vendor/v8/src/version.cc in mustang-0.0.1 vs vendor/v8/src/version.cc in mustang-0.1.0
- old
+ new
@@ -31,29 +31,50 @@
// These macros define the version number for the current version.
// NOTE these macros are used by the SCons build script so their names
// cannot be changed without changing the SCons build script.
#define MAJOR_VERSION 3
-#define MINOR_VERSION 1
-#define BUILD_NUMBER 6
+#define MINOR_VERSION 2
+#define BUILD_NUMBER 7
#define PATCH_LEVEL 0
-#define CANDIDATE_VERSION false
+// Use 1 for candidates and 0 otherwise.
+// (Boolean macro values are not supported by all preprocessors.)
+#define IS_CANDIDATE_VERSION 0
// Define SONAME to have the SCons build the put a specific SONAME into the
// shared library instead the generic SONAME generated from the V8 version
// number. This define is mainly used by the SCons build script.
#define SONAME ""
+#if IS_CANDIDATE_VERSION
+#define CANDIDATE_STRING " (candidate)"
+#else
+#define CANDIDATE_STRING ""
+#endif
+
+#define SX(x) #x
+#define S(x) SX(x)
+
+#if PATCH_LEVEL > 0
+#define VERSION_STRING \
+ S(MAJOR_VERSION) "." S(MINOR_VERSION) "." S(BUILD_NUMBER) "." \
+ S(PATCH_LEVEL) CANDIDATE_STRING
+#else
+#define VERSION_STRING \
+ S(MAJOR_VERSION) "." S(MINOR_VERSION) "." S(BUILD_NUMBER) \
+ CANDIDATE_STRING
+#endif
+
namespace v8 {
namespace internal {
int Version::major_ = MAJOR_VERSION;
int Version::minor_ = MINOR_VERSION;
int Version::build_ = BUILD_NUMBER;
int Version::patch_ = PATCH_LEVEL;
-bool Version::candidate_ = CANDIDATE_VERSION;
+bool Version::candidate_ = (IS_CANDIDATE_VERSION != 0);
const char* Version::soname_ = SONAME;
-
+const char* Version::version_string_ = VERSION_STRING;
// Calculate the V8 version string.
void Version::GetString(Vector<char> str) {
const char* candidate = IsCandidate() ? " (candidate)" : "";
#ifdef USE_SIMULATOR