vendor/assets/javascripts/jqplot-plugins/jqplot.pyramidGridRenderer.js in outfielding-jqplot-rails-1.0.8 vs vendor/assets/javascripts/jqplot-plugins/jqplot.pyramidGridRenderer.js in outfielding-jqplot-rails-1.0.9
- old
+ new
@@ -1,429 +1,429 @@
-/**
- * jqPlot
- * Pure JavaScript plotting plugin using jQuery
- *
- * Version: 1.0.8
- * Revision: 1250
- *
- * Copyright (c) 2009-2013 Chris Leonello
- * jqPlot is currently available for use in all personal or commercial projects
- * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL
- * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can
- * choose the license that best suits your project and use it accordingly.
- *
- * Although not required, the author would appreciate an email letting him
- * know of any substantial use of jqPlot. You can reach the author at:
- * chris at jqplot dot com or see http://www.jqplot.com/info.php .
- *
- * If you are feeling kind and generous, consider supporting the project by
- * making a donation at: http://www.jqplot.com/donate.php .
- *
- * sprintf functions contained in jqplot.sprintf.js by Ash Searle:
- *
- * version 2007.04.27
- * author Ash Searle
- * http://hexmen.com/blog/2007/03/printf-sprintf/
- * http://hexmen.com/js/sprintf.js
- * The author (Ash Searle) has placed this code in the public domain:
- * "This code is unrestricted: you are free to use it however you like."
- *
- */
-(function($) {
- // Class: $.jqplot.CanvasGridRenderer
- // The default jqPlot grid renderer, creating a grid on a canvas element.
- // The renderer has no additional options beyond the <Grid> class.
- $.jqplot.PyramidGridRenderer = function(){
- $.jqplot.CanvasGridRenderer.call(this);
- };
-
- $.jqplot.PyramidGridRenderer.prototype = new $.jqplot.CanvasGridRenderer();
- $.jqplot.PyramidGridRenderer.prototype.constructor = $.jqplot.PyramidGridRenderer;
-
- // called with context of Grid object
- $.jqplot.CanvasGridRenderer.prototype.init = function(options) {
- this._ctx;
- this.plotBands = {
- show: false,
- color: 'rgb(230, 219, 179)',
- axis: 'y',
- start: null,
- interval: 10
- };
- $.extend(true, this, options);
- // set the shadow renderer options
- var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor};
- this.renderer.shadowRenderer.init(sopts);
- };
-
- $.jqplot.PyramidGridRenderer.prototype.draw = function() {
- this._ctx = this._elem.get(0).getContext("2d");
- var ctx = this._ctx;
- var axes = this._axes;
- var xp = axes.xaxis.u2p;
- var yp = axes.yMidAxis.u2p;
- var xnudge = axes.xaxis.max/1000.0;
- var xp0 = xp(0);
- var xpn = xp(xnudge);
- var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis','yMidAxis'];
- // Add the grid onto the grid canvas. This is the bottom most layer.
- ctx.save();
- ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height);
- ctx.fillStyle = this.backgroundColor || this.background;
-
- ctx.fillRect(this._left, this._top, this._width, this._height);
-
- if (this.plotBands.show) {
- ctx.save();
- var pb = this.plotBands;
- ctx.fillStyle = pb.color;
- var axis;
- var x, y, w, h;
- // find axis to work with
- if (pb.axis.charAt(0) === 'x') {
- if (axes.xaxis.show) {
- axis = axes.xaxis;
- }
- }
- else if (pb.axis.charAt(0) === 'y') {
- if (axes.yaxis.show) {
- axis = axes.yaxis;
- }
- else if (axes.y2axis.show) {
- axis = axes.y2axis;
- }
- else if (axes.yMidAxis.show) {
- axis = axes.yMidAxis;
- }
- }
-
- if (axis !== undefined) {
- // draw some rectangles
- var start = pb.start;
- if (start === null) {
- start = axis.min;
- }
- for (var i = start; i < axis.max; i += 2 * pb.interval) {
- if (axis.name.charAt(0) === 'y') {
- x = this._left;
- if ((i + pb.interval) < axis.max) {
- y = axis.series_u2p(i + pb.interval) + this._top;
- }
- else {
- y = axis.series_u2p(axis.max) + this._top;
- }
- w = this._right - this._left;
- h = axis.series_u2p(start) - axis.series_u2p(start + pb.interval);
- ctx.fillRect(x, y, w, h);
- }
- // else {
- // y = 0;
- // x = axis.series_u2p(i);
- // h = this._height;
- // w = axis.series_u2p(start + pb.interval) - axis.series_u2p(start);
- // }
-
- }
- }
- ctx.restore();
- }
-
- ctx.save();
- ctx.lineJoin = 'miter';
- ctx.lineCap = 'butt';
- ctx.lineWidth = this.gridLineWidth;
- ctx.strokeStyle = this.gridLineColor;
- var b, e, s, m;
- for (var i=5; i>0; i--) {
- var name = ax[i-1];
- var axis = axes[name];
- var ticks = axis._ticks;
- var numticks = ticks.length;
- if (axis.show) {
- if (axis.drawBaseline) {
- var bopts = {};
- if (axis.baselineWidth !== null) {
- bopts.lineWidth = axis.baselineWidth;
- }
- if (axis.baselineColor !== null) {
- bopts.strokeStyle = axis.baselineColor;
- }
- switch (name) {
- case 'xaxis':
- if (axes.yMidAxis.show) {
- drawLine (this._left, this._bottom, xp0, this._bottom, bopts);
- drawLine (xpn, this._bottom, this._right, this._bottom, bopts);
- }
- else {
- drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
- }
- break;
- case 'yaxis':
- drawLine (this._left, this._bottom, this._left, this._top, bopts);
- break;
- case 'yMidAxis':
- drawLine(xp0, this._bottom, xp0, this._top, bopts);
- drawLine(xpn, this._bottom, xpn, this._top, bopts);
- break;
- case 'x2axis':
- if (axes.yMidAxis.show) {
- drawLine (this._left, this._top, xp0, this._top, bopts);
- drawLine (xpn, this._top, this._right, this._top, bopts);
- }
- else {
- drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
- }
- break;
- case 'y2axis':
- drawLine (this._right, this._bottom, this._right, this._top, bopts);
- break;
-
- }
- }
- for (var j=numticks; j>0; j--) {
- var t = ticks[j-1];
- if (t.show) {
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (name) {
- case 'xaxis':
- // draw the grid line if we should
- if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
- drawLine(pos, this._top, pos, this._bottom);
- }
-
- // draw the mark
- if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._bottom;
- e = this._bottom+s;
- break;
- case 'inside':
- b = this._bottom-s;
- e = this._bottom;
- break;
- case 'cross':
- b = this._bottom-s;
- e = this._bottom+s;
- break;
- default:
- b = this._bottom;
- e = this._bottom+s;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
- }
- // draw the line
- drawLine(pos, b, pos, e);
- }
- break;
- case 'yaxis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
- drawLine(this._right, pos, this._left, pos);
- }
-
- // draw the mark
- if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._left-s;
- e = this._left;
- break;
- case 'inside':
- b = this._left;
- e = this._left+s;
- break;
- case 'cross':
- b = this._left-s;
- e = this._left+s;
- break;
- default:
- b = this._left-s;
- e = this._left;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- break;
- case 'yMidAxis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
- drawLine(this._left, pos, xp0, pos);
- drawLine(xpn, pos, this._right, pos);
- }
- // draw the mark
- if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
-
- b = xp0;
- e = xp0 + s;
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
-
- b = xpn - s;
- e = xpn;
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- break;
- case 'x2axis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
- drawLine(pos, this._bottom, pos, this._top);
- }
-
- // draw the mark
- if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._top-s;
- e = this._top;
- break;
- case 'inside':
- b = this._top;
- e = this._top+s;
- break;
- case 'cross':
- b = this._top-s;
- e = this._top+s;
- break;
- default:
- b = this._top-s;
- e = this._top;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
- }
- drawLine(pos, b, pos, e);
- }
- break;
- case 'y2axis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
- drawLine(this._left, pos, this._right, pos);
- }
-
- // draw the mark
- if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._right;
- e = this._right+s;
- break;
- case 'inside':
- b = this._right-s;
- e = this._right;
- break;
- case 'cross':
- b = this._right-s;
- e = this._right+s;
- break;
- default:
- b = this._right;
- e = this._right+s;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- break;
- default:
- break;
- }
- }
- }
- t = null;
- }
- axis = null;
- ticks = null;
- }
-
- ctx.restore();
-
- function drawLine(bx, by, ex, ey, opts) {
- ctx.save();
- opts = opts || {};
- if (opts.lineWidth == null || opts.lineWidth != 0){
- $.extend(true, ctx, opts);
- ctx.beginPath();
- ctx.moveTo(bx, by);
- ctx.lineTo(ex, ey);
- ctx.stroke();
- }
- ctx.restore();
- }
-
- if (this.shadow) {
- if (axes.yMidAxis.show) {
- var points = [[this._left, this._bottom], [xp0, this._bottom]];
- this.renderer.shadowRenderer.draw(ctx, points);
- var points = [[xpn, this._bottom], [this._right, this._bottom], [this._right, this._top]];
- this.renderer.shadowRenderer.draw(ctx, points);
- var points = [[xp0, this._bottom], [xp0, this._top]];
- this.renderer.shadowRenderer.draw(ctx, points);
- }
- else {
- var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]];
- this.renderer.shadowRenderer.draw(ctx, points);
- }
- }
- // Now draw border around grid. Use axis border definitions. start at
- // upper left and go clockwise.
- if (this.borderWidth != 0 && this.drawBorder) {
- if (axes.yMidAxis.show) {
- drawLine (this._left, this._top, xp0, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
- drawLine (xpn, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
- drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});
- drawLine (this._right, this._bottom, xpn, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
- drawLine (xp0, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
- drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
- drawLine (xp0, this._bottom, xp0, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
- drawLine (xpn, this._bottom, xpn, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
- }
- else {
- drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
- drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});
- drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
- drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
- }
- }
- // ctx.lineWidth = this.borderWidth;
- // ctx.strokeStyle = this.borderColor;
- // ctx.strokeRect(this._left, this._top, this._width, this._height);
-
- ctx.restore();
- ctx = null;
- axes = null;
- };
+/**
+ * jqPlot
+ * Pure JavaScript plotting plugin using jQuery
+ *
+ * Version: 1.0.9
+ * Revision: d96a669
+ *
+ * Copyright (c) 2009-2016 Chris Leonello
+ * jqPlot is currently available for use in all personal or commercial projects
+ * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL
+ * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can
+ * choose the license that best suits your project and use it accordingly.
+ *
+ * Although not required, the author would appreciate an email letting him
+ * know of any substantial use of jqPlot. You can reach the author at:
+ * chris at jqplot dot com or see http://www.jqplot.com/info.php .
+ *
+ * If you are feeling kind and generous, consider supporting the project by
+ * making a donation at: http://www.jqplot.com/donate.php .
+ *
+ * sprintf functions contained in jqplot.sprintf.js by Ash Searle:
+ *
+ * version 2007.04.27
+ * author Ash Searle
+ * http://hexmen.com/blog/2007/03/printf-sprintf/
+ * http://hexmen.com/js/sprintf.js
+ * The author (Ash Searle) has placed this code in the public domain:
+ * "This code is unrestricted: you are free to use it however you like."
+ *
+ */
+(function($) {
+ // Class: $.jqplot.CanvasGridRenderer
+ // The default jqPlot grid renderer, creating a grid on a canvas element.
+ // The renderer has no additional options beyond the <Grid> class.
+ $.jqplot.PyramidGridRenderer = function(){
+ $.jqplot.CanvasGridRenderer.call(this);
+ };
+
+ $.jqplot.PyramidGridRenderer.prototype = new $.jqplot.CanvasGridRenderer();
+ $.jqplot.PyramidGridRenderer.prototype.constructor = $.jqplot.PyramidGridRenderer;
+
+ // called with context of Grid object
+ $.jqplot.CanvasGridRenderer.prototype.init = function(options) {
+ this._ctx;
+ this.plotBands = {
+ show: false,
+ color: 'rgb(230, 219, 179)',
+ axis: 'y',
+ start: null,
+ interval: 10
+ };
+ $.extend(true, this, options);
+ // set the shadow renderer options
+ var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor};
+ this.renderer.shadowRenderer.init(sopts);
+ };
+
+ $.jqplot.PyramidGridRenderer.prototype.draw = function() {
+ this._ctx = this._elem.get(0).getContext("2d");
+ var ctx = this._ctx;
+ var axes = this._axes;
+ var xp = axes.xaxis.u2p;
+ var yp = axes.yMidAxis.u2p;
+ var xnudge = axes.xaxis.max/1000.0;
+ var xp0 = xp(0);
+ var xpn = xp(xnudge);
+ var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis','yMidAxis'];
+ // Add the grid onto the grid canvas. This is the bottom most layer.
+ ctx.save();
+ ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height);
+ ctx.fillStyle = this.backgroundColor || this.background;
+
+ ctx.fillRect(this._left, this._top, this._width, this._height);
+
+ if (this.plotBands.show) {
+ ctx.save();
+ var pb = this.plotBands;
+ ctx.fillStyle = pb.color;
+ var axis;
+ var x, y, w, h;
+ // find axis to work with
+ if (pb.axis.charAt(0) === 'x') {
+ if (axes.xaxis.show) {
+ axis = axes.xaxis;
+ }
+ }
+ else if (pb.axis.charAt(0) === 'y') {
+ if (axes.yaxis.show) {
+ axis = axes.yaxis;
+ }
+ else if (axes.y2axis.show) {
+ axis = axes.y2axis;
+ }
+ else if (axes.yMidAxis.show) {
+ axis = axes.yMidAxis;
+ }
+ }
+
+ if (axis !== undefined) {
+ // draw some rectangles
+ var start = pb.start;
+ if (start === null) {
+ start = axis.min;
+ }
+ for (var i = start; i < axis.max; i += 2 * pb.interval) {
+ if (axis.name.charAt(0) === 'y') {
+ x = this._left;
+ if ((i + pb.interval) < axis.max) {
+ y = axis.series_u2p(i + pb.interval) + this._top;
+ }
+ else {
+ y = axis.series_u2p(axis.max) + this._top;
+ }
+ w = this._right - this._left;
+ h = axis.series_u2p(start) - axis.series_u2p(start + pb.interval);
+ ctx.fillRect(x, y, w, h);
+ }
+ // else {
+ // y = 0;
+ // x = axis.series_u2p(i);
+ // h = this._height;
+ // w = axis.series_u2p(start + pb.interval) - axis.series_u2p(start);
+ // }
+
+ }
+ }
+ ctx.restore();
+ }
+
+ ctx.save();
+ ctx.lineJoin = 'miter';
+ ctx.lineCap = 'butt';
+ ctx.lineWidth = this.gridLineWidth;
+ ctx.strokeStyle = this.gridLineColor;
+ var b, e, s, m;
+ for (var i=5; i>0; i--) {
+ var name = ax[i-1];
+ var axis = axes[name];
+ var ticks = axis._ticks;
+ var numticks = ticks.length;
+ if (axis.show) {
+ if (axis.drawBaseline) {
+ var bopts = {};
+ if (axis.baselineWidth !== null) {
+ bopts.lineWidth = axis.baselineWidth;
+ }
+ if (axis.baselineColor !== null) {
+ bopts.strokeStyle = axis.baselineColor;
+ }
+ switch (name) {
+ case 'xaxis':
+ if (axes.yMidAxis.show) {
+ drawLine (this._left, this._bottom, xp0, this._bottom, bopts);
+ drawLine (xpn, this._bottom, this._right, this._bottom, bopts);
+ }
+ else {
+ drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
+ }
+ break;
+ case 'yaxis':
+ drawLine (this._left, this._bottom, this._left, this._top, bopts);
+ break;
+ case 'yMidAxis':
+ drawLine(xp0, this._bottom, xp0, this._top, bopts);
+ drawLine(xpn, this._bottom, xpn, this._top, bopts);
+ break;
+ case 'x2axis':
+ if (axes.yMidAxis.show) {
+ drawLine (this._left, this._top, xp0, this._top, bopts);
+ drawLine (xpn, this._top, this._right, this._top, bopts);
+ }
+ else {
+ drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
+ }
+ break;
+ case 'y2axis':
+ drawLine (this._right, this._bottom, this._right, this._top, bopts);
+ break;
+
+ }
+ }
+ for (var j=numticks; j>0; j--) {
+ var t = ticks[j-1];
+ if (t.show) {
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+ switch (name) {
+ case 'xaxis':
+ // draw the grid line if we should
+ if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
+ drawLine(pos, this._top, pos, this._bottom);
+ }
+
+ // draw the mark
+ if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
+ s = t.markSize;
+ m = t.mark;
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+ switch (m) {
+ case 'outside':
+ b = this._bottom;
+ e = this._bottom+s;
+ break;
+ case 'inside':
+ b = this._bottom-s;
+ e = this._bottom;
+ break;
+ case 'cross':
+ b = this._bottom-s;
+ e = this._bottom+s;
+ break;
+ default:
+ b = this._bottom;
+ e = this._bottom+s;
+ break;
+ }
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
+ }
+ // draw the line
+ drawLine(pos, b, pos, e);
+ }
+ break;
+ case 'yaxis':
+ // draw the grid line
+ if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
+ drawLine(this._right, pos, this._left, pos);
+ }
+
+ // draw the mark
+ if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
+ s = t.markSize;
+ m = t.mark;
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+ switch (m) {
+ case 'outside':
+ b = this._left-s;
+ e = this._left;
+ break;
+ case 'inside':
+ b = this._left;
+ e = this._left+s;
+ break;
+ case 'cross':
+ b = this._left-s;
+ e = this._left+s;
+ break;
+ default:
+ b = this._left-s;
+ e = this._left;
+ break;
+ }
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
+ }
+ drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
+ }
+ break;
+ case 'yMidAxis':
+ // draw the grid line
+ if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
+ drawLine(this._left, pos, xp0, pos);
+ drawLine(xpn, pos, this._right, pos);
+ }
+ // draw the mark
+ if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
+ s = t.markSize;
+ m = t.mark;
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+
+ b = xp0;
+ e = xp0 + s;
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
+ }
+ drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
+
+ b = xpn - s;
+ e = xpn;
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
+ }
+ drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
+ }
+ break;
+ case 'x2axis':
+ // draw the grid line
+ if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
+ drawLine(pos, this._bottom, pos, this._top);
+ }
+
+ // draw the mark
+ if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
+ s = t.markSize;
+ m = t.mark;
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+ switch (m) {
+ case 'outside':
+ b = this._top-s;
+ e = this._top;
+ break;
+ case 'inside':
+ b = this._top;
+ e = this._top+s;
+ break;
+ case 'cross':
+ b = this._top-s;
+ e = this._top+s;
+ break;
+ default:
+ b = this._top-s;
+ e = this._top;
+ break;
+ }
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
+ }
+ drawLine(pos, b, pos, e);
+ }
+ break;
+ case 'y2axis':
+ // draw the grid line
+ if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {
+ drawLine(this._left, pos, this._right, pos);
+ }
+
+ // draw the mark
+ if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {
+ s = t.markSize;
+ m = t.mark;
+ var pos = Math.round(axis.u2p(t.value)) + 0.5;
+ switch (m) {
+ case 'outside':
+ b = this._right;
+ e = this._right+s;
+ break;
+ case 'inside':
+ b = this._right-s;
+ e = this._right;
+ break;
+ case 'cross':
+ b = this._right-s;
+ e = this._right+s;
+ break;
+ default:
+ b = this._right;
+ e = this._right+s;
+ break;
+ }
+ // draw the shadow
+ if (this.shadow) {
+ this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
+ }
+ drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ t = null;
+ }
+ axis = null;
+ ticks = null;
+ }
+
+ ctx.restore();
+
+ function drawLine(bx, by, ex, ey, opts) {
+ ctx.save();
+ opts = opts || {};
+ if (opts.lineWidth == null || opts.lineWidth != 0){
+ $.extend(true, ctx, opts);
+ ctx.beginPath();
+ ctx.moveTo(bx, by);
+ ctx.lineTo(ex, ey);
+ ctx.stroke();
+ }
+ ctx.restore();
+ }
+
+ if (this.shadow) {
+ if (axes.yMidAxis.show) {
+ var points = [[this._left, this._bottom], [xp0, this._bottom]];
+ this.renderer.shadowRenderer.draw(ctx, points);
+ var points = [[xpn, this._bottom], [this._right, this._bottom], [this._right, this._top]];
+ this.renderer.shadowRenderer.draw(ctx, points);
+ var points = [[xp0, this._bottom], [xp0, this._top]];
+ this.renderer.shadowRenderer.draw(ctx, points);
+ }
+ else {
+ var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]];
+ this.renderer.shadowRenderer.draw(ctx, points);
+ }
+ }
+ // Now draw border around grid. Use axis border definitions. start at
+ // upper left and go clockwise.
+ if (this.borderWidth != 0 && this.drawBorder) {
+ if (axes.yMidAxis.show) {
+ drawLine (this._left, this._top, xp0, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
+ drawLine (xpn, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
+ drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});
+ drawLine (this._right, this._bottom, xpn, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
+ drawLine (xp0, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
+ drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
+ drawLine (xp0, this._bottom, xp0, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
+ drawLine (xpn, this._bottom, xpn, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
+ }
+ else {
+ drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
+ drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});
+ drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
+ drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
+ }
+ }
+ // ctx.lineWidth = this.borderWidth;
+ // ctx.strokeStyle = this.borderColor;
+ // ctx.strokeRect(this._left, this._top, this._width, this._height);
+
+ ctx.restore();
+ ctx = null;
+ axes = null;
+ };
})(jQuery);
\ No newline at end of file