spec/dummy/public/js/ace/src-noconflict/snippets/lsl.js in optimacms-0.3.9 vs spec/dummy/public/js/ace/src-noconflict/snippets/lsl.js in optimacms-0.3.11
- old
+ new
@@ -1,1073 +1,1073 @@
-ace.define("ace/snippets/lsl",["require","exports","module"], function(require, exports, module) {
-"use strict";
-
-exports.snippetText = "snippet @\n\
- @${1:label};\n\
-snippet CAMERA_ACTIVE\n\
- CAMERA_ACTIVE, ${1:integer isActive}, $0\n\
-snippet CAMERA_BEHINDNESS_ANGLE\n\
- CAMERA_BEHINDNESS_ANGLE, ${1:float degrees}, $0\n\
-snippet CAMERA_BEHINDNESS_LAG\n\
- CAMERA_BEHINDNESS_LAG, ${1:float seconds}, $0\n\
-snippet CAMERA_DISTANCE\n\
- CAMERA_DISTANCE, ${1:float meters}, $0\n\
-snippet CAMERA_FOCUS\n\
- CAMERA_FOCUS, ${1:vector position}, $0\n\
-snippet CAMERA_FOCUS_LAG\n\
- CAMERA_FOCUS_LAG, ${1:float seconds}, $0\n\
-snippet CAMERA_FOCUS_LOCKED\n\
- CAMERA_FOCUS_LOCKED, ${1:integer isLocked}, $0\n\
-snippet CAMERA_FOCUS_OFFSET\n\
- CAMERA_FOCUS_OFFSET, ${1:vector meters}, $0\n\
-snippet CAMERA_FOCUS_THRESHOLD\n\
- CAMERA_FOCUS_THRESHOLD, ${1:float meters}, $0\n\
-snippet CAMERA_PITCH\n\
- CAMERA_PITCH, ${1:float degrees}, $0\n\
-snippet CAMERA_POSITION\n\
- CAMERA_POSITION, ${1:vector position}, $0\n\
-snippet CAMERA_POSITION_LAG\n\
- CAMERA_POSITION_LAG, ${1:float seconds}, $0\n\
-snippet CAMERA_POSITION_LOCKED\n\
- CAMERA_POSITION_LOCKED, ${1:integer isLocked}, $0\n\
-snippet CAMERA_POSITION_THRESHOLD\n\
- CAMERA_POSITION_THRESHOLD, ${1:float meters}, $0\n\
-snippet CHARACTER_AVOIDANCE_MODE\n\
- CHARACTER_AVOIDANCE_MODE, ${1:integer flags}, $0\n\
-snippet CHARACTER_DESIRED_SPEED\n\
- CHARACTER_DESIRED_SPEED, ${1:float speed}, $0\n\
-snippet CHARACTER_DESIRED_TURN_SPEED\n\
- CHARACTER_DESIRED_TURN_SPEED, ${1:float speed}, $0\n\
-snippet CHARACTER_LENGTH\n\
- CHARACTER_LENGTH, ${1:float length}, $0\n\
-snippet CHARACTER_MAX_TURN_RADIUS\n\
- CHARACTER_MAX_TURN_RADIUS, ${1:float radius}, $0\n\
-snippet CHARACTER_ORIENTATION\n\
- CHARACTER_ORIENTATION, ${1:integer orientation}, $0\n\
-snippet CHARACTER_RADIUS\n\
- CHARACTER_RADIUS, ${1:float radius}, $0\n\
-snippet CHARACTER_STAY_WITHIN_PARCEL\n\
- CHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay}, $0\n\
-snippet CHARACTER_TYPE\n\
- CHARACTER_TYPE, ${1:integer type}, $0\n\
-snippet HTTP_BODY_MAXLENGTH\n\
- HTTP_BODY_MAXLENGTH, ${1:integer length}, $0\n\
-snippet HTTP_CUSTOM_HEADER\n\
- HTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value}, $0\n\
-snippet HTTP_METHOD\n\
- HTTP_METHOD, ${1:string method}, $0\n\
-snippet HTTP_MIMETYPE\n\
- HTTP_MIMETYPE, ${1:string mimeType}, $0\n\
-snippet HTTP_PRAGMA_NO_CACHE\n\
- HTTP_PRAGMA_NO_CACHE, ${1:integer send_header}, $0\n\
-snippet HTTP_VERBOSE_THROTTLE\n\
- HTTP_VERBOSE_THROTTLE, ${1:integer noisy}, $0\n\
-snippet HTTP_VERIFY_CERT\n\
- HTTP_VERIFY_CERT, ${1:integer verify}, $0\n\
-snippet RC_DATA_FLAGS\n\
- RC_DATA_FLAGS, ${1:integer flags}, $0\n\
-snippet RC_DETECT_PHANTOM\n\
- RC_DETECT_PHANTOM, ${1:integer dectedPhantom}, $0\n\
-snippet RC_MAX_HITS\n\
- RC_MAX_HITS, ${1:integer maxHits}, $0\n\
-snippet RC_REJECT_TYPES\n\
- RC_REJECT_TYPES, ${1:integer filterMask}, $0\n\
-snippet at_rot_target\n\
- at_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\n\
- {\n\
- $0\n\
- }\n\
-snippet at_target\n\
- at_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\n\
- {\n\
- $0\n\
- }\n\
-snippet attach\n\
- attach(${1:key id})\n\
- {\n\
- $0\n\
- }\n\
-snippet changed\n\
- changed(${1:integer change})\n\
- {\n\
- $0\n\
- }\n\
-snippet collision\n\
- collision(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet collision_end\n\
- collision_end(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet collision_start\n\
- collision_start(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet control\n\
- control(${1:key id}, ${2:integer level}, ${3:integer edge})\n\
- {\n\
- $0\n\
- }\n\
-snippet dataserver\n\
- dataserver(${1:key query_id}, ${2:string data})\n\
- {\n\
- $0\n\
- }\n\
-snippet do\n\
- do\n\
- {\n\
- $0\n\
- }\n\
- while (${1:condition});\n\
-snippet else\n\
- else\n\
- {\n\
- $0\n\
- }\n\
-snippet email\n\
- email(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\n\
- {\n\
- $0\n\
- }\n\
-snippet experience_permissions\n\
- experience_permissions(${1:key agent_id})\n\
- {\n\
- $0\n\
- }\n\
-snippet experience_permissions_denied\n\
- experience_permissions_denied(${1:key agent_id}, ${2:integer reason})\n\
- {\n\
- $0\n\
- }\n\
-snippet for\n\
- for (${1:start}; ${3:condition}; ${3:step})\n\
- {\n\
- $0\n\
- }\n\
-snippet http_request\n\
- http_request(${1:key request_id}, ${2:string method}, ${3:string body})\n\
- {\n\
- $0\n\
- }\n\
-snippet http_response\n\
- http_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\n\
- {\n\
- $0\n\
- }\n\
-snippet if\n\
- if (${1:condition})\n\
- {\n\
- $0\n\
- }\n\
-snippet jump\n\
- jump ${1:label};\n\
-snippet land_collision\n\
- land_collision(${1:vector pos})\n\
- {\n\
- $0\n\
- }\n\
-snippet land_collision_end\n\
- land_collision_end(${1:vector pos})\n\
- {\n\
- $0\n\
- }\n\
-snippet land_collision_start\n\
- land_collision_start(${1:vector pos})\n\
- {\n\
- $0\n\
- }\n\
-snippet link_message\n\
- link_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\n\
- {\n\
- $0\n\
- }\n\
-snippet listen\n\
- listen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\n\
- {\n\
- $0\n\
- }\n\
-snippet llAbs\n\
- llAbs(${1:integer val})\n\
-snippet llAcos\n\
- llAcos(${1:float val})\n\
-snippet llAddToLandBanList\n\
- llAddToLandBanList(${1:key agent}, ${2:float hours});\n\
-snippet llAddToLandPassList\n\
- llAddToLandPassList(${1:key agent}, ${2:float hours});\n\
-snippet llAdjustSoundVolume\n\
- llAdjustSoundVolume(${1:float volume});\n\
-snippet llAgentInExperience\n\
- llAgentInExperience(${1:key agent})\n\
-snippet llAllowInventoryDrop\n\
- llAllowInventoryDrop(${1:integer add});\n\
-snippet llAngleBetween\n\
- llAngleBetween(${1:rotation a}, ${2:rotation b})\n\
-snippet llApplyImpulse\n\
- llApplyImpulse(${1:vector force}, ${2:integer local});\n\
-snippet llApplyRotationalImpulse\n\
- llApplyRotationalImpulse(${1:vector force}, ${2:integer local});\n\
-snippet llAsin\n\
- llAsin(${1:float val})\n\
-snippet llAtan2\n\
- llAtan2(${1:float y}, ${2:float x})\n\
-snippet llAttachToAvatar\n\
- llAttachToAvatar(${1:integer attach_point});\n\
-snippet llAttachToAvatarTemp\n\
- llAttachToAvatarTemp(${1:integer attach_point});\n\
-snippet llAvatarOnLinkSitTarget\n\
- llAvatarOnLinkSitTarget(${1:integer link})\n\
-snippet llAvatarOnSitTarget\n\
- llAvatarOnSitTarget()\n\
-snippet llAxes2Rot\n\
- llAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\n\
-snippet llAxisAngle2Rot\n\
- llAxisAngle2Rot(${1:vector axis}, ${2:float angle})\n\
-snippet llBase64ToInteger\n\
- llBase64ToInteger(${1:string str})\n\
-snippet llBase64ToString\n\
- llBase64ToString(${1:string str})\n\
-snippet llBreakAllLinks\n\
- llBreakAllLinks();\n\
-snippet llBreakLink\n\
- llBreakLink(${1:integer link});\n\
-snippet llCastRay\n\
- llCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\n\
-snippet llCeil\n\
- llCeil(${1:float val})\n\
-snippet llClearCameraParams\n\
- llClearCameraParams();\n\
-snippet llClearLinkMedia\n\
- llClearLinkMedia(${1:integer link}, ${2:integer face});\n\
-snippet llClearPrimMedia\n\
- llClearPrimMedia(${1:integer face});\n\
-snippet llCloseRemoteDataChannel\n\
- llCloseRemoteDataChannel(${1:key channel});\n\
-snippet llCollisionFilter\n\
- llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\n\
-snippet llCollisionSound\n\
- llCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\n\
-snippet llCos\n\
- llCos(${1:float theta})\n\
-snippet llCreateCharacter\n\
- llCreateCharacter(${1:list options});\n\
-snippet llCreateKeyValue\n\
- llCreateKeyValue(${1:string k})\n\
-snippet llCreateLink\n\
- llCreateLink(${1:key target}, ${2:integer parent});\n\
-snippet llCSV2List\n\
- llCSV2List(${1:string src})\n\
-snippet llDataSizeKeyValue\n\
- llDataSizeKeyValue()\n\
-snippet llDeleteCharacter\n\
- llDeleteCharacter();\n\
-snippet llDeleteKeyValue\n\
- llDeleteKeyValue(${1:string k})\n\
-snippet llDeleteSubList\n\
- llDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\n\
-snippet llDeleteSubString\n\
- llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
-snippet llDetachFromAvatar\n\
- llDetachFromAvatar();\n\
-snippet llDetectedGrab\n\
- llDetectedGrab(${1:integer number})\n\
-snippet llDetectedGroup\n\
- llDetectedGroup(${1:integer number})\n\
-snippet llDetectedKey\n\
- llDetectedKey(${1:integer number})\n\
-snippet llDetectedLinkNumber\n\
- llDetectedLinkNumber(${1:integer number})\n\
-snippet llDetectedName\n\
- llDetectedName(${1:integer number})\n\
-snippet llDetectedOwner\n\
- llDetectedOwner(${1:integer number})\n\
-snippet llDetectedPos\n\
- llDetectedPosl(${1:integer number})\n\
-snippet llDetectedRot\n\
- llDetectedRot(${1:integer number})\n\
-snippet llDetectedTouchBinormal\n\
- llDetectedTouchBinormal(${1:integer number})\n\
-snippet llDetectedTouchFace\n\
- llDetectedTouchFace(${1:integer number})\n\
-snippet llDetectedTouchNormal\n\
- llDetectedTouchNormal(${1:integer number})\n\
-snippet llDetectedTouchPos\n\
- llDetectedTouchPos(${1:integer number})\n\
-snippet llDetectedTouchST\n\
- llDetectedTouchST(${1:integer number})\n\
-snippet llDetectedTouchUV\n\
- llDetectedTouchUV(${1:integer number})\n\
-snippet llDetectedType\n\
- llDetectedType(${1:integer number})\n\
-snippet llDetectedVel\n\
- llDetectedVel(${1:integer number})\n\
-snippet llDialog\n\
- llDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\n\
-snippet llDie\n\
- llDie();\n\
-snippet llDumpList2String\n\
- llDumpList2String(${1:list src}, ${2:string separator})\n\
-snippet llEdgeOfWorld\n\
- llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\n\
-snippet llEjectFromLand\n\
- llEjectFromLand(${1:key agent});\n\
-snippet llEmail\n\
- llEmail(${1:string address}, ${2:string subject}, ${3:string message});\n\
-snippet llEscapeURL\n\
- llEscapeURL(${1:string url})\n\
-snippet llEuler2Rot\n\
- llEuler2Rot(${1:vector v})\n\
-snippet llExecCharacterCmd\n\
- llExecCharacterCmd(${1:integer command}, ${2:list options});\n\
-snippet llEvade\n\
- llEvade(${1:key target}, ${2:list options});\n\
-snippet llFabs\n\
- llFabs(${1:float val})\n\
-snippet llFleeFrom\n\
- llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\n\
-snippet llFloor\n\
- llFloor(${1:float val})\n\
-snippet llForceMouselook\n\
- llForceMouselook(${1:integer mouselook});\n\
-snippet llFrand\n\
- llFrand(${1:float mag})\n\
-snippet llGenerateKey\n\
- llGenerateKey()\n\
-snippet llGetAccel\n\
- llGetAccel()\n\
-snippet llGetAgentInfo\n\
- llGetAgentInfo(${1:key id})\n\
-snippet llGetAgentLanguage\n\
- llGetAgentLanguage(${1:key agent})\n\
-snippet llGetAgentList\n\
- llGetAgentList(${1:integer scope}, ${2:list options})\n\
-snippet llGetAgentSize\n\
- llGetAgentSize(${1:key agent})\n\
-snippet llGetAlpha\n\
- llGetAlpha(${1:integer face})\n\
-snippet llGetAndResetTime\n\
- llGetAndResetTime()\n\
-snippet llGetAnimation\n\
- llGetAnimation(${1:key id})\n\
-snippet llGetAnimationList\n\
- llGetAnimationList(${1:key agent})\n\
-snippet llGetAnimationOverride\n\
- llGetAnimationOverride(${1:string anim_state})\n\
-snippet llGetAttached\n\
- llGetAttached()\n\
-snippet llGetBoundingBox\n\
- llGetBoundingBox(${1:key object})\n\
-snippet llGetCameraPos\n\
- llGetCameraPos()\n\
-snippet llGetCameraRot\n\
- llGetCameraRot()\n\
-snippet llGetCenterOfMass\n\
- llGetCenterOfMass()\n\
-snippet llGetClosestNavPoint\n\
- llGetClosestNavPoint(${1:vector point}, ${2:list options})\n\
-snippet llGetColor\n\
- llGetColor(${1:integer face})\n\
-snippet llGetCreator\n\
- llGetCreator()\n\
-snippet llGetDate\n\
- llGetDate()\n\
-snippet llGetDisplayName\n\
- llGetDisplayName(${1:key id})\n\
-snippet llGetEnergy\n\
- llGetEnergy()\n\
-snippet llGetEnv\n\
- llGetEnv(${1:string name})\n\
-snippet llGetExperienceDetails\n\
- llGetExperienceDetails(${1:key experience_id})\n\
-snippet llGetExperienceErrorMessage\n\
- llGetExperienceErrorMessage(${1:integer error})\n\
-snippet llGetForce\n\
- llGetForce()\n\
-snippet llGetFreeMemory\n\
- llGetFreeMemory()\n\
-snippet llGetFreeURLs\n\
- llGetFreeURLs()\n\
-snippet llGetGeometricCenter\n\
- llGetGeometricCenter()\n\
-snippet llGetGMTclock\n\
- llGetGMTclock()\n\
-snippet llGetHTTPHeader\n\
- llGetHTTPHeader(${1:key request_id}, ${2:string header})\n\
-snippet llGetInventoryCreator\n\
- llGetInventoryCreator(${1:string item})\n\
-snippet llGetInventoryKey\n\
- llGetInventoryKey(${1:string name})\n\
-snippet llGetInventoryName\n\
- llGetInventoryName(${1:integer type}, ${2:integer number})\n\
-snippet llGetInventoryNumber\n\
- llGetInventoryNumber(${1:integer type})\n\
-snippet llGetInventoryPermMask\n\
- llGetInventoryPermMask(${1:string item}, ${2:integer mask})\n\
-snippet llGetInventoryType\n\
- llGetInventoryType(${1:string name})\n\
-snippet llGetKey\n\
- llGetKey()\n\
-snippet llGetLandOwnerAt\n\
- llGetLandOwnerAt(${1:vector pos})\n\
-snippet llGetLinkKey\n\
- llGetLinkKey(${1:integer link})\n\
-snippet llGetLinkMedia\n\
- llGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\n\
-snippet llGetLinkName\n\
- llGetLinkName(${1:integer link})\n\
-snippet llGetLinkNumber\n\
- llGetLinkNumber()\n\
-snippet llGetLinkNumberOfSides\n\
- llGetLinkNumberOfSides(${1:integer link})\n\
-snippet llGetLinkPrimitiveParams\n\
- llGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\n\
-snippet llGetListEntryType\n\
- llGetListEntryType(${1:list src}, ${2:integer index})\n\
-snippet llGetListLength\n\
- llGetListLength(${1:list src})\n\
-snippet llGetLocalPos\n\
- llGetLocalPos()\n\
-snippet llGetLocalRot\n\
- llGetLocalRot()\n\
-snippet llGetMass\n\
- llGetMass()\n\
-snippet llGetMassMKS\n\
- llGetMassMKS()\n\
-snippet llGetMaxScaleFactor\n\
- llGetMaxScaleFactor()\n\
-snippet llGetMemoryLimit\n\
- llGetMemoryLimit()\n\
-snippet llGetMinScaleFactor\n\
- llGetMinScaleFactor()\n\
-snippet llGetNextEmail\n\
- llGetNextEmail(${1:string address}, ${2:string subject});\n\
-snippet llGetNotecardLine\n\
- llGetNotecardLine(${1:string name}, ${2:integer line})\n\
-snippet llGetNumberOfNotecardLines\n\
- llGetNumberOfNotecardLines(${1:string name})\n\
-snippet llGetNumberOfPrims\n\
- llGetNumberOfPrims()\n\
-snippet llGetNumberOfSides\n\
- llGetNumberOfSides()\n\
-snippet llGetObjectDesc\n\
- llGetObjectDesc()\n\
-snippet llGetObjectDetails\n\
- llGetObjectDetails(${1:key id}, ${2:list params})\n\
-snippet llGetObjectMass\n\
- llGetObjectMass(${1:key id})\n\
-snippet llGetObjectName\n\
- llGetObjectName()\n\
-snippet llGetObjectPermMask\n\
- llGetObjectPermMask(${1:integer mask})\n\
-snippet llGetObjectPrimCount\n\
- llGetObjectPrimCount(${1:key prim})\n\
-snippet llGetOmega\n\
- llGetOmega()\n\
-snippet llGetOwner\n\
- llGetOwner()\n\
-snippet llGetOwnerKey\n\
- llGetOwnerKey(${1:key id})\n\
-snippet llGetParcelDetails\n\
- llGetParcelDetails(${1:vector pos}, ${2:list params})\n\
-snippet llGetParcelFlags\n\
- llGetParcelFlags(${1:vector pos})\n\
-snippet llGetParcelMaxPrims\n\
- llGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\n\
-snippet llGetParcelMusicURL\n\
- llGetParcelMusicURL()\n\
-snippet llGetParcelPrimCount\n\
- llGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\n\
-snippet llGetParcelPrimOwners\n\
- llGetParcelPrimOwners(${1:vector pos})\n\
-snippet llGetPermissions\n\
- llGetPermissions()\n\
-snippet llGetPermissionsKey\n\
- llGetPermissionsKey()\n\
-snippet llGetPhysicsMaterial\n\
- llGetPhysicsMaterial()\n\
-snippet llGetPos\n\
- llGetPos()\n\
-snippet llGetPrimitiveParams\n\
- llGetPrimitiveParams(${1:list params})\n\
-snippet llGetPrimMediaParams\n\
- llGetPrimMediaParams(${1:integer face}, ${2:list params})\n\
-snippet llGetRegionAgentCount\n\
- llGetRegionAgentCount()\n\
-snippet llGetRegionCorner\n\
- llGetRegionCorner()\n\
-snippet llGetRegionFlags\n\
- llGetRegionFlags()\n\
-snippet llGetRegionFPS\n\
- llGetRegionFPS()\n\
-snippet llGetRegionName\n\
- llGetRegionName()\n\
-snippet llGetRegionTimeDilation\n\
- llGetRegionTimeDilation()\n\
-snippet llGetRootPosition\n\
- llGetRootPosition()\n\
-snippet llGetRootRotation\n\
- llGetRootRotation()\n\
-snippet llGetRot\n\
- llGetRot()\n\
-snippet llGetScale\n\
- llGetScale()\n\
-snippet llGetScriptName\n\
- llGetScriptName()\n\
-snippet llGetScriptState\n\
- llGetScriptState(${1:string script})\n\
-snippet llGetSimStats\n\
- llGetSimStats(${1:integer stat_type})\n\
-snippet llGetSimulatorHostname\n\
- llGetSimulatorHostname()\n\
-snippet llGetSPMaxMemory\n\
- llGetSPMaxMemory()\n\
-snippet llGetStartParameter\n\
- llGetStartParameter()\n\
-snippet llGetStaticPath\n\
- llGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\n\
-snippet llGetStatus\n\
- llGetStatus(${1:integer status})\n\
-snippet llGetSubString\n\
- llGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
-snippet llGetSunDirection\n\
- llGetSunDirection()\n\
-snippet llGetTexture\n\
- llGetTexture(${1:integer face})\n\
-snippet llGetTextureOffset\n\
- llGetTextureOffset(${1:integer face})\n\
-snippet llGetTextureRot\n\
- llGetTextureRot(${1:integer face})\n\
-snippet llGetTextureScale\n\
- llGetTextureScale(${1:integer face})\n\
-snippet llGetTime\n\
- llGetTime()\n\
-snippet llGetTimeOfDay\n\
- llGetTimeOfDay()\n\
-snippet llGetTimestamp\n\
- llGetTimestamp()\n\
-snippet llGetTorque\n\
- llGetTorque()\n\
-snippet llGetUnixTime\n\
- llGetUnixTime()\n\
-snippet llGetUsedMemory\n\
- llGetUsedMemory()\n\
-snippet llGetUsername\n\
- llGetUsername(${1:key id})\n\
-snippet llGetVel\n\
- llGetVel()\n\
-snippet llGetWallclock\n\
- llGetWallclock()\n\
-snippet llGiveInventory\n\
- llGiveInventory(${1:key destination}, ${2:string inventory});\n\
-snippet llGiveInventoryList\n\
- llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\n\
-snippet llGiveMoney\n\
- llGiveMoney(${1:key destination}, ${2:integer amount})\n\
-snippet llGround\n\
- llGround(${1:vector offset})\n\
-snippet llGroundContour\n\
- llGroundContour(${1:vector offset})\n\
-snippet llGroundNormal\n\
- llGroundNormal(${1:vector offset})\n\
-snippet llGroundRepel\n\
- llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\n\
-snippet llGroundSlope\n\
- llGroundSlope(${1:vector offset})\n\
-snippet llHTTPRequest\n\
- llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\n\
-snippet llHTTPResponse\n\
- llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\n\
-snippet llInsertString\n\
- llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\n\
-snippet llInstantMessage\n\
- llInstantMessage(${1:key user}, ${2:string message});\n\
-snippet llIntegerToBase64\n\
- llIntegerToBase64(${1:integer number})\n\
-snippet llJson2List\n\
- llJson2List(${1:string json})\n\
-snippet llJsonGetValue\n\
- llJsonGetValue(${1:string json}, ${2:list specifiers})\n\
-snippet llJsonSetValue\n\
- llJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\n\
-snippet llJsonValueType\n\
- llJsonValueType(${1:string json}, ${2:list specifiers})\n\
-snippet llKey2Name\n\
- llKey2Name(${1:key id})\n\
-snippet llKeyCountKeyValue\n\
- llKeyCountKeyValue()\n\
-snippet llKeysKeyValue\n\
- llKeysKeyValue(${1:integer first}, ${2:integer count})\n\
-snippet llLinkParticleSystem\n\
- llLinkParticleSystem(${1:integer link}, ${2:list rules});\n\
-snippet llLinkSitTarget\n\
- llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\n\
-snippet llList2CSV\n\
- llList2CSV(${1:list src})\n\
-snippet llList2Float\n\
- llList2Float(${1:list src}, ${2:integer index})\n\
-snippet llList2Integer\n\
- llList2Integer(${1:list src}, ${2:integer index})\n\
-snippet llList2Json\n\
- llList2Json(${1:string type}, ${2:list values})\n\
-snippet llList2Key\n\
- llList2Key(${1:list src}, ${2:integer index})\n\
-snippet llList2List\n\
- llList2List(${1:list src}, ${2:integer start}, ${3:integer end})\n\
-snippet llList2ListStrided\n\
- llList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\n\
-snippet llList2Rot\n\
- llList2Rot(${1:list src}, ${2:integer index})\n\
-snippet llList2String\n\
- llList2String(${1:list src}, ${2:integer index})\n\
-snippet llList2Vector\n\
- llList2Vector(${1:list src}, ${2:integer index})\n\
-snippet llListen\n\
- llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\n\
-snippet llListenControl\n\
- llListenControl(${1:integer handle}, ${2:integer active});\n\
-snippet llListenRemove\n\
- llListenRemove(${1:integer handle});\n\
-snippet llListFindList\n\
- llListFindList(${1:list src}, ${2:list test})\n\
-snippet llListInsertList\n\
- llListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\n\
-snippet llListRandomize\n\
- llListRandomize(${1:list src}, ${2:integer stride})\n\
-snippet llListReplaceList\n\
- llListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\n\
-snippet llListSort\n\
- llListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\n\
-snippet llListStatistics\n\
- llListStatistics(${1:integer operation}, ${2:list src})\n\
-snippet llLoadURL\n\
- llLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\n\
-snippet llLog\n\
- llLog(${1:float val})\n\
-snippet llLog10\n\
- llLog10(${1:float val})\n\
-snippet llLookAt\n\
- llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\n\
-snippet llLoopSound\n\
- llLoopSound(${1:string sound}, ${2:float volume});\n\
-snippet llLoopSoundMaster\n\
- llLoopSoundMaster(${1:string sound}, ${2:float volume});\n\
-snippet llLoopSoundSlave\n\
- llLoopSoundSlave(${1:string sound}, ${2:float volume});\n\
-snippet llManageEstateAccess\n\
- llManageEstateAccess(${1:integer action}, ${2:key agent})\n\
-snippet llMapDestination\n\
- llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\n\
-snippet llMD5String\n\
- llMD5String(${1:string src}, ${2:integer nonce})\n\
-snippet llMessageLinked\n\
- llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\n\
-snippet llMinEventDelay\n\
- llMinEventDelay(${1:float delay});\n\
-snippet llModifyLand\n\
- llModifyLand(${1:integer action}, ${2:integer brush});\n\
-snippet llModPow\n\
- llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\n\
-snippet llMoveToTarget\n\
- llMoveToTarget(${1:vector target}, ${2:float tau});\n\
-snippet llNavigateTo\n\
- llNavigateTo(${1:vector pos}, ${2:list options});\n\
-snippet llOffsetTexture\n\
- llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
-snippet llOpenRemoteDataChannel\n\
- llOpenRemoteDataChannel();\n\
-snippet llOverMyLand\n\
- llOverMyLand(${1:key id})\n\
-snippet llOwnerSay\n\
- llOwnerSay(${1:string msg});\n\
-snippet llParcelMediaCommandList\n\
- llParcelMediaCommandList(${1:list commandList});\n\
-snippet llParcelMediaQuery\n\
- llParcelMediaQuery(${1:list query})\n\
-snippet llParseString2List\n\
- llParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
-snippet llParseStringKeepNulls\n\
- llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
-snippet llParticleSystem\n\
- llParticleSystem(${1:list rules});\n\
-snippet llPassCollisions\n\
- llPassCollisions(${1:integer pass});\n\
-snippet llPassTouches\n\
- llPassTouches(${1:integer pass});\n\
-snippet llPatrolPoints\n\
- llPatrolPoints(${1:list patrolPoints}, ${2:list options});\n\
-snippet llPlaySound\n\
- llPlaySound(${1:string sound}, ${2:float volume});\n\
-snippet llPlaySoundSlave\n\
- llPlaySoundSlave(${1:string sound}, ${2:float volume});\n\
-snippet llPow\n\
- llPow(${1:float base}, ${2:float exponent})\n\
-snippet llPreloadSound\n\
- llPreloadSound(${1:string sound});\n\
-snippet llPursue\n\
- llPursue(${1:key target}, ${2:list options});\n\
-snippet llPushObject\n\
- llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\n\
-snippet llReadKeyValue\n\
- llReadKeyValue(${1:string k})\n\
-snippet llRegionSay\n\
- llRegionSay(${1:integer channel}, ${2:string msg});\n\
-snippet llRegionSayTo\n\
- llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\n\
-snippet llReleaseControls\n\
- llReleaseControls();\n\
-snippet llReleaseURL\n\
- llReleaseURL(${1:string url});\n\
-snippet llRemoteDataReply\n\
- llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\n\
-snippet llRemoteLoadScriptPin\n\
- llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\n\
-snippet llRemoveFromLandBanList\n\
- llRemoveFromLandBanList(${1:key agent});\n\
-snippet llRemoveFromLandPassList\n\
- llRemoveFromLandPassList(${1:key agent});\n\
-snippet llRemoveInventory\n\
- llRemoveInventory(${1:string item});\n\
-snippet llRemoveVehicleFlags\n\
- llRemoveVehicleFlags(${1:integer flags});\n\
-snippet llRequestAgentData\n\
- llRequestAgentData(${1:key id}, ${2:integer data})\n\
-snippet llRequestDisplayName\n\
- llRequestDisplayName(${1:key id})\n\
-snippet llRequestExperiencePermissions\n\
- llRequestExperiencePermissions(${1:key agent}, ${2:string name})\n\
-snippet llRequestInventoryData\n\
- llRequestInventoryData(${1:string name})\n\
-snippet llRequestPermissions\n\
- llRequestPermissions(${1:key agent}, ${2:integer permissions})\n\
-snippet llRequestSecureURL\n\
- llRequestSecureURL()\n\
-snippet llRequestSimulatorData\n\
- llRequestSimulatorData(${1:string region}, ${2:integer data})\n\
-snippet llRequestURL\n\
- llRequestURL()\n\
-snippet llRequestUsername\n\
- llRequestUsername(${1:key id})\n\
-snippet llResetAnimationOverride\n\
- llResetAnimationOverride(${1:string anim_state});\n\
-snippet llResetLandBanList\n\
- llResetLandBanList();\n\
-snippet llResetLandPassList\n\
- llResetLandPassList();\n\
-snippet llResetOtherScript\n\
- llResetOtherScript(${1:string name});\n\
-snippet llResetScript\n\
- llResetScript();\n\
-snippet llResetTime\n\
- llResetTime();\n\
-snippet llReturnObjectsByID\n\
- llReturnObjectsByID(${1:list objects})\n\
-snippet llReturnObjectsByOwner\n\
- llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\n\
-snippet llRezAtRoot\n\
- llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\n\
-snippet llRezObject\n\
- llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\n\
-snippet llRot2Angle\n\
- llRot2Angle(${1:rotation rot})\n\
-snippet llRot2Axis\n\
- llRot2Axis(${1:rotation rot})\n\
-snippet llRot2Euler\n\
- llRot2Euler(${1:rotation quat})\n\
-snippet llRot2Fwd\n\
- llRot2Fwd(${1:rotation q})\n\
-snippet llRot2Left\n\
- llRot2Left(${1:rotation q})\n\
-snippet llRot2Up\n\
- llRot2Up(${1:rotation q})\n\
-snippet llRotateTexture\n\
- llRotateTexture(${1:float angle}, ${2:integer face});\n\
-snippet llRotBetween\n\
- llRotBetween(${1:vector start}, ${2:vector end})\n\
-snippet llRotLookAt\n\
- llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\n\
-snippet llRotTarget\n\
- llRotTarget(${1:rotation rot}, ${2:float error})\n\
-snippet llRotTargetRemove\n\
- llRotTargetRemove(${1:integer handle});\n\
-snippet llRound\n\
- llRound(${1:float val})\n\
-snippet llSameGroup\n\
- llSameGroup(${1:key group})\n\
-snippet llSay\n\
- llSay(${1:integer channel}, ${2:string msg});\n\
-snippet llScaleByFactor\n\
- llScaleByFactor(${1:float scaling_factor})\n\
-snippet llScaleTexture\n\
- llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
-snippet llScriptDanger\n\
- llScriptDanger(${1:vector pos})\n\
-snippet llScriptProfiler\n\
- llScriptProfiler(${1:integer flags});\n\
-snippet llSendRemoteData\n\
- llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\n\
-snippet llSensor\n\
- llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\n\
-snippet llSensorRepeat\n\
- llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\n\
-snippet llSetAlpha\n\
- llSetAlpha(${1:float alpha}, ${2:integer face});\n\
-snippet llSetAngularVelocity\n\
- llSetAngularVelocity(${1:vector force}, ${2:integer local});\n\
-snippet llSetAnimationOverride\n\
- llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\n\
-snippet llSetBuoyancy\n\
- llSetBuoyancy(${1:float buoyancy});\n\
-snippet llSetCameraAtOffset\n\
- llSetCameraAtOffset(${1:vector offset});\n\
-snippet llSetCameraEyeOffset\n\
- llSetCameraEyeOffset(${1:vector offset});\n\
-snippet llSetCameraParams\n\
- llSetCameraParams(${1:list rules});\n\
-snippet llSetClickAction\n\
- llSetClickAction(${1:integer action});\n\
-snippet llSetColor\n\
- llSetColor(${1:vector color}, ${2:integer face});\n\
-snippet llSetContentType\n\
- llSetContentType(${1:key request_id}, ${2:integer content_type});\n\
-snippet llSetDamage\n\
- llSetDamage(${1:float damage});\n\
-snippet llSetForce\n\
- llSetForce(${1:vector force}, ${2:integer local});\n\
-snippet llSetForceAndTorque\n\
- llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\n\
-snippet llSetHoverHeight\n\
- llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\n\
-snippet llSetKeyframedMotion\n\
- llSetKeyframedMotion(${1:list keyframes}, ${2:list options});\n\
-snippet llSetLinkAlpha\n\
- llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\n\
-snippet llSetLinkCamera\n\
- llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\n\
-snippet llSetLinkColor\n\
- llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\n\
-snippet llSetLinkMedia\n\
- llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\n\
-snippet llSetLinkPrimitiveParams\n\
- llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\n\
-snippet llSetLinkPrimitiveParamsFast\n\
- llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\n\
-snippet llSetLinkTexture\n\
- llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\n\
-snippet llSetLinkTextureAnim\n\
- llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\n\
-snippet llSetLocalRot\n\
- llSetLocalRot(${1:rotation rot});\n\
-snippet llSetMemoryLimit\n\
- llSetMemoryLimit(${1:integer limit})\n\
-snippet llSetObjectDesc\n\
- llSetObjectDesc(${1:string description});\n\
-snippet llSetObjectName\n\
- llSetObjectName(${1:string name});\n\
-snippet llSetParcelMusicURL\n\
- llSetParcelMusicURL(${1:string url});\n\
-snippet llSetPayPrice\n\
- llSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\n\
-snippet llSetPhysicsMaterial\n\
- llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\n\
-snippet llSetPos\n\
- llSetPos(${1:vector pos});\n\
-snippet llSetPrimitiveParams\n\
- llSetPrimitiveParams(${1:list rules});\n\
-snippet llSetPrimMediaParams\n\
- llSetPrimMediaParams(${1:integer face}, ${2:list params});\n\
-snippet llSetRegionPos\n\
- llSetRegionPos(${1:vector position})\n\
-snippet llSetRemoteScriptAccessPin\n\
- llSetRemoteScriptAccessPin(${1:integer pin});\n\
-snippet llSetRot\n\
- llSetRot(${1:rotation rot});\n\
-snippet llSetScale\n\
- llSetScale(${1:vector size});\n\
-snippet llSetScriptState\n\
- llSetScriptState(${1:string name}, ${2:integer run});\n\
-snippet llSetSitText\n\
- llSetSitText(${1:string text});\n\
-snippet llSetSoundQueueing\n\
- llSetSoundQueueing(${1:integer queue});\n\
-snippet llSetSoundRadius\n\
- llSetSoundRadius(${1:float radius});\n\
-snippet llSetStatus\n\
- llSetStatus(${1:integer status}, ${2:integer value});\n\
-snippet llSetText\n\
- llSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\n\
-snippet llSetTexture\n\
- llSetTexture(${1:string texture}, ${2:integer face});\n\
-snippet llSetTextureAnim\n\
- llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\n\
-snippet llSetTimerEvent\n\
- llSetTimerEvent(${1:float sec});\n\
-snippet llSetTorque\n\
- llSetTorque(${1:vector torque}, ${2:integer local});\n\
-snippet llSetTouchText\n\
- llSetTouchText(${1:string text});\n\
-snippet llSetVehicleFlags\n\
- llSetVehicleFlags(${1:integer flags});\n\
-snippet llSetVehicleFloatParam\n\
- llSetVehicleFloatParam(${1:integer param}, ${2:float value});\n\
-snippet llSetVehicleRotationParam\n\
- llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\n\
-snippet llSetVehicleType\n\
- llSetVehicleType(${1:integer type});\n\
-snippet llSetVehicleVectorParam\n\
- llSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\n\
-snippet llSetVelocity\n\
- llSetVelocity(${1:vector force}, ${2:integer local});\n\
-snippet llSHA1String\n\
- llSHA1String(${1:string src})\n\
-snippet llShout\n\
- llShout(${1:integer channel}, ${2:string msg});\n\
-snippet llSin\n\
- llSin(${1:float theta})\n\
-snippet llSitTarget\n\
- llSitTarget(${1:vector offset}, ${2:rotation rot});\n\
-snippet llSleep\n\
- llSleep(${1:float sec});\n\
-snippet llSqrt\n\
- llSqrt(${1:float val})\n\
-snippet llStartAnimation\n\
- llStartAnimation(${1:string anim});\n\
-snippet llStopAnimation\n\
- llStopAnimation(${1:string anim});\n\
-snippet llStopHover\n\
- llStopHover();\n\
-snippet llStopLookAt\n\
- llStopLookAt();\n\
-snippet llStopMoveToTarget\n\
- llStopMoveToTarget();\n\
-snippet llStopSound\n\
- llStopSound();\n\
-snippet llStringLength\n\
- llStringLength(${1:string str})\n\
-snippet llStringToBase64\n\
- llStringToBase64(${1:string str})\n\
-snippet llStringTrim\n\
- llStringTrim(${1:string src}, ${2:integer type})\n\
-snippet llSubStringIndex\n\
- llSubStringIndex(${1:string source}, ${2:string pattern})\n\
-snippet llTakeControls\n\
- llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\n\
-snippet llTan\n\
- llTan(${1:float theta})\n\
-snippet llTarget\n\
- llTarget(${1:vector position}, ${2:float range})\n\
-snippet llTargetOmega\n\
- llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\n\
-snippet llTargetRemove\n\
- llTargetRemove(${1:integer handle});\n\
-snippet llTeleportAgent\n\
- llTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\n\
-snippet llTeleportAgentGlobalCoords\n\
- llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\n\
-snippet llTeleportAgentHome\n\
- llTeleportAgentHome(${1:key agent});\n\
-snippet llTextBox\n\
- llTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\n\
-snippet llToLower\n\
- llToLower(${1:string src})\n\
-snippet llToUpper\n\
- llToUpper(${1:string src})\n\
-snippet llTransferLindenDollars\n\
- llTransferLindenDollars(${1:key destination}, ${2:integer amount})\n\
-snippet llTriggerSound\n\
- llTriggerSound(${1:string sound}, ${2:float volume});\n\
-snippet llTriggerSoundLimited\n\
- llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\n\
-snippet llUnescapeURL\n\
- llUnescapeURL(${1:string url})\n\
-snippet llUnSit\n\
- llUnSit(${1:key id});\n\
-snippet llUpdateCharacter\n\
- llUpdateCharacter(${1:list options})\n\
-snippet llUpdateKeyValue\n\
- llUpdateKeyValue(${1:string k}, ${2:string v}, ${3:integer checked}, ${4:string ov})\n\
-snippet llVecDist\n\
- llVecDist(${1:vector vec_a}, ${2:vector vec_b})\n\
-snippet llVecMag\n\
- llVecMag(${1:vector vec})\n\
-snippet llVecNorm\n\
- llVecNorm(${1:vector vec})\n\
-snippet llVolumeDetect\n\
- llVolumeDetect(${1:integer detect});\n\
-snippet llWanderWithin\n\
- llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\n\
-snippet llWater\n\
- llWater(${1:vector offset});\n\
-snippet llWhisper\n\
- llWhisper(${1:integer channel}, ${2:string msg});\n\
-snippet llWind\n\
- llWind(${1:vector offset});\n\
-snippet llXorBase64\n\
- llXorBase64(${1:string str1}, ${2:string str2})\n\
-snippet money\n\
- money(${1:key id}, ${2:integer amount})\n\
- {\n\
- $0\n\
- }\n\
-snippet object_rez\n\
- object_rez(${1:key id})\n\
- {\n\
- $0\n\
- }\n\
-snippet on_rez\n\
- on_rez(${1:integer start_param})\n\
- {\n\
- $0\n\
- }\n\
-snippet path_update\n\
- path_update(${1:integer type}, ${2:list reserved})\n\
- {\n\
- $0\n\
- }\n\
-snippet remote_data\n\
- remote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\n\
- {\n\
- $0\n\
- }\n\
-snippet run_time_permissions\n\
- run_time_permissions(${1:integer perm})\n\
- {\n\
- $0\n\
- }\n\
-snippet sensor\n\
- sensor(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet state\n\
- state ${1:name}\n\
-snippet touch\n\
- touch(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet touch_end\n\
- touch_end(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet touch_start\n\
- touch_start(${1:integer index})\n\
- {\n\
- $0\n\
- }\n\
-snippet transaction_result\n\
- transaction_result(${1:key id}, ${2:integer success}, ${3:string data})\n\
- {\n\
- $0\n\
- }\n\
-snippet while\n\
- while (${1:condition})\n\
- {\n\
- $0\n\
- }\n\
-";
-exports.scope = "lsl";
-
-});
+ace.define("ace/snippets/lsl",["require","exports","module"], function(require, exports, module) {
+"use strict";
+
+exports.snippetText = "snippet @\n\
+ @${1:label};\n\
+snippet CAMERA_ACTIVE\n\
+ CAMERA_ACTIVE, ${1:integer isActive}, $0\n\
+snippet CAMERA_BEHINDNESS_ANGLE\n\
+ CAMERA_BEHINDNESS_ANGLE, ${1:float degrees}, $0\n\
+snippet CAMERA_BEHINDNESS_LAG\n\
+ CAMERA_BEHINDNESS_LAG, ${1:float seconds}, $0\n\
+snippet CAMERA_DISTANCE\n\
+ CAMERA_DISTANCE, ${1:float meters}, $0\n\
+snippet CAMERA_FOCUS\n\
+ CAMERA_FOCUS, ${1:vector position}, $0\n\
+snippet CAMERA_FOCUS_LAG\n\
+ CAMERA_FOCUS_LAG, ${1:float seconds}, $0\n\
+snippet CAMERA_FOCUS_LOCKED\n\
+ CAMERA_FOCUS_LOCKED, ${1:integer isLocked}, $0\n\
+snippet CAMERA_FOCUS_OFFSET\n\
+ CAMERA_FOCUS_OFFSET, ${1:vector meters}, $0\n\
+snippet CAMERA_FOCUS_THRESHOLD\n\
+ CAMERA_FOCUS_THRESHOLD, ${1:float meters}, $0\n\
+snippet CAMERA_PITCH\n\
+ CAMERA_PITCH, ${1:float degrees}, $0\n\
+snippet CAMERA_POSITION\n\
+ CAMERA_POSITION, ${1:vector position}, $0\n\
+snippet CAMERA_POSITION_LAG\n\
+ CAMERA_POSITION_LAG, ${1:float seconds}, $0\n\
+snippet CAMERA_POSITION_LOCKED\n\
+ CAMERA_POSITION_LOCKED, ${1:integer isLocked}, $0\n\
+snippet CAMERA_POSITION_THRESHOLD\n\
+ CAMERA_POSITION_THRESHOLD, ${1:float meters}, $0\n\
+snippet CHARACTER_AVOIDANCE_MODE\n\
+ CHARACTER_AVOIDANCE_MODE, ${1:integer flags}, $0\n\
+snippet CHARACTER_DESIRED_SPEED\n\
+ CHARACTER_DESIRED_SPEED, ${1:float speed}, $0\n\
+snippet CHARACTER_DESIRED_TURN_SPEED\n\
+ CHARACTER_DESIRED_TURN_SPEED, ${1:float speed}, $0\n\
+snippet CHARACTER_LENGTH\n\
+ CHARACTER_LENGTH, ${1:float length}, $0\n\
+snippet CHARACTER_MAX_TURN_RADIUS\n\
+ CHARACTER_MAX_TURN_RADIUS, ${1:float radius}, $0\n\
+snippet CHARACTER_ORIENTATION\n\
+ CHARACTER_ORIENTATION, ${1:integer orientation}, $0\n\
+snippet CHARACTER_RADIUS\n\
+ CHARACTER_RADIUS, ${1:float radius}, $0\n\
+snippet CHARACTER_STAY_WITHIN_PARCEL\n\
+ CHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay}, $0\n\
+snippet CHARACTER_TYPE\n\
+ CHARACTER_TYPE, ${1:integer type}, $0\n\
+snippet HTTP_BODY_MAXLENGTH\n\
+ HTTP_BODY_MAXLENGTH, ${1:integer length}, $0\n\
+snippet HTTP_CUSTOM_HEADER\n\
+ HTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value}, $0\n\
+snippet HTTP_METHOD\n\
+ HTTP_METHOD, ${1:string method}, $0\n\
+snippet HTTP_MIMETYPE\n\
+ HTTP_MIMETYPE, ${1:string mimeType}, $0\n\
+snippet HTTP_PRAGMA_NO_CACHE\n\
+ HTTP_PRAGMA_NO_CACHE, ${1:integer send_header}, $0\n\
+snippet HTTP_VERBOSE_THROTTLE\n\
+ HTTP_VERBOSE_THROTTLE, ${1:integer noisy}, $0\n\
+snippet HTTP_VERIFY_CERT\n\
+ HTTP_VERIFY_CERT, ${1:integer verify}, $0\n\
+snippet RC_DATA_FLAGS\n\
+ RC_DATA_FLAGS, ${1:integer flags}, $0\n\
+snippet RC_DETECT_PHANTOM\n\
+ RC_DETECT_PHANTOM, ${1:integer dectedPhantom}, $0\n\
+snippet RC_MAX_HITS\n\
+ RC_MAX_HITS, ${1:integer maxHits}, $0\n\
+snippet RC_REJECT_TYPES\n\
+ RC_REJECT_TYPES, ${1:integer filterMask}, $0\n\
+snippet at_rot_target\n\
+ at_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet at_target\n\
+ at_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet attach\n\
+ attach(${1:key id})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet changed\n\
+ changed(${1:integer change})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet collision\n\
+ collision(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet collision_end\n\
+ collision_end(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet collision_start\n\
+ collision_start(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet control\n\
+ control(${1:key id}, ${2:integer level}, ${3:integer edge})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet dataserver\n\
+ dataserver(${1:key query_id}, ${2:string data})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet do\n\
+ do\n\
+ {\n\
+ $0\n\
+ }\n\
+ while (${1:condition});\n\
+snippet else\n\
+ else\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet email\n\
+ email(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet experience_permissions\n\
+ experience_permissions(${1:key agent_id})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet experience_permissions_denied\n\
+ experience_permissions_denied(${1:key agent_id}, ${2:integer reason})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet for\n\
+ for (${1:start}; ${3:condition}; ${3:step})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet http_request\n\
+ http_request(${1:key request_id}, ${2:string method}, ${3:string body})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet http_response\n\
+ http_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet if\n\
+ if (${1:condition})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet jump\n\
+ jump ${1:label};\n\
+snippet land_collision\n\
+ land_collision(${1:vector pos})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet land_collision_end\n\
+ land_collision_end(${1:vector pos})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet land_collision_start\n\
+ land_collision_start(${1:vector pos})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet link_message\n\
+ link_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet listen\n\
+ listen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet llAbs\n\
+ llAbs(${1:integer val})\n\
+snippet llAcos\n\
+ llAcos(${1:float val})\n\
+snippet llAddToLandBanList\n\
+ llAddToLandBanList(${1:key agent}, ${2:float hours});\n\
+snippet llAddToLandPassList\n\
+ llAddToLandPassList(${1:key agent}, ${2:float hours});\n\
+snippet llAdjustSoundVolume\n\
+ llAdjustSoundVolume(${1:float volume});\n\
+snippet llAgentInExperience\n\
+ llAgentInExperience(${1:key agent})\n\
+snippet llAllowInventoryDrop\n\
+ llAllowInventoryDrop(${1:integer add});\n\
+snippet llAngleBetween\n\
+ llAngleBetween(${1:rotation a}, ${2:rotation b})\n\
+snippet llApplyImpulse\n\
+ llApplyImpulse(${1:vector force}, ${2:integer local});\n\
+snippet llApplyRotationalImpulse\n\
+ llApplyRotationalImpulse(${1:vector force}, ${2:integer local});\n\
+snippet llAsin\n\
+ llAsin(${1:float val})\n\
+snippet llAtan2\n\
+ llAtan2(${1:float y}, ${2:float x})\n\
+snippet llAttachToAvatar\n\
+ llAttachToAvatar(${1:integer attach_point});\n\
+snippet llAttachToAvatarTemp\n\
+ llAttachToAvatarTemp(${1:integer attach_point});\n\
+snippet llAvatarOnLinkSitTarget\n\
+ llAvatarOnLinkSitTarget(${1:integer link})\n\
+snippet llAvatarOnSitTarget\n\
+ llAvatarOnSitTarget()\n\
+snippet llAxes2Rot\n\
+ llAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\n\
+snippet llAxisAngle2Rot\n\
+ llAxisAngle2Rot(${1:vector axis}, ${2:float angle})\n\
+snippet llBase64ToInteger\n\
+ llBase64ToInteger(${1:string str})\n\
+snippet llBase64ToString\n\
+ llBase64ToString(${1:string str})\n\
+snippet llBreakAllLinks\n\
+ llBreakAllLinks();\n\
+snippet llBreakLink\n\
+ llBreakLink(${1:integer link});\n\
+snippet llCastRay\n\
+ llCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\n\
+snippet llCeil\n\
+ llCeil(${1:float val})\n\
+snippet llClearCameraParams\n\
+ llClearCameraParams();\n\
+snippet llClearLinkMedia\n\
+ llClearLinkMedia(${1:integer link}, ${2:integer face});\n\
+snippet llClearPrimMedia\n\
+ llClearPrimMedia(${1:integer face});\n\
+snippet llCloseRemoteDataChannel\n\
+ llCloseRemoteDataChannel(${1:key channel});\n\
+snippet llCollisionFilter\n\
+ llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\n\
+snippet llCollisionSound\n\
+ llCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\n\
+snippet llCos\n\
+ llCos(${1:float theta})\n\
+snippet llCreateCharacter\n\
+ llCreateCharacter(${1:list options});\n\
+snippet llCreateKeyValue\n\
+ llCreateKeyValue(${1:string k})\n\
+snippet llCreateLink\n\
+ llCreateLink(${1:key target}, ${2:integer parent});\n\
+snippet llCSV2List\n\
+ llCSV2List(${1:string src})\n\
+snippet llDataSizeKeyValue\n\
+ llDataSizeKeyValue()\n\
+snippet llDeleteCharacter\n\
+ llDeleteCharacter();\n\
+snippet llDeleteKeyValue\n\
+ llDeleteKeyValue(${1:string k})\n\
+snippet llDeleteSubList\n\
+ llDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\n\
+snippet llDeleteSubString\n\
+ llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
+snippet llDetachFromAvatar\n\
+ llDetachFromAvatar();\n\
+snippet llDetectedGrab\n\
+ llDetectedGrab(${1:integer number})\n\
+snippet llDetectedGroup\n\
+ llDetectedGroup(${1:integer number})\n\
+snippet llDetectedKey\n\
+ llDetectedKey(${1:integer number})\n\
+snippet llDetectedLinkNumber\n\
+ llDetectedLinkNumber(${1:integer number})\n\
+snippet llDetectedName\n\
+ llDetectedName(${1:integer number})\n\
+snippet llDetectedOwner\n\
+ llDetectedOwner(${1:integer number})\n\
+snippet llDetectedPos\n\
+ llDetectedPosl(${1:integer number})\n\
+snippet llDetectedRot\n\
+ llDetectedRot(${1:integer number})\n\
+snippet llDetectedTouchBinormal\n\
+ llDetectedTouchBinormal(${1:integer number})\n\
+snippet llDetectedTouchFace\n\
+ llDetectedTouchFace(${1:integer number})\n\
+snippet llDetectedTouchNormal\n\
+ llDetectedTouchNormal(${1:integer number})\n\
+snippet llDetectedTouchPos\n\
+ llDetectedTouchPos(${1:integer number})\n\
+snippet llDetectedTouchST\n\
+ llDetectedTouchST(${1:integer number})\n\
+snippet llDetectedTouchUV\n\
+ llDetectedTouchUV(${1:integer number})\n\
+snippet llDetectedType\n\
+ llDetectedType(${1:integer number})\n\
+snippet llDetectedVel\n\
+ llDetectedVel(${1:integer number})\n\
+snippet llDialog\n\
+ llDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\n\
+snippet llDie\n\
+ llDie();\n\
+snippet llDumpList2String\n\
+ llDumpList2String(${1:list src}, ${2:string separator})\n\
+snippet llEdgeOfWorld\n\
+ llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\n\
+snippet llEjectFromLand\n\
+ llEjectFromLand(${1:key agent});\n\
+snippet llEmail\n\
+ llEmail(${1:string address}, ${2:string subject}, ${3:string message});\n\
+snippet llEscapeURL\n\
+ llEscapeURL(${1:string url})\n\
+snippet llEuler2Rot\n\
+ llEuler2Rot(${1:vector v})\n\
+snippet llExecCharacterCmd\n\
+ llExecCharacterCmd(${1:integer command}, ${2:list options});\n\
+snippet llEvade\n\
+ llEvade(${1:key target}, ${2:list options});\n\
+snippet llFabs\n\
+ llFabs(${1:float val})\n\
+snippet llFleeFrom\n\
+ llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\n\
+snippet llFloor\n\
+ llFloor(${1:float val})\n\
+snippet llForceMouselook\n\
+ llForceMouselook(${1:integer mouselook});\n\
+snippet llFrand\n\
+ llFrand(${1:float mag})\n\
+snippet llGenerateKey\n\
+ llGenerateKey()\n\
+snippet llGetAccel\n\
+ llGetAccel()\n\
+snippet llGetAgentInfo\n\
+ llGetAgentInfo(${1:key id})\n\
+snippet llGetAgentLanguage\n\
+ llGetAgentLanguage(${1:key agent})\n\
+snippet llGetAgentList\n\
+ llGetAgentList(${1:integer scope}, ${2:list options})\n\
+snippet llGetAgentSize\n\
+ llGetAgentSize(${1:key agent})\n\
+snippet llGetAlpha\n\
+ llGetAlpha(${1:integer face})\n\
+snippet llGetAndResetTime\n\
+ llGetAndResetTime()\n\
+snippet llGetAnimation\n\
+ llGetAnimation(${1:key id})\n\
+snippet llGetAnimationList\n\
+ llGetAnimationList(${1:key agent})\n\
+snippet llGetAnimationOverride\n\
+ llGetAnimationOverride(${1:string anim_state})\n\
+snippet llGetAttached\n\
+ llGetAttached()\n\
+snippet llGetBoundingBox\n\
+ llGetBoundingBox(${1:key object})\n\
+snippet llGetCameraPos\n\
+ llGetCameraPos()\n\
+snippet llGetCameraRot\n\
+ llGetCameraRot()\n\
+snippet llGetCenterOfMass\n\
+ llGetCenterOfMass()\n\
+snippet llGetClosestNavPoint\n\
+ llGetClosestNavPoint(${1:vector point}, ${2:list options})\n\
+snippet llGetColor\n\
+ llGetColor(${1:integer face})\n\
+snippet llGetCreator\n\
+ llGetCreator()\n\
+snippet llGetDate\n\
+ llGetDate()\n\
+snippet llGetDisplayName\n\
+ llGetDisplayName(${1:key id})\n\
+snippet llGetEnergy\n\
+ llGetEnergy()\n\
+snippet llGetEnv\n\
+ llGetEnv(${1:string name})\n\
+snippet llGetExperienceDetails\n\
+ llGetExperienceDetails(${1:key experience_id})\n\
+snippet llGetExperienceErrorMessage\n\
+ llGetExperienceErrorMessage(${1:integer error})\n\
+snippet llGetForce\n\
+ llGetForce()\n\
+snippet llGetFreeMemory\n\
+ llGetFreeMemory()\n\
+snippet llGetFreeURLs\n\
+ llGetFreeURLs()\n\
+snippet llGetGeometricCenter\n\
+ llGetGeometricCenter()\n\
+snippet llGetGMTclock\n\
+ llGetGMTclock()\n\
+snippet llGetHTTPHeader\n\
+ llGetHTTPHeader(${1:key request_id}, ${2:string header})\n\
+snippet llGetInventoryCreator\n\
+ llGetInventoryCreator(${1:string item})\n\
+snippet llGetInventoryKey\n\
+ llGetInventoryKey(${1:string name})\n\
+snippet llGetInventoryName\n\
+ llGetInventoryName(${1:integer type}, ${2:integer number})\n\
+snippet llGetInventoryNumber\n\
+ llGetInventoryNumber(${1:integer type})\n\
+snippet llGetInventoryPermMask\n\
+ llGetInventoryPermMask(${1:string item}, ${2:integer mask})\n\
+snippet llGetInventoryType\n\
+ llGetInventoryType(${1:string name})\n\
+snippet llGetKey\n\
+ llGetKey()\n\
+snippet llGetLandOwnerAt\n\
+ llGetLandOwnerAt(${1:vector pos})\n\
+snippet llGetLinkKey\n\
+ llGetLinkKey(${1:integer link})\n\
+snippet llGetLinkMedia\n\
+ llGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\n\
+snippet llGetLinkName\n\
+ llGetLinkName(${1:integer link})\n\
+snippet llGetLinkNumber\n\
+ llGetLinkNumber()\n\
+snippet llGetLinkNumberOfSides\n\
+ llGetLinkNumberOfSides(${1:integer link})\n\
+snippet llGetLinkPrimitiveParams\n\
+ llGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\n\
+snippet llGetListEntryType\n\
+ llGetListEntryType(${1:list src}, ${2:integer index})\n\
+snippet llGetListLength\n\
+ llGetListLength(${1:list src})\n\
+snippet llGetLocalPos\n\
+ llGetLocalPos()\n\
+snippet llGetLocalRot\n\
+ llGetLocalRot()\n\
+snippet llGetMass\n\
+ llGetMass()\n\
+snippet llGetMassMKS\n\
+ llGetMassMKS()\n\
+snippet llGetMaxScaleFactor\n\
+ llGetMaxScaleFactor()\n\
+snippet llGetMemoryLimit\n\
+ llGetMemoryLimit()\n\
+snippet llGetMinScaleFactor\n\
+ llGetMinScaleFactor()\n\
+snippet llGetNextEmail\n\
+ llGetNextEmail(${1:string address}, ${2:string subject});\n\
+snippet llGetNotecardLine\n\
+ llGetNotecardLine(${1:string name}, ${2:integer line})\n\
+snippet llGetNumberOfNotecardLines\n\
+ llGetNumberOfNotecardLines(${1:string name})\n\
+snippet llGetNumberOfPrims\n\
+ llGetNumberOfPrims()\n\
+snippet llGetNumberOfSides\n\
+ llGetNumberOfSides()\n\
+snippet llGetObjectDesc\n\
+ llGetObjectDesc()\n\
+snippet llGetObjectDetails\n\
+ llGetObjectDetails(${1:key id}, ${2:list params})\n\
+snippet llGetObjectMass\n\
+ llGetObjectMass(${1:key id})\n\
+snippet llGetObjectName\n\
+ llGetObjectName()\n\
+snippet llGetObjectPermMask\n\
+ llGetObjectPermMask(${1:integer mask})\n\
+snippet llGetObjectPrimCount\n\
+ llGetObjectPrimCount(${1:key prim})\n\
+snippet llGetOmega\n\
+ llGetOmega()\n\
+snippet llGetOwner\n\
+ llGetOwner()\n\
+snippet llGetOwnerKey\n\
+ llGetOwnerKey(${1:key id})\n\
+snippet llGetParcelDetails\n\
+ llGetParcelDetails(${1:vector pos}, ${2:list params})\n\
+snippet llGetParcelFlags\n\
+ llGetParcelFlags(${1:vector pos})\n\
+snippet llGetParcelMaxPrims\n\
+ llGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\n\
+snippet llGetParcelMusicURL\n\
+ llGetParcelMusicURL()\n\
+snippet llGetParcelPrimCount\n\
+ llGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\n\
+snippet llGetParcelPrimOwners\n\
+ llGetParcelPrimOwners(${1:vector pos})\n\
+snippet llGetPermissions\n\
+ llGetPermissions()\n\
+snippet llGetPermissionsKey\n\
+ llGetPermissionsKey()\n\
+snippet llGetPhysicsMaterial\n\
+ llGetPhysicsMaterial()\n\
+snippet llGetPos\n\
+ llGetPos()\n\
+snippet llGetPrimitiveParams\n\
+ llGetPrimitiveParams(${1:list params})\n\
+snippet llGetPrimMediaParams\n\
+ llGetPrimMediaParams(${1:integer face}, ${2:list params})\n\
+snippet llGetRegionAgentCount\n\
+ llGetRegionAgentCount()\n\
+snippet llGetRegionCorner\n\
+ llGetRegionCorner()\n\
+snippet llGetRegionFlags\n\
+ llGetRegionFlags()\n\
+snippet llGetRegionFPS\n\
+ llGetRegionFPS()\n\
+snippet llGetRegionName\n\
+ llGetRegionName()\n\
+snippet llGetRegionTimeDilation\n\
+ llGetRegionTimeDilation()\n\
+snippet llGetRootPosition\n\
+ llGetRootPosition()\n\
+snippet llGetRootRotation\n\
+ llGetRootRotation()\n\
+snippet llGetRot\n\
+ llGetRot()\n\
+snippet llGetScale\n\
+ llGetScale()\n\
+snippet llGetScriptName\n\
+ llGetScriptName()\n\
+snippet llGetScriptState\n\
+ llGetScriptState(${1:string script})\n\
+snippet llGetSimStats\n\
+ llGetSimStats(${1:integer stat_type})\n\
+snippet llGetSimulatorHostname\n\
+ llGetSimulatorHostname()\n\
+snippet llGetSPMaxMemory\n\
+ llGetSPMaxMemory()\n\
+snippet llGetStartParameter\n\
+ llGetStartParameter()\n\
+snippet llGetStaticPath\n\
+ llGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\n\
+snippet llGetStatus\n\
+ llGetStatus(${1:integer status})\n\
+snippet llGetSubString\n\
+ llGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
+snippet llGetSunDirection\n\
+ llGetSunDirection()\n\
+snippet llGetTexture\n\
+ llGetTexture(${1:integer face})\n\
+snippet llGetTextureOffset\n\
+ llGetTextureOffset(${1:integer face})\n\
+snippet llGetTextureRot\n\
+ llGetTextureRot(${1:integer face})\n\
+snippet llGetTextureScale\n\
+ llGetTextureScale(${1:integer face})\n\
+snippet llGetTime\n\
+ llGetTime()\n\
+snippet llGetTimeOfDay\n\
+ llGetTimeOfDay()\n\
+snippet llGetTimestamp\n\
+ llGetTimestamp()\n\
+snippet llGetTorque\n\
+ llGetTorque()\n\
+snippet llGetUnixTime\n\
+ llGetUnixTime()\n\
+snippet llGetUsedMemory\n\
+ llGetUsedMemory()\n\
+snippet llGetUsername\n\
+ llGetUsername(${1:key id})\n\
+snippet llGetVel\n\
+ llGetVel()\n\
+snippet llGetWallclock\n\
+ llGetWallclock()\n\
+snippet llGiveInventory\n\
+ llGiveInventory(${1:key destination}, ${2:string inventory});\n\
+snippet llGiveInventoryList\n\
+ llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\n\
+snippet llGiveMoney\n\
+ llGiveMoney(${1:key destination}, ${2:integer amount})\n\
+snippet llGround\n\
+ llGround(${1:vector offset})\n\
+snippet llGroundContour\n\
+ llGroundContour(${1:vector offset})\n\
+snippet llGroundNormal\n\
+ llGroundNormal(${1:vector offset})\n\
+snippet llGroundRepel\n\
+ llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\n\
+snippet llGroundSlope\n\
+ llGroundSlope(${1:vector offset})\n\
+snippet llHTTPRequest\n\
+ llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\n\
+snippet llHTTPResponse\n\
+ llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\n\
+snippet llInsertString\n\
+ llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\n\
+snippet llInstantMessage\n\
+ llInstantMessage(${1:key user}, ${2:string message});\n\
+snippet llIntegerToBase64\n\
+ llIntegerToBase64(${1:integer number})\n\
+snippet llJson2List\n\
+ llJson2List(${1:string json})\n\
+snippet llJsonGetValue\n\
+ llJsonGetValue(${1:string json}, ${2:list specifiers})\n\
+snippet llJsonSetValue\n\
+ llJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\n\
+snippet llJsonValueType\n\
+ llJsonValueType(${1:string json}, ${2:list specifiers})\n\
+snippet llKey2Name\n\
+ llKey2Name(${1:key id})\n\
+snippet llKeyCountKeyValue\n\
+ llKeyCountKeyValue()\n\
+snippet llKeysKeyValue\n\
+ llKeysKeyValue(${1:integer first}, ${2:integer count})\n\
+snippet llLinkParticleSystem\n\
+ llLinkParticleSystem(${1:integer link}, ${2:list rules});\n\
+snippet llLinkSitTarget\n\
+ llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\n\
+snippet llList2CSV\n\
+ llList2CSV(${1:list src})\n\
+snippet llList2Float\n\
+ llList2Float(${1:list src}, ${2:integer index})\n\
+snippet llList2Integer\n\
+ llList2Integer(${1:list src}, ${2:integer index})\n\
+snippet llList2Json\n\
+ llList2Json(${1:string type}, ${2:list values})\n\
+snippet llList2Key\n\
+ llList2Key(${1:list src}, ${2:integer index})\n\
+snippet llList2List\n\
+ llList2List(${1:list src}, ${2:integer start}, ${3:integer end})\n\
+snippet llList2ListStrided\n\
+ llList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\n\
+snippet llList2Rot\n\
+ llList2Rot(${1:list src}, ${2:integer index})\n\
+snippet llList2String\n\
+ llList2String(${1:list src}, ${2:integer index})\n\
+snippet llList2Vector\n\
+ llList2Vector(${1:list src}, ${2:integer index})\n\
+snippet llListen\n\
+ llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\n\
+snippet llListenControl\n\
+ llListenControl(${1:integer handle}, ${2:integer active});\n\
+snippet llListenRemove\n\
+ llListenRemove(${1:integer handle});\n\
+snippet llListFindList\n\
+ llListFindList(${1:list src}, ${2:list test})\n\
+snippet llListInsertList\n\
+ llListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\n\
+snippet llListRandomize\n\
+ llListRandomize(${1:list src}, ${2:integer stride})\n\
+snippet llListReplaceList\n\
+ llListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\n\
+snippet llListSort\n\
+ llListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\n\
+snippet llListStatistics\n\
+ llListStatistics(${1:integer operation}, ${2:list src})\n\
+snippet llLoadURL\n\
+ llLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\n\
+snippet llLog\n\
+ llLog(${1:float val})\n\
+snippet llLog10\n\
+ llLog10(${1:float val})\n\
+snippet llLookAt\n\
+ llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\n\
+snippet llLoopSound\n\
+ llLoopSound(${1:string sound}, ${2:float volume});\n\
+snippet llLoopSoundMaster\n\
+ llLoopSoundMaster(${1:string sound}, ${2:float volume});\n\
+snippet llLoopSoundSlave\n\
+ llLoopSoundSlave(${1:string sound}, ${2:float volume});\n\
+snippet llManageEstateAccess\n\
+ llManageEstateAccess(${1:integer action}, ${2:key agent})\n\
+snippet llMapDestination\n\
+ llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\n\
+snippet llMD5String\n\
+ llMD5String(${1:string src}, ${2:integer nonce})\n\
+snippet llMessageLinked\n\
+ llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\n\
+snippet llMinEventDelay\n\
+ llMinEventDelay(${1:float delay});\n\
+snippet llModifyLand\n\
+ llModifyLand(${1:integer action}, ${2:integer brush});\n\
+snippet llModPow\n\
+ llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\n\
+snippet llMoveToTarget\n\
+ llMoveToTarget(${1:vector target}, ${2:float tau});\n\
+snippet llNavigateTo\n\
+ llNavigateTo(${1:vector pos}, ${2:list options});\n\
+snippet llOffsetTexture\n\
+ llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
+snippet llOpenRemoteDataChannel\n\
+ llOpenRemoteDataChannel();\n\
+snippet llOverMyLand\n\
+ llOverMyLand(${1:key id})\n\
+snippet llOwnerSay\n\
+ llOwnerSay(${1:string msg});\n\
+snippet llParcelMediaCommandList\n\
+ llParcelMediaCommandList(${1:list commandList});\n\
+snippet llParcelMediaQuery\n\
+ llParcelMediaQuery(${1:list query})\n\
+snippet llParseString2List\n\
+ llParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
+snippet llParseStringKeepNulls\n\
+ llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
+snippet llParticleSystem\n\
+ llParticleSystem(${1:list rules});\n\
+snippet llPassCollisions\n\
+ llPassCollisions(${1:integer pass});\n\
+snippet llPassTouches\n\
+ llPassTouches(${1:integer pass});\n\
+snippet llPatrolPoints\n\
+ llPatrolPoints(${1:list patrolPoints}, ${2:list options});\n\
+snippet llPlaySound\n\
+ llPlaySound(${1:string sound}, ${2:float volume});\n\
+snippet llPlaySoundSlave\n\
+ llPlaySoundSlave(${1:string sound}, ${2:float volume});\n\
+snippet llPow\n\
+ llPow(${1:float base}, ${2:float exponent})\n\
+snippet llPreloadSound\n\
+ llPreloadSound(${1:string sound});\n\
+snippet llPursue\n\
+ llPursue(${1:key target}, ${2:list options});\n\
+snippet llPushObject\n\
+ llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\n\
+snippet llReadKeyValue\n\
+ llReadKeyValue(${1:string k})\n\
+snippet llRegionSay\n\
+ llRegionSay(${1:integer channel}, ${2:string msg});\n\
+snippet llRegionSayTo\n\
+ llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\n\
+snippet llReleaseControls\n\
+ llReleaseControls();\n\
+snippet llReleaseURL\n\
+ llReleaseURL(${1:string url});\n\
+snippet llRemoteDataReply\n\
+ llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\n\
+snippet llRemoteLoadScriptPin\n\
+ llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\n\
+snippet llRemoveFromLandBanList\n\
+ llRemoveFromLandBanList(${1:key agent});\n\
+snippet llRemoveFromLandPassList\n\
+ llRemoveFromLandPassList(${1:key agent});\n\
+snippet llRemoveInventory\n\
+ llRemoveInventory(${1:string item});\n\
+snippet llRemoveVehicleFlags\n\
+ llRemoveVehicleFlags(${1:integer flags});\n\
+snippet llRequestAgentData\n\
+ llRequestAgentData(${1:key id}, ${2:integer data})\n\
+snippet llRequestDisplayName\n\
+ llRequestDisplayName(${1:key id})\n\
+snippet llRequestExperiencePermissions\n\
+ llRequestExperiencePermissions(${1:key agent}, ${2:string name})\n\
+snippet llRequestInventoryData\n\
+ llRequestInventoryData(${1:string name})\n\
+snippet llRequestPermissions\n\
+ llRequestPermissions(${1:key agent}, ${2:integer permissions})\n\
+snippet llRequestSecureURL\n\
+ llRequestSecureURL()\n\
+snippet llRequestSimulatorData\n\
+ llRequestSimulatorData(${1:string region}, ${2:integer data})\n\
+snippet llRequestURL\n\
+ llRequestURL()\n\
+snippet llRequestUsername\n\
+ llRequestUsername(${1:key id})\n\
+snippet llResetAnimationOverride\n\
+ llResetAnimationOverride(${1:string anim_state});\n\
+snippet llResetLandBanList\n\
+ llResetLandBanList();\n\
+snippet llResetLandPassList\n\
+ llResetLandPassList();\n\
+snippet llResetOtherScript\n\
+ llResetOtherScript(${1:string name});\n\
+snippet llResetScript\n\
+ llResetScript();\n\
+snippet llResetTime\n\
+ llResetTime();\n\
+snippet llReturnObjectsByID\n\
+ llReturnObjectsByID(${1:list objects})\n\
+snippet llReturnObjectsByOwner\n\
+ llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\n\
+snippet llRezAtRoot\n\
+ llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\n\
+snippet llRezObject\n\
+ llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\n\
+snippet llRot2Angle\n\
+ llRot2Angle(${1:rotation rot})\n\
+snippet llRot2Axis\n\
+ llRot2Axis(${1:rotation rot})\n\
+snippet llRot2Euler\n\
+ llRot2Euler(${1:rotation quat})\n\
+snippet llRot2Fwd\n\
+ llRot2Fwd(${1:rotation q})\n\
+snippet llRot2Left\n\
+ llRot2Left(${1:rotation q})\n\
+snippet llRot2Up\n\
+ llRot2Up(${1:rotation q})\n\
+snippet llRotateTexture\n\
+ llRotateTexture(${1:float angle}, ${2:integer face});\n\
+snippet llRotBetween\n\
+ llRotBetween(${1:vector start}, ${2:vector end})\n\
+snippet llRotLookAt\n\
+ llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\n\
+snippet llRotTarget\n\
+ llRotTarget(${1:rotation rot}, ${2:float error})\n\
+snippet llRotTargetRemove\n\
+ llRotTargetRemove(${1:integer handle});\n\
+snippet llRound\n\
+ llRound(${1:float val})\n\
+snippet llSameGroup\n\
+ llSameGroup(${1:key group})\n\
+snippet llSay\n\
+ llSay(${1:integer channel}, ${2:string msg});\n\
+snippet llScaleByFactor\n\
+ llScaleByFactor(${1:float scaling_factor})\n\
+snippet llScaleTexture\n\
+ llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
+snippet llScriptDanger\n\
+ llScriptDanger(${1:vector pos})\n\
+snippet llScriptProfiler\n\
+ llScriptProfiler(${1:integer flags});\n\
+snippet llSendRemoteData\n\
+ llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\n\
+snippet llSensor\n\
+ llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\n\
+snippet llSensorRepeat\n\
+ llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\n\
+snippet llSetAlpha\n\
+ llSetAlpha(${1:float alpha}, ${2:integer face});\n\
+snippet llSetAngularVelocity\n\
+ llSetAngularVelocity(${1:vector force}, ${2:integer local});\n\
+snippet llSetAnimationOverride\n\
+ llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\n\
+snippet llSetBuoyancy\n\
+ llSetBuoyancy(${1:float buoyancy});\n\
+snippet llSetCameraAtOffset\n\
+ llSetCameraAtOffset(${1:vector offset});\n\
+snippet llSetCameraEyeOffset\n\
+ llSetCameraEyeOffset(${1:vector offset});\n\
+snippet llSetCameraParams\n\
+ llSetCameraParams(${1:list rules});\n\
+snippet llSetClickAction\n\
+ llSetClickAction(${1:integer action});\n\
+snippet llSetColor\n\
+ llSetColor(${1:vector color}, ${2:integer face});\n\
+snippet llSetContentType\n\
+ llSetContentType(${1:key request_id}, ${2:integer content_type});\n\
+snippet llSetDamage\n\
+ llSetDamage(${1:float damage});\n\
+snippet llSetForce\n\
+ llSetForce(${1:vector force}, ${2:integer local});\n\
+snippet llSetForceAndTorque\n\
+ llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\n\
+snippet llSetHoverHeight\n\
+ llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\n\
+snippet llSetKeyframedMotion\n\
+ llSetKeyframedMotion(${1:list keyframes}, ${2:list options});\n\
+snippet llSetLinkAlpha\n\
+ llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\n\
+snippet llSetLinkCamera\n\
+ llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\n\
+snippet llSetLinkColor\n\
+ llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\n\
+snippet llSetLinkMedia\n\
+ llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\n\
+snippet llSetLinkPrimitiveParams\n\
+ llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\n\
+snippet llSetLinkPrimitiveParamsFast\n\
+ llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\n\
+snippet llSetLinkTexture\n\
+ llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\n\
+snippet llSetLinkTextureAnim\n\
+ llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\n\
+snippet llSetLocalRot\n\
+ llSetLocalRot(${1:rotation rot});\n\
+snippet llSetMemoryLimit\n\
+ llSetMemoryLimit(${1:integer limit})\n\
+snippet llSetObjectDesc\n\
+ llSetObjectDesc(${1:string description});\n\
+snippet llSetObjectName\n\
+ llSetObjectName(${1:string name});\n\
+snippet llSetParcelMusicURL\n\
+ llSetParcelMusicURL(${1:string url});\n\
+snippet llSetPayPrice\n\
+ llSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\n\
+snippet llSetPhysicsMaterial\n\
+ llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\n\
+snippet llSetPos\n\
+ llSetPos(${1:vector pos});\n\
+snippet llSetPrimitiveParams\n\
+ llSetPrimitiveParams(${1:list rules});\n\
+snippet llSetPrimMediaParams\n\
+ llSetPrimMediaParams(${1:integer face}, ${2:list params});\n\
+snippet llSetRegionPos\n\
+ llSetRegionPos(${1:vector position})\n\
+snippet llSetRemoteScriptAccessPin\n\
+ llSetRemoteScriptAccessPin(${1:integer pin});\n\
+snippet llSetRot\n\
+ llSetRot(${1:rotation rot});\n\
+snippet llSetScale\n\
+ llSetScale(${1:vector size});\n\
+snippet llSetScriptState\n\
+ llSetScriptState(${1:string name}, ${2:integer run});\n\
+snippet llSetSitText\n\
+ llSetSitText(${1:string text});\n\
+snippet llSetSoundQueueing\n\
+ llSetSoundQueueing(${1:integer queue});\n\
+snippet llSetSoundRadius\n\
+ llSetSoundRadius(${1:float radius});\n\
+snippet llSetStatus\n\
+ llSetStatus(${1:integer status}, ${2:integer value});\n\
+snippet llSetText\n\
+ llSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\n\
+snippet llSetTexture\n\
+ llSetTexture(${1:string texture}, ${2:integer face});\n\
+snippet llSetTextureAnim\n\
+ llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\n\
+snippet llSetTimerEvent\n\
+ llSetTimerEvent(${1:float sec});\n\
+snippet llSetTorque\n\
+ llSetTorque(${1:vector torque}, ${2:integer local});\n\
+snippet llSetTouchText\n\
+ llSetTouchText(${1:string text});\n\
+snippet llSetVehicleFlags\n\
+ llSetVehicleFlags(${1:integer flags});\n\
+snippet llSetVehicleFloatParam\n\
+ llSetVehicleFloatParam(${1:integer param}, ${2:float value});\n\
+snippet llSetVehicleRotationParam\n\
+ llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\n\
+snippet llSetVehicleType\n\
+ llSetVehicleType(${1:integer type});\n\
+snippet llSetVehicleVectorParam\n\
+ llSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\n\
+snippet llSetVelocity\n\
+ llSetVelocity(${1:vector force}, ${2:integer local});\n\
+snippet llSHA1String\n\
+ llSHA1String(${1:string src})\n\
+snippet llShout\n\
+ llShout(${1:integer channel}, ${2:string msg});\n\
+snippet llSin\n\
+ llSin(${1:float theta})\n\
+snippet llSitTarget\n\
+ llSitTarget(${1:vector offset}, ${2:rotation rot});\n\
+snippet llSleep\n\
+ llSleep(${1:float sec});\n\
+snippet llSqrt\n\
+ llSqrt(${1:float val})\n\
+snippet llStartAnimation\n\
+ llStartAnimation(${1:string anim});\n\
+snippet llStopAnimation\n\
+ llStopAnimation(${1:string anim});\n\
+snippet llStopHover\n\
+ llStopHover();\n\
+snippet llStopLookAt\n\
+ llStopLookAt();\n\
+snippet llStopMoveToTarget\n\
+ llStopMoveToTarget();\n\
+snippet llStopSound\n\
+ llStopSound();\n\
+snippet llStringLength\n\
+ llStringLength(${1:string str})\n\
+snippet llStringToBase64\n\
+ llStringToBase64(${1:string str})\n\
+snippet llStringTrim\n\
+ llStringTrim(${1:string src}, ${2:integer type})\n\
+snippet llSubStringIndex\n\
+ llSubStringIndex(${1:string source}, ${2:string pattern})\n\
+snippet llTakeControls\n\
+ llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\n\
+snippet llTan\n\
+ llTan(${1:float theta})\n\
+snippet llTarget\n\
+ llTarget(${1:vector position}, ${2:float range})\n\
+snippet llTargetOmega\n\
+ llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\n\
+snippet llTargetRemove\n\
+ llTargetRemove(${1:integer handle});\n\
+snippet llTeleportAgent\n\
+ llTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\n\
+snippet llTeleportAgentGlobalCoords\n\
+ llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\n\
+snippet llTeleportAgentHome\n\
+ llTeleportAgentHome(${1:key agent});\n\
+snippet llTextBox\n\
+ llTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\n\
+snippet llToLower\n\
+ llToLower(${1:string src})\n\
+snippet llToUpper\n\
+ llToUpper(${1:string src})\n\
+snippet llTransferLindenDollars\n\
+ llTransferLindenDollars(${1:key destination}, ${2:integer amount})\n\
+snippet llTriggerSound\n\
+ llTriggerSound(${1:string sound}, ${2:float volume});\n\
+snippet llTriggerSoundLimited\n\
+ llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\n\
+snippet llUnescapeURL\n\
+ llUnescapeURL(${1:string url})\n\
+snippet llUnSit\n\
+ llUnSit(${1:key id});\n\
+snippet llUpdateCharacter\n\
+ llUpdateCharacter(${1:list options})\n\
+snippet llUpdateKeyValue\n\
+ llUpdateKeyValue(${1:string k}, ${2:string v}, ${3:integer checked}, ${4:string ov})\n\
+snippet llVecDist\n\
+ llVecDist(${1:vector vec_a}, ${2:vector vec_b})\n\
+snippet llVecMag\n\
+ llVecMag(${1:vector vec})\n\
+snippet llVecNorm\n\
+ llVecNorm(${1:vector vec})\n\
+snippet llVolumeDetect\n\
+ llVolumeDetect(${1:integer detect});\n\
+snippet llWanderWithin\n\
+ llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\n\
+snippet llWater\n\
+ llWater(${1:vector offset});\n\
+snippet llWhisper\n\
+ llWhisper(${1:integer channel}, ${2:string msg});\n\
+snippet llWind\n\
+ llWind(${1:vector offset});\n\
+snippet llXorBase64\n\
+ llXorBase64(${1:string str1}, ${2:string str2})\n\
+snippet money\n\
+ money(${1:key id}, ${2:integer amount})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet object_rez\n\
+ object_rez(${1:key id})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet on_rez\n\
+ on_rez(${1:integer start_param})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet path_update\n\
+ path_update(${1:integer type}, ${2:list reserved})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet remote_data\n\
+ remote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet run_time_permissions\n\
+ run_time_permissions(${1:integer perm})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet sensor\n\
+ sensor(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet state\n\
+ state ${1:name}\n\
+snippet touch\n\
+ touch(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet touch_end\n\
+ touch_end(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet touch_start\n\
+ touch_start(${1:integer index})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet transaction_result\n\
+ transaction_result(${1:key id}, ${2:integer success}, ${3:string data})\n\
+ {\n\
+ $0\n\
+ }\n\
+snippet while\n\
+ while (${1:condition})\n\
+ {\n\
+ $0\n\
+ }\n\
+";
+exports.scope = "lsl";
+
+});