test/game.rb in minigl-1.2.3 vs test/game.rb in minigl-1.2.4

- old
+ new

@@ -2,19 +2,19 @@ include AGL class MyGame < Gosu::Window def initialize super 800, 600, false # creating a 800 x 600 window, not full screen - Game.initialize self, Vector.new(0, 1), 10, 2, 20 + Game.initialize self, Vector.new(0, 1), 10, 2 @obj1 = GameObject.new 10, 10, 80, 80, :img1, Vector.new(-10, -10) @obj2 = Sprite.new 400, 0, :img1 @font = Res.font :font1, 20 @writer = TextHelper.new @font, 5 - @btn = Button.new(10, 560, @font, "Test", :btn, false, 15, 5) {} - @txt = TextField.new 10, 520, @font, :text, nil, "", 15, 5, 16 + @btn = Button.new(10, 560, @font, "Test", :btn, 0x008000, false, 15, 5) {} + @txt = TextField.new 10, 520, @font, :text, nil, 15, 5, 16, false, "", 0, 0x0000ff end def needs_cursor? true end @@ -42,11 +42,11 @@ @writer.write_breaking "Testing multiple line text.\nThis should draw text "\ "across multiple lines, respecting a limit width. "\ "Furthermore, the text must be right-aligned.", 780, 300, 300, :right - @btn.draw 0x008000, 0xcc - @txt.draw 0, 0x0000ff + @btn.draw 0xcc + @txt.draw end end game = MyGame.new game.show