test/res_tests.rb in minigl-2.2.2 vs test/res_tests.rb in minigl-2.2.3

- old
+ new

@@ -1,45 +1,45 @@ -require 'test/unit' -require_relative '../lib/minigl' -include MiniGL - -class ResTest < Test::Unit::TestCase - def setup - @window = GameWindow.new 800, 600, false - Res.prefix = File.expand_path(File.dirname(__FILE__)) + '/data' - end - - def test_tileset - t1 = Res.tileset :tileset1 - assert_equal 9, t1.length - assert_equal 32, t1[0].width - assert_equal 32, t1[0].width - Res.clear - t1 = Res.tileset :tileset1, 48, 48 - assert_equal 4, t1.length - assert_equal 48, t1[0].width - assert_equal 48, t1[0].width - end - - def test_dirs_and_separator - assert_nothing_raised do - img1 = Res.img :img1 - end - - Res.img_dir = 'img/sub' - assert_nothing_raised do - img2 = Res.img :image - end - - Res.img_dir = 'img' - Res.separator = '~' - assert_nothing_raised do - img3 = Res.img 'sub~image' - end - - Res.prefix = File.expand_path(File.dirname(__FILE__)) - Res.img_dir = '' - assert_nothing_raised do - img4 = Res.img :test - end - end -end +require 'test/unit' +require_relative '../lib/minigl' +include MiniGL + +class ResTest < Test::Unit::TestCase + def setup + @window = GameWindow.new 800, 600, false + Res.prefix = File.expand_path(File.dirname(__FILE__)) + '/data' + end + + def test_tileset + t1 = Res.tileset :tileset1 + assert_equal 9, t1.length + assert_equal 32, t1[0].width + assert_equal 32, t1[0].width + Res.clear + t1 = Res.tileset :tileset1, 48, 48 + assert_equal 4, t1.length + assert_equal 48, t1[0].width + assert_equal 48, t1[0].width + end + + def test_dirs_and_separator + assert_nothing_raised do + img1 = Res.img :img1 + end + + Res.img_dir = 'img/sub' + assert_nothing_raised do + img2 = Res.img :image + end + + Res.img_dir = 'img' + Res.separator = '~' + assert_nothing_raised do + img3 = Res.img 'sub~image' + end + + Res.prefix = File.expand_path(File.dirname(__FILE__)) + Res.img_dir = '' + assert_nothing_raised do + img4 = Res.img :test + end + end +end