Function} start_callback Function executed when a new row begins - * to be overlapped. The row is passed as first argument. - * @param {Function} stop_callback Function executed when a row stops being - * overlapped. The row is passed as first argument. - * @method on_overlapped_row_change - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.on_overlapped_row_change = function(start_callback, end_callback) { - if (!this.colliders_data.length) { - return; - } - var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); - var last_n_rows = this.last_rows.length; - var n_rows = rows.length; - var i; - - for (i = 0; i < n_rows; i++) { - if ($.inArray(rows[i], this.last_rows) === -1) { - (start_callback || $.noop).call(this, rows[i]); - } - } - - for (i = 0; i < last_n_rows; i++) { - if ($.inArray(this.last_rows[i], rows) === -1) { - (end_callback || $.noop).call(this, this.last_rows[i]); - } - } - - this.last_rows = rows; - }; - - - /** - * Sets the current position of the player - * - * @param {Function} start_callback Function executed when a new row begins - * to be overlapped. The row is passed as first argument. - * @param {Function} stop_callback Function executed when a row stops being - * overlapped. The row is passed as first argument. - * @method set_player - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.set_player = function(col, row, no_player) { - var self = this; - var swap = false; - if (!no_player) { - this.empty_cells_player_occupies(); - } - var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; - var to_col = cell.col; - var to_row = cell.row || row; - - this.player_grid_data = { - col: to_col, - row: to_row, - size_y : this.player_grid_data.size_y, - size_x : this.player_grid_data.size_x - }; - - this.cells_occupied_by_player = this.get_cells_occupied( - this.player_grid_data); - - //Added placeholder for more advanced movement. - this.cells_occupied_by_placeholder = this.get_cells_occupied( - this.placeholder_grid_data); - - var $overlapped_widgets = this.get_widgets_overlapped( - this.player_grid_data); - - var player_size_y = this.player_grid_data.size_y; - var player_size_x = this.player_grid_data.size_x; - var placeholder_cells = this.cells_occupied_by_placeholder; - var $gr = this; - - - //Queue Swaps - $overlapped_widgets.each($.proxy(function(i, w){ - var $w = $(w); - var wgd = $w.coords().grid; - - // Ensure all values are in integer format - wgd.col = parseInt(wgd.col); - wgd.row = parseInt(wgd.row); - wgd.size_x = parseInt(wgd.size_x); - wgd.size_y = parseInt(wgd.size_y); - player_size_x = parseInt(player_size_x); - player_size_y = parseInt(player_size_y); - - var outside_col = placeholder_cells.cols[0]+player_size_x-1; - var outside_row = placeholder_cells.rows[0]+player_size_y-1; - if ($w.hasClass($gr.options.static_class)){ - //next iteration - return true; - } - if(wgd.size_x <= player_size_x && wgd.size_y <= player_size_y){ - if(!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)){ - swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w); - } - else if(!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)){ - swap = $gr.queue_widget(outside_col, wgd.row, $w); - } - else if(!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)){ - swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w); - } - else if(!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)){ - swap = $gr.queue_widget(wgd.col, outside_row, $w); - } - else if(!$gr.is_swap_occupied(placeholder_cells.cols[0],placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0],placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0],placeholder_cells.rows[0], $w)){ - swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w); - } else { - //in one last attempt we check for any other empty spaces - for (var c = 0; c < player_size_x; c++){ - for (var r = 0; r < player_size_y; r++){ - var colc = placeholder_cells.cols[0]+c; - var rowc = placeholder_cells.rows[0]+r; - if (!$gr.is_swap_occupied(colc,rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc,rowc) && !$gr.is_in_queue(colc, rowc, $w)){ - swap = $gr.queue_widget(colc, rowc, $w); - c = player_size_x; - break; - } - } - } - - } - } else if ($gr.options.shift_larger_widgets_down && !swap) { - $overlapped_widgets.each($.proxy(function(i, w){ - var $w = $(w); - var wgd = $w.coords().grid; - - if($gr.can_go_down($w)){ - $gr.move_widget_down($w, $gr.player_grid_data.size_y); - $gr.set_placeholder(to_col, to_row); - } - })); - } - - $gr.clean_up_changed(); - })); - - - /* To show queued items in console - for(var key in this.w_queue){ - console.log("key " +key); - console.log(this.w_queue[key]); - } - */ - - //Move queued widgets - if(swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ - for(var key in this.w_queue){ - var col = parseInt(key.split("_")[0]); - var row = parseInt(key.split("_")[1]); - if (this.w_queue[key] != "full"){ - this.new_move_widget_to(this.w_queue[key], col, row); - } - } - this.set_placeholder(to_col, to_row); - } - - /* if there is not widgets overlapping in the new player position, - * update the new placeholder position. */ - if (!$overlapped_widgets.length) { - var pp = this.can_go_player_up(this.player_grid_data); - if (pp !== false) { - to_row = pp; - } - if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ - this.set_placeholder(to_col, to_row); - } - } - - this.w_queue = {}; - - return { - col: to_col, - row: to_row - }; - }; - - - fn.is_swap_occupied = function(col, row, w_size_x, w_size_y) { - var occupied = false; - for (var c = 0; c < w_size_x; c++){ - for (var r = 0; r < w_size_y; r++){ - var colc = col + c; - var rowc = row + r; - var key = colc+"_"+rowc; - if(this.is_occupied(colc,rowc)){ - occupied = true; - } else if(key in this.w_queue){ - if(this.w_queue[key] == "full"){ - occupied = true; - continue; - } - $tw = this.w_queue[key]; - tgd = $tw.coords().grid; - //remove queued items if no longer under player. - if(!this.is_widget_under_player(tgd.col,tgd.row)){ - delete this.w_queue[key]; - } - } - if(rowc > parseInt(this.options.max_rows)){ - occupied = true; - } - if(colc > parseInt(this.options.max_cols)){ - occupied = true; - } - if (this.is_player_in(colc,rowc)){ - occupied = true; - } - } - } - - return occupied; - } - - fn.can_placeholder_be_set = function(col, row, player_size_x, player_size_y){ - var can_set = true; - for (var c = 0; c < player_size_x; c++){ - for (var r = 0; r < player_size_y; r++){ - var colc = col + c; - var rowc = row + r; - var key = colc+"_"+rowc; - var $tw = this.is_widget(colc, rowc); - //if this space is occupied and not queued for move. - if(rowc > parseInt(this.options.max_rows)){ - can_set = false; - } - if(colc > parseInt(this.options.max_cols)){ - can_set = false; - } - if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){ - can_set = false; - } - } - } - return can_set; - } - - fn.queue_widget = function(col, row, $widget){ - var $w = $widget - var wgd = $w.coords().grid; - var primary_key = col+"_"+row; - if (primary_key in this.w_queue){ - return false; - } - - this.w_queue[primary_key] = $w; - - for (var c = 0; c < wgd.size_x; c++){ - for (var r = 0; r < wgd.size_y; r++){ - var colc = col + c; - var rowc = row + r; - var key = colc+"_"+rowc; - if (key == primary_key){ - continue; - } - this.w_queue[key] = "full"; - } - } - - return true; - } - - fn.is_widget_queued_and_can_move = function($widget){ - var queued = false; - if ($widget === false){ - return false; - } - - for(var key in this.w_queue){ - if(this.w_queue[key] == "full"){ - continue; - } - if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")){ - queued = true; - //test whole space - var $w = this.w_queue[key]; - var dcol = parseInt(key.split("_")[0]); - var drow = parseInt(key.split("_")[1]); - var wgd = $w.coords().grid; - - for (var c = 0; c < wgd.size_x; c++){ - for (var r = 0; r < wgd.size_y; r++){ - var colc = dcol + c; - var rowc = drow + r; - if (this.is_player_in(colc,rowc)){ - queued = false; - } - - } - } - - } - } - - return queued - } - - fn.is_in_queue = function(col,row, $widget){ - var queued = false; - var key = col+"_"+row; - - if ((key in this.w_queue)){ - if (this.w_queue[key] == "full"){ - queued = true; - } else { - $tw = this.w_queue[key]; - tgd = $tw.coords().grid; - if(!this.is_widget_under_player(tgd.col,tgd.row)){ - delete this.w_queue[key] - queued = false; - } else if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")) { - delete this.w_queue[key] - queued = false; - } else { - queued = true; - } - } - } - - return queued; - } - - - /** - * See which of the widgets in the $widgets param collection can go to - * a upper row and which not. - * - * @method widgets_contraints - * @param {HTMLElements} $widgets A jQuery wrapped collection of - * HTMLElements. - * @return {Array} Returns a literal Object with two keys: `can_go_up` & - * `can_not_go_up`. Each contains a set of HTMLElements. - */ - fn.widgets_constraints = function($widgets) { - var $widgets_can_go_up = $([]); - var $widgets_can_not_go_up; - var wgd_can_go_up = []; - var wgd_can_not_go_up = []; - - $widgets.each($.proxy(function(i, w) { - var $w = $(w); - var wgd = $w.coords().grid; - if (this.can_go_widget_up(wgd)) { - $widgets_can_go_up = $widgets_can_go_up.add($w); - wgd_can_go_up.push(wgd); - }else{ - wgd_can_not_go_up.push(wgd); - } - }, this)); - - $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); - - return { - can_go_up: this.sort_by_row_asc(wgd_can_go_up), - can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) - }; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in ascending way. - * - * @method sort_by_row_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (!a.row) { - a = $(a).coords().grid; - b = $(b).coords().grid; - } - - if (a.row > b.row) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) placing first the empty cells upper left. - * - * @method sort_by_row_and_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_and_col_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.row > b.row || a.row === b.row && a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects by column (representing the grid - * coords of each widget) in ascending way. - * - * @method sort_by_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_col_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in descending way. - * - * @method sort_by_row_desc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_desc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.row + a.size_y < b.row + b.size_y) { - return 1; - } - return -1; - }); - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in descending way. - - * Depreciated. - * - * @method manage_movements - * @param {HTMLElements} $widgets A jQuery collection of HTMLElements - * representing the widgets you want to move. - * @param {Number} to_col The column to which we want to move the widgets. - * @param {Number} to_row The row to which we want to move the widgets. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.manage_movements = function($widgets, to_col, to_row) { - $.each($widgets, $.proxy(function(i, w) { - var wgd = w; - var $w = wgd.el; - - var can_go_widget_up = this.can_go_widget_up(wgd); - - if (can_go_widget_up) { - //target CAN go up - //so move widget up - this.move_widget_to($w, can_go_widget_up); - this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); - - } else { - //target can't go up - var can_go_player_up = this.can_go_player_up( - this.player_grid_data); - - if (!can_go_player_up) { - // target can't go up - // player cant't go up - // so we need to move widget down to a position that dont - // overlaps player - var y = (to_row + this.player_grid_data.size_y) - wgd.row; - if (this.can_go_down($w)){ - console.log("In Move Down!") - this.move_widget_down($w, y); - this.set_placeholder(to_col, to_row); - } - } - } - }, this)); - - return this; - }; - - /** - * Determines if there is a widget in the row and col given. Or if the - * HTMLElement passed as first argument is the player. - * - * @method is_player - * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of - * HTMLElements. - * @param {Number} [row] The column to which we want to move the widgets. - * @return {Boolean} Returns true or false. - */ - fn.is_player = function(col_or_el, row) { - if (row && !this.gridmap[col_or_el]) { return false; } - var $w = row ? this.gridmap[col_or_el][row] : col_or_el; - return $w && ($w.is(this.$player) || $w.is(this.$helper)); - }; - - - /** - * Determines if the widget that is being dragged is currently over the row - * and col given. - * - * @method is_player_in - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_player_in = function(col, row) { - var c = this.cells_occupied_by_player || {}; - return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; - }; - - - /** - * Determines if the placeholder is currently over the row and col given. - * - * @method is_placeholder_in - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_placeholder_in = function(col, row) { - var c = this.cells_occupied_by_placeholder || {}; - return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; - }; - - - /** - * Determines if the placeholder is currently over the column given. - * - * @method is_placeholder_in_col - * @param {Number} col The column to check. - * @return {Boolean} Returns true or false. - */ - fn.is_placeholder_in_col = function(col) { - var c = this.cells_occupied_by_placeholder || []; - return $.inArray(col, c.cols) >= 0; - }; - - - /** - * Determines if the cell represented by col and row params is empty. - * - * @method is_empty - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_empty = function(col, row) { - if (typeof this.gridmap[col] !== 'undefined' && - typeof this.gridmap[col][row] !== 'undefined' && - this.gridmap[col][row] === false - ) { - return true; - } - return false; - }; - - - /** - * Determines if the cell represented by col and row params is occupied. - * - * @method is_occupied - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_occupied = function(col, row) { - if (!this.gridmap[col]) { - return false; - } - - if (this.gridmap[col][row]) { - return true; - } - return false; - }; - - - /** - * Determines if there is a widget in the cell represented by col/row params. - * - * @method is_widget - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean|HTMLElement} Returns false if there is no widget, - * else returns the jQuery HTMLElement - */ - fn.is_widget = function(col, row) { - var cell = this.gridmap[col]; - if (!cell) { - return false; - } - - cell = cell[row]; - - if (cell) { - return cell; - } - - return false; - }; - - /** - * Determines if widget is supposed to be static. - * @method is_static - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true if widget exists and has static class, - * else returns false - */ - - fn.is_static = function(col, row) { - var cell = this.gridmap[col]; - if (!cell) { - return false; - } - - cell = cell[row]; - - if (cell) { - if(cell.hasClass(this.options.static_class)){ - return true; - } - } - - return false; - }; - - - /** - * Determines if there is a widget in the cell represented by col/row - * params and if this is under the widget that is being dragged. - * - * @method is_widget_under_player - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_widget_under_player = function(col, row) { - if (this.is_widget(col, row)) { - return this.is_player_in(col, row); - } - return false; - }; - - - /** - * Get widgets overlapping with the player or with the object passed - * representing the grid cells. - * - * @method get_widgets_under_player - * @return {HTMLElement} Returns a jQuery collection of HTMLElements - */ - fn.get_widgets_under_player = function(cells) { - cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); - var $widgets = $([]); - - $.each(cells.cols, $.proxy(function(i, col) { - $.each(cells.rows, $.proxy(function(i, row) { - if(this.is_widget(col, row)) { - $widgets = $widgets.add(this.gridmap[col][row]); - } - }, this)); - }, this)); - - return $widgets; - }; - - - /** - * Put placeholder at the row and column specified. - * - * @method set_placeholder - * @param {Number} col The column to which we want to move the - * placeholder. - * @param {Number} row The row to which we want to move the - * placeholder. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.set_placeholder = function(col, row) { - var phgd = $.extend({}, this.placeholder_grid_data); - var $nexts = this.widgets_below({ - col: phgd.col, - row: phgd.row, - size_y: phgd.size_y, - size_x: phgd.size_x - }); - - // Prevents widgets go out of the grid - var right_col = (col + parseInt(phgd.size_x) - 1); - if (right_col > this.cols) { - col = col - (right_col - col); - } - - var moved_down = this.placeholder_grid_data.row < row; - var changed_column = this.placeholder_grid_data.col !== col; - - this.placeholder_grid_data.col = col; - this.placeholder_grid_data.row = row; - - this.cells_occupied_by_placeholder = this.get_cells_occupied( - this.placeholder_grid_data); - - this.$preview_holder.attr({ - 'data-row' : row, - 'data-col' : col - }); - - if (moved_down || changed_column) { - $nexts.each($.proxy(function(i, widget) { - //Make sure widget is at it's topmost position - $w = $(widget); - wgd = $w.coords().grid; - - var can_go_widget_up = this.can_go_widget_up(wgd); - - if (can_go_widget_up) { - this.move_widget_to($w, can_go_widget_up); - } - - }, this)); - } - - - var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); - if ($widgets_under_ph.length) { - $widgets_under_ph.each($.proxy(function(i, widget) { - var $w = $(widget); - this.move_widget_down( - $w, row + phgd.size_y - $w.data('coords').grid.row); - }, this)); - } - - }; - - - /** - * Determines whether the player can move to a position above. - * - * @method can_go_player_up - * @param {Object} widget_grid_data The actual grid coords object of the - * player. - * @return {Number|Boolean} If the player can be moved to an upper row - * returns the row number, else returns false. - */ - fn.can_go_player_up = function(widget_grid_data) { - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var result = true; - var upper_rows = []; - var min_row = 10000; - var $widgets_under_player = this.get_widgets_under_player(); - - /* generate an array with columns as index and array with upper rows - * empty as value */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = this.gridmap[tcol]; - var r = p_bottom_row + 1; - upper_rows[tcol] = []; - - while (--r > 0) { - if (this.is_empty(tcol, r) || this.is_player(tcol, r) || - this.is_widget(tcol, r) && - grid_col[r].is($widgets_under_player) - ) { - upper_rows[tcol].push(r); - min_row = r < min_row ? r : min_row; - }else{ - break; - } - } - - if (upper_rows[tcol].length === 0) { - result = false; - return true; //break - } - - upper_rows[tcol].sort(); - }); - - if (!result) { return false; } - - return this.get_valid_rows(widget_grid_data, upper_rows, min_row); - }; - - - /** - * Determines whether a widget can move to a position above. - * - * @method can_go_widget_up - * @param {Object} widget_grid_data The actual grid coords object of the - * widget we want to check. - * @return {Number|Boolean} If the widget can be moved to an upper row - * returns the row number, else returns false. - */ - fn.can_go_widget_up = function(widget_grid_data) { - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var result = true; - var upper_rows = []; - var min_row = 10000; - - /* generate an array with columns as index and array with topmost rows - * empty as value */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = this.gridmap[tcol]; - upper_rows[tcol] = []; - - var r = p_bottom_row + 1; - // iterate over each row - while (--r > 0) { - if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { - if (!grid_col[r].is(widget_grid_data.el)) { - break; - } - } - - if (!this.is_player(tcol, r) && - !this.is_placeholder_in(tcol, r) && - !this.is_player_in(tcol, r)) { - upper_rows[tcol].push(r); - } - - if (r < min_row) { - min_row = r; - } - } - - if (upper_rows[tcol].length === 0) { - result = false; - return true; //break - } - - upper_rows[tcol].sort(); - }); - - if (!result) { return false; } - - return this.get_valid_rows(widget_grid_data, upper_rows, min_row); - }; - - - /** - * Search a valid row for the widget represented by `widget_grid_data' in - * the `upper_rows` array. Iteration starts from row specified in `min_row`. - * - * @method get_valid_rows - * @param {Object} widget_grid_data The actual grid coords object of the - * player. - * @param {Array} upper_rows An array with columns as index and arrays - * of valid rows as values. - * @param {Number} min_row The upper row from which the iteration will start. - * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` - * for the widget in question. - */ - fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { - var p_top_row = widget_grid_data.row; - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var size_y = widget_grid_data.size_y; - var r = min_row - 1; - var valid_rows = []; - - while (++r <= p_bottom_row ) { - var common = true; - $.each(upper_rows, function(col, rows) { - if ($.isArray(rows) && $.inArray(r, rows) === -1) { - common = false; - } - }); - - if (common === true) { - valid_rows.push(r); - if (valid_rows.length === size_y) { - break; - } - } - } - - var new_row = false; - if (size_y === 1) { - if (valid_rows[0] !== p_top_row) { - new_row = valid_rows[0] || false; - } - }else{ - if (valid_rows[0] !== p_top_row) { - new_row = this.get_consecutive_numbers_index( - valid_rows, size_y); - } - } - - return new_row; - }; - - - fn.get_consecutive_numbers_index = function(arr, size_y) { - var max = arr.length; - var result = []; - var first = true; - var prev = -1; // or null? - - for (var i=0; i < max; i++) { - if (first || arr[i] === prev + 1) { - result.push(i); - if (result.length === size_y) { - break; - } - first = false; - }else{ - result = []; - first = true; - } - - prev = arr[i]; - } - - return result.length >= size_y ? arr[result[0]] : false; - }; - - - /** - * Get widgets overlapping with the player. - * - * @method get_widgets_overlapped - * @return {HTMLElements} Returns a jQuery collection of HTMLElements. - */ - fn.get_widgets_overlapped = function() { - var $w; - var $widgets = $([]); - var used = []; - var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); - rows_from_bottom.reverse(); - - $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { - $.each(rows_from_bottom, $.proxy(function(i, row) { - // if there is a widget in the player position - if (!this.gridmap[col]) { return true; } //next iteration - var $w = this.gridmap[col][row]; - if (this.is_occupied(col, row) && !this.is_player($w) && - $.inArray($w, used) === -1 - ) { - $widgets = $widgets.add($w); - used.push($w); - } - - }, this)); - }, this)); - - return $widgets; - }; - - - /** - * This callback is executed when the player begins to collide with a column. - * - * @method on_start_overlapping_column - * @param {Number} col The collided column. - * @return {HTMLElements} Returns a jQuery collection of HTMLElements. - */ - fn.on_start_overlapping_column = function(col) { - this.set_player(col, false); - }; - - - /** - * A callback executed when the player begins to collide with a row. - * - * @method on_start_overlapping_row - * @param {Number} col The collided row. - * @return {HTMLElements} Returns a jQuery collection of HTMLElements. - */ - fn.on_start_overlapping_row = function(row) { - this.set_player(false, row); - }; - - - /** - * A callback executed when the the player ends to collide with a column. - * - * @method on_stop_overlapping_column - * @param {Number} col The collided row. - * @return {HTMLElements} Returns a jQuery collection of HTMLElements. - */ - fn.on_stop_overlapping_column = function(col) { - //this.set_player(col, false); - var self = this; - if(this.options.shift_larger_widgets_down){ - this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], - function(tcol, trow) { - self.move_widget_up(this, self.player_grid_data.size_y); - }); - } - }; - - - /** - * This callback is executed when the player ends to collide with a row. - * - * @method on_stop_overlapping_row - * @param {Number} row The collided row. - * @return {HTMLElements} Returns a jQuery collection of HTMLElements. - */ - fn.on_stop_overlapping_row = function(row) { - //this.set_player(false, row); - var self = this; - var cols = this.cells_occupied_by_player.cols; - if(this.options.shift_larger_widgets_down){ - for (var c = 0, cl = cols.length; c < cl; c++) { - this.for_each_widget_below(cols[c], row, function(tcol, trow) { - console.log("from_on_stop_overlapping_row"); - self.move_widget_up(this, self.player_grid_data.size_y); - }); - } - } - }; - - //Not yet part of api - DM. - fn.new_move_widget_to = function($widget, col, row){ - var self = this; - var widget_grid_data = $widget.coords().grid; - - this.remove_from_gridmap(widget_grid_data); - widget_grid_data.row = row; - widget_grid_data.col = col; - - this.add_to_gridmap(widget_grid_data); - $widget.attr('data-row', row); - $widget.attr('data-col', col); - this.update_widget_position(widget_grid_data, $widget); - this.$changed = this.$changed.add($widget); - - return this; - } - - - /** - * Move a widget to a specific row. The cell or cells must be empty. - * If the widget has widgets below, all of these widgets will be moved also - * if they can. - * - * @method move_widget_to - * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the - * widget is going to be moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_to = function($widget, row) { - var self = this; - var widget_grid_data = $widget.coords().grid; - var diff = row - widget_grid_data.row; - var $next_widgets = this.widgets_below($widget); - - var can_move_to_new_cell = this.can_move_to( - widget_grid_data, widget_grid_data.col, row, $widget); - - if (can_move_to_new_cell === false) { - return false; - } - - this.remove_from_gridmap(widget_grid_data); - widget_grid_data.row = row; - this.add_to_gridmap(widget_grid_data); - $widget.attr('data-row', row); - this.$changed = this.$changed.add($widget); - - - $next_widgets.each(function(i, widget) { - var $w = $(widget); - var wgd = $w.coords().grid; - var can_go_up = self.can_go_widget_up(wgd); - if (can_go_up && can_go_up !== wgd.row) { - self.move_widget_to($w, can_go_up); - } - }); - - return this; - }; - - - /** - * Move up the specified widget and all below it. - * - * @method move_widget_up - * @param {HTMLElement} $widget The widget you want to move. - * @param {Number} [y_units] The number of cells that the widget has to move. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_up = function($widget, y_units) { - var el_grid_data = $widget.coords().grid; - var actual_row = el_grid_data.row; - var moved = []; - var can_go_up = true; - y_units || (y_units = 1); - - if (!this.can_go_up($widget)) { return false; } //break; - - this.for_each_column_occupied(el_grid_data, function(col) { - // can_go_up - if ($.inArray($widget, moved) === -1) { - var widget_grid_data = $widget.coords().grid; - var next_row = actual_row - y_units; - next_row = this.can_go_up_to_row( - widget_grid_data, col, next_row); - - if (!next_row) { - return true; - } - - var $next_widgets = this.widgets_below($widget); - - this.remove_from_gridmap(widget_grid_data); - widget_grid_data.row = next_row; - this.add_to_gridmap(widget_grid_data); - $widget.attr('data-row', widget_grid_data.row); - this.$changed = this.$changed.add($widget); - - moved.push($widget); - - /* $next_widgets.each($.proxy(function(i, widget) { - console.log("from_within_move_widget_up"); - this.move_widget_up($(widget), y_units); - }, this)); */ - } - }); - - }; - - - /** - * Move down the specified widget and all below it. - * - * @method move_widget_down - * @param {HTMLElement} $widget The jQuery object representing the widget - * you want to move. - * @param {Number} The number of cells that the widget has to move. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_down = function($widget, y_units) { - var el_grid_data = $widget.coords().grid; - var actual_row = el_grid_data.row; - var moved = []; - var y_diff = y_units; - - if (!$widget) { return false; } - - if ($.inArray($widget, moved) === -1) { - - var widget_grid_data = $widget.coords().grid; - var next_row = actual_row + y_units; - var $next_widgets = this.widgets_below($widget); - - this.remove_from_gridmap(widget_grid_data); - - $next_widgets.each($.proxy(function(i, widget) { - var $w = $(widget); - var wd = $w.coords().grid; - var tmp_y = this.displacement_diff( - wd, widget_grid_data, y_diff); - - if (tmp_y > 0) { - this.move_widget_down($w, tmp_y); - } - }, this)); - - widget_grid_data.row = next_row; - this.update_widget_position(widget_grid_data, $widget); - $widget.attr('data-row', widget_grid_data.row); - this.$changed = this.$changed.add($widget); - - moved.push($widget); - } - }; - - - /** - * Check if the widget can move to the specified row, else returns the - * upper row possible. - * - * @method can_go_up_to_row - * @param {Number} widget_grid_data The current grid coords object of the - * widget. - * @param {Number} col The target column. - * @param {Number} row The target row. - * @return {Boolean|Number} Returns the row number if the widget can move - * to the target position, else returns false. - */ - fn.can_go_up_to_row = function(widget_grid_data, col, row) { - var ga = this.gridmap; - var result = true; - var urc = []; // upper_rows_in_columns - var actual_row = widget_grid_data.row; - var r; - - /* generate an array with columns as index and array with - * upper rows empty in the column */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = ga[tcol]; - urc[tcol] = []; - - r = actual_row; - while (r--) { - if (this.is_empty(tcol, r) && - !this.is_placeholder_in(tcol, r) - ) { - urc[tcol].push(r); - }else{ - break; - } - } - - if (!urc[tcol].length) { - result = false; - return true; - } - - }); - - if (!result) { return false; } - - /* get common rows starting from upper position in all the columns - * that widget occupies */ - r = row; - for (r = 1; r < actual_row; r++) { - var common = true; - - for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { - if (urc[uc] && $.inArray(r, urc[uc]) === -1) { - common = false; - } - } - - if (common === true) { - result = r; - break; - } - } - - return result; - }; - - - fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { - var actual_row = widget_grid_data.row; - var diffs = []; - var parent_max_y = parent_bgd.row + parent_bgd.size_y; - - this.for_each_column_occupied(widget_grid_data, function(col) { - var temp_y_units = 0; - - for (var r = parent_max_y; r < actual_row; r++) { - if (this.is_empty(col, r)) { - temp_y_units = temp_y_units + 1; - } - } - - diffs.push(temp_y_units); - }); - - var max_diff = Math.max.apply(Math, diffs); - y_units = (y_units - max_diff); - - return y_units > 0 ? y_units : 0; - }; - - - /** - * Get widgets below a widget. - * - * @method widgets_below - * @param {HTMLElement} $el The jQuery wrapped HTMLElement. - * @return {HTMLElements} A jQuery collection of HTMLElements. - */ - fn.widgets_below = function($el) { - var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; - var self = this; - var ga = this.gridmap; - var next_row = el_grid_data.row + el_grid_data.size_y - 1; - var $nexts = $([]); - - this.for_each_column_occupied(el_grid_data, function(col) { - self.for_each_widget_below(col, next_row, function(tcol, trow) { - if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { - $nexts = $nexts.add(this); - return true; // break - } - }); - }); - - return this.sort_by_row_asc($nexts); - }; - - - /** - * Update the array of mapped positions with the new player position. - * - * @method set_cells_player_occupies - * @param {Number} col The new player col. - * @param {Number} col The new player row. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.set_cells_player_occupies = function(col, row) { - this.remove_from_gridmap(this.placeholder_grid_data); - this.placeholder_grid_data.col = col; - this.placeholder_grid_data.row = row; - this.add_to_gridmap(this.placeholder_grid_data, this.$player); - return this; - }; - - - /** - * Remove from the array of mapped positions the reference to the player. - * - * @method empty_cells_player_occupies - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.empty_cells_player_occupies = function() { - this.remove_from_gridmap(this.placeholder_grid_data); - return this; - }; - - fn.can_go_down = function($el) { - var can_go_down = true; - var $gr = this; - - if ($el.hasClass(this.options.static_class)){ - can_go_down = false; - } - - this.widgets_below($el).each(function(){ - if ($(this).hasClass($gr.options.static_class)){ - can_go_down = false; - } - }) - - return can_go_down; - } - - - fn.can_go_up = function($el) { - var el_grid_data = $el.coords().grid; - var initial_row = el_grid_data.row; - var prev_row = initial_row - 1; - var ga = this.gridmap; - var upper_rows_by_column = []; - - var result = true; - if (initial_row === 1) { return false; } - - this.for_each_column_occupied(el_grid_data, function(col) { - var $w = this.is_widget(col, prev_row); - - if (this.is_occupied(col, prev_row) || - this.is_player(col, prev_row) || - this.is_placeholder_in(col, prev_row) || - this.is_player_in(col, prev_row) - ) { - result = false; - return true; //break - } - }); - - return result; - }; - - - - /** - * Check if it's possible to move a widget to a specific col/row. It takes - * into account the dimensions (`size_y` and `size_x` attrs. of the grid - * coords object) the widget occupies. - * - * @method can_move_to - * @param {Object} widget_grid_data The grid coords object that represents - * the widget. - * @param {Object} col The col to check. - * @param {Object} row The row to check. - * @param {Number} [max_row] The max row allowed. - * @return {Boolean} Returns true if all cells are empty, else return false. - */ - fn.can_move_to = function(widget_grid_data, col, row, max_row) { - var ga = this.gridmap; - var $w = widget_grid_data.el; - var future_wd = { - size_y: widget_grid_data.size_y, - size_x: widget_grid_data.size_x, - col: col, - row: row - }; - var result = true; - - //Prevents widgets go out of the grid - var right_col = col + widget_grid_data.size_x - 1; - if (right_col > this.cols) { - return false; - } - - if (max_row && max_row < row + widget_grid_data.size_y - 1) { - return false; - } - - this.for_each_cell_occupied(future_wd, function(tcol, trow) { - var $tw = this.is_widget(tcol, trow); - if ($tw && (!widget_grid_data.el || $tw.is($w))) { - result = false; - } - }); - - return result; - }; - - - /** - * Given the leftmost column returns all columns that are overlapping - * with the player. - * - * @method get_targeted_columns - * @param {Number} [from_col] The leftmost column. - * @return {Array} Returns an array with column numbers. - */ - fn.get_targeted_columns = function(from_col) { - var max = (from_col || this.player_grid_data.col) + - (this.player_grid_data.size_x - 1); - var cols = []; - for (var col = from_col; col <= max; col++) { - cols.push(col); - } - return cols; - }; - - - /** - * Given the upper row returns all rows that are overlapping with the player. - * - * @method get_targeted_rows - * @param {Number} [from_row] The upper row. - * @return {Array} Returns an array with row numbers. - */ - fn.get_targeted_rows = function(from_row) { - var max = (from_row || this.player_grid_data.row) + - (this.player_grid_data.size_y - 1); - var rows = []; - for (var row = from_row; row <= max; row++) { - rows.push(row); - } - return rows; - }; - - /** - * Get all columns and rows that a widget occupies. - * - * @method get_cells_occupied - * @param {Object} el_grid_data The grid coords object of the widget. - * @return {Object} Returns an object like `{ cols: [], rows: []}`. - */ - fn.get_cells_occupied = function(el_grid_data) { - var cells = { cols: [], rows: []}; - var i; - if (arguments[1] instanceof jQuery) { - el_grid_data = arguments[1].coords().grid; - } - - for (i = 0; i < el_grid_data.size_x; i++) { - var col = el_grid_data.col + i; - cells.cols.push(col); - } - - for (i = 0; i < el_grid_data.size_y; i++) { - var row = el_grid_data.row + i; - cells.rows.push(row); - } - - return cells; - }; - - - /** - * Iterate over the cells occupied by a widget executing a function for - * each one. - * - * @method for_each_cell_occupied - * @param {Object} el_grid_data The grid coords object that represents the - * widget. - * @param {Function} callback The function to execute on each column - * iteration. Column and row are passed as arguments. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_cell_occupied = function(grid_data, callback) { - this.for_each_column_occupied(grid_data, function(col) { - this.for_each_row_occupied(grid_data, function(row) { - callback.call(this, col, row); - }); - }); - return this; - }; - - - /** - * Iterate over the columns occupied by a widget executing a function for - * each one. - * - * @method for_each_column_occupied - * @param {Object} el_grid_data The grid coords object that represents - * the widget. - * @param {Function} callback The function to execute on each column - * iteration. The column number is passed as first argument. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_column_occupied = function(el_grid_data, callback) { - for (var i = 0; i < el_grid_data.size_x; i++) { - var col = el_grid_data.col + i; - callback.call(this, col, el_grid_data); - } - }; - - - /** - * Iterate over the rows occupied by a widget executing a function for - * each one. - * - * @method for_each_row_occupied - * @param {Object} el_grid_data The grid coords object that represents - * the widget. - * @param {Function} callback The function to execute on each column - * iteration. The row number is passed as first argument. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_row_occupied = function(el_grid_data, callback) { - for (var i = 0; i < el_grid_data.size_y; i++) { - var row = el_grid_data.row + i; - callback.call(this, row, el_grid_data); - } - }; - - fn.clean_up_changed = function(){ - $gr = this; - $gr.$changed.each(function(){ - if($gr.options.shift_larger_widgets_down){ - $gr.move_widget_up($(this)); - } - }); - } - - - - fn._traversing_widgets = function(type, direction, col, row, callback) { - var ga = this.gridmap; - if (!ga[col]) { return; } - - var cr, max; - var action = type + '/' + direction; - if (arguments[2] instanceof jQuery) { - var el_grid_data = arguments[2].coords().grid; - col = el_grid_data.col; - row = el_grid_data.row; - callback = arguments[3]; - } - var matched = []; - var trow = row; - - - var methods = { - 'for_each/above': function() { - while (trow--) { - if (trow > 0 && this.is_widget(col, trow) && - $.inArray(ga[col][trow], matched) === -1 - ) { - cr = callback.call(ga[col][trow], col, trow); - matched.push(ga[col][trow]); - if (cr) { break; } - } - } - }, - 'for_each/below': function() { - for (trow = row + 1, max = ga[col].length; trow < max; trow++) { - if (this.is_widget(col, trow) && - $.inArray(ga[col][trow], matched) === -1 - ) { - cr = callback.call(ga[col][trow], col, trow); - matched.push(ga[col][trow]); - //break was causing problems, leaving for testing. - //if (cr) { break; } - } - } - } - }; - - if (methods[action]) { - methods[action].call(this); - } - }; - - - /** - * Iterate over each widget above the column and row specified. - * - * @method for_each_widget_above - * @param {Number} col The column to start iterating. - * @param {Number} row The row to start iterating. - * @param {Function} callback The function to execute on each widget - * iteration. The value of `this` inside the function is the jQuery - * wrapped HTMLElement. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_widget_above = function(col, row, callback) { - this._traversing_widgets('for_each', 'above', col, row, callback); - return this; - }; - - - /** - * Iterate over each widget below the column and row specified. - * - * @method for_each_widget_below - * @param {Number} col The column to start iterating. - * @param {Number} row The row to start iterating. - * @param {Function} callback The function to execute on each widget - * iteration. The value of `this` inside the function is the jQuery wrapped - * HTMLElement. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_widget_below = function(col, row, callback) { - this._traversing_widgets('for_each', 'below', col, row, callback); - return this; - }; - - - /** - * Returns the highest occupied cell in the grid. - * - * @method get_highest_occupied_cell - * @return {Object} Returns an object with `col` and `row` numbers. - */ - fn.get_highest_occupied_cell = function() { - var r; - var gm = this.gridmap; - var rows = []; - var row_in_col = []; - for (var c = gm.length - 1; c >= 1; c--) { - for (r = gm[c].length - 1; r >= 1; r--) { - if (this.is_widget(c, r)) { - rows.push(r); - row_in_col[r] = c; - break; - } - } - } - - var highest_row = Math.max.apply(Math, rows); - - this.highest_occupied_cell = { - col: row_in_col[highest_row], - row: highest_row - }; - - return this.highest_occupied_cell; - }; - - - fn.get_widgets_from = function(col, row) { - var ga = this.gridmap; - var $widgets = $(); - - if (col) { - $widgets = $widgets.add( - this.$widgets.filter(function() { - var tcol = $(this).attr('data-col'); - return (tcol === col || tcol > col); - }) - ); - } - - if (row) { - $widgets = $widgets.add( - this.$widgets.filter(function() { - var trow = $(this).attr('data-row'); - return (trow === row || trow > row); - }) - ); - } - - return $widgets; - }; - - - /** - * Set the current height of the parent grid. - * - * @method set_dom_grid_height - * @return {Object} Returns the instance of the Gridster class. - */ - fn.set_dom_grid_height = function() { - var r = this.get_highest_occupied_cell().row; - this.$el.css('height', r * this.min_widget_height); - return this; - }; - - - /** - * It generates the neccessary styles to position the widgets. - * - * @method generate_stylesheet - * @param {Number} rows Number of columns. - * @param {Number} cols Number of rows. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_stylesheet = function(opts) { - var styles = ''; - var max_size_x = this.options.max_size_x; - var max_rows = 0; - var max_cols = 0; - var i; - var rules; - - opts || (opts = {}); - opts.cols || (opts.cols = this.cols); - opts.rows || (opts.rows = this.rows); - opts.namespace || (opts.namespace = this.options.namespace); - opts.widget_base_dimensions || - (opts.widget_base_dimensions = this.options.widget_base_dimensions); - opts.widget_margins || - (opts.widget_margins = this.options.widget_margins); - opts.min_widget_width = (opts.widget_margins[0] * 2) + - opts.widget_base_dimensions[0]; - opts.min_widget_height = (opts.widget_margins[1] * 2) + - opts.widget_base_dimensions[1]; - - // don't duplicate stylesheets for the same configuration - var serialized_opts = $.param(opts); - if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { - return false; - } - - Gridster.generated_stylesheets.push(serialized_opts); - - /* generate CSS styles for cols */ - for (i = opts.cols; i >= 0; i--) { - styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + - ((i * opts.widget_base_dimensions[0]) + - (i * opts.widget_margins[0]) + - ((i + 1) * opts.widget_margins[0])) + 'px;} '); - } - - /* generate CSS styles for rows */ - for (i = opts.rows; i >= 0; i--) { - styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + - ((i * opts.widget_base_dimensions[1]) + - (i * opts.widget_margins[1]) + - ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); - } - - for (var y = 1; y <= opts.rows; y++) { - styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + - (y * opts.widget_base_dimensions[1] + - (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); - } - - for (var x = 1; x <= max_size_x; x++) { - styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + - (x * opts.widget_base_dimensions[0] + - (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); - } - - return this.add_style_tag(styles); - }; - - - /** - * Injects the given CSS as string to the head of the document. - * - * @method add_style_tag - * @param {String} css The styles to apply. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_style_tag = function(css) { - var d = document; - var tag = d.createElement('style'); - - d.getElementsByTagName('head')[0].appendChild(tag); - tag.setAttribute('type', 'text/css'); - - if (tag.styleSheet) { - tag.styleSheet.cssText = css; - }else{ - tag.appendChild(document.createTextNode(css)); - } - return this; - }; - - - /** - * Generates a faux grid to collide with it when a widget is dragged and - * detect row or column that we want to go. - * - * @method generate_faux_grid - * @param {Number} rows Number of columns. - * @param {Number} cols Number of rows. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_faux_grid = function(rows, cols) { - this.faux_grid = []; - this.gridmap = []; - var col; - var row; - for (col = cols; col > 0; col--) { - this.gridmap[col] = []; - for (row = rows; row > 0; row--) { - this.add_faux_cell(row, col); - } - } - return this; - }; - - - /** - * Add cell to the faux grid. - * - * @method add_faux_cell - * @param {Number} row The row for the new faux cell. - * @param {Number} col The col for the new faux cell. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_cell = function(row, col) { - var coords = $({ - left: this.baseX + ((col - 1) * this.min_widget_width), - top: this.baseY + (row -1) * this.min_widget_height, - width: this.min_widget_width, - height: this.min_widget_height, - col: col, - row: row, - original_col: col, - original_row: row - }).coords(); - - if (!$.isArray(this.gridmap[col])) { - this.gridmap[col] = []; - } - - this.gridmap[col][row] = false; - this.faux_grid.push(coords); - - return this; - }; - - - /** - * Add rows to the faux grid. - * - * @method add_faux_rows - * @param {Number} rows The number of rows you want to add to the faux grid. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_rows = function(rows) { - var actual_rows = this.rows; - var max_rows = actual_rows + (rows || 1); - - for (var r = max_rows; r > actual_rows; r--) { - for (var c = this.cols; c >= 1; c--) { - this.add_faux_cell(r, c); - } - } - - this.rows = max_rows; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this; - }; - - /** - * Add cols to the faux grid. - * - * @method add_faux_cols - * @param {Number} cols The number of cols you want to add to the faux grid. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_cols = function(cols) { - var actual_cols = this.cols; - var max_cols = actual_cols + (cols || 1); - - for (var c = actual_cols; c < max_cols; c++) { - for (var r = this.rows; r >= 1; r--) { - this.add_faux_cell(r, c); - } - } - - this.cols = max_cols; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this; - }; - - - /** - * Recalculates the offsets for the faux grid. You need to use it when - * the browser is resized. - * - * @method recalculate_faux_grid - * @return {Object} Returns the instance of the Gridster class. - */ - fn.recalculate_faux_grid = function() { - var aw = this.$wrapper.width(); - this.baseX = ($(window).width() - aw) / 2; - this.baseY = this.$wrapper.offset().top; - - $.each(this.faux_grid, $.proxy(function(i, coords) { - this.faux_grid[i] = coords.update({ - left: this.baseX + (coords.data.col -1) * this.min_widget_width, - top: this.baseY + (coords.data.row -1) * this.min_widget_height - }); - - }, this)); - - return this; - }; - - - /** - * Get all widgets in the DOM and register them. - * - * @method get_widgets_from_DOM - * @return {Object} Returns the instance of the Gridster class. - */ - fn.get_widgets_from_DOM = function() { - this.$widgets.each($.proxy(function(i, widget) { - this.register_widget($(widget)); - }, this)); - return this; - }; - - - /** - * Calculate columns and rows to be set based on the configuration - * parameters, grid dimensions, etc ... - * - * @method generate_grid_and_stylesheet - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_grid_and_stylesheet = function() { - var aw = this.$wrapper.width(); - var ah = this.$wrapper.height(); - - var cols = Math.floor(aw / this.min_widget_width) + - this.options.extra_cols; - - var actual_cols = this.$widgets.map(function() { - return $(this).attr('data-col'); - }); - actual_cols = Array.prototype.slice.call(actual_cols, 0); - //needed to pass tests with phantomjs - actual_cols.length || (actual_cols = [0]); - - var min_cols = Math.max.apply(Math, actual_cols); - - // get all rows that could be occupied by the current widgets - var max_rows = this.options.extra_rows; - this.$widgets.each(function(i, w) { - max_rows += (+$(w).attr('data-sizey')); - }); - - this.cols = Math.max(min_cols, cols, this.options.min_cols); - //this.rows = Math.max(max_rows, this.options.min_rows); - this.rows = this.options.max_rows; - - this.baseX = ($(window).width() - aw) / 2; - this.baseY = this.$wrapper.offset().top; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this.generate_faux_grid(this.rows, this.cols); - }; - - - //jQuery adapter - $.fn.gridster = function(options) { - return this.each(function() { - if (!$(this).data('gridster')) { - $(this).data('gridster', new Gridster( this, options )); - } - }); - }; - - $.Gridster = fn; - -}(jQuery, window, document)); +/** https://github.com/ducksboard/gridster.js */ +(function(e,t,n,r){function i(t){if(t[0]&&e.isPlainObject(t[0])){this.data=t[0]}else{this.el=t}this.isCoords=true;this.coords={};this.init();return this}var s=i.prototype;s.init=function(){this.set();this.original_coords=this.get()};s.set=function(e,t){var n=this.el;if(n&&!e){this.data=n.offset();this.data.width=n.width();this.data.height=n.height()}if(n&&e&&!t){var r=n.offset();this.data.top=r.top;this.data.left=r.left}var i=this.data;this.coords.x1=i.left;this.coords.y1=i.top;this.coords.x2=i.left+i.width;this.coords.y2=i.top+i.height;this.coords.cx=i.left+i.width/2;this.coords.cy=i.top+i.height/2;this.coords.width=i.width;this.coords.height=i.height;this.coords.el=n||false;return this};s.update=function(t){if(!t&&!this.el){return this}if(t){var n=e.extend({},this.data,t);this.data=n;return this.set(true,true)}this.set(true);return this};s.get=function(){return this.coords};e.fn.coords=function(){if(this.data("coords")){return this.data("coords")}var e=new i(this,arguments[0]);this.data("coords",e);return e}})(jQuery,window,document);(function(e,t,n,r){function s(t,n,r){this.options=e.extend(i,r);this.$element=t;this.last_colliders=[];this.last_colliders_coords=[];if(typeof n==="string"||n instanceof jQuery){this.$colliders=e(n,this.options.colliders_context).not(this.$element)}else{this.colliders=e(n)}this.init()}var i={colliders_context:n.body};var o=s.prototype;o.init=function(){this.find_collisions()};o.overlaps=function(e,t){var n=false;var r=false;if(t.x1>=e.x1&&t.x1<=e.x2||t.x2>=e.x1&&t.x2<=e.x2||e.x1>=t.x1&&e.x2<=t.x2){n=true}if(t.y1>=e.y1&&t.y1<=e.y2||t.y2>=e.y1&&t.y2<=e.y2||e.y1>=t.y1&&e.y2<=t.y2){r=true}return n&&r};o.detect_overlapping_region=function(e,t){var n="";var r="";if(e.y1>t.cy&&e.y1<t.y2){n="N"}if(e.y2>t.y1&&e.y2<t.cy){n="S"}if(e.x1>t.cx&&e.x1<t.x2){r="W"}if(e.x2>t.x1&&e.x2<t.cx){r="E"}return n+r||"C"};o.calculate_overlapped_area_coords=function(t,n){var r=Math.max(t.x1,n.x1);var i=Math.max(t.y1,n.y1);var s=Math.min(t.x2,n.x2);var o=Math.min(t.y2,n.y2);return e({left:r,top:i,width:s-r,height:o-i}).coords().get()};o.calculate_overlapped_area=function(e){return e.width*e.height};o.manage_colliders_start_stop=function(t,n,r){var i=this.last_colliders_coords;for(var s=0,o=i.length;s<o;s++){if(e.inArray(i[s],t)===-1){n.call(this,i[s])}}for(var u=0,a=t.length;u<a;u++){if(e.inArray(t[u],i)===-1){r.call(this,t[u])}}};o.find_collisions=function(t){var n=this;var r=[];var i=[];var s=this.colliders||this.$colliders;var o=s.length;var u=n.$element.coords().update(t||false).get();while(o--){var a=n.$colliders?e(s[o]):s[o];var f=a.isCoords?a:a.coords();var l=f.get();var c=n.overlaps(u,l);if(!c){continue}var h=n.detect_overlapping_region(u,l);if(h==="C"){var p=n.calculate_overlapped_area_coords(u,l);var d=n.calculate_overlapped_area(p);var v={area:d,area_coords:p,region:h,coords:l,player_coords:u,el:a};if(n.options.on_overlap){n.options.on_overlap.call(this,v)}r.push(f);i.push(v)}}if(n.options.on_overlap_stop||n.options.on_overlap_start){this.manage_colliders_start_stop(r,n.options.on_overlap_start,n.options.on_overlap_stop)}this.last_colliders_coords=r;return i};o.get_closest_colliders=function(e){var t=this.find_collisions(e);t.sort(function(e,t){if(e.region==="C"&&t.region==="C"){if(e.coords.y1<t.coords.y1||e.coords.x1<t.coords.x1){return-1}else{return 1}}if(e.area<t.area){return 1}return 1});return t};e.fn.collision=function(e,t){return new s(this,e,t)}})(jQuery,window,document);(function(e,t){e.debounce=function(e,t,n){var r;return function(){var i=this,s=arguments;var o=function(){r=null;if(!n)e.apply(i,s)};if(n&&!r)e.apply(i,s);clearTimeout(r);r=setTimeout(o,t)}};e.throttle=function(e,t){var n,r,i,s,o,u;var a=debounce(function(){o=s=false},t);return function(){n=this;r=arguments;var f=function(){i=null;if(o)e.apply(n,r);a()};if(!i)i=setTimeout(f,t);if(s){o=true}else{u=e.apply(n,r)}a();s=true;return u}}})(window);(function(e,t,n,r){function a(t,r){this.options=e.extend({},i,r);this.$body=e(n.body);this.$container=e(t);this.$dragitems=e(this.options.items,this.$container);this.is_dragging=false;this.player_min_left=0+this.options.offset_left;this.init()}var i={items:".gs_w",distance:1,limit:true,offset_left:0,autoscroll:true,ignore_dragging:["INPUT","TEXTAREA","SELECT","BUTTON"],handle:null};var s=e(t);var o=!!("ontouchstart"in t);var u={start:o?"touchstart":"mousedown.draggable",move:o?"touchmove":"mousemove.draggable",end:o?"touchend":"mouseup.draggable"};var f=a.prototype;f.init=function(){this.calculate_positions();this.$container.css("position","relative");this.disabled=false;this.events();this.on_window_resize=throttle(e.proxy(this.calculate_positions,this),200);e(t).bind("resize",this.on_window_resize)};f.events=function(){this.proxied_on_select_start=e.proxy(this.on_select_start,this);this.$container.on("selectstart",this.proxied_on_select_start);this.proxied_drag_handler=e.proxy(this.drag_handler,this);this.$container.on(u.start,this.options.items,this.proxied_drag_handler);this.proxied_pointer_events_end=e.proxy(function(e){this.is_dragging=false;if(this.disabled){return}this.$body.off(u.move);if(this.drag_start){this.on_dragstop(e)}},this);this.$body.on(u.end,this.proxied_pointer_events_end)};f.get_actual_pos=function(e){var t=e.position();return t};f.get_mouse_pos=function(e){if(o){var t=e.originalEvent;e=t.touches.length?t.touches[0]:t.changedTouches[0]}return{left:e.clientX,top:e.clientY}};f.get_offset=function(e){e.preventDefault();var t=this.get_mouse_pos(e);var n=Math.round(t.left-this.mouse_init_pos.left);var r=Math.round(t.top-this.mouse_init_pos.top);var i=Math.round(this.el_init_offset.left+n-this.baseX);var s=Math.round(this.el_init_offset.top+r-this.baseY+this.scrollOffset);if(this.options.limit){if(i>this.player_max_left){i=this.player_max_left}else if(i<this.player_min_left){i=this.player_min_left}}return{left:i,top:s,mouse_left:t.left,mouse_top:t.top}};f.manage_scroll=function(e){var t;var n=s.scrollTop();var r=n;var i=r+this.window_height;var o=i-50;var u=r+50;var a=e.mouse_left;var f=r+e.mouse_top;var l=this.doc_height-this.window_height+this.player_height;if(f>=o){t=n+30;if(t<l){s.scrollTop(t);this.scrollOffset=this.scrollOffset+30}}if(f<=u){t=n-30;if(t>0){s.scrollTop(t);this.scrollOffset=this.scrollOffset-30}}};f.calculate_positions=function(e){this.window_height=s.height()};f.drag_handler=function(t){var n=t.target.nodeName;if(this.disabled||t.which!==1&&!o){return}if(this.ignore_drag(t)){return}var r=this;var i=true;this.$player=e(t.currentTarget);this.el_init_pos=this.get_actual_pos(this.$player);this.mouse_init_pos=this.get_mouse_pos(t);this.offsetY=this.mouse_init_pos.top-this.el_init_pos.top;this.on_pointer_events_move=function(e){var t=r.get_mouse_pos(e);var n=Math.abs(t.left-r.mouse_init_pos.left);var s=Math.abs(t.top-r.mouse_init_pos.top);if(!(n>r.options.distance||s>r.options.distance)){return false}if(i){i=false;r.on_dragstart.call(r,e);return false}if(r.is_dragging===true){r.on_dragmove.call(r,e)}return false};this.$body.on(u.move,this.on_pointer_events_move);return false};f.on_dragstart=function(t){t.preventDefault();this.drag_start=true;this.is_dragging=true;var r=this.$container.offset();this.baseX=Math.round(r.left);this.baseY=Math.round(r.top);this.doc_height=e(n).height();if(this.options.helper==="clone"){this.$helper=this.$player.clone().appendTo(this.$container).addClass("helper");this.helper=true}else{this.helper=false}this.scrollOffset=0;this.el_init_offset=this.$player.offset();this.player_width=this.$player.width();this.player_height=this.$player.height();this.player_max_left=this.$container.width()-this.player_width+this.options.offset_left;if(this.options.start){this.options.start.call(this.$player,t,{helper:this.helper?this.$helper:this.$player})}return false};f.on_dragmove=function(e){var t=this.get_offset(e);this.options.autoscroll&&this.manage_scroll(t);(this.helper?this.$helper:this.$player).css({position:"absolute",left:t.left,top:t.top});var n={position:{left:t.left,top:t.top}};if(this.options.drag){this.options.drag.call(this.$player,e,n)}return false};f.on_dragstop=function(e){var t=this.get_offset(e);this.drag_start=false;var n={position:{left:t.left,top:t.top}};if(this.options.stop){this.options.stop.call(this.$player,e,n)}if(this.helper){this.$helper.remove()}return false};f.on_select_start=function(e){if(this.disabled){return}if(this.ignore_drag(e)){return}return false};f.enable=function(){this.disabled=false};f.disable=function(){this.disabled=true};f.destroy=function(){this.disable();this.$container.off("selectstart",this.proxied_on_select_start);this.$container.off(u.start,this.proxied_drag_handler);this.$body.off(u.end,this.proxied_pointer_events_end);this.$body.off(u.move,this.on_pointer_events_move);e(t).unbind("resize",this.on_window_resize);e.removeData(this.$container,"drag")};f.ignore_drag=function(t){if(this.options.handle){return!e(t.target).is(this.options.handle)}return e.inArray(t.target.nodeName,this.options.ignore_dragging)>=0};e.fn.dragg=function(t){return this.each(function(){if(!e.data(this,"drag")){e.data(this,"drag",new a(this,t))}})}})(jQuery,window,document);(function(e,t,n,r){function s(t,n){this.options=e.extend(true,i,n);this.$el=e(t);this.$wrapper=this.$el.parent();this.$widgets=this.$el.children(this.options.widget_selector).addClass("gs_w");this.widgets=[];this.$changed=e([]);this.w_queue={};this.wrapper_width=this.$wrapper.width();this.min_widget_width=this.options.widget_margins[0]*2+this.options.widget_base_dimensions[0];this.min_widget_height=this.options.widget_margins[1]*2+this.options.widget_base_dimensions[1];this.init()}var i={namespace:"",widget_selector:"li",static_class:"static",widget_margins:[10,10],widget_base_dimensions:[400,225],extra_rows:0,extra_cols:0,min_cols:1,max_cols:60,min_rows:15,max_rows:15,max_size_x:6,autogenerate_stylesheet:true,avoid_overlapped_widgets:true,shift_larger_widgets_down:true,serialize_params:function(e,t){return{col:t.col,row:t.row,size_x:t.size_x,size_y:t.size_y}},collision:{},draggable:{distance:4,items:".gs_w:not(.static)"}};s.generated_stylesheets=[];var o=s.prototype;o.init=function(){this.generate_grid_and_stylesheet();this.get_widgets_from_DOM();this.set_dom_grid_height();this.$wrapper.addClass("ready");this.draggable();e(t).bind("resize",throttle(e.proxy(this.recalculate_faux_grid,this),200))};o.disable=function(){this.$wrapper.find(".player-revert").removeClass("player-revert");this.drag_api.disable();return this};o.enable=function(){this.drag_api.enable();return this};o.add_widget=function(t,n,r,i,s){var o;n||(n=1);r||(r=1);if(!i&!s){o=this.next_position(n,r)}else{o={col:i,row:s};this.empty_cells(i,s,n,r)}var u=e(t).attr({"data-col":o.col,"data-row":o.row,"data-sizex":n,"data-sizey":r}).addClass("gs_w").appendTo(this.$el).hide();this.$widgets=this.$widgets.add(u);this.$changed=this.$changed.add(u);this.register_widget(u);this.add_faux_rows(o.size_y);this.set_dom_grid_height();return u.fadeIn()};o.resize_widget=function(t,n,r){var i=t.coords().grid;n||(n=i.size_x);r||(r=i.size_y);if(n>this.cols){n=this.cols}var s=this.get_cells_occupied(i);var o=i.size_x;var u=i.size_y;var a=i.col;var f=a;var l=n>o;var c=r>u;if(a+n-1>this.cols){var h=a+(n-1)-this.cols;var p=a-h;f=Math.max(1,p)}var d={col:f,row:i.row,size_x:n,size_y:r};var v=this.get_cells_occupied(d);var m=[];e.each(s.cols,function(t,n){if(e.inArray(n,v.cols)===-1){m.push(n)}});var g=[];e.each(v.cols,function(t,n){if(e.inArray(n,s.cols)===-1){g.push(n)}});var y=[];e.each(s.rows,function(t,n){if(e.inArray(n,v.rows)===-1){y.push(n)}});var b=[];e.each(v.rows,function(t,n){if(e.inArray(n,s.rows)===-1){b.push(n)}});this.remove_from_gridmap(i);if(g.length){var w=[f,i.row,n,Math.min(u,r),t];this.empty_cells.apply(this,w)}if(b.length){var E=[f,i.row,n,r,t];this.empty_cells.apply(this,E)}i.col=f;i.size_x=n;i.size_y=r;this.add_to_gridmap(d,t);t.data("coords").update({width:n*this.options.widget_base_dimensions[0]+(n-1)*this.options.widget_margins[0]*2,height:r*this.options.widget_base_dimensions[1]+(r-1)*this.options.widget_margins[1]*2});if(r>u){this.add_faux_rows(r-u)}if(n>o){this.add_faux_cols(n-o)}t.attr({"data-col":f,"data-sizex":n,"data-sizey":r});if(m.length){var S=[m[0],i.row,m.length,Math.min(u,r),t];this.remove_empty_cells.apply(this,S)}if(y.length){var x=[f,i.row,n,r,t];this.remove_empty_cells.apply(this,x)}return t};o.empty_cells=function(t,n,r,i,s){var o=this.widgets_below({col:t,row:n-i,size_x:r,size_y:i});o.not(s).each(e.proxy(function(t,r){var s=e(r).coords().grid;if(!(s.row<=n+i-1)){return}var o=n+i-s.row;this.move_widget_down(e(r),o)},this));this.set_dom_grid_height();return this};o.remove_empty_cells=function(e,t,n,r,i){var s=this.widgets_below({col:e,row:t,size_x:n,size_y:r});this.set_dom_grid_height();return this};o.next_position=function(e,t){e||(e=1);t||(t=1);var n=this.gridmap;var r=n.length;var i=[];var s;for(var o=1;o<r;o++){s=n[o].length;for(var u=1;u<=s;u++){var a=this.can_move_to({size_x:e,size_y:t},o,u);if(a){i.push({col:o,row:u,size_y:t,size_x:e})}}}if(i.length){return this.sort_by_row_and_col_asc(i)[0]}return false};o.remove_by_grid=function(e,t){var n=this.is_widget(e,t);if(n){this.remove_widget(n)}};o.remove_widget=function(t,n,r){var i=t instanceof jQuery?t:e(t);var s=i.coords().grid;if(e.isFunction(n)){r=n;n=false}this.cells_occupied_by_placeholder={};this.$widgets=this.$widgets.not(i);var o=this.widgets_below(i);this.remove_from_gridmap(s);i.fadeOut(e.proxy(function(){i.remove();if(!n){o.each(e.proxy(function(t,n){this.move_widget_up(e(n),s.size_y)},this))}this.set_dom_grid_height();if(r){r.call(this,t)}},this))};o.remove_all_widgets=function(t){this.$widgets.each(e.proxy(function(e,n){this.remove_widget(n,true,t)},this));return this};o.serialize=function(t){t||(t=this.$widgets);var n=[];t.each(e.proxy(function(t,r){if(typeof e(r).coords().grid!="undefined"){n.push(this.options.serialize_params(e(r),e(r).coords().grid))}},this));return n};o.serialize_changed=function(){return this.serialize(this.$changed)};o.register_widget=function(e){var t={col:parseInt(e.attr("data-col"),10),row:parseInt(e.attr("data-row"),10),size_x:parseInt(e.attr("data-sizex"),10),size_y:parseInt(e.attr("data-sizey"),10),el:e};if(this.options.avoid_overlapped_widgets&&!this.can_move_to({size_x:t.size_x,size_y:t.size_y},t.col,t.row)){t=this.next_position(t.size_x,t.size_y);t.el=e;e.attr({"data-col":t.col,"data-row":t.row,"data-sizex":t.size_x,"data-sizey":t.size_y})}e.data("coords",e.coords());e.data("coords").grid=t;this.add_to_gridmap(t,e);return this};o.update_widget_position=function(e,t){this.for_each_cell_occupied(e,function(e,n){if(!this.gridmap[e]){return this}this.gridmap[e][n]=t});return this};o.remove_from_gridmap=function(e){return this.update_widget_position(e,false)};o.add_to_gridmap=function(e,t){this.update_widget_position(e,t||e.el)};o.draggable=function(){var t=this;var n=e.extend(true,{},this.options.draggable,{offset_left:this.options.widget_margins[0],start:function(n,r){t.$widgets.filter(".player-revert").removeClass("player-revert");t.$player=e(this);t.$helper=t.options.draggable.helper==="clone"?e(r.helper):t.$player;t.helper=!t.$helper.is(t.$player);t.on_start_drag.call(t,n,r);t.$el.trigger("gridster:dragstart")},stop:function(e,n){t.on_stop_drag.call(t,e,n);t.$el.trigger("gridster:dragstop")},drag:throttle(function(e,n){t.on_drag.call(t,e,n);t.$el.trigger("gridster:drag")},60)});this.drag_api=this.$el.dragg(n).data("drag");return this};o.on_start_drag=function(t,n){this.$helper.add(this.$player).add(this.$wrapper).addClass("dragging");this.$player.addClass("player");this.player_grid_data=this.$player.coords().grid;this.placeholder_grid_data=e.extend({},this.player_grid_data);this.$el.css("height",this.$el.height()+this.player_grid_data.size_y*this.min_widget_height);var r=this.faux_grid;var i=this.$player.data("coords").coords;this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data);this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data);this.last_cols=[];this.last_rows=[];this.collision_api=this.$helper.collision(r,this.options.collision);this.$preview_holder=e("<li />",{"class":"preview-holder","data-row":this.$player.attr("data-row"),"data-col":this.$player.attr("data-col"),css:{width:i.width,height:i.height}}).appendTo(this.$el);if(this.options.draggable.start){this.options.draggable.start.call(this,t,n)}};o.on_drag=function(e,t){if(this.$player===null){return false}var n={left:t.position.left+this.baseX,top:t.position.top+this.baseY};this.colliders_data=this.collision_api.get_closest_colliders(n);this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column);this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row);if(this.helper&&this.$player){this.$player.css({left:t.position.left,top:t.position.top})}if(this.options.draggable.drag){this.options.draggable.drag.call(this,e,t)}};o.on_stop_drag=function(e,t){this.$helper.add(this.$player).add(this.$wrapper).removeClass("dragging");t.position.left=t.position.left+this.baseX;t.position.top=t.position.top+this.baseY;this.colliders_data=this.collision_api.get_closest_colliders(t.position);this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column);this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row);this.$player.addClass("player-revert").removeClass("player").attr({"data-col":this.placeholder_grid_data.col,"data-row":this.placeholder_grid_data.row}).css({left:"",top:""});this.$changed=this.$changed.add(this.$player);this.cells_occupied_by_player=this.get_cells_occupied(this.placeholder_grid_data);this.set_cells_player_occupies(this.placeholder_grid_data.col,this.placeholder_grid_data.row);this.$player.coords().grid.row=this.placeholder_grid_data.row;this.$player.coords().grid.col=this.placeholder_grid_data.col;if(this.options.draggable.stop){this.options.draggable.stop.call(this,e,t)}this.$preview_holder.remove();this.$player=null;this.$helper=null;this.placeholder_grid_data={};this.player_grid_data={};this.cells_occupied_by_placeholder={};this.cells_occupied_by_player={};this.w_queue={};this.set_dom_grid_height()};o.on_overlapped_column_change=function(t,n){if(!this.colliders_data.length){return}var r=this.get_targeted_columns(this.colliders_data[0].el.data.col);var i=this.last_cols.length;var s=r.length;var o;for(o=0;o<s;o++){if(e.inArray(r[o],this.last_cols)===-1){(t||e.noop).call(this,r[o])}}for(o=0;o<i;o++){if(e.inArray(this.last_cols[o],r)===-1){(n||e.noop).call(this,this.last_cols[o])}}this.last_cols=r;return this};o.on_overlapped_row_change=function(t,n){if(!this.colliders_data.length){return}var r=this.get_targeted_rows(this.colliders_data[0].el.data.row);var i=this.last_rows.length;var s=r.length;var o;for(o=0;o<s;o++){if(e.inArray(r[o],this.last_rows)===-1){(t||e.noop).call(this,r[o])}}for(o=0;o<i;o++){if(e.inArray(this.last_rows[o],r)===-1){(n||e.noop).call(this,this.last_rows[o])}}this.last_rows=r};o.set_player=function(t,n,r){var i=this;var s=false;if(!r){this.empty_cells_player_occupies()}var o=!r?i.colliders_data[0].el.data:{col:t};var u=o.col;var a=o.row||n;this.player_grid_data={col:u,row:a,size_y:this.player_grid_data.size_y,size_x:this.player_grid_data.size_x};this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data);this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data);var f=this.get_widgets_overlapped(this.player_grid_data);var l=this.player_grid_data.size_y;var c=this.player_grid_data.size_x;var h=this.cells_occupied_by_placeholder;var p=this;f.each(e.proxy(function(t,n){var r=e(n);var i=r.coords().grid;i.col=parseInt(i.col);i.row=parseInt(i.row);i.size_x=parseInt(i.size_x);i.size_y=parseInt(i.size_y);c=parseInt(c);l=parseInt(l);var o=h.cols[0]+c-1;var d=h.rows[0]+l-1;if(r.hasClass(p.options.static_class)){return true}if(i.size_x<=c&&i.size_y<=l){if(!p.is_swap_occupied(h.cols[0],i.row,i.size_x,i.size_y)&&!p.is_player_in(h.cols[0],i.row)&&!p.is_in_queue(h.cols[0],i.row,r)){s=p.queue_widget(h.cols[0],i.row,r)}else if(!p.is_swap_occupied(o,i.row,i.size_x,i.size_y)&&!p.is_player_in(o,i.row)&&!p.is_in_queue(o,i.row,r)){s=p.queue_widget(o,i.row,r)}else if(!p.is_swap_occupied(i.col,h.rows[0],i.size_x,i.size_y)&&!p.is_player_in(i.col,h.rows[0])&&!p.is_in_queue(i.col,h.rows[0],r)){s=p.queue_widget(i.col,h.rows[0],r)}else if(!p.is_swap_occupied(i.col,d,i.size_x,i.size_y)&&!p.is_player_in(i.col,d)&&!p.is_in_queue(i.col,d,r)){s=p.queue_widget(i.col,d,r)}else if(!p.is_swap_occupied(h.cols[0],h.rows[0],i.size_x,i.size_y)&&!p.is_player_in(h.cols[0],h.rows[0])&&!p.is_in_queue(h.cols[0],h.rows[0],r)){s=p.queue_widget(h.cols[0],h.rows[0],r)}else{for(var v=0;v<c;v++){for(var m=0;m<l;m++){var g=h.cols[0]+v;var y=h.rows[0]+m;if(!p.is_swap_occupied(g,y,i.size_x,i.size_y)&&!p.is_player_in(g,y)&&!p.is_in_queue(g,y,r)){s=p.queue_widget(g,y,r);v=c;break}}}}}else if(p.options.shift_larger_widgets_down&&!s){f.each(e.proxy(function(t,n){var r=e(n);var i=r.coords().grid;if(p.can_go_down(r)){p.move_widget_down(r,p.player_grid_data.size_y);p.set_placeholder(u,a)}}))}p.clean_up_changed()}));if(s&&this.can_placeholder_be_set(u,a,c,l)){for(var d in this.w_queue){var t=parseInt(d.split("_")[0]);var n=parseInt(d.split("_")[1]);if(this.w_queue[d]!="full"){this.new_move_widget_to(this.w_queue[d],t,n)}}this.set_placeholder(u,a)}if(!f.length){var v=this.can_go_player_up(this.player_grid_data);if(v!==false){a=v}if(this.can_placeholder_be_set(u,a,c,l)){this.set_placeholder(u,a)}}this.w_queue={};return{col:u,row:a}};o.is_swap_occupied=function(e,t,n,r){var i=false;for(var s=0;s<n;s++){for(var o=0;o<r;o++){var u=e+s;var a=t+o;var f=u+"_"+a;if(this.is_occupied(u,a)){i=true}else if(f in this.w_queue){if(this.w_queue[f]=="full"){i=true;continue}$tw=this.w_queue[f];tgd=$tw.coords().grid;if(!this.is_widget_under_player(tgd.col,tgd.row)){delete this.w_queue[f]}}if(a>parseInt(this.options.max_rows)){i=true}if(u>parseInt(this.options.max_cols)){i=true}if(this.is_player_in(u,a)){i=true}}}return i};o.can_placeholder_be_set=function(e,t,n,r){var i=true;for(var s=0;s<n;s++){for(var o=0;o<r;o++){var u=e+s;var a=t+o;var f=u+"_"+a;var l=this.is_widget(u,a);if(a>parseInt(this.options.max_rows)){i=false}if(u>parseInt(this.options.max_cols)){i=false}if(this.is_occupied(u,a)&&!this.is_widget_queued_and_can_move(l)){i=false}}}return i};o.queue_widget=function(e,t,n){var r=n;var i=r.coords().grid;var s=e+"_"+t;if(s in this.w_queue){return false}this.w_queue[s]=r;for(var o=0;o<i.size_x;o++){for(var u=0;u<i.size_y;u++){var a=e+o;var f=t+u;var l=a+"_"+f;if(l==s){continue}this.w_queue[l]="full"}}return true};o.is_widget_queued_and_can_move=function(e){var t=false;if(e===false){return false}for(var n in this.w_queue){if(this.w_queue[n]=="full"){continue}if(this.w_queue[n].attr("data-col")==e.attr("data-col")&&this.w_queue[n].attr("data-row")==e.attr("data-row")){t=true;var r=this.w_queue[n];var i=parseInt(n.split("_")[0]);var s=parseInt(n.split("_")[1]);var o=r.coords().grid;for(var u=0;u<o.size_x;u++){for(var a=0;a<o.size_y;a++){var f=i+u;var l=s+a;if(this.is_player_in(f,l)){t=false}}}}}return t};o.is_in_queue=function(e,t,n){var r=false;var i=e+"_"+t;if(i in this.w_queue){if(this.w_queue[i]=="full"){r=true}else{$tw=this.w_queue[i];tgd=$tw.coords().grid;if(!this.is_widget_under_player(tgd.col,tgd.row)){delete this.w_queue[i];r=false}else if(this.w_queue[i].attr("data-col")==n.attr("data-col")&&this.w_queue[i].attr("data-row")==n.attr("data-row")){delete this.w_queue[i];r=false}else{r=true}}}return r};o.widgets_constraints=function(t){var n=e([]);var r;var i=[];var s=[];t.each(e.proxy(function(t,r){var o=e(r);var u=o.coords().grid;if(this.can_go_widget_up(u)){n=n.add(o);i.push(u)}else{s.push(u)}},this));r=t.not(n);return{can_go_up:this.sort_by_row_asc(i),can_not_go_up:this.sort_by_row_desc(s)}};o.sort_by_row_asc=function(t){t=t.sort(function(t,n){if(!t.row){t=e(t).coords().grid;n=e(n).coords().grid}if(t.row>n.row){return 1}return-1});return t};o.sort_by_row_and_col_asc=function(e){e=e.sort(function(e,t){if(e.row>t.row||e.row===t.row&&e.col>t.col){return 1}return-1});return e};o.sort_by_col_asc=function(e){e=e.sort(function(e,t){if(e.col>t.col){return 1}return-1});return e};o.sort_by_row_desc=function(e){e=e.sort(function(e,t){if(e.row+e.size_y<t.row+t.size_y){return 1}return-1});return e};o.manage_movements=function(t,n,r){e.each(t,e.proxy(function(e,t){var i=t;var s=i.el;var o=this.can_go_widget_up(i);if(o){this.move_widget_to(s,o);this.set_placeholder(n,o+i.size_y)}else{var u=this.can_go_player_up(this.player_grid_data);if(!u){var a=r+this.player_grid_data.size_y-i.row;if(this.can_go_down(s)){console.log("In Move Down!");this.move_widget_down(s,a);this.set_placeholder(n,r)}}}},this));return this};o.is_player=function(e,t){if(t&&!this.gridmap[e]){return false}var n=t?this.gridmap[e][t]:e;return n&&(n.is(this.$player)||n.is(this.$helper))};o.is_player_in=function(t,n){var r=this.cells_occupied_by_player||{};return e.inArray(t,r.cols)>=0&&e.inArray(n,r.rows)>=0};o.is_placeholder_in=function(t,n){var r=this.cells_occupied_by_placeholder||{};return this.is_placeholder_in_col(t)&&e.inArray(n,r.rows)>=0};o.is_placeholder_in_col=function(t){var n=this.cells_occupied_by_placeholder||[];return e.inArray(t,n.cols)>=0};o.is_empty=function(e,t){if(typeof this.gridmap[e]!=="undefined"&&typeof this.gridmap[e][t]!=="undefined"&&this.gridmap[e][t]===false){return true}return false};o.is_occupied=function(e,t){if(!this.gridmap[e]){return false}if(this.gridmap[e][t]){return true}return false};o.is_widget=function(e,t){var n=this.gridmap[e];if(!n){return false}n=n[t];if(n){return n}return false};o.is_static=function(e,t){var n=this.gridmap[e];if(!n){return false}n=n[t];if(n){if(n.hasClass(this.options.static_class)){return true}}return false};o.is_widget_under_player=function(e,t){if(this.is_widget(e,t)){return this.is_player_in(e,t)}return false};o.get_widgets_under_player=function(t){t||(t=this.cells_occupied_by_player||{cols:[],rows:[]});var n=e([]);e.each(t.cols,e.proxy(function(r,i){e.each(t.rows,e.proxy(function(e,t){if(this.is_widget(i,t)){n=n.add(this.gridmap[i][t])}},this))},this));return n};o.set_placeholder=function(t,n){var r=e.extend({},this.placeholder_grid_data);var i=this.widgets_below({col:r.col,row:r.row,size_y:r.size_y,size_x:r.size_x});var s=t+parseInt(r.size_x)-1;if(s>this.cols){t=t-(s-t)}var o=this.placeholder_grid_data.row<n;var u=this.placeholder_grid_data.col!==t;this.placeholder_grid_data.col=t;this.placeholder_grid_data.row=n;this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data);this.$preview_holder.attr({"data-row":n,"data-col":t});if(o||u){i.each(e.proxy(function(t,n){$w=e(n);wgd=$w.coords().grid;var r=this.can_go_widget_up(wgd);if(r){this.move_widget_to($w,r)}},this))}var a=this.get_widgets_under_player(this.cells_occupied_by_placeholder);if(a.length){a.each(e.proxy(function(t,i){var s=e(i);this.move_widget_down(s,n+r.size_y-s.data("coords").grid.row)},this))}};o.can_go_player_up=function(e){var t=e.row+e.size_y-1;var n=true;var r=[];var i=1e4;var s=this.get_widgets_under_player();this.for_each_column_occupied(e,function(e){var o=this.gridmap[e];var u=t+1;r[e]=[];while(--u>0){if(this.is_empty(e,u)||this.is_player(e,u)||this.is_widget(e,u)&&o[u].is(s)){r[e].push(u);i=u<i?u:i}else{break}}if(r[e].length===0){n=false;return true}r[e].sort()});if(!n){return false}return this.get_valid_rows(e,r,i)};o.can_go_widget_up=function(e){var t=e.row+e.size_y-1;var n=true;var r=[];var i=1e4;this.for_each_column_occupied(e,function(s){var o=this.gridmap[s];r[s]=[];var u=t+1;while(--u>0){if(this.is_widget(s,u)&&!this.is_player_in(s,u)){if(!o[u].is(e.el)){break}}if(!this.is_player(s,u)&&!this.is_placeholder_in(s,u)&&!this.is_player_in(s,u)){r[s].push(u)}if(u<i){i=u}}if(r[s].length===0){n=false;return true}r[s].sort()});if(!n){return false}return this.get_valid_rows(e,r,i)};o.get_valid_rows=function(t,n,r){var i=t.row;var s=t.row+t.size_y-1;var o=t.size_y;var u=r-1;var a=[];while(++u<=s){var f=true;e.each(n,function(t,n){if(e.isArray(n)&&e.inArray(u,n)===-1){f=false}});if(f===true){a.push(u);if(a.length===o){break}}}var l=false;if(o===1){if(a[0]!==i){l=a[0]||false}}else{if(a[0]!==i){l=this.get_consecutive_numbers_index(a,o)}}return l};o.get_consecutive_numbers_index=function(e,t){var n=e.length;var r=[];var i=true;var s=-1;for(var o=0;o<n;o++){if(i||e[o]===s+1){r.push(o);if(r.length===t){break}i=false}else{r=[];i=true}s=e[o]}return r.length>=t?e[r[0]]:false};o.get_widgets_overlapped=function(){var t;var n=e([]);var r=[];var i=this.cells_occupied_by_player.rows.slice(0);i.reverse();e.each(this.cells_occupied_by_player.cols,e.proxy(function(t,s){e.each(i,e.proxy(function(t,i){if(!this.gridmap[s]){return true}var o=this.gridmap[s][i];if(this.is_occupied(s,i)&&!this.is_player(o)&&e.inArray(o,r)===-1){n=n.add(o);r.push(o)}},this))},this));return n};o.on_start_overlapping_column=function(e){this.set_player(e,false)};o.on_start_overlapping_row=function(e){this.set_player(false,e)};o.on_stop_overlapping_column=function(e){var t=this;if(this.options.shift_larger_widgets_down){this.for_each_widget_below(e,this.cells_occupied_by_player.rows[0],function(e,n){t.move_widget_up(this,t.player_grid_data.size_y)})}};o.on_stop_overlapping_row=function(e){var t=this;var n=this.cells_occupied_by_player.cols;if(this.options.shift_larger_widgets_down){for(var r=0,i=n.length;r<i;r++){this.for_each_widget_below(n[r],e,function(e,n){console.log("from_on_stop_overlapping_row");t.move_widget_up(this,t.player_grid_data.size_y)})}}};o.new_move_widget_to=function(e,t,n){var r=this;var i=e.coords().grid;this.remove_from_gridmap(i);i.row=n;i.col=t;this.add_to_gridmap(i);e.attr("data-row",n);e.attr("data-col",t);this.update_widget_position(i,e);this.$changed=this.$changed.add(e);return this};o.move_widget_to=function(t,n){var r=this;var i=t.coords().grid;var s=n-i.row;var o=this.widgets_below(t);var u=this.can_move_to(i,i.col,n,t);if(u===false){return false}this.remove_from_gridmap(i);i.row=n;this.add_to_gridmap(i);t.attr("data-row",n);this.$changed=this.$changed.add(t);o.each(function(t,n){var i=e(n);var s=i.coords().grid;var o=r.can_go_widget_up(s);if(o&&o!==s.row){r.move_widget_to(i,o)}});return this};o.move_widget_up=function(t,n){var r=t.coords().grid;var i=r.row;var s=[];var o=true;n||(n=1);if(!this.can_go_up(t)){return false}this.for_each_column_occupied(r,function(r){if(e.inArray(t,s)===-1){var o=t.coords().grid;var u=i-n;u=this.can_go_up_to_row(o,r,u);if(!u){return true}var a=this.widgets_below(t);this.remove_from_gridmap(o);o.row=u;this.add_to_gridmap(o);t.attr("data-row",o.row);this.$changed=this.$changed.add(t);s.push(t)}})};o.move_widget_down=function(t,n){var r=t.coords().grid;var i=r.row;var s=[];var o=n;if(!t){return false}if(e.inArray(t,s)===-1){var u=t.coords().grid;var a=i+n;var f=this.widgets_below(t);this.remove_from_gridmap(u);f.each(e.proxy(function(t,n){var r=e(n);var i=r.coords().grid;var s=this.displacement_diff(i,u,o);if(s>0){this.move_widget_down(r,s)}},this));u.row=a;this.update_widget_position(u,t);t.attr("data-row",u.row);this.$changed=this.$changed.add(t);s.push(t)}};o.can_go_up_to_row=function(t,n,r){var i=this.gridmap;var s=true;var o=[];var u=t.row;var a;this.for_each_column_occupied(t,function(e){var t=i[e];o[e]=[];a=u;while(a--){if(this.is_empty(e,a)&&!this.is_placeholder_in(e,a)){o[e].push(a)}else{break}}if(!o[e].length){s=false;return true}});if(!s){return false}a=r;for(a=1;a<u;a++){var f=true;for(var l=0,c=o.length;l<c;l++){if(o[l]&&e.inArray(a,o[l])===-1){f=false}}if(f===true){s=a;break}}return s};o.displacement_diff=function(e,t,n){var r=e.row;var i=[];var s=t.row+t.size_y;this.for_each_column_occupied(e,function(e){var t=0;for(var n=s;n<r;n++){if(this.is_empty(e,n)){t=t+1}}i.push(t)});var o=Math.max.apply(Math,i);n=n-o;return n>0?n:0};o.widgets_below=function(t){var n=e.isPlainObject(t)?t:t.coords().grid;var r=this;var i=this.gridmap;var s=n.row+n.size_y-1;var o=e([]);this.for_each_column_occupied(n,function(t){r.for_each_widget_below(t,s,function(t,n){if(!r.is_player(this)&&e.inArray(this,o)===-1){o=o.add(this);return true}})});return this.sort_by_row_asc(o)};o.set_cells_player_occupies=function(e,t){this.remove_from_gridmap(this.placeholder_grid_data);this.placeholder_grid_data.col=e;this.placeholder_grid_data.row=t;this.add_to_gridmap(this.placeholder_grid_data,this.$player);return this};o.empty_cells_player_occupies=function(){this.remove_from_gridmap(this.placeholder_grid_data);return this};o.can_go_down=function(t){var n=true;var r=this;if(t.hasClass(this.options.static_class)){n=false}this.widgets_below(t).each(function(){if(e(this).hasClass(r.options.static_class)){n=false}});return n};o.can_go_up=function(e){var t=e.coords().grid;var n=t.row;var r=n-1;var i=this.gridmap;var s=[];var o=true;if(n===1){return false}this.for_each_column_occupied(t,function(e){var t=this.is_widget(e,r);if(this.is_occupied(e,r)||this.is_player(e,r)||this.is_placeholder_in(e,r)||this.is_player_in(e,r)){o=false;return true}});return o};o.can_move_to=function(e,t,n,r){var i=this.gridmap;var s=e.el;var o={size_y:e.size_y,size_x:e.size_x,col:t,row:n};var u=true;var a=t+e.size_x-1;if(a>this.cols){return false}if(r&&r<n+e.size_y-1){return false}this.for_each_cell_occupied(o,function(t,n){var r=this.is_widget(t,n);if(r&&(!e.el||r.is(s))){u=false}});return u};o.get_targeted_columns=function(e){var t=(e||this.player_grid_data.col)+(this.player_grid_data.size_x-1);var n=[];for(var r=e;r<=t;r++){n.push(r)}return n};o.get_targeted_rows=function(e){var t=(e||this.player_grid_data.row)+(this.player_grid_data.size_y-1);var n=[];for(var r=e;r<=t;r++){n.push(r)}return n};o.get_cells_occupied=function(e){var t={cols:[],rows:[]};var n;if(arguments[1]instanceof jQuery){e=arguments[1].coords().grid}for(n=0;n<e.size_x;n++){var r=e.col+n;t.cols.push(r)}for(n=0;n<e.size_y;n++){var i=e.row+n;t.rows.push(i)}return t};o.for_each_cell_occupied=function(e,t){this.for_each_column_occupied(e,function(n){this.for_each_row_occupied(e,function(e){t.call(this,n,e)})});return this};o.for_each_column_occupied=function(e,t){for(var n=0;n<e.size_x;n++){var r=e.col+n;t.call(this,r,e)}};o.for_each_row_occupied=function(e,t){for(var n=0;n<e.size_y;n++){var r=e.row+n;t.call(this,r,e)}};o.clean_up_changed=function(){$gr=this;$gr.$changed.each(function(){if($gr.options.shift_larger_widgets_down){$gr.move_widget_up(e(this))}})};o._traversing_widgets=function(t,n,r,i,s){var o=this.gridmap;if(!o[r]){return}var u,a;var f=t+"/"+n;if(arguments[2]instanceof jQuery){var l=arguments[2].coords().grid;r=l.col;i=l.row;s=arguments[3]}var c=[];var h=i;var p={"for_each/above":function(){while(h--){if(h>0&&this.is_widget(r,h)&&e.inArray(o[r][h],c)===-1){u=s.call(o[r][h],r,h);c.push(o[r][h]);if(u){break}}}},"for_each/below":function(){for(h=i+1,a=o[r].length;h<a;h++){if(this.is_widget(r,h)&&e.inArray(o[r][h],c)===-1){u=s.call(o[r][h],r,h);c.push(o[r][h])}}}};if(p[f]){p[f].call(this)}};o.for_each_widget_above=function(e,t,n){this._traversing_widgets("for_each","above",e,t,n);return this};o.for_each_widget_below=function(e,t,n){this._traversing_widgets("for_each","below",e,t,n);return this};o.get_highest_occupied_cell=function(){var e;var t=this.gridmap;var n=[];var r=[];for(var i=t.length-1;i>=1;i--){for(e=t[i].length-1;e>=1;e--){if(this.is_widget(i,e)){n.push(e);r[e]=i;break}}}var s=Math.max.apply(Math,n);this.highest_occupied_cell={col:r[s],row:s};return this.highest_occupied_cell};o.get_widgets_from=function(t,n){var r=this.gridmap;var i=e();if(t){i=i.add(this.$widgets.filter(function(){var n=e(this).attr("data-col");return n===t||n>t}))}if(n){i=i.add(this.$widgets.filter(function(){var t=e(this).attr("data-row");return t===n||t>n}))}return i};o.set_dom_grid_height=function(){var e=this.get_highest_occupied_cell().row;this.$el.css("height",e*this.min_widget_height);return this};o.generate_stylesheet=function(t){var n="";var r=this.options.max_size_x;var i=0;var o=0;var u;var a;t||(t={});t.cols||(t.cols=this.cols);t.rows||(t.rows=this.rows);t.namespace||(t.namespace=this.options.namespace);t.widget_base_dimensions||(t.widget_base_dimensions=this.options.widget_base_dimensions);t.widget_margins||(t.widget_margins=this.options.widget_margins);t.min_widget_width=t.widget_margins[0]*2+t.widget_base_dimensions[0];t.min_widget_height=t.widget_margins[1]*2+t.widget_base_dimensions[1];var f=e.param(t);if(e.inArray(f,s.generated_stylesheets)>=0){return false}s.generated_stylesheets.push(f);for(u=t.cols;u>=0;u--){n+=t.namespace+' [data-col="'+(u+1)+'"] { left:'+(u*t.widget_base_dimensions[0]+u*t.widget_margins[0]+(u+1)*t.widget_margins[0])+"px;} "}for(u=t.rows;u>=0;u--){n+=t.namespace+' [data-row="'+(u+1)+'"] { top:'+(u*t.widget_base_dimensions[1]+u*t.widget_margins[1]+(u+1)*t.widget_margins[1])+"px;} "}for(var l=1;l<=t.rows;l++){n+=t.namespace+' [data-sizey="'+l+'"] { height:'+(l*t.widget_base_dimensions[1]+(l-1)*t.widget_margins[1]*2)+"px;}"}for(var c=1;c<=r;c++){n+=t.namespace+' [data-sizex="'+c+'"] { width:'+(c*t.widget_base_dimensions[0]+(c-1)*t.widget_margins[0]*2)+"px;}"}return this.add_style_tag(n)};o.add_style_tag=function(e){var t=n;var r=t.createElement("style");t.getElementsByTagName("head")[0].appendChild(r);r.setAttribute("type","text/css");if(r.styleSheet){r.styleSheet.cssText=e}else{r.appendChild(n.createTextNode(e))}return this};o.generate_faux_grid=function(e,t){this.faux_grid=[];this.gridmap=[];var n;var r;for(n=t;n>0;n--){this.gridmap[n]=[];for(r=e;r>0;r--){this.add_faux_cell(r,n)}}return this};o.add_faux_cell=function(t,n){var r=e({left:this.baseX+(n-1)*this.min_widget_width,top:this.baseY+(t-1)*this.min_widget_height,width:this.min_widget_width,height:this.min_widget_height,col:n,row:t,original_col:n,original_row:t}).coords();if(!e.isArray(this.gridmap[n])){this.gridmap[n]=[]}this.gridmap[n][t]=false;this.faux_grid.push(r);return this};o.add_faux_rows=function(e){var t=this.rows;var n=t+(e||1);for(var r=n;r>t;r--){for(var i=this.cols;i>=1;i--){this.add_faux_cell(r,i)}}this.rows=n;if(this.options.autogenerate_stylesheet){this.generate_stylesheet()}return this};o.add_faux_cols=function(e){var t=this.cols;var n=t+(e||1);for(var r=t;r<n;r++){for(var i=this.rows;i>=1;i--){this.add_faux_cell(i,r)}}this.cols=n;if(this.options.autogenerate_stylesheet){this.generate_stylesheet()}return this};o.recalculate_faux_grid=function(){var n=this.$wrapper.width();this.baseX=(e(t).width()-n)/2;this.baseY=this.$wrapper.offset().top;e.each(this.faux_grid,e.proxy(function(e,t){this.faux_grid[e]=t.update({left:this.baseX+(t.data.col-1)*this.min_widget_width,top:this.baseY+(t.data.row-1)*this.min_widget_height})},this));return this};o.get_widgets_from_DOM=function(){this.$widgets.each(e.proxy(function(t,n){this.register_widget(e(n))},this));return this};o.generate_grid_and_stylesheet=function(){var n=this.$wrapper.width();var r=this.$wrapper.height();var i=Math.floor(n/this.min_widget_width)+this.options.extra_cols;var s=this.$widgets.map(function(){return e(this).attr("data-col")});s=Array.prototype.slice.call(s,0);s.length||(s=[0]);var o=Math.max.apply(Math,s);var u=this.options.extra_rows;this.$widgets.each(function(t,n){u+=+e(n).attr("data-sizey")});this.cols=Math.max(o,i,this.options.min_cols);this.rows=this.options.max_rows;this.baseX=(e(t).width()-n)/2;this.baseY=this.$wrapper.offset().top;if(this.options.autogenerate_stylesheet){this.generate_stylesheet()}return this.generate_faux_grid(this.rows,this.cols)};e.fn.gridster=function(t){return this.each(function(){if(!e(this).data("gridster")){e(this).data("gridster",new s(this,t))}})};e.Gridster=o})(jQuery,window,document) \ No newline at end of file