test/game.rb in minigl-2.1.1 vs test/game.rb in minigl-2.1.2
- old
+ new
@@ -4,11 +4,11 @@
class MyGame < GameWindow
def initialize
super 800, 600, false
# @img = Res.img :img1
- @obj1 = GameObject.new 50, 50, 40, 40, :square3, Vector.new(-50, -50)
+ @obj1 = GameObject.new 75, 75, 60, 60, :square3, Vector.new(-75, -75)
@obj2 = Sprite.new 400, 0, :img1
@obj3 = GameObject.new 4, 50, 24, 24, :check, Vector.new(-4, -4), 2, 4
@obj3.set_animation 1
@obj4 = Sprite.new 500, 0, :img1
@objs = []
@@ -98,10 +98,10 @@
def draw
clear 0xabcdef
# @img.draw_rot 400, 100, 0, @angle, 1, 1
- @obj1.draw color: 0x33ff33, angle: (@angle == 0 ? nil : @angle)
+ @obj1.draw color: 0x33ff33, angle: (@angle == 0 ? nil : @angle), scale_x: 1.5, scale_y: 1.5
@obj2.draw angle: (@angle == 0 ? nil : @angle), scale_x: 0.5, scale_y: 1.4
@obj3.draw flip: @flip
@obj4.draw round: true
@objs.each { |o| o.draw }
@writer1.write_line text: 'Testing effect 1', x: 400, y: 260, color: 0xffffff, effect: :border