test/res_tests.rb in minigl-2.2.2 vs test/res_tests.rb in minigl-2.2.3
- old
+ new
@@ -1,45 +1,45 @@
-require 'test/unit'
-require_relative '../lib/minigl'
-include MiniGL
-
-class ResTest < Test::Unit::TestCase
- def setup
- @window = GameWindow.new 800, 600, false
- Res.prefix = File.expand_path(File.dirname(__FILE__)) + '/data'
- end
-
- def test_tileset
- t1 = Res.tileset :tileset1
- assert_equal 9, t1.length
- assert_equal 32, t1[0].width
- assert_equal 32, t1[0].width
- Res.clear
- t1 = Res.tileset :tileset1, 48, 48
- assert_equal 4, t1.length
- assert_equal 48, t1[0].width
- assert_equal 48, t1[0].width
- end
-
- def test_dirs_and_separator
- assert_nothing_raised do
- img1 = Res.img :img1
- end
-
- Res.img_dir = 'img/sub'
- assert_nothing_raised do
- img2 = Res.img :image
- end
-
- Res.img_dir = 'img'
- Res.separator = '~'
- assert_nothing_raised do
- img3 = Res.img 'sub~image'
- end
-
- Res.prefix = File.expand_path(File.dirname(__FILE__))
- Res.img_dir = ''
- assert_nothing_raised do
- img4 = Res.img :test
- end
- end
-end
+require 'test/unit'
+require_relative '../lib/minigl'
+include MiniGL
+
+class ResTest < Test::Unit::TestCase
+ def setup
+ @window = GameWindow.new 800, 600, false
+ Res.prefix = File.expand_path(File.dirname(__FILE__)) + '/data'
+ end
+
+ def test_tileset
+ t1 = Res.tileset :tileset1
+ assert_equal 9, t1.length
+ assert_equal 32, t1[0].width
+ assert_equal 32, t1[0].width
+ Res.clear
+ t1 = Res.tileset :tileset1, 48, 48
+ assert_equal 4, t1.length
+ assert_equal 48, t1[0].width
+ assert_equal 48, t1[0].width
+ end
+
+ def test_dirs_and_separator
+ assert_nothing_raised do
+ img1 = Res.img :img1
+ end
+
+ Res.img_dir = 'img/sub'
+ assert_nothing_raised do
+ img2 = Res.img :image
+ end
+
+ Res.img_dir = 'img'
+ Res.separator = '~'
+ assert_nothing_raised do
+ img3 = Res.img 'sub~image'
+ end
+
+ Res.prefix = File.expand_path(File.dirname(__FILE__))
+ Res.img_dir = ''
+ assert_nothing_raised do
+ img4 = Res.img :test
+ end
+ end
+end