resources/simple-client.js in plezi-0.14.4 vs resources/simple-client.js in plezi-0.14.5
- old
+ new
@@ -3,56 +3,63 @@
// This file should be edited to implement your raw websocket application logic.
// For an auto-dispatch, JSON implementation, consoder using the PleziClient.
-// Your websocket URI should be an absolute path. The following sets the base URI.
+// Your websocket URI should be an absolute path. The following sets the base
+// URI.
// remember to update to the specific controller's path to your websocket URI.
-var ws_controller_path = windselfow.location.pathname; // change to '/controller/path'
-var ws_uri = (self.location.protocol.match(/https/) ? 'wss' : 'ws') + '://' + self.document.location.host + ws_controller_path
+var ws_controller_path =
+ windselfow.location.pathname; // change to '/controller/path'
+var ws_uri = (self.location.protocol.match(/https/) ? 'wss' : 'ws') + '://' +
+ self.document.location.host + ws_controller_path;
// websocket variable.
-var websocket = NaN
+var websocket = NaN;
// count failed attempts
-var websocket_fail_count = 0
+var websocket_fail_count = 0;
// to limit failed reconnection attempts, set this to a number.
-var websocket_fail_limit = NaN
-// to offer some space between reconnection attempts, set this interval in miliseconds.
-var websocket_reconnect_interval = 250
+var websocket_fail_limit = NaN;
+// to offer some space between reconnection attempts, set this interval in
+// miliseconds.
+var websocket_reconnect_interval = 250;
-function init_websocket()
-{
- if(websocket && websocket.readyState == 1) return true; // console.log('no need to renew socket connection');
- websocket = new WebSocket(ws_uri);
- websocket.onopen = function(e) {
- // reset the count.
- websocket_fail_count = 0
- // what do you want to do now?
- };
+function init_websocket() {
+ if (websocket && websocket.readyState == 1)
+ return true; // console.log('no need to renew socket connection');
+ websocket = new WebSocket(ws_uri);
+ websocket.onopen = function(e) {
+ // reset the count.
+ websocket_fail_count = 0;
+ // what do you want to do now?
+ };
- websocket.onclose = function(e) {
- // If the websocket repeatedly you probably want to report an error
- if(!isNaN(websocket_fail_limit) && websocket_fail_count >= websocket_fail_limit) {
- // What to do if we can't reconnect so many times?
- return
- };
- // you probably want to reopen the websocket if it closes.
- if(isNaN(websocket_fail_limit) || (websocket_fail_count <= websocket_fail_limit) ) {
- // update the count
- websocket_fail_count += 1;
- // try to reconect
- setTimeout( init_websocket, websocket_reconnect_interval);
- };
- };
- websocket.onerror = function(e) {
- // update the count.
- websocket_fail_count += 1
- // what do you want to do now?
- };
- websocket.onmessage = function(e) {
- // what do you want to do now?
- console.log(e.data);
- // to use JSON, use:
- // msg = JSON.parse(e.data); // remember to use JSON also in your Plezi controller.
- };
+ websocket.onclose = function(e) {
+ // If the websocket repeatedly you probably want to report an error
+ if (!isNaN(websocket_fail_limit) &&
+ websocket_fail_count >= websocket_fail_limit) {
+ // What to do if we can't reconnect so many times?
+ return;
+ };
+ // you probably want to reopen the websocket if it closes.
+ if (isNaN(websocket_fail_limit) ||
+ (websocket_fail_count <= websocket_fail_limit)) {
+ // update the count
+ websocket_fail_count += 1;
+ // try to reconect
+ setTimeout(init_websocket, websocket_reconnect_interval);
+ };
+ };
+ websocket.onerror = function(e) {
+ // update the count.
+ websocket_fail_count += 1;
+ // what do you want to do now?
+ };
+ websocket.onmessage = function(e) {
+ // what do you want to do now?
+ console.log(e.data);
+ // to use JSON, use:
+ // msg = JSON.parse(e.data); // remember to use JSON also in your Plezi
+ // controller.
+ };
}
// setup the websocket connection once the page is done loading
-self.addEventListener("load", init_websocket, false);
+self.addEventListener("load", init_websocket, false);