vendor/assets/javascripts/material.js in material_design_lite-rails-1.0.2 vs vendor/assets/javascripts/material.js in material_design_lite-rails-1.0.3
- old
+ new
@@ -1,5 +1,8 @@
+;(function() {
+"use strict";
+
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -17,27 +20,33 @@
/**
* A component handler interface using the revealing module design pattern.
* More details on this design pattern here:
* https://github.com/jasonmayes/mdl-component-design-pattern
+ *
* @author Jason Mayes.
*/
/* exported componentHandler */
-var componentHandler = (function() {
+window.componentHandler = (function() {
'use strict';
+ /** @type {!Array<componentHandler.ComponentConfig>} */
var registeredComponents_ = [];
+
+ /** @type {!Array<componentHandler.Component>} */
var createdComponents_ = [];
+
var downgradeMethod_ = 'mdlDowngrade_';
var componentConfigProperty_ = 'mdlComponentConfigInternal_';
/**
* Searches registered components for a class we are interested in using.
* Optionally replaces a match with passed object if specified.
- * @param {string} name The name of a class we want to use.
- * @param {Object=} optReplace Optional object to replace match with.
- * @return {Object | boolean}
+ *
+ * @param {String} name The name of a class we want to use.
+ * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.
+ * @return {!Object|Boolean}
* @private
*/
function findRegisteredClass_(name, optReplace) {
for (var i = 0; i < registeredComponents_.length; i++) {
if (registeredComponents_[i].className === name) {
@@ -50,12 +59,13 @@
return false;
}
/**
* Returns an array of the classNames of the upgraded classes on the element.
- * @param {HTMLElement} element The element to fetch data from.
- * @return {Array<string>}
+ *
+ * @param {!HTMLElement} element The element to fetch data from.
+ * @return {!Array<String>}
* @private
*/
function getUpgradedListOfElement_(element) {
var dataUpgraded = element.getAttribute('data-upgraded');
// Use `['']` as default value to conform the `,name,name...` style.
@@ -63,36 +73,38 @@
}
/**
* Returns true if the given element has already been upgraded for the given
* class.
- * @param {HTMLElement} element The element we want to check.
- * @param {string} jsClass The class to check for.
- * @return boolean
+ *
+ * @param {!HTMLElement} element The element we want to check.
+ * @param {String} jsClass The class to check for.
+ * @returns {Boolean}
* @private
*/
function isElementUpgraded_(element, jsClass) {
var upgradedList = getUpgradedListOfElement_(element);
return upgradedList.indexOf(jsClass) !== -1;
}
/**
* Searches existing DOM for elements of our component type and upgrades them
* if they have not already been upgraded.
- * @param {!string=} optJsClass the programatic name of the element class we
+ *
+ * @param {String=} optJsClass the programatic name of the element class we
* need to create a new instance of.
- * @param {!string=} optCssClass the name of the CSS class elements of this
+ * @param {String=} optCssClass the name of the CSS class elements of this
* type will have.
*/
function upgradeDomInternal(optJsClass, optCssClass) {
if (optJsClass === undefined && optCssClass === undefined) {
for (var i = 0; i < registeredComponents_.length; i++) {
upgradeDomInternal(registeredComponents_[i].className,
registeredComponents_[i].cssClass);
}
} else {
- var jsClass = /** @type {!string} */ (optJsClass);
+ var jsClass = /** @type {String} */ (optJsClass);
if (optCssClass === undefined) {
var registeredClass = findRegisteredClass_(jsClass);
if (registeredClass) {
optCssClass = registeredClass.cssClass;
}
@@ -105,12 +117,13 @@
}
}
/**
* Upgrades a specific element rather than all in the DOM.
- * @param {HTMLElement} element The element we wish to upgrade.
- * @param {!string=} optJsClass Optional name of the class we want to upgrade
+ *
+ * @param {!HTMLElement} element The element we wish to upgrade.
+ * @param {String=} optJsClass Optional name of the class we want to upgrade
* the element to.
*/
function upgradeElementInternal(element, optJsClass) {
// Verify argument type.
if (!(typeof element === 'object' && element instanceof Element)) {
@@ -120,11 +133,11 @@
var classesToUpgrade = [];
// If jsClass is not provided scan the registered components to find the
// ones matching the element's CSS classList.
if (!optJsClass) {
var classList = element.classList;
- registeredComponents_.forEach(function (component) {
+ registeredComponents_.forEach(function(component) {
// Match CSS & Not to be upgraded & Not upgraded.
if (classList.contains(component.cssClass) &&
classesToUpgrade.indexOf(component) === -1 &&
!isElementUpgraded_(element, component.className)) {
classesToUpgrade.push(component);
@@ -164,17 +177,18 @@
}
}
/**
* Upgrades a specific list of elements rather than all in the DOM.
- * @param {HTMLElement | Array<HTMLElement> | NodeList | HTMLCollection} elements
+ *
+ * @param {!HTMLElement|!Array<!HTMLElement>|!NodeList|!HTMLCollection} elements
* The elements we wish to upgrade.
*/
function upgradeElementsInternal(elements) {
if (!Array.isArray(elements)) {
if (typeof elements.item === 'function') {
- elements = Array.prototype.slice.call(elements);
+ elements = Array.prototype.slice.call(/** @type {Array} */ (elements));
} else {
elements = [elements];
}
}
for (var i = 0, n = elements.length, element; i < n; i++) {
@@ -188,21 +202,21 @@
}
}
/**
* Registers a class for future use and attempts to upgrade existing DOM.
- * @param {Object} config An object containing:
- * {constructor: Constructor, classAsString: string, cssClass: string}
+ *
+ * @param {{constructor: !Function, classAsString: String, cssClass: String, widget: String}} config
*/
function registerInternal(config) {
- var newConfig = {
+ var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
'classConstructor': config.constructor,
'className': config.classAsString,
'cssClass': config.cssClass,
'widget': config.widget === undefined ? true : config.widget,
'callbacks': []
- };
+ });
registeredComponents_.forEach(function(item) {
if (item.cssClass === newConfig.cssClass) {
throw new Error('The provided cssClass has already been registered.');
}
@@ -212,11 +226,11 @@
});
if (config.constructor.prototype
.hasOwnProperty(componentConfigProperty_)) {
throw new Error(
- 'MDL component classes must not have ' + componentConfigProperty_ +
+ 'MDL component classes must not have ' + componentConfigProperty_ +
' defined as a property.');
}
var found = findRegisteredClass_(config.classAsString, newConfig);
@@ -226,14 +240,16 @@
}
/**
* Allows user to be alerted to any upgrades that are performed for a given
* component type
- * @param {string} jsClass The class name of the MDL component we wish
+ *
+ * @param {String} jsClass The class name of the MDL component we wish
* to hook into for any upgrades performed.
- * @param {!Function} callback The function to call upon an upgrade. This
- * function should expect 1 parameter - the HTMLElement which got upgraded.
+ * @param {function(!HTMLElement)} callback The function to call upon an
+ * upgrade. This function should expect 1 parameter - the HTMLElement which
+ * got upgraded.
*/
function registerUpgradedCallbackInternal(jsClass, callback) {
var regClass = findRegisteredClass_(jsClass);
if (regClass) {
regClass.callbacks.push(callback);
@@ -251,11 +267,11 @@
}
/**
* Finds a created component by a given DOM node.
*
- * @param {!Element} node
+ * @param {!Node} node
* @return {*}
*/
function findCreatedComponentByNodeInternal(node) {
for (var n = 0; n < createdComponents_.length; n++) {
var component = createdComponents_[n];
@@ -294,11 +310,11 @@
}
/**
* Downgrade either a given node, an array of nodes, or a NodeList.
*
- * @param {*} nodes
+ * @param {!Node|!Array<!Node>|!NodeList} nodes
*/
function downgradeNodesInternal(nodes) {
var downgradeNode = function(node) {
deconstructComponentInternal(findCreatedComponentByNodeInternal(node));
};
@@ -343,49 +359,70 @@
componentHandler.upgradeElement =
componentHandler.register = function() {};
}
});
+/**
+ * Describes the type of a registered component type managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ * constructor: !Function,
+ * className: String,
+ * cssClass: String,
+ * widget: String,
+ * callbacks: !Array<function(!HTMLElement)>
+ * }}
+ */
+componentHandler.ComponentConfig; // jshint ignore:line
+
+/**
+ * Created component (i.e., upgraded element) type as managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ * element_: !HTMLElement,
+ * className: String,
+ * classAsString: String,
+ * cssClass: String,
+ * widget: String
+ * }}
+ */
+componentHandler.Component; // jshint ignore:line
+
// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
// Adapted from https://gist.github.com/paulirish/1579671 which derived from
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-
// requestAnimationFrame polyfill by Erik Möller.
// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
-
// MIT license
-
-(function() {
-'use strict';
-
if (!Date.now) {
- Date.now = function() { return new Date().getTime(); };
+ Date.now = function () {
+ return new Date().getTime();
+ };
}
-
-var vendors = ['webkit', 'moz'];
+var vendors = [
+ 'webkit',
+ 'moz'
+];
for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
- var vp = vendors[i];
- window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
- window.cancelAnimationFrame = (window[vp + 'CancelAnimationFrame'] ||
- window[vp + 'CancelRequestAnimationFrame']);
+ var vp = vendors[i];
+ window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
+ window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
}
-
if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
- var lastTime = 0;
- window.requestAnimationFrame = function(callback) {
- var now = Date.now();
- var nextTime = Math.max(lastTime + 16, now);
- return setTimeout(function() { callback(lastTime = nextTime); },
- nextTime - now);
+ var lastTime = 0;
+ window.requestAnimationFrame = function (callback) {
+ var now = Date.now();
+ var nextTime = Math.max(lastTime + 16, now);
+ return setTimeout(function () {
+ callback(lastTime = nextTime);
+ }, nextTime - now);
};
- window.cancelAnimationFrame = clearTimeout;
+ window.cancelAnimationFrame = clearTimeout;
}
-
-})();
-
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -398,127 +435,111 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Button MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialButton(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialButton.prototype.Constant_ = {
- // None for now.
+ * Class constructor for Button MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialButton = function MaterialButton(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialButton = MaterialButton;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialButton.prototype.Constant_ = {};
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialButton.prototype.CssClasses_ = {
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_CONTAINER: 'mdl-button__ripple-container',
- RIPPLE: 'mdl-ripple'
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_CONTAINER: 'mdl-button__ripple-container',
+ RIPPLE: 'mdl-ripple'
};
-
/**
- * Handle blur of element.
- * @param {HTMLElement} element The instance of a button we want to blur.
- * @private
- */
-MaterialButton.prototype.blurHandler = function(event) {
- 'use strict';
-
- if (event) {
- this.element_.blur();
- }
+ * Handle blur of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialButton.prototype.blurHandler_ = function (event) {
+ if (event) {
+ this.element_.blur();
+ }
};
-
// Public methods.
-
/**
- * Disable button.
- * @public
- */
-MaterialButton.prototype.disable = function() {
- 'use strict';
-
- this.element_.disabled = true;
+ * Disable button.
+ *
+ * @public
+ */
+MaterialButton.prototype.disable = function () {
+ this.element_.disabled = true;
};
-
/**
- * Enable button.
- * @public
- */
-MaterialButton.prototype.enable = function() {
- 'use strict';
-
- this.element_.disabled = false;
+ * Enable button.
+ *
+ * @public
+ */
+MaterialButton.prototype.enable = function () {
+ this.element_.disabled = false;
};
-
/**
- * Initialize element.
- */
-MaterialButton.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleElement_ = document.createElement('span');
- this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(this.rippleElement_);
- this.boundRippleBlurHandler = this.blurHandler.bind(this);
- this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
- this.element_.appendChild(rippleContainer);
+ * Initialize element.
+ */
+MaterialButton.prototype.init = function () {
+ if (this.element_) {
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleElement_ = document.createElement('span');
+ this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(this.rippleElement_);
+ this.boundRippleBlurHandler = this.blurHandler_.bind(this);
+ this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.boundButtonBlurHandler = this.blurHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
+ this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
}
- this.boundButtonBlurHandler = this.blurHandler.bind(this);
- this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
- this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
- }
};
-
/**
- * Downgrade the element.
- */
-MaterialButton.prototype.mdlDowngrade_ = function() {
- 'use strict';
- if (this.rippleElement_) {
- this.rippleElement_.removeEventListener('mouseup', this.boundRippleBlurHandler);
- }
- this.element_.removeEventListener('mouseup', this.boundButtonBlurHandler);
- this.element_.removeEventListener('mouseleave', this.boundButtonBlurHandler);
+ * Downgrade the element.
+ *
+ * @private
+ */
+MaterialButton.prototype.mdlDowngrade_ = function () {
+ if (this.rippleElement_) {
+ this.rippleElement_.removeEventListener('mouseup', this.boundRippleBlurHandler);
+ }
+ this.element_.removeEventListener('mouseup', this.boundButtonBlurHandler);
+ this.element_.removeEventListener('mouseleave', this.boundButtonBlurHandler);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialButton,
- classAsString: 'MaterialButton',
- cssClass: 'mdl-js-button',
- widget: true
+ constructor: MaterialButton,
+ classAsString: 'MaterialButton',
+ cssClass: 'mdl-js-button',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -531,276 +552,234 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Checkbox MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialCheckbox(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialCheckbox.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
+ * Class constructor for Checkbox MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialCheckbox = function MaterialCheckbox(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialCheckbox = MaterialCheckbox;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialCheckbox.prototype.CssClasses_ = {
- INPUT: 'mdl-checkbox__input',
- BOX_OUTLINE: 'mdl-checkbox__box-outline',
- FOCUS_HELPER: 'mdl-checkbox__focus-helper',
- TICK_OUTLINE: 'mdl-checkbox__tick-outline',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked',
- IS_UPGRADED: 'is-upgraded'
+ INPUT: 'mdl-checkbox__input',
+ BOX_OUTLINE: 'mdl-checkbox__box-outline',
+ FOCUS_HELPER: 'mdl-checkbox__focus-helper',
+ TICK_OUTLINE: 'mdl-checkbox__tick-outline',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked',
+ IS_UPGRADED: 'is-upgraded'
};
-
/**
- * Handle change of state.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialCheckbox.prototype.onChange_ = function(event) {
- 'use strict';
-
- this.updateClasses_();
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialCheckbox.prototype.onChange_ = function (event) {
+ this.updateClasses_();
};
-
/**
- * Handle focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialCheckbox.prototype.onFocus_ = function(event) {
- 'use strict';
-
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialCheckbox.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle lost focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialCheckbox.prototype.onBlur_ = function(event) {
- 'use strict';
-
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialCheckbox.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle mouseup.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialCheckbox.prototype.onMouseUp_ = function(event) {
- 'use strict';
-
- this.blur_();
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialCheckbox.prototype.onMouseUp_ = function (event) {
+ this.blur_();
};
-
/**
- * Handle class updates.
- * @param {HTMLElement} button The button whose classes we should update.
- * @param {HTMLElement} label The label whose classes we should update.
- * @private
- */
-MaterialCheckbox.prototype.updateClasses_ = function() {
- 'use strict';
- this.checkDisabled();
- this.checkToggleState();
+ * Handle class updates.
+ *
+ * @private
+ */
+MaterialCheckbox.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
};
-
/**
- * Add blur.
- * @private
- */
-MaterialCheckbox.prototype.blur_ = function(event) {
- 'use strict';
-
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
+ * Add blur.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialCheckbox.prototype.blur_ = function (event) {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
};
-
// Public methods.
-
/**
-* Check the inputs toggle state and update display.
-* @public
-*/
-MaterialCheckbox.prototype.checkToggleState = function() {
- 'use strict';
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
+ * Check the inputs toggle state and update display.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
};
-
/**
-* Check the inputs disabled state and update display.
-* @public
-*/
-MaterialCheckbox.prototype.checkDisabled = function() {
- 'use strict';
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
+ * Check the inputs disabled state and update display.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
};
-
/**
- * Disable checkbox.
- * @public
- */
-MaterialCheckbox.prototype.disable = function() {
- 'use strict';
-
- this.inputElement_.disabled = true;
- this.updateClasses_();
+ * Disable checkbox.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
};
-
/**
- * Enable checkbox.
- * @public
- */
-MaterialCheckbox.prototype.enable = function() {
- 'use strict';
-
- this.inputElement_.disabled = false;
- this.updateClasses_();
+ * Enable checkbox.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
};
-
/**
- * Check checkbox.
- * @public
- */
-MaterialCheckbox.prototype.check = function() {
- 'use strict';
-
- this.inputElement_.checked = true;
- this.updateClasses_();
+ * Check checkbox.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.check = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
};
-
/**
- * Uncheck checkbox.
- * @public
- */
-MaterialCheckbox.prototype.uncheck = function() {
- 'use strict';
-
- this.inputElement_.checked = false;
- this.updateClasses_();
+ * Uncheck checkbox.
+ *
+ * @public
+ */
+MaterialCheckbox.prototype.uncheck = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
};
-
/**
- * Initialize element.
- */
-MaterialCheckbox.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' +
- this.CssClasses_.INPUT);
-
- var boxOutline = document.createElement('span');
- boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
-
- var tickContainer = document.createElement('span');
- tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
-
- var tickOutline = document.createElement('span');
- tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
-
- boxOutline.appendChild(tickOutline);
-
- this.element_.appendChild(tickContainer);
- this.element_.appendChild(boxOutline);
-
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
+ * Initialize element.
+ */
+MaterialCheckbox.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var boxOutline = document.createElement('span');
+ boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
+ var tickContainer = document.createElement('span');
+ tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
+ var tickOutline = document.createElement('span');
+ tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
+ boxOutline.appendChild(tickOutline);
+ this.element_.appendChild(tickContainer);
+ this.element_.appendChild(boxOutline);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementMouseUp);
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
-/*
-* Downgrade the component.
-*/
-MaterialCheckbox.prototype.mdlDowngrade_ = function() {
- 'use strict';
- if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
- }
- this.inputElement_.removeEventListener('change', this.boundInputOnChange);
- this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
- this.element_.removeEventListener('mouseup', this.boundElementMouseUp);
+/**
+ * Downgrade the component.
+ *
+ * @private
+ */
+MaterialCheckbox.prototype.mdlDowngrade_ = function () {
+ if (this.rippleContainerElement_) {
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
+ }
+ this.inputElement_.removeEventListener('change', this.boundInputOnChange);
+ this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
+ this.element_.removeEventListener('mouseup', this.boundElementMouseUp);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialCheckbox,
- classAsString: 'MaterialCheckbox',
- cssClass: 'mdl-js-checkbox',
- widget: true
+ constructor: MaterialCheckbox,
+ classAsString: 'MaterialCheckbox',
+ cssClass: 'mdl-js-checkbox',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -813,259 +792,221 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for icon toggle MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialIconToggle(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialIconToggle.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
+ * Class constructor for icon toggle MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialIconToggle = function MaterialIconToggle(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialIconToggle = MaterialIconToggle;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialIconToggle.prototype.CssClasses_ = {
- INPUT: 'mdl-icon-toggle__input',
- JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked'
+ INPUT: 'mdl-icon-toggle__input',
+ JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked'
};
-
/**
- * Handle change of state.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialIconToggle.prototype.onChange_ = function(event) {
- 'use strict';
-
- this.updateClasses_();
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialIconToggle.prototype.onChange_ = function (event) {
+ this.updateClasses_();
};
-
/**
- * Handle focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialIconToggle.prototype.onFocus_ = function(event) {
- 'use strict';
-
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialIconToggle.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle lost focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialIconToggle.prototype.onBlur_ = function(event) {
- 'use strict';
-
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialIconToggle.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle mouseup.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialIconToggle.prototype.onMouseUp_ = function(event) {
- 'use strict';
-
- this.blur_();
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialIconToggle.prototype.onMouseUp_ = function (event) {
+ this.blur_();
};
-
/**
- * Handle class updates.
- * @param {HTMLElement} button The button whose classes we should update.
- * @param {HTMLElement} label The label whose classes we should update.
- * @private
- */
-MaterialIconToggle.prototype.updateClasses_ = function() {
- 'use strict';
- this.checkDisabled();
- this.checkToggleState();
+ * Handle class updates.
+ *
+ * @private
+ */
+MaterialIconToggle.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
};
-
/**
- * Add blur.
- * @private
- */
-MaterialIconToggle.prototype.blur_ = function(event) {
- 'use strict';
-
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
+ * Add blur.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialIconToggle.prototype.blur_ = function (event) {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
};
-
// Public methods.
-
/**
-* Check the inputs toggle state and update display.
-* @public
-*/
-MaterialIconToggle.prototype.checkToggleState = function() {
- 'use strict';
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
+ * Check the inputs toggle state and update display.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
};
-
/**
-* Check the inputs disabled state and update display.
-* @public
-*/
-MaterialIconToggle.prototype.checkDisabled = function() {
- 'use strict';
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
+ * Check the inputs disabled state and update display.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
};
-
/**
- * Disable icon toggle.
- * @public
- */
-MaterialIconToggle.prototype.disable = function() {
- 'use strict';
-
- this.inputElement_.disabled = true;
- this.updateClasses_();
+ * Disable icon toggle.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
};
-
/**
- * Enable icon toggle.
- * @public
- */
-MaterialIconToggle.prototype.enable = function() {
- 'use strict';
-
- this.inputElement_.disabled = false;
- this.updateClasses_();
+ * Enable icon toggle.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
};
-
/**
- * Check icon toggle.
- * @public
- */
-MaterialIconToggle.prototype.check = function() {
- 'use strict';
-
- this.inputElement_.checked = true;
- this.updateClasses_();
+ * Check icon toggle.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.check = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
};
-
/**
- * Uncheck icon toggle.
- * @public
- */
-MaterialIconToggle.prototype.uncheck = function() {
- 'use strict';
-
- this.inputElement_.checked = false;
- this.updateClasses_();
+ * Uncheck icon toggle.
+ *
+ * @public
+ */
+MaterialIconToggle.prototype.uncheck = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
};
-
/**
- * Initialize element.
- */
-MaterialIconToggle.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.inputElement_ =
- this.element_.querySelector('.' + this.CssClasses_.INPUT);
-
- if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
+ * Initialize element.
+ */
+MaterialIconToggle.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
}
-
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
-
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
- }
};
-
-/*
-* Downgrade the component
-*/
-MaterialIconToggle.prototype.mdlDowngrade_ = function() {
- 'use strict';
- if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
- }
- this.inputElement_.removeEventListener('change', this.boundInputOnChange);
- this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
- this.element_.removeEventListener('mouseup', this.boundElementOnMouseUp);
+/**
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialIconToggle.prototype.mdlDowngrade_ = function () {
+ if (this.rippleContainerElement_) {
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
+ }
+ this.inputElement_.removeEventListener('change', this.boundInputOnChange);
+ this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
+ this.element_.removeEventListener('mouseup', this.boundElementOnMouseUp);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialIconToggle,
- classAsString: 'MaterialIconToggle',
- cssClass: 'mdl-js-icon-toggle',
- widget: true
+ constructor: MaterialIconToggle,
+ classAsString: 'MaterialIconToggle',
+ cssClass: 'mdl-js-icon-toggle',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -1078,463 +1019,413 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for dropdown MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialMenu(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
+ * Class constructor for dropdown MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialMenu = function MaterialMenu(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+};
+window.MaterialMenu = MaterialMenu;
/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
MaterialMenu.prototype.Constant_ = {
- // Total duration of the menu animation.
- TRANSITION_DURATION_SECONDS: 0.3,
- // The fraction of the total duration we want to use for menu item animations.
- TRANSITION_DURATION_FRACTION: 0.8,
- // How long the menu stays open after choosing an option (so the user can see
- // the ripple).
- CLOSE_TIMEOUT: 150
+ // Total duration of the menu animation.
+ TRANSITION_DURATION_SECONDS: 0.3,
+ // The fraction of the total duration we want to use for menu item animations.
+ TRANSITION_DURATION_FRACTION: 0.8,
+ // How long the menu stays open after choosing an option (so the user can see
+ // the ripple).
+ CLOSE_TIMEOUT: 150
};
-
/**
- * Keycodes, for code readability.
- * @enum {number}
- * @private
- */
+ * Keycodes, for code readability.
+ *
+ * @enum {Number}
+ * @private
+ */
MaterialMenu.prototype.Keycodes_ = {
- ENTER: 13,
- ESCAPE: 27,
- SPACE: 32,
- UP_ARROW: 38,
- DOWN_ARROW: 40
+ ENTER: 13,
+ ESCAPE: 27,
+ SPACE: 32,
+ UP_ARROW: 38,
+ DOWN_ARROW: 40
};
-
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialMenu.prototype.CssClasses_ = {
- CONTAINER: 'mdl-menu__container',
- OUTLINE: 'mdl-menu__outline',
- ITEM: 'mdl-menu__item',
- ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE: 'mdl-ripple',
- // Statuses
- IS_UPGRADED: 'is-upgraded',
- IS_VISIBLE: 'is-visible',
- IS_ANIMATING: 'is-animating',
- // Alignment options
- BOTTOM_LEFT: 'mdl-menu--bottom-left', // This is the default.
- BOTTOM_RIGHT: 'mdl-menu--bottom-right',
- TOP_LEFT: 'mdl-menu--top-left',
- TOP_RIGHT: 'mdl-menu--top-right',
- UNALIGNED: 'mdl-menu--unaligned'
+ CONTAINER: 'mdl-menu__container',
+ OUTLINE: 'mdl-menu__outline',
+ ITEM: 'mdl-menu__item',
+ ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE: 'mdl-ripple',
+ // Statuses
+ IS_UPGRADED: 'is-upgraded',
+ IS_VISIBLE: 'is-visible',
+ IS_ANIMATING: 'is-animating',
+ // Alignment options
+ BOTTOM_LEFT: 'mdl-menu--bottom-left',
+ // This is the default.
+ BOTTOM_RIGHT: 'mdl-menu--bottom-right',
+ TOP_LEFT: 'mdl-menu--top-left',
+ TOP_RIGHT: 'mdl-menu--top-right',
+ UNALIGNED: 'mdl-menu--unaligned'
};
-
/**
- * Initialize element.
- */
-MaterialMenu.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- // Create container for the menu.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- this.container_ = container;
-
- // Create outline for the menu (shadow and background).
- var outline = document.createElement('div');
- outline.classList.add(this.CssClasses_.OUTLINE);
- this.outline_ = outline;
- container.insertBefore(outline, this.element_);
-
- // Find the "for" element and bind events to it.
- var forElId = this.element_.getAttribute('for');
- var forEl = null;
- if (forElId) {
- forEl = document.getElementById(forElId);
- if (forEl) {
- this.forElement_ = forEl;
- forEl.addEventListener('click', this.handleForClick_.bind(this));
- forEl.addEventListener('keydown',
- this.handleForKeyboardEvent_.bind(this));
- }
+ * Initialize element.
+ */
+MaterialMenu.prototype.init = function () {
+ if (this.element_) {
+ // Create container for the menu.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ this.container_ = container;
+ // Create outline for the menu (shadow and background).
+ var outline = document.createElement('div');
+ outline.classList.add(this.CssClasses_.OUTLINE);
+ this.outline_ = outline;
+ container.insertBefore(outline, this.element_);
+ // Find the "for" element and bind events to it.
+ var forElId = this.element_.getAttribute('for');
+ var forEl = null;
+ if (forElId) {
+ forEl = document.getElementById(forElId);
+ if (forEl) {
+ this.forElement_ = forEl;
+ forEl.addEventListener('click', this.handleForClick_.bind(this));
+ forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
+ }
+ }
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ this.boundItemKeydown = this.handleItemKeyboardEvent_.bind(this);
+ this.boundItemClick = this.handleItemClick_.bind(this);
+ for (var i = 0; i < items.length; i++) {
+ // Add a listener to each menu item.
+ items[i].addEventListener('click', this.boundItemClick);
+ // Add a tab index to each menu item.
+ items[i].tabIndex = '-1';
+ // Add a keyboard listener to each menu item.
+ items[i].addEventListener('keydown', this.boundItemKeydown);
+ }
+ // Add ripple classes to each item, if the user has enabled ripples.
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ for (i = 0; i < items.length; i++) {
+ var item = items[i];
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ item.appendChild(rippleContainer);
+ item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ }
+ }
+ // Copy alignment classes to the container, so the outline can use them.
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ this.outline_.classList.add(this.CssClasses_.UNALIGNED);
+ }
+ container.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
-
- for (var i = 0; i < items.length; i++) {
- // Add a listener to each menu item.
- items[i].addEventListener('click', this.handleItemClick_.bind(this));
- // Add a tab index to each menu item.
- items[i].tabIndex = '-1';
- // Add a keyboard listener to each menu item.
- items[i].addEventListener('keydown',
- this.handleItemKeyboardEvent_.bind(this));
+};
+/**
+ * Handles a click on the "for" element, by positioning the menu and then
+ * toggling it.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+MaterialMenu.prototype.handleForClick_ = function (evt) {
+ if (this.element_ && this.forElement_) {
+ var rect = this.forElement_.getBoundingClientRect();
+ var forRect = this.forElement_.parentElement.getBoundingClientRect();
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ // Position below the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ // Position above the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ // Position above the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else {
+ // Default: position below the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ }
}
-
- // Add ripple classes to each item, if the user has enabled ripples.
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
-
- for (i = 0; i < items.length; i++) {
- var item = items[i];
-
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
-
- item.appendChild(rippleContainer);
- item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- }
+ this.toggle(evt);
+};
+/**
+ * Handles a keyboard event on the "for" element.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
+ if (this.element_ && this.container_ && this.forElement_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ items[items.length - 1].focus();
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ items[0].focus();
+ }
+ }
}
-
- // Copy alignment classes to the container, so the outline can use them.
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
+};
+/**
+ * Handles a keyboard event on an item.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
+ if (this.element_ && this.container_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ if (currentIndex > 0) {
+ items[currentIndex - 1].focus();
+ } else {
+ items[items.length - 1].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ if (items.length > currentIndex + 1) {
+ items[currentIndex + 1].focus();
+ } else {
+ items[0].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
+ evt.preventDefault();
+ // Send mousedown and mouseup to trigger ripple.
+ var e = new MouseEvent('mousedown');
+ evt.target.dispatchEvent(e);
+ e = new MouseEvent('mouseup');
+ evt.target.dispatchEvent(e);
+ // Send click.
+ evt.target.click();
+ } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
+ evt.preventDefault();
+ this.hide();
+ }
+ }
}
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
+};
+/**
+ * Handles a click event on an item.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+MaterialMenu.prototype.handleItemClick_ = function (evt) {
+ if (evt.target.getAttribute('disabled') !== null) {
+ evt.stopPropagation();
+ } else {
+ // Wait some time before closing menu, so the user can see the ripple.
+ this.closing_ = true;
+ window.setTimeout(function (evt) {
+ this.hide();
+ this.closing_ = false;
+ }.bind(this), this.Constant_.CLOSE_TIMEOUT);
}
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
- }
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- this.outline_.classList.add(this.CssClasses_.UNALIGNED);
- }
-
- container.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
/**
- * Handles a click on the "for" element, by positioning the menu and then
- * toggling it.
- * @private
- */
-MaterialMenu.prototype.handleForClick_ = function(evt) {
- 'use strict';
-
- if (this.element_ && this.forElement_) {
- var rect = this.forElement_.getBoundingClientRect();
- var forRect = this.forElement_.parentElement.getBoundingClientRect();
-
+ * Calculates the initial clip (for opening the menu) or final clip (for closing
+ * it), and applies it. This allows us to animate from or to the correct point,
+ * that is, the point it's aligned to in the "for" element.
+ *
+ * @param {Number} height Height of the clip rectangle
+ * @param {Number} width Width of the clip rectangle
+ * @private
+ */
+MaterialMenu.prototype.applyClip_ = function (height, width) {
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- // Do not position the menu automatically. Requires the developer to
- // manually specify position.
- } else if (this.element_.classList.contains(
- this.CssClasses_.BOTTOM_RIGHT)) {
- // Position below the "for" element, aligned to its right.
- this.container_.style.right = (forRect.right - rect.right) + 'px';
- this.container_.style.top =
- this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ // Do not clip.
+ this.element_.style.clip = null;
+ } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ // Clip to the top right corner of the menu.
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Position above the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
+ // Clip to the bottom left corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Position above the "for" element, aligned to its right.
- this.container_.style.right = (forRect.right - rect.right) + 'px';
- this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
+ // Clip to the bottom right corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
} else {
- // Default: position below the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.top =
- this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ // Default: do not clip (same as clipping to the top left corner).
+ this.element_.style.clip = null;
}
- }
-
- this.toggle(evt);
};
-
/**
- * Handles a keyboard event on the "for" element.
- * @private
- */
-MaterialMenu.prototype.handleForKeyboardEvent_ = function(evt) {
- 'use strict';
-
- if (this.element_ && this.container_ && this.forElement_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
- ':not([disabled])');
-
- if (items && items.length > 0 &&
- this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- items[items.length - 1].focus();
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- items[0].focus();
- }
- }
- }
+ * Adds an event listener to clean up after the animation ends.
+ *
+ * @private
+ */
+MaterialMenu.prototype.addAnimationEndListener_ = function () {
+ var cleanup = function () {
+ this.element_.removeEventListener('transitionend', cleanup);
+ this.element_.removeEventListener('webkitTransitionEnd', cleanup);
+ this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ }.bind(this);
+ // Remove animation class once the transition is done.
+ this.element_.addEventListener('transitionend', cleanup);
+ this.element_.addEventListener('webkitTransitionEnd', cleanup);
};
-
/**
- * Handles a keyboard event on an item.
- * @private
- */
-MaterialMenu.prototype.handleItemKeyboardEvent_ = function(evt) {
- 'use strict';
-
- if (this.element_ && this.container_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
- ':not([disabled])');
-
- if (items && items.length > 0 &&
- this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
-
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- if (currentIndex > 0) {
- items[currentIndex - 1].focus();
- } else {
- items[items.length - 1].focus();
+ * Displays the menu.
+ *
+ * @public
+ */
+MaterialMenu.prototype.show = function (evt) {
+ if (this.element_ && this.container_ && this.outline_) {
+ // Measure the inner element.
+ var height = this.element_.getBoundingClientRect().height;
+ var width = this.element_.getBoundingClientRect().width;
+ // Apply the inner element's size to the container and outline.
+ this.container_.style.width = width + 'px';
+ this.container_.style.height = height + 'px';
+ this.outline_.style.width = width + 'px';
+ this.outline_.style.height = height + 'px';
+ var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
+ // Calculate transition delays for individual menu items, so that they fade
+ // in one at a time.
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ for (var i = 0; i < items.length; i++) {
+ var itemDelay = null;
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
+ } else {
+ itemDelay = items[i].offsetTop / height * transitionDuration + 's';
+ }
+ items[i].style.transitionDelay = itemDelay;
}
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- if (items.length > currentIndex + 1) {
- items[currentIndex + 1].focus();
- } else {
- items[0].focus();
- }
- } else if (evt.keyCode === this.Keycodes_.SPACE ||
- evt.keyCode === this.Keycodes_.ENTER) {
- evt.preventDefault();
- // Send mousedown and mouseup to trigger ripple.
- var e = new MouseEvent('mousedown');
- evt.target.dispatchEvent(e);
- e = new MouseEvent('mouseup');
- evt.target.dispatchEvent(e);
- // Send click.
- evt.target.click();
- } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
- evt.preventDefault();
- this.hide();
- }
+ // Apply the initial clip to the text before we start animating.
+ this.applyClip_(height, width);
+ // Wait for the next frame, turn on animation, and apply the final clip.
+ // Also make it visible. This triggers the transitions.
+ window.requestAnimationFrame(function () {
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
+ this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
+ }.bind(this));
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
+ // Add a click listener to the document, to close the menu.
+ var callback = function (e) {
+ // Check to see if the document is processing the same event that
+ // displayed the menu in the first place. If so, do nothing.
+ // Also check to see if the menu is in the process of closing itself, and
+ // do nothing in that case.
+ if (e !== evt && !this.closing_) {
+ document.removeEventListener('click', callback);
+ this.hide();
+ }
+ }.bind(this);
+ document.addEventListener('click', callback);
}
- }
};
-
/**
- * Handles a click event on an item.
- * @private
- */
-MaterialMenu.prototype.handleItemClick_ = function(evt) {
- 'use strict';
-
- if (evt.target.getAttribute('disabled') !== null) {
- evt.stopPropagation();
- } else {
- // Wait some time before closing menu, so the user can see the ripple.
- this.closing_ = true;
- window.setTimeout(function(evt) {
- this.hide();
- this.closing_ = false;
- }.bind(this), this.Constant_.CLOSE_TIMEOUT);
- }
+ * Hides the menu.
+ *
+ * @public
+ */
+MaterialMenu.prototype.hide = function () {
+ if (this.element_ && this.container_ && this.outline_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ // Remove all transition delays; menu items fade out concurrently.
+ for (var i = 0; i < items.length; i++) {
+ items[i].style.transitionDelay = null;
+ }
+ // Measure the inner element.
+ var height = this.element_.getBoundingClientRect().height;
+ var width = this.element_.getBoundingClientRect().width;
+ // Turn on animation, and apply the final clip. Also make invisible.
+ // This triggers the transitions.
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.applyClip_(height, width);
+ this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
+ }
};
-
/**
- * Calculates the initial clip (for opening the menu) or final clip (for closing
- * it), and applies it. This allows us to animate from or to the correct point,
- * that is, the point it's aligned to in the "for" element.
- * @private
- */
-MaterialMenu.prototype.applyClip_ = function(height, width) {
- 'use strict';
-
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- // Do not clip.
- this.element_.style.clip = null;
- } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- // Clip to the top right corner of the menu.
- this.element_.style.clip =
- 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Clip to the bottom left corner of the menu.
- this.element_.style.clip =
- 'rect(' + height + 'px 0 ' + height + 'px 0)';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Clip to the bottom right corner of the menu.
- this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' +
- height + 'px ' + width + 'px)';
- } else {
- // Default: do not clip (same as clipping to the top left corner).
- this.element_.style.clip = null;
- }
-};
-
-/**
- * Adds an event listener to clean up after the animation ends.
- * @private
- */
-MaterialMenu.prototype.addAnimationEndListener_ = function() {
- 'use strict';
-
- var cleanup = function () {
- this.element_.removeEventListener('transitionend', cleanup);
- this.element_.removeEventListener('webkitTransitionEnd', cleanup);
- this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
- }.bind(this);
-
- // Remove animation class once the transition is done.
- this.element_.addEventListener('transitionend', cleanup);
- this.element_.addEventListener('webkitTransitionEnd', cleanup);
-};
-
-/**
- * Displays the menu.
- * @public
- */
-MaterialMenu.prototype.show = function(evt) {
- 'use strict';
-
- if (this.element_ && this.container_ && this.outline_) {
- // Measure the inner element.
- var height = this.element_.getBoundingClientRect().height;
- var width = this.element_.getBoundingClientRect().width;
-
- // Apply the inner element's size to the container and outline.
- this.container_.style.width = width + 'px';
- this.container_.style.height = height + 'px';
- this.outline_.style.width = width + 'px';
- this.outline_.style.height = height + 'px';
-
- var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS *
- this.Constant_.TRANSITION_DURATION_FRACTION;
-
- // Calculate transition delays for individual menu items, so that they fade
- // in one at a time.
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- for (var i = 0; i < items.length; i++) {
- var itemDelay = null;
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) ||
- this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- itemDelay = ((height - items[i].offsetTop - items[i].offsetHeight) /
- height * transitionDuration) + 's';
- } else {
- itemDelay = (items[i].offsetTop / height * transitionDuration) + 's';
- }
- items[i].style.transitionDelay = itemDelay;
- }
-
- // Apply the initial clip to the text before we start animating.
- this.applyClip_(height, width);
-
- // Wait for the next frame, turn on animation, and apply the final clip.
- // Also make it visible. This triggers the transitions.
- window.requestAnimationFrame(function() {
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
- this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
- }.bind(this));
-
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
-
- // Add a click listener to the document, to close the menu.
- var callback = function(e) {
- // Check to see if the document is processing the same event that
- // displayed the menu in the first place. If so, do nothing.
- // Also check to see if the menu is in the process of closing itself, and
- // do nothing in that case.
- if (e !== evt && !this.closing_) {
- document.removeEventListener('click', callback);
+ * Displays or hides the menu, depending on current state.
+ *
+ * @public
+ */
+MaterialMenu.prototype.toggle = function (evt) {
+ if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
this.hide();
- }
- }.bind(this);
- document.addEventListener('click', callback);
- }
+ } else {
+ this.show(evt);
+ }
};
-
/**
- * Hides the menu.
- * @public
- */
-MaterialMenu.prototype.hide = function() {
- 'use strict';
-
- if (this.element_ && this.container_ && this.outline_) {
+ * Downgrade the component.
+ *
+ * @private
+ */
+MaterialMenu.prototype.mdlDowngrade_ = function () {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
-
- // Remove all transition delays; menu items fade out concurrently.
for (var i = 0; i < items.length; i++) {
- items[i].style.transitionDelay = null;
+ items[i].removeEventListener('click', this.boundItemClick);
+ items[i].removeEventListener('keydown', this.boundItemKeydown);
}
-
- // Measure the inner element.
- var height = this.element_.getBoundingClientRect().height;
- var width = this.element_.getBoundingClientRect().width;
-
- // Turn on animation, and apply the final clip. Also make invisible.
- // This triggers the transitions.
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.applyClip_(height, width);
- this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
-
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
- }
};
-
-/**
- * Displays or hides the menu, depending on current state.
- * @public
- */
-MaterialMenu.prototype.toggle = function(evt) {
- 'use strict';
-
- if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- this.hide();
- } else {
- this.show(evt);
- }
-};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialMenu,
- classAsString: 'MaterialMenu',
- cssClass: 'mdl-js-menu',
- widget: true
+ constructor: MaterialMenu,
+ classAsString: 'MaterialMenu',
+ cssClass: 'mdl-js-menu',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -1547,111 +1438,102 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Progress MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialProgress(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
+ * Class constructor for Progress MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialProgress = function MaterialProgress(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+};
+window.MaterialProgress = MaterialProgress;
/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialProgress.prototype.Constant_ = {
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialProgress.prototype.Constant_ = {};
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
+MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };
+/**
+ * Set the current progress of the progressbar.
+ *
+ * @param {Number} p Percentage of the progress (0-100)
+ * @public
+ */
+MaterialProgress.prototype.setProgress = function (p) {
+ if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
+ return;
+ }
+ this.progressbar_.style.width = p + '%';
};
-
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
-MaterialProgress.prototype.CssClasses_ = {
- INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
+ * Set the current progress of the buffer.
+ *
+ * @param {Number} p Percentage of the buffer (0-100)
+ * @public
+ */
+MaterialProgress.prototype.setBuffer = function (p) {
+ this.bufferbar_.style.width = p + '%';
+ this.auxbar_.style.width = 100 - p + '%';
};
-
-MaterialProgress.prototype.setProgress = function(p) {
- 'use strict';
-
- if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
- return;
- }
-
- this.progressbar_.style.width = p + '%';
+/**
+ * Initialize element.
+ */
+MaterialProgress.prototype.init = function () {
+ if (this.element_) {
+ var el = document.createElement('div');
+ el.className = 'progressbar bar bar1';
+ this.element_.appendChild(el);
+ this.progressbar_ = el;
+ el = document.createElement('div');
+ el.className = 'bufferbar bar bar2';
+ this.element_.appendChild(el);
+ this.bufferbar_ = el;
+ el = document.createElement('div');
+ el.className = 'auxbar bar bar3';
+ this.element_.appendChild(el);
+ this.auxbar_ = el;
+ this.progressbar_.style.width = '0%';
+ this.bufferbar_.style.width = '100%';
+ this.auxbar_.style.width = '0%';
+ this.element_.classList.add('is-upgraded');
+ }
};
-
-MaterialProgress.prototype.setBuffer = function(p) {
- 'use strict';
-
- this.bufferbar_.style.width = p + '%';
- this.auxbar_.style.width = (100 - p) + '%';
-};
-
/**
- * Initialize element.
- */
-MaterialProgress.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- var el = document.createElement('div');
- el.className = 'progressbar bar bar1';
- this.element_.appendChild(el);
- this.progressbar_ = el;
-
- el = document.createElement('div');
- el.className = 'bufferbar bar bar2';
- this.element_.appendChild(el);
- this.bufferbar_ = el;
-
- el = document.createElement('div');
- el.className = 'auxbar bar bar3';
- this.element_.appendChild(el);
- this.auxbar_ = el;
-
- this.progressbar_.style.width = '0%';
- this.bufferbar_.style.width = '100%';
- this.auxbar_.style.width = '0%';
-
- this.element_.classList.add('is-upgraded');
- }
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialProgress.prototype.mdlDowngrade_ = function () {
+ while (this.element_.firstChild) {
+ this.element_.removeChild(this.element_.firstChild);
+ }
};
-
-/*
-* Downgrade the component
-*/
-MaterialProgress.prototype.mdlDowngrade_ = function() {
- 'use strict';
- while (this.element_.firstChild) {
- this.element_.removeChild(this.element_.firstChild);
- }
-};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialProgress,
- classAsString: 'MaterialProgress',
- cssClass: 'mdl-js-progress',
- widget: true
+ constructor: MaterialProgress,
+ classAsString: 'MaterialProgress',
+ cssClass: 'mdl-js-progress',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -1664,264 +1546,222 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Radio MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialRadio(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialRadio.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
+ * Class constructor for Radio MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialRadio = function MaterialRadio(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialRadio = MaterialRadio;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialRadio.prototype.CssClasses_ = {
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked',
- IS_UPGRADED: 'is-upgraded',
- JS_RADIO: 'mdl-js-radio',
- RADIO_BTN: 'mdl-radio__button',
- RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
- RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple'
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked',
+ IS_UPGRADED: 'is-upgraded',
+ JS_RADIO: 'mdl-js-radio',
+ RADIO_BTN: 'mdl-radio__button',
+ RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
+ RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple'
};
-
/**
- * Handle change of state.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRadio.prototype.onChange_ = function(event) {
- 'use strict';
-
- // Since other radio buttons don't get change events, we need to look for
- // them to update their classes.
- var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
- for (var i = 0; i < radios.length; i++) {
- var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
- // Different name == different group, so no point updating those.
- if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
- radios[i].MaterialRadio.updateClasses_();
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRadio.prototype.onChange_ = function (event) {
+ // Since other radio buttons don't get change events, we need to look for
+ // them to update their classes.
+ var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
+ for (var i = 0; i < radios.length; i++) {
+ var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
+ // Different name == different group, so no point updating those.
+ if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
+ radios[i].MaterialRadio.updateClasses_();
+ }
}
- }
};
-
/**
- * Handle focus.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRadio.prototype.onFocus_ = function(event) {
- 'use strict';
-
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ * Handle focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRadio.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle lost focus.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRadio.prototype.onBlur_ = function(event) {
- 'use strict';
-
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ * Handle lost focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRadio.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle mouseup.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRadio.prototype.onMouseup_ = function(event) {
- 'use strict';
-
- this.blur_();
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRadio.prototype.onMouseup_ = function (event) {
+ this.blur_();
};
-
/**
- * Update classes.
- * @private
- */
-MaterialRadio.prototype.updateClasses_ = function() {
- 'use strict';
- this.checkDisabled();
- this.checkToggleState();
+ * Update classes.
+ *
+ * @private
+ */
+MaterialRadio.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
};
-
/**
- * Add blur.
- * @private
- */
-MaterialRadio.prototype.blur_ = function(event) {
- 'use strict';
-
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function() {
- this.btnElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
+ * Add blur.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRadio.prototype.blur_ = function (event) {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.btnElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
};
-
// Public methods.
-
/**
-* Check the components disabled state.
-* @public
-*/
-MaterialRadio.prototype.checkDisabled = function() {
- 'use strict';
- if (this.btnElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
+ * Check the components disabled state.
+ *
+ * @public
+ */
+MaterialRadio.prototype.checkDisabled = function () {
+ if (this.btnElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
};
-
/**
-* Check the components toggled state.
-* @public
-*/
-MaterialRadio.prototype.checkToggleState = function() {
- 'use strict';
- if (this.btnElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
+ * Check the components toggled state.
+ *
+ * @public
+ */
+MaterialRadio.prototype.checkToggleState = function () {
+ if (this.btnElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
};
-
/**
- * Disable radio.
- * @public
- */
-MaterialRadio.prototype.disable = function() {
- 'use strict';
-
- this.btnElement_.disabled = true;
- this.updateClasses_();
+ * Disable radio.
+ *
+ * @public
+ */
+MaterialRadio.prototype.disable = function () {
+ this.btnElement_.disabled = true;
+ this.updateClasses_();
};
-
/**
- * Enable radio.
- * @public
- */
-MaterialRadio.prototype.enable = function() {
- 'use strict';
-
- this.btnElement_.disabled = false;
- this.updateClasses_();
+ * Enable radio.
+ *
+ * @public
+ */
+MaterialRadio.prototype.enable = function () {
+ this.btnElement_.disabled = false;
+ this.updateClasses_();
};
-
/**
- * Check radio.
- * @public
- */
-MaterialRadio.prototype.check = function() {
- 'use strict';
-
- this.btnElement_.checked = true;
- this.updateClasses_();
+ * Check radio.
+ *
+ * @public
+ */
+MaterialRadio.prototype.check = function () {
+ this.btnElement_.checked = true;
+ this.updateClasses_();
};
-
/**
- * Uncheck radio.
- * @public
- */
-MaterialRadio.prototype.uncheck = function() {
- 'use strict';
-
- this.btnElement_.checked = false;
- this.updateClasses_();
+ * Uncheck radio.
+ *
+ * @public
+ */
+MaterialRadio.prototype.uncheck = function () {
+ this.btnElement_.checked = false;
+ this.updateClasses_();
};
-
/**
- * Initialize element.
- */
-MaterialRadio.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.btnElement_ = this.element_.querySelector('.' +
- this.CssClasses_.RADIO_BTN);
-
- var outerCircle = document.createElement('span');
- outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
-
- var innerCircle = document.createElement('span');
- innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
-
- this.element_.appendChild(outerCircle);
- this.element_.appendChild(innerCircle);
-
- var rippleContainer;
- if (this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- rippleContainer = document.createElement('span');
- rippleContainer.classList.add(
- this.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
- rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- rippleContainer.appendChild(ripple);
- this.element_.appendChild(rippleContainer);
+ * Initialize element.
+ */
+MaterialRadio.prototype.init = function () {
+ if (this.element_) {
+ this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
+ var outerCircle = document.createElement('span');
+ outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
+ var innerCircle = document.createElement('span');
+ innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
+ this.element_.appendChild(outerCircle);
+ this.element_.appendChild(innerCircle);
+ var rippleContainer;
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.btnElement_.addEventListener('change', this.onChange_.bind(this));
+ this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
+ this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
+ this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- this.btnElement_.addEventListener('change', this.onChange_.bind(this));
- this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
- this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
- this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialRadio,
- classAsString: 'MaterialRadio',
- cssClass: 'mdl-js-radio',
- widget: true
+ constructor: MaterialRadio,
+ classAsString: 'MaterialRadio',
+ cssClass: 'mdl-js-radio',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -1934,247 +1774,216 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Slider MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialSlider(element) {
- 'use strict';
-
- this.element_ = element;
- // Browser feature detection.
- this.isIE_ = window.navigator.msPointerEnabled;
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialSlider.prototype.Constant_ = {
- // None for now.
+ * Class constructor for Slider MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialSlider = function MaterialSlider(element) {
+ this.element_ = element;
+ // Browser feature detection.
+ this.isIE_ = window.navigator.msPointerEnabled;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialSlider = MaterialSlider;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialSlider.prototype.Constant_ = {};
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialSlider.prototype.CssClasses_ = {
- IE_CONTAINER: 'mdl-slider__ie-container',
- SLIDER_CONTAINER: 'mdl-slider__container',
- BACKGROUND_FLEX: 'mdl-slider__background-flex',
- BACKGROUND_LOWER: 'mdl-slider__background-lower',
- BACKGROUND_UPPER: 'mdl-slider__background-upper',
- IS_LOWEST_VALUE: 'is-lowest-value',
- IS_UPGRADED: 'is-upgraded'
+ IE_CONTAINER: 'mdl-slider__ie-container',
+ SLIDER_CONTAINER: 'mdl-slider__container',
+ BACKGROUND_FLEX: 'mdl-slider__background-flex',
+ BACKGROUND_LOWER: 'mdl-slider__background-lower',
+ BACKGROUND_UPPER: 'mdl-slider__background-upper',
+ IS_LOWEST_VALUE: 'is-lowest-value',
+ IS_UPGRADED: 'is-upgraded'
};
-
/**
- * Handle input on element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSlider.prototype.onInput_ = function(event) {
- 'use strict';
-
- this.updateValueStyles_();
+ * Handle input on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSlider.prototype.onInput_ = function (event) {
+ this.updateValueStyles_();
};
-
/**
- * Handle change on element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSlider.prototype.onChange_ = function(event) {
- 'use strict';
-
- this.updateValueStyles_();
+ * Handle change on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSlider.prototype.onChange_ = function (event) {
+ this.updateValueStyles_();
};
-
/**
- * Handle mouseup on element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSlider.prototype.onMouseUp_ = function(event) {
- 'use strict';
-
- event.target.blur();
+ * Handle mouseup on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSlider.prototype.onMouseUp_ = function (event) {
+ event.target.blur();
};
-
/**
- * Handle mousedown on container element.
- * This handler is purpose is to not require the use to click
- * exactly on the 2px slider element, as FireFox seems to be very
- * strict about this.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSlider.prototype.onContainerMouseDown_ = function(event) {
- 'use strict';
-
- // If this click is not on the parent element (but rather some child)
- // ignore. It may still bubble up.
- if (event.target !== this.element_.parentElement) {
- return;
- }
-
- // Discard the original event and create a new event that
- // is on the slider element.
- event.preventDefault();
- var newEvent = new MouseEvent('mousedown', {
- target: event.target,
- buttons: event.buttons,
- clientX: event.clientX,
- clientY: this.element_.getBoundingClientRect().y
- });
- this.element_.dispatchEvent(newEvent);
+ * Handle mousedown on container element.
+ * This handler is purpose is to not require the use to click
+ * exactly on the 2px slider element, as FireFox seems to be very
+ * strict about this.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
+ // If this click is not on the parent element (but rather some child)
+ // ignore. It may still bubble up.
+ if (event.target !== this.element_.parentElement) {
+ return;
+ }
+ // Discard the original event and create a new event that
+ // is on the slider element.
+ event.preventDefault();
+ var newEvent = new MouseEvent('mousedown', {
+ target: event.target,
+ buttons: event.buttons,
+ clientX: event.clientX,
+ clientY: this.element_.getBoundingClientRect().y
+ });
+ this.element_.dispatchEvent(newEvent);
};
-
/**
- * Handle updating of values.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSlider.prototype.updateValueStyles_ = function(event) {
- 'use strict';
-
- // Calculate and apply percentages to div structure behind slider.
- var fraction = (this.element_.value - this.element_.min) /
- (this.element_.max - this.element_.min);
-
- if (fraction === 0) {
- this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
- }
-
- if (!this.isIE_) {
- this.backgroundLower_.style.flex = fraction;
- this.backgroundLower_.style.webkitFlex = fraction;
- this.backgroundUpper_.style.flex = 1 - fraction;
- this.backgroundUpper_.style.webkitFlex = 1 - fraction;
- }
+ * Handle updating of values.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSlider.prototype.updateValueStyles_ = function (event) {
+ // Calculate and apply percentages to div structure behind slider.
+ var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
+ if (fraction === 0) {
+ this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
+ }
+ if (!this.isIE_) {
+ this.backgroundLower_.style.flex = fraction;
+ this.backgroundLower_.style.webkitFlex = fraction;
+ this.backgroundUpper_.style.flex = 1 - fraction;
+ this.backgroundUpper_.style.webkitFlex = 1 - fraction;
+ }
};
-
// Public methods.
-
/**
- * Disable slider.
- * @public
- */
-MaterialSlider.prototype.disable = function() {
- 'use strict';
-
- this.element_.disabled = true;
+ * Disable slider.
+ *
+ * @public
+ */
+MaterialSlider.prototype.disable = function () {
+ this.element_.disabled = true;
};
-
/**
- * Enable slider.
- * @public
- */
-MaterialSlider.prototype.enable = function() {
- 'use strict';
-
- this.element_.disabled = false;
+ * Enable slider.
+ *
+ * @public
+ */
+MaterialSlider.prototype.enable = function () {
+ this.element_.disabled = false;
};
-
/**
- * Update slider value.
- * @param {Number} value The value to which to set the control (optional).
- * @public
- */
-MaterialSlider.prototype.change = function(value) {
- 'use strict';
-
- if (value) {
- this.element_.value = value;
- }
- this.updateValueStyles_();
+ * Update slider value.
+ *
+ * @param {Number} value The value to which to set the control (optional).
+ * @public
+ */
+MaterialSlider.prototype.change = function (value) {
+ if (typeof value !== 'undefined') {
+ this.element_.value = value;
+ }
+ this.updateValueStyles_();
};
-
/**
- * Initialize element.
- */
-MaterialSlider.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- if (this.isIE_) {
- // Since we need to specify a very large height in IE due to
- // implementation limitations, we add a parent here that trims it down to
- // a reasonable size.
- var containerIE = document.createElement('div');
- containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
- this.element_.parentElement.insertBefore(containerIE, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- containerIE.appendChild(this.element_);
- } else {
- // For non-IE browsers, we need a div structure that sits behind the
- // slider and allows us to style the left and right sides of it with
- // different colors.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- var backgroundFlex = document.createElement('div');
- backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
- container.appendChild(backgroundFlex);
- this.backgroundLower_ = document.createElement('div');
- this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
- backgroundFlex.appendChild(this.backgroundLower_);
- this.backgroundUpper_ = document.createElement('div');
- this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
- backgroundFlex.appendChild(this.backgroundUpper_);
+ * Initialize element.
+ */
+MaterialSlider.prototype.init = function () {
+ if (this.element_) {
+ if (this.isIE_) {
+ // Since we need to specify a very large height in IE due to
+ // implementation limitations, we add a parent here that trims it down to
+ // a reasonable size.
+ var containerIE = document.createElement('div');
+ containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
+ this.element_.parentElement.insertBefore(containerIE, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ containerIE.appendChild(this.element_);
+ } else {
+ // For non-IE browsers, we need a div structure that sits behind the
+ // slider and allows us to style the left and right sides of it with
+ // different colors.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ var backgroundFlex = document.createElement('div');
+ backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
+ container.appendChild(backgroundFlex);
+ this.backgroundLower_ = document.createElement('div');
+ this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
+ backgroundFlex.appendChild(this.backgroundLower_);
+ this.backgroundUpper_ = document.createElement('div');
+ this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
+ backgroundFlex.appendChild(this.backgroundUpper_);
+ }
+ this.boundInputHandler = this.onInput_.bind(this);
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
+ this.element_.addEventListener('input', this.boundInputHandler);
+ this.element_.addEventListener('change', this.boundChangeHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
+ this.updateValueStyles_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- this.boundInputHandler = this.onInput_.bind(this);
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
- this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
- this.element_.addEventListener('input', this.boundInputHandler);
- this.element_.addEventListener('change', this.boundChangeHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
- this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
-
- this.updateValueStyles_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
-/*
-* Downgrade the component
-*/
-MaterialSlider.prototype.mdlDowngrade_ = function() {
- 'use strict';
- this.element_.removeEventListener('input', this.boundInputHandler);
- this.element_.removeEventListener('change', this.boundChangeHandler);
- this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
- this.element_.parentElement.removeEventListener('mousedown', this.boundContainerMouseDownHandler);
+/**
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialSlider.prototype.mdlDowngrade_ = function () {
+ this.element_.removeEventListener('input', this.boundInputHandler);
+ this.element_.removeEventListener('change', this.boundChangeHandler);
+ this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
+ this.element_.parentElement.removeEventListener('mousedown', this.boundContainerMouseDownHandler);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialSlider,
- classAsString: 'MaterialSlider',
- cssClass: 'mdl-js-slider',
- widget: true
+ constructor: MaterialSlider,
+ classAsString: 'MaterialSlider',
+ cssClass: 'mdl-js-slider',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -2187,135 +1996,118 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Spinner MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- * @constructor
- */
-function MaterialSpinner(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialSpinner.prototype.Constant_ = {
- MDL_SPINNER_LAYER_COUNT: 4
+ * Class constructor for Spinner MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ * @constructor
+ */
+var MaterialSpinner = function MaterialSpinner(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialSpinner = MaterialSpinner;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialSpinner.prototype.CssClasses_ = {
- MDL_SPINNER_LAYER: 'mdl-spinner__layer',
- MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
- MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
- MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
- MDL_SPINNER_LEFT: 'mdl-spinner__left',
- MDL_SPINNER_RIGHT: 'mdl-spinner__right'
+ MDL_SPINNER_LAYER: 'mdl-spinner__layer',
+ MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
+ MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
+ MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
+ MDL_SPINNER_LEFT: 'mdl-spinner__left',
+ MDL_SPINNER_RIGHT: 'mdl-spinner__right'
};
-
/**
-* Auxiliary method to create a spinner layer.
-*/
-MaterialSpinner.prototype.createLayer = function(index) {
- 'use strict';
-
- var layer = document.createElement('div');
- layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
- layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
-
- var leftClipper = document.createElement('div');
- leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
- leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
-
- var gapPatch = document.createElement('div');
- gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
-
- var rightClipper = document.createElement('div');
- rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
- rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
-
- var circleOwners = [leftClipper, gapPatch, rightClipper];
-
- for (var i = 0; i < circleOwners.length; i++) {
- var circle = document.createElement('div');
- circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
- circleOwners[i].appendChild(circle);
- }
-
- layer.appendChild(leftClipper);
- layer.appendChild(gapPatch);
- layer.appendChild(rightClipper);
-
- this.element_.appendChild(layer);
+ * Auxiliary method to create a spinner layer.
+ *
+ * @param {Number} index Index of the layer to be created.
+ * @public
+ */
+MaterialSpinner.prototype.createLayer = function (index) {
+ var layer = document.createElement('div');
+ layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
+ layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
+ var leftClipper = document.createElement('div');
+ leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+ leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
+ var gapPatch = document.createElement('div');
+ gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
+ var rightClipper = document.createElement('div');
+ rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+ rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
+ var circleOwners = [
+ leftClipper,
+ gapPatch,
+ rightClipper
+ ];
+ for (var i = 0; i < circleOwners.length; i++) {
+ var circle = document.createElement('div');
+ circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
+ circleOwners[i].appendChild(circle);
+ }
+ layer.appendChild(leftClipper);
+ layer.appendChild(gapPatch);
+ layer.appendChild(rightClipper);
+ this.element_.appendChild(layer);
};
-
/**
-* Stops the spinner animation.
-* Public method for users who need to stop the spinner for any reason.
-* @public
-*/
-MaterialSpinner.prototype.stop = function() {
- 'use strict';
-
- this.element_.classList.remove('is-active');
+ * Stops the spinner animation.
+ * Public method for users who need to stop the spinner for any reason.
+ *
+ * @public
+ */
+MaterialSpinner.prototype.stop = function () {
+ this.element_.classList.remove('is-active');
};
-
/**
-* Starts the spinner animation.
-* Public method for users who need to manually start the spinner for any reason
-* (instead of just adding the 'is-active' class to their markup).
-* @public
-*/
-MaterialSpinner.prototype.start = function() {
- 'use strict';
-
- this.element_.classList.add('is-active');
+ * Starts the spinner animation.
+ * Public method for users who need to manually start the spinner for any reason
+ * (instead of just adding the 'is-active' class to their markup).
+ *
+ * @public
+ */
+MaterialSpinner.prototype.start = function () {
+ this.element_.classList.add('is-active');
};
-
/**
- * Initialize element.
- */
-MaterialSpinner.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
- this.createLayer(i);
+ * Initialize element.
+ */
+MaterialSpinner.prototype.init = function () {
+ if (this.element_) {
+ for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
+ this.createLayer(i);
+ }
+ this.element_.classList.add('is-upgraded');
}
-
- this.element_.classList.add('is-upgraded');
- }
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialSpinner,
- classAsString: 'MaterialSpinner',
- cssClass: 'mdl-js-spinner',
- widget: true
+ constructor: MaterialSpinner,
+ classAsString: 'MaterialSpinner',
+ cssClass: 'mdl-js-spinner',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -2328,278 +2120,231 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Checkbox MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialSwitch(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialSwitch.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
+ * Class constructor for Checkbox MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialSwitch = function MaterialSwitch(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialSwitch = MaterialSwitch;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialSwitch.prototype.CssClasses_ = {
- INPUT: 'mdl-switch__input',
- TRACK: 'mdl-switch__track',
- THUMB: 'mdl-switch__thumb',
- FOCUS_HELPER: 'mdl-switch__focus-helper',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked'
+ INPUT: 'mdl-switch__input',
+ TRACK: 'mdl-switch__track',
+ THUMB: 'mdl-switch__thumb',
+ FOCUS_HELPER: 'mdl-switch__focus-helper',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked'
};
-
/**
- * Handle change of state.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSwitch.prototype.onChange_ = function(event) {
- 'use strict';
-
- this.updateClasses_();
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSwitch.prototype.onChange_ = function (event) {
+ this.updateClasses_();
};
-
/**
- * Handle focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSwitch.prototype.onFocus_ = function(event) {
- 'use strict';
-
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSwitch.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle lost focus of element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSwitch.prototype.onBlur_ = function(event) {
- 'use strict';
-
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSwitch.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle mouseup.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialSwitch.prototype.onMouseUp_ = function(event) {
- 'use strict';
-
- this.blur_();
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialSwitch.prototype.onMouseUp_ = function (event) {
+ this.blur_();
};
-
/**
- * Handle class updates.
- * @private
- */
-MaterialSwitch.prototype.updateClasses_ = function() {
- 'use strict';
- this.checkDisabled();
- this.checkToggleState();
+ * Handle class updates.
+ *
+ * @private
+ */
+MaterialSwitch.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
};
-
/**
- * Add blur.
- * @private
- */
-MaterialSwitch.prototype.blur_ = function(event) {
- 'use strict';
-
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
+ * Add blur.
+ *
+ * @private
+ */
+MaterialSwitch.prototype.blur_ = function (event) {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
};
-
// Public methods.
-
/**
-* Check the components disabled state.
-* @public
-*/
-MaterialSwitch.prototype.checkDisabled = function() {
- 'use strict';
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
+ * Check the components disabled state.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
};
-
/**
-* Check the components toggled state.
-* @public
-*/
-MaterialSwitch.prototype.checkToggleState = function() {
- 'use strict';
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
+ * Check the components toggled state.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
};
-
/**
- * Disable switch.
- * @public
- */
-MaterialSwitch.prototype.disable = function() {
- 'use strict';
-
- this.inputElement_.disabled = true;
- this.updateClasses_();
+ * Disable switch.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
};
-
/**
- * Enable switch.
- * @public
- */
-MaterialSwitch.prototype.enable = function() {
- 'use strict';
-
- this.inputElement_.disabled = false;
- this.updateClasses_();
+ * Enable switch.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
};
-
/**
- * Activate switch.
- * @public
- */
-MaterialSwitch.prototype.on = function() {
- 'use strict';
-
- this.inputElement_.checked = true;
- this.updateClasses_();
+ * Activate switch.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.on = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
};
-
/**
- * Deactivate switch.
- * @public
- */
-MaterialSwitch.prototype.off = function() {
- 'use strict';
-
- this.inputElement_.checked = false;
- this.updateClasses_();
+ * Deactivate switch.
+ *
+ * @public
+ */
+MaterialSwitch.prototype.off = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
};
-
/**
- * Initialize element.
- */
-MaterialSwitch.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' +
- this.CssClasses_.INPUT);
-
- var track = document.createElement('div');
- track.classList.add(this.CssClasses_.TRACK);
-
- var thumb = document.createElement('div');
- thumb.classList.add(this.CssClasses_.THUMB);
-
- var focusHelper = document.createElement('span');
- focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
-
- thumb.appendChild(focusHelper);
-
- this.element_.appendChild(track);
- this.element_.appendChild(thumb);
-
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
-
- if (this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(
- this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
+ * Initialize element.
+ */
+MaterialSwitch.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var track = document.createElement('div');
+ track.classList.add(this.CssClasses_.TRACK);
+ var thumb = document.createElement('div');
+ thumb.classList.add(this.CssClasses_.THUMB);
+ var focusHelper = document.createElement('span');
+ focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
+ thumb.appendChild(focusHelper);
+ this.element_.appendChild(track);
+ this.element_.appendChild(thumb);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundChangeHandler);
+ this.inputElement_.addEventListener('focus', this.boundFocusHandler);
+ this.inputElement_.addEventListener('blur', this.boundBlurHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
}
-
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
-
- this.inputElement_.addEventListener('change', this.boundChangeHandler);
- this.inputElement_.addEventListener('focus', this.boundFocusHandler);
- this.inputElement_.addEventListener('blur', this.boundBlurHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
-
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
- }
};
-
-/*
-* Downgrade the component.
-*/
-MaterialSwitch.prototype.mdlDowngrade_ = function() {
- 'use strict';
- if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundMouseUpHandler);
- }
- this.inputElement_.removeEventListener('change', this.boundChangeHandler);
- this.inputElement_.removeEventListener('focus', this.boundFocusHandler);
- this.inputElement_.removeEventListener('blur', this.boundBlurHandler);
- this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
+/**
+ * Downgrade the component.
+ *
+ * @private
+ */
+MaterialSwitch.prototype.mdlDowngrade_ = function () {
+ if (this.rippleContainerElement_) {
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundMouseUpHandler);
+ }
+ this.inputElement_.removeEventListener('change', this.boundChangeHandler);
+ this.inputElement_.removeEventListener('focus', this.boundFocusHandler);
+ this.inputElement_.removeEventListener('blur', this.boundBlurHandler);
+ this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialSwitch,
- classAsString: 'MaterialSwitch',
- cssClass: 'mdl-js-switch',
- widget: true
+ constructor: MaterialSwitch,
+ classAsString: 'MaterialSwitch',
+ cssClass: 'mdl-js-switch',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -2612,147 +2357,124 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Tabs MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialTabs(element) {
- 'use strict';
-
- // Stores the HTML element.
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string}
- * @private
- */
-MaterialTabs.prototype.Constant_ = {
- // None at the moment.
+ * Class constructor for Tabs MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialTabs = function MaterialTabs(element) {
+ // Stores the HTML element.
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialTabs = MaterialTabs;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String}
+ * @private
+ */
+MaterialTabs.prototype.Constant_ = {};
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialTabs.prototype.CssClasses_ = {
- TAB_CLASS: 'mdl-tabs__tab',
- PANEL_CLASS: 'mdl-tabs__panel',
- ACTIVE_CLASS: 'is-active',
- UPGRADED_CLASS: 'is-upgraded',
-
- MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
- MDL_RIPPLE: 'mdl-ripple',
- MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
+ TAB_CLASS: 'mdl-tabs__tab',
+ PANEL_CLASS: 'mdl-tabs__panel',
+ ACTIVE_CLASS: 'is-active',
+ UPGRADED_CLASS: 'is-upgraded',
+ MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
+ MDL_RIPPLE: 'mdl-ripple',
+ MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
};
-
/**
- * Handle clicks to a tabs component
- * @private
- */
-MaterialTabs.prototype.initTabs_ = function(e) {
- 'use strict';
-
- if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
- }
-
- // Select element tabs, document panels
- this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
- this.panels_ =
- this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
-
- // Create new tabs for each tab element
- for (var i = 0; i < this.tabs_.length; i++) {
- new MaterialTab(this.tabs_[i], this);
- }
-
- this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
+ * Handle clicks to a tabs component
+ *
+ * @private
+ */
+MaterialTabs.prototype.initTabs_ = function () {
+ if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
+ }
+ // Select element tabs, document panels
+ this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
+ this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
+ // Create new tabs for each tab element
+ for (var i = 0; i < this.tabs_.length; i++) {
+ new MaterialTab(this.tabs_[i], this);
+ }
+ this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
};
-
/**
- * Reset tab state, dropping active classes
- * @private
- */
-MaterialTabs.prototype.resetTabState_ = function() {
- 'use strict';
-
- for (var k = 0; k < this.tabs_.length; k++) {
- this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
- }
+ * Reset tab state, dropping active classes
+ *
+ * @private
+ */
+MaterialTabs.prototype.resetTabState_ = function () {
+ for (var k = 0; k < this.tabs_.length; k++) {
+ this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ }
};
-
/**
- * Reset panel state, droping active classes
- * @private
- */
-MaterialTabs.prototype.resetPanelState_ = function() {
- 'use strict';
-
- for (var j = 0; j < this.panels_.length; j++) {
- this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
- }
+ * Reset panel state, droping active classes
+ *
+ * @private
+ */
+MaterialTabs.prototype.resetPanelState_ = function () {
+ for (var j = 0; j < this.panels_.length; j++) {
+ this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ }
};
-
-MaterialTabs.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.initTabs_();
- }
+/**
+ * Initialize element.
+ */
+MaterialTabs.prototype.init = function () {
+ if (this.element_) {
+ this.initTabs_();
+ }
};
-
function MaterialTab(tab, ctx) {
- 'use strict';
-
- if (tab) {
- if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
- rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
+ if (tab) {
+ if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ tab.addEventListener('click', function (e) {
+ e.preventDefault();
+ var href = tab.href.split('#')[1];
+ var panel = ctx.element_.querySelector('#' + href);
+ ctx.resetTabState_();
+ ctx.resetPanelState_();
+ tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ });
}
-
- tab.addEventListener('click', function(e) {
- e.preventDefault();
- var href = tab.href.split('#')[1];
- var panel = ctx.element_.querySelector('#' + href);
- ctx.resetTabState_();
- ctx.resetPanelState_();
- tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- });
-
- }
}
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialTabs,
- classAsString: 'MaterialTabs',
- cssClass: 'mdl-js-tabs'
+ constructor: MaterialTabs,
+ classAsString: 'MaterialTabs',
+ cssClass: 'mdl-js-tabs'
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -2765,242 +2487,212 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Textfield MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialTextfield(element) {
- 'use strict';
-
- this.element_ = element;
- this.maxRows = this.Constant_.NO_MAX_ROWS;
- // Initialize instance.
- this.init();
-}
-
+ * Class constructor for Textfield MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialTextfield = function MaterialTextfield(element) {
+ this.element_ = element;
+ this.maxRows = this.Constant_.NO_MAX_ROWS;
+ // Initialize instance.
+ this.init();
+};
+window.MaterialTextfield = MaterialTextfield;
/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
MaterialTextfield.prototype.Constant_ = {
- NO_MAX_ROWS: -1,
- MAX_ROWS_ATTRIBUTE: 'maxrows'
+ NO_MAX_ROWS: -1,
+ MAX_ROWS_ATTRIBUTE: 'maxrows'
};
-
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialTextfield.prototype.CssClasses_ = {
- LABEL: 'mdl-textfield__label',
- INPUT: 'mdl-textfield__input',
- IS_DIRTY: 'is-dirty',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_INVALID: 'is-invalid',
- IS_UPGRADED: 'is-upgraded'
+ LABEL: 'mdl-textfield__label',
+ INPUT: 'mdl-textfield__input',
+ IS_DIRTY: 'is-dirty',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_INVALID: 'is-invalid',
+ IS_UPGRADED: 'is-upgraded'
};
-
/**
- * Handle input being entered.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialTextfield.prototype.onKeyDown_ = function(event) {
- 'use strict';
-
- var currentRowCount = event.target.value.split('\n').length;
- if (event.keyCode === 13) {
- if (currentRowCount >= this.maxRows) {
- event.preventDefault();
+ * Handle input being entered.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialTextfield.prototype.onKeyDown_ = function (event) {
+ var currentRowCount = event.target.value.split('\n').length;
+ if (event.keyCode === 13) {
+ if (currentRowCount >= this.maxRows) {
+ event.preventDefault();
+ }
}
- }
};
-
/**
- * Handle focus.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialTextfield.prototype.onFocus_ = function(event) {
- 'use strict';
-
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ * Handle focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialTextfield.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle lost focus.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialTextfield.prototype.onBlur_ = function(event) {
- 'use strict';
-
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ * Handle lost focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialTextfield.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
-
/**
- * Handle class updates.
- * @param {HTMLElement} button The button whose classes we should update.
- * @param {HTMLElement} label The label whose classes we should update.
- * @private
- */
-MaterialTextfield.prototype.updateClasses_ = function() {
- 'use strict';
- this.checkDisabled();
- this.checkValidity();
- this.checkDirty();
+ * Handle class updates.
+ *
+ * @private
+ */
+MaterialTextfield.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkValidity();
+ this.checkDirty();
};
-
// Public methods.
-
/**
- * Check the disabled state and update field accordingly.
- * @public
- */
-MaterialTextfield.prototype.checkDisabled = function() {
- 'use strict';
- if (this.input_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
+ * Check the disabled state and update field accordingly.
+ *
+ * @public
+ */
+MaterialTextfield.prototype.checkDisabled = function () {
+ if (this.input_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
};
-
/**
- * Check the validity state and update field accordingly.
- * @public
- */
-MaterialTextfield.prototype.checkValidity = function() {
- 'use strict';
- if (this.input_.validity.valid) {
- this.element_.classList.remove(this.CssClasses_.IS_INVALID);
- } else {
- this.element_.classList.add(this.CssClasses_.IS_INVALID);
- }
+ * Check the validity state and update field accordingly.
+ *
+ * @public
+ */
+MaterialTextfield.prototype.checkValidity = function () {
+ if (this.input_.validity.valid) {
+ this.element_.classList.remove(this.CssClasses_.IS_INVALID);
+ } else {
+ this.element_.classList.add(this.CssClasses_.IS_INVALID);
+ }
};
-
/**
-* Check the dirty state and update field accordingly.
-* @public
-*/
-MaterialTextfield.prototype.checkDirty = function() {
- 'use strict';
- if (this.input_.value && this.input_.value.length > 0) {
- this.element_.classList.add(this.CssClasses_.IS_DIRTY);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
- }
+ * Check the dirty state and update field accordingly.
+ *
+ * @public
+ */
+MaterialTextfield.prototype.checkDirty = function () {
+ if (this.input_.value && this.input_.value.length > 0) {
+ this.element_.classList.add(this.CssClasses_.IS_DIRTY);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
+ }
};
-
/**
- * Disable text field.
- * @public
- */
-MaterialTextfield.prototype.disable = function() {
- 'use strict';
-
- this.input_.disabled = true;
- this.updateClasses_();
+ * Disable text field.
+ *
+ * @public
+ */
+MaterialTextfield.prototype.disable = function () {
+ this.input_.disabled = true;
+ this.updateClasses_();
};
-
/**
- * Enable text field.
- * @public
- */
-MaterialTextfield.prototype.enable = function() {
- 'use strict';
-
- this.input_.disabled = false;
- this.updateClasses_();
+ * Enable text field.
+ *
+ * @public
+ */
+MaterialTextfield.prototype.enable = function () {
+ this.input_.disabled = false;
+ this.updateClasses_();
};
-
/**
- * Update text field value.
- * @param {String} value The value to which to set the control (optional).
- * @public
- */
-MaterialTextfield.prototype.change = function(value) {
- 'use strict';
-
- if (value) {
- this.input_.value = value;
- }
- this.updateClasses_();
+ * Update text field value.
+ *
+ * @param {String} value The value to which to set the control (optional).
+ * @public
+ */
+MaterialTextfield.prototype.change = function (value) {
+ if (value) {
+ this.input_.value = value;
+ }
+ this.updateClasses_();
};
-
/**
- * Initialize element.
- */
-MaterialTextfield.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
- this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
-
- if (this.input_) {
- if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
- this.maxRows = parseInt(this.input_.getAttribute(
- this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
- if (isNaN(this.maxRows)) {
- this.maxRows = this.Constant_.NO_MAX_ROWS;
+ * Initialize element.
+ */
+MaterialTextfield.prototype.init = function () {
+ if (this.element_) {
+ this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
+ this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.input_) {
+ if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
+ this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
+ if (isNaN(this.maxRows)) {
+ this.maxRows = this.Constant_.NO_MAX_ROWS;
+ }
+ }
+ this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.input_.addEventListener('input', this.boundUpdateClassesHandler);
+ this.input_.addEventListener('focus', this.boundFocusHandler);
+ this.input_.addEventListener('blur', this.boundBlurHandler);
+ if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
+ // TODO: This should handle pasting multi line text.
+ // Currently doesn't.
+ this.boundKeyDownHandler = this.onKeyDown_.bind(this);
+ this.input_.addEventListener('keydown', this.boundKeyDownHandler);
+ }
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- }
-
- this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
- this.input_.addEventListener('input', this.boundUpdateClassesHandler);
- this.input_.addEventListener('focus', this.boundFocusHandler);
- this.input_.addEventListener('blur', this.boundBlurHandler);
-
- if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
- // TODO: This should handle pasting multi line text.
- // Currently doesn't.
- this.boundKeyDownHandler = this.onKeyDown_.bind(this);
- this.input_.addEventListener('keydown', this.boundKeyDownHandler);
- }
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- }
};
-
-/*
-* Downgrade the component
-*/
-MaterialTextfield.prototype.mdlDowngrade_ = function() {
- 'use strict';
- this.input_.removeEventListener('input', this.boundUpdateClassesHandler);
- this.input_.removeEventListener('focus', this.boundFocusHandler);
- this.input_.removeEventListener('blur', this.boundBlurHandler);
- if (this.boundKeyDownHandler) {
- this.input_.removeEventListener('keydown', this.boundKeyDownHandler);
- }
+/**
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialTextfield.prototype.mdlDowngrade_ = function () {
+ this.input_.removeEventListener('input', this.boundUpdateClassesHandler);
+ this.input_.removeEventListener('focus', this.boundFocusHandler);
+ this.input_.removeEventListener('blur', this.boundBlurHandler);
+ if (this.boundKeyDownHandler) {
+ this.input_.removeEventListener('keydown', this.boundKeyDownHandler);
+ }
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialTextfield,
- classAsString: 'MaterialTextfield',
- cssClass: 'mdl-js-textfield',
- widget: true
+ constructor: MaterialTextfield,
+ classAsString: 'MaterialTextfield',
+ cssClass: 'mdl-js-textfield',
+ widget: true
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -3013,141 +2705,118 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Tooltip MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialTooltip(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialTooltip.prototype.Constant_ = {
- // None for now.
+ * Class constructor for Tooltip MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialTooltip = function MaterialTooltip(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialTooltip = MaterialTooltip;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
-MaterialTooltip.prototype.CssClasses_ = {
- IS_ACTIVE: 'is-active'
-};
-
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialTooltip.prototype.Constant_ = {};
/**
- * Handle mouseenter for tooltip.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialTooltip.prototype.handleMouseEnter_ = function(event) {
- 'use strict';
-
- event.stopPropagation();
- var props = event.target.getBoundingClientRect();
- var left = props.left + (props.width / 2);
- var marginLeft = -1 * (this.element_.offsetWidth / 2);
-
- if (left + marginLeft < 0) {
- this.element_.style.left = 0;
- this.element_.style.marginLeft = 0;
- } else {
- this.element_.style.left = left + 'px';
- this.element_.style.marginLeft = marginLeft + 'px';
- }
-
- this.element_.style.top = props.top + props.height + 10 + 'px';
- this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
- window.addEventListener('scroll', this.boundMouseLeaveHandler, false);
- window.addEventListener('touchmove', this.boundMouseLeaveHandler, false);
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
+MaterialTooltip.prototype.CssClasses_ = { IS_ACTIVE: 'is-active' };
+/**
+ * Handle mouseenter for tooltip.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
+ event.stopPropagation();
+ var props = event.target.getBoundingClientRect();
+ var left = props.left + props.width / 2;
+ var marginLeft = -1 * (this.element_.offsetWidth / 2);
+ if (left + marginLeft < 0) {
+ this.element_.style.left = 0;
+ this.element_.style.marginLeft = 0;
+ } else {
+ this.element_.style.left = left + 'px';
+ this.element_.style.marginLeft = marginLeft + 'px';
+ }
+ this.element_.style.top = props.top + props.height + 10 + 'px';
+ this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
+ window.addEventListener('scroll', this.boundMouseLeaveHandler, false);
+ window.addEventListener('touchmove', this.boundMouseLeaveHandler, false);
};
-
/**
- * Handle mouseleave for tooltip.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialTooltip.prototype.handleMouseLeave_ = function(event) {
- 'use strict';
-
- event.stopPropagation();
- this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
- window.removeEventListener('scroll', this.boundMouseLeaveHandler);
- window.removeEventListener('touchmove', this.boundMouseLeaveHandler, false);
+ * Handle mouseleave for tooltip.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialTooltip.prototype.handleMouseLeave_ = function (event) {
+ event.stopPropagation();
+ this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
+ window.removeEventListener('scroll', this.boundMouseLeaveHandler);
+ window.removeEventListener('touchmove', this.boundMouseLeaveHandler, false);
};
-
/**
- * Initialize element.
- */
-MaterialTooltip.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- var forElId = this.element_.getAttribute('for');
-
- if (forElId) {
- this.forElement_ = document.getElementById(forElId);
+ * Initialize element.
+ */
+MaterialTooltip.prototype.init = function () {
+ if (this.element_) {
+ var forElId = this.element_.getAttribute('for');
+ if (forElId) {
+ this.forElement_ = document.getElementById(forElId);
+ }
+ if (this.forElement_) {
+ // Tabindex needs to be set for `blur` events to be emitted
+ if (!this.forElement_.getAttribute('tabindex')) {
+ this.forElement_.setAttribute('tabindex', '0');
+ }
+ this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
+ this.boundMouseLeaveHandler = this.handleMouseLeave_.bind(this);
+ this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('click', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('blur', this.boundMouseLeaveHandler);
+ this.forElement_.addEventListener('touchstart', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveHandler);
+ }
}
-
+};
+/**
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialTooltip.prototype.mdlDowngrade_ = function () {
if (this.forElement_) {
- // Tabindex needs to be set for `blur` events to be emitted
- if (!this.forElement_.getAttribute('tabindex')) {
- this.forElement_.setAttribute('tabindex', '0');
- }
-
- this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
- this.boundMouseLeaveHandler = this.handleMouseLeave_.bind(this);
- this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('click', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('blur', this.boundMouseLeaveHandler);
- this.forElement_.addEventListener('touchstart', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveHandler);
+ this.forElement_.removeEventListener('mouseenter', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('click', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('touchstart', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('mouseleave', this.boundMouseLeaveHandler);
}
- }
};
-
-/*
-* Downgrade the component
-*/
-MaterialTooltip.prototype.mdlDowngrade_ = function() {
- 'use strict';
- if (this.forElement_) {
- this.forElement_.removeEventListener('mouseenter', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('click', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('touchstart', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('mouseleave', this.boundMouseLeaveHandler);
- }
-};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialTooltip,
- classAsString: 'MaterialTooltip',
- cssClass: 'mdl-tooltip'
+ constructor: MaterialTooltip,
+ classAsString: 'MaterialTooltip',
+ cssClass: 'mdl-tooltip'
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -3160,429 +2829,360 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Layout MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialLayout(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
+ * Class constructor for Layout MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialLayout = function MaterialLayout(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+};
+window.MaterialLayout = MaterialLayout;
/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
MaterialLayout.prototype.Constant_ = {
- MAX_WIDTH: '(max-width: 1024px)',
- TAB_SCROLL_PIXELS: 100,
-
- MENU_ICON: 'menu',
- CHEVRON_LEFT: 'chevron_left',
- CHEVRON_RIGHT: 'chevron_right'
+ MAX_WIDTH: '(max-width: 1024px)',
+ TAB_SCROLL_PIXELS: 100,
+ MENU_ICON: 'menu',
+ CHEVRON_LEFT: 'chevron_left',
+ CHEVRON_RIGHT: 'chevron_right'
};
-
/**
- * Modes.
- * @enum {number}
- * @private
- */
+ * Modes.
+ *
+ * @enum {Number}
+ * @private
+ */
MaterialLayout.prototype.Mode_ = {
- STANDARD: 0,
- SEAMED: 1,
- WATERFALL: 2,
- SCROLL: 3
+ STANDARD: 0,
+ SEAMED: 1,
+ WATERFALL: 2,
+ SCROLL: 3
};
-
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialLayout.prototype.CssClasses_ = {
- CONTAINER: 'mdl-layout__container',
- HEADER: 'mdl-layout__header',
- DRAWER: 'mdl-layout__drawer',
- CONTENT: 'mdl-layout__content',
- DRAWER_BTN: 'mdl-layout__drawer-button',
-
- ICON: 'material-icons',
-
- JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
- RIPPLE: 'mdl-ripple',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
-
- HEADER_SEAMED: 'mdl-layout__header--seamed',
- HEADER_WATERFALL: 'mdl-layout__header--waterfall',
- HEADER_SCROLL: 'mdl-layout__header--scroll',
-
- FIXED_HEADER: 'mdl-layout--fixed-header',
- OBFUSCATOR: 'mdl-layout__obfuscator',
-
- TAB_BAR: 'mdl-layout__tab-bar',
- TAB_CONTAINER: 'mdl-layout__tab-bar-container',
- TAB: 'mdl-layout__tab',
- TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
- TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
- TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
- PANEL: 'mdl-layout__tab-panel',
-
- HAS_DRAWER: 'has-drawer',
- HAS_TABS: 'has-tabs',
- HAS_SCROLLING_HEADER: 'has-scrolling-header',
- CASTING_SHADOW: 'is-casting-shadow',
- IS_COMPACT: 'is-compact',
- IS_SMALL_SCREEN: 'is-small-screen',
- IS_DRAWER_OPEN: 'is-visible',
- IS_ACTIVE: 'is-active',
- IS_UPGRADED: 'is-upgraded',
- IS_ANIMATING: 'is-animating',
-
- ON_LARGE_SCREEN : 'mdl-layout--large-screen-only',
- ON_SMALL_SCREEN : 'mdl-layout--small-screen-only'
-
+ CONTAINER: 'mdl-layout__container',
+ HEADER: 'mdl-layout__header',
+ DRAWER: 'mdl-layout__drawer',
+ CONTENT: 'mdl-layout__content',
+ DRAWER_BTN: 'mdl-layout__drawer-button',
+ ICON: 'material-icons',
+ JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
+ RIPPLE: 'mdl-ripple',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ HEADER_SEAMED: 'mdl-layout__header--seamed',
+ HEADER_WATERFALL: 'mdl-layout__header--waterfall',
+ HEADER_SCROLL: 'mdl-layout__header--scroll',
+ FIXED_HEADER: 'mdl-layout--fixed-header',
+ OBFUSCATOR: 'mdl-layout__obfuscator',
+ TAB_BAR: 'mdl-layout__tab-bar',
+ TAB_CONTAINER: 'mdl-layout__tab-bar-container',
+ TAB: 'mdl-layout__tab',
+ TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
+ TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
+ TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
+ PANEL: 'mdl-layout__tab-panel',
+ HAS_DRAWER: 'has-drawer',
+ HAS_TABS: 'has-tabs',
+ HAS_SCROLLING_HEADER: 'has-scrolling-header',
+ CASTING_SHADOW: 'is-casting-shadow',
+ IS_COMPACT: 'is-compact',
+ IS_SMALL_SCREEN: 'is-small-screen',
+ IS_DRAWER_OPEN: 'is-visible',
+ IS_ACTIVE: 'is-active',
+ IS_UPGRADED: 'is-upgraded',
+ IS_ANIMATING: 'is-animating',
+ ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
+ ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
};
-
/**
- * Handles scrolling on the content.
- * @private
- */
-MaterialLayout.prototype.contentScrollHandler_ = function() {
- 'use strict';
-
- if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
- return;
- }
-
- if (this.content_.scrollTop > 0 &&
- !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.add(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- } else if (this.content_.scrollTop <= 0 &&
- this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
+ * Handles scrolling on the content.
+ *
+ * @private
+ */
+MaterialLayout.prototype.contentScrollHandler_ = function () {
+ if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
+ return;
+ }
+ if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.add(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
};
-
/**
- * Handles changes in screen size.
- * @private
- */
-MaterialLayout.prototype.screenSizeHandler_ = function() {
- 'use strict';
-
- if (this.screenSizeMediaQuery_.matches) {
- this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
- // Collapse drawer (if any) when moving to a large screen size.
- if (this.drawer_) {
- this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
+ * Handles changes in screen size.
+ *
+ * @private
+ */
+MaterialLayout.prototype.screenSizeHandler_ = function () {
+ if (this.screenSizeMediaQuery_.matches) {
+ this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
+ // Collapse drawer (if any) when moving to a large screen size.
+ if (this.drawer_) {
+ this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
+ }
}
- }
};
-
/**
- * Handles toggling of the drawer.
- * @param {Element} drawer The drawer container element.
- * @private
- */
-MaterialLayout.prototype.drawerToggleHandler_ = function() {
- 'use strict';
-
- this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
+ * Handles toggling of the drawer.
+ *
+ * @private
+ */
+MaterialLayout.prototype.drawerToggleHandler_ = function () {
+ this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
};
-
/**
- * Handles (un)setting the `is-animating` class
- */
-MaterialLayout.prototype.headerTransitionEndHandler = function() {
- 'use strict';
-
- this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ * Handles (un)setting the `is-animating` class
+ *
+ * @private
+ */
+MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
+ this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
};
-
/**
- * Handles expanding the header on click
- */
-MaterialLayout.prototype.headerClickHandler = function() {
- 'use strict';
-
- if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
+ * Handles expanding the header on click
+ *
+ * @private
+ */
+MaterialLayout.prototype.headerClickHandler_ = function () {
+ if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
};
-
/**
- * Reset tab state, dropping active classes
- * @private
- */
-MaterialLayout.prototype.resetTabState_ = function(tabBar) {
- 'use strict';
-
- for (var k = 0; k < tabBar.length; k++) {
- tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
- }
+ * Reset tab state, dropping active classes
+ *
+ * @private
+ */
+MaterialLayout.prototype.resetTabState_ = function (tabBar) {
+ for (var k = 0; k < tabBar.length; k++) {
+ tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
};
-
/**
- * Reset panel state, droping active classes
- * @private
- */
-MaterialLayout.prototype.resetPanelState_ = function(panels) {
- 'use strict';
-
- for (var j = 0; j < panels.length; j++) {
- panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
- }
+ * Reset panel state, droping active classes
+ *
+ * @private
+ */
+MaterialLayout.prototype.resetPanelState_ = function (panels) {
+ for (var j = 0; j < panels.length; j++) {
+ panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
};
-
/**
- * Initialize element.
- */
-MaterialLayout.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
-
- var directChildren = this.element_.childNodes;
- for (var c = 0; c < directChildren.length; c++) {
- var child = directChildren[c];
- if (child.classList &&
- child.classList.contains(this.CssClasses_.HEADER)) {
- this.header_ = child;
- }
-
- if (child.classList &&
- child.classList.contains(this.CssClasses_.DRAWER)) {
- this.drawer_ = child;
- }
-
- if (child.classList &&
- child.classList.contains(this.CssClasses_.CONTENT)) {
- this.content_ = child;
- }
- }
-
- if (this.header_) {
- this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
- }
-
- var mode = this.Mode_.STANDARD;
-
- // Keep an eye on screen size, and add/remove auxiliary class for styling
- // of small screens.
- this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
- this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
- this.screenSizeHandler_();
-
- if (this.header_) {
- if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
- mode = this.Mode_.SEAMED;
- } else if (this.header_.classList.contains(
- this.CssClasses_.HEADER_WATERFALL)) {
- mode = this.Mode_.WATERFALL;
- this.header_.addEventListener('transitionend',
- this.headerTransitionEndHandler.bind(this));
- this.header_.addEventListener('click',
- this.headerClickHandler.bind(this));
- } else if (this.header_.classList.contains(
- this.CssClasses_.HEADER_SCROLL)) {
- mode = this.Mode_.SCROLL;
- container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
- }
-
- if (mode === this.Mode_.STANDARD) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ * Initialize element.
+ */
+MaterialLayout.prototype.init = function () {
+ if (this.element_) {
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ var directChildren = this.element_.childNodes;
+ for (var c = 0; c < directChildren.length; c++) {
+ var child = directChildren[c];
+ if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
+ this.header_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
+ this.drawer_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
+ this.content_ = child;
+ }
}
- } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ if (this.header_) {
+ this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
}
- } else if (mode === this.Mode_.WATERFALL) {
- // Add and remove shadows depending on scroll position.
- // Also add/remove auxiliary class for styling of the compact version of
- // the header.
- this.content_.addEventListener('scroll',
- this.contentScrollHandler_.bind(this));
- this.contentScrollHandler_();
- }
- }
-
- // Add drawer toggling button to our layout, if we have an openable drawer.
- if (this.drawer_) {
- var drawerButton = document.createElement('div');
- drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
-
- if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
- //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
- } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
- //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
- }
- var drawerButtonIcon = document.createElement('i');
- drawerButtonIcon.classList.add(this.CssClasses_.ICON);
- drawerButtonIcon.textContent = this.Constant_.MENU_ICON;
- drawerButton.appendChild(drawerButtonIcon);
- drawerButton.addEventListener('click',
- this.drawerToggleHandler_.bind(this));
-
- // Add a class if the layout has a drawer, for altering the left padding.
- // Adds the HAS_DRAWER to the elements since this.header_ may or may
- // not be present.
- this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
-
- // If we have a fixed header, add the button to the header rather than
- // the layout.
- if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
- this.header_.insertBefore(drawerButton, this.header_.firstChild);
- } else {
- this.element_.insertBefore(drawerButton, this.content_);
- }
-
- var obfuscator = document.createElement('div');
- obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
- this.element_.appendChild(obfuscator);
- obfuscator.addEventListener('click',
- this.drawerToggleHandler_.bind(this));
- }
-
- // Initialize tabs, if any.
- if (this.header_ && this.tabBar_) {
- this.element_.classList.add(this.CssClasses_.HAS_TABS);
-
- var tabContainer = document.createElement('div');
- tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
- this.header_.insertBefore(tabContainer, this.tabBar_);
- this.header_.removeChild(this.tabBar_);
-
- var leftButton = document.createElement('div');
- leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
- var leftButtonIcon = document.createElement('i');
- leftButtonIcon.classList.add(this.CssClasses_.ICON);
- leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
- leftButton.appendChild(leftButtonIcon);
- leftButton.addEventListener('click', function() {
- this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
-
- var rightButton = document.createElement('div');
- rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
- var rightButtonIcon = document.createElement('i');
- rightButtonIcon.classList.add(this.CssClasses_.ICON);
- rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
- rightButton.appendChild(rightButtonIcon);
- rightButton.addEventListener('click', function() {
- this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
-
- tabContainer.appendChild(leftButton);
- tabContainer.appendChild(this.tabBar_);
- tabContainer.appendChild(rightButton);
-
- // Add and remove buttons depending on scroll position.
- var tabScrollHandler = function() {
- if (this.tabBar_.scrollLeft > 0) {
- leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ var mode = this.Mode_.STANDARD;
+ // Keep an eye on screen size, and add/remove auxiliary class for styling
+ // of small screens.
+ this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
+ this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
+ this.screenSizeHandler_();
+ if (this.header_) {
+ if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
+ mode = this.Mode_.SEAMED;
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
+ mode = this.Mode_.WATERFALL;
+ this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
+ this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
+ mode = this.Mode_.SCROLL;
+ container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
+ }
+ if (mode === this.Mode_.STANDARD) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.WATERFALL) {
+ // Add and remove shadows depending on scroll position.
+ // Also add/remove auxiliary class for styling of the compact version of
+ // the header.
+ this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
+ this.contentScrollHandler_();
+ }
}
-
- if (this.tabBar_.scrollLeft <
- this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
- rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ var eatEvent = function (ev) {
+ ev.preventDefault();
+ };
+ // Add drawer toggling button to our layout, if we have an openable drawer.
+ if (this.drawer_) {
+ var drawerButton = document.createElement('div');
+ drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
+ if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
+ //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
+ } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
+ //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
+ }
+ var drawerButtonIcon = document.createElement('i');
+ drawerButtonIcon.classList.add(this.CssClasses_.ICON);
+ drawerButtonIcon.textContent = this.Constant_.MENU_ICON;
+ drawerButton.appendChild(drawerButtonIcon);
+ drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ // Add a class if the layout has a drawer, for altering the left padding.
+ // Adds the HAS_DRAWER to the elements since this.header_ may or may
+ // not be present.
+ this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
+ this.drawer_.addEventListener('mousewheel', eatEvent);
+ // If we have a fixed header, add the button to the header rather than
+ // the layout.
+ if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
+ this.header_.insertBefore(drawerButton, this.header_.firstChild);
+ } else {
+ this.element_.insertBefore(drawerButton, this.content_);
+ }
+ var obfuscator = document.createElement('div');
+ obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
+ this.element_.appendChild(obfuscator);
+ obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ obfuscator.addEventListener('mousewheel', eatEvent);
}
- }.bind(this);
-
- this.tabBar_.addEventListener('scroll', tabScrollHandler);
- tabScrollHandler();
-
- if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- }
-
- // Select element tabs, document panels
- var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
- var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
-
- // Create new tabs for each tab element
- for (var i = 0; i < tabs.length; i++) {
- new MaterialLayoutTab(tabs[i], tabs, panels, this);
- }
+ // Initialize tabs, if any.
+ if (this.header_ && this.tabBar_) {
+ this.element_.classList.add(this.CssClasses_.HAS_TABS);
+ var tabContainer = document.createElement('div');
+ tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
+ this.header_.insertBefore(tabContainer, this.tabBar_);
+ this.header_.removeChild(this.tabBar_);
+ var leftButton = document.createElement('div');
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
+ var leftButtonIcon = document.createElement('i');
+ leftButtonIcon.classList.add(this.CssClasses_.ICON);
+ leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
+ leftButton.appendChild(leftButtonIcon);
+ leftButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ var rightButton = document.createElement('div');
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
+ var rightButtonIcon = document.createElement('i');
+ rightButtonIcon.classList.add(this.CssClasses_.ICON);
+ rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
+ rightButton.appendChild(rightButtonIcon);
+ rightButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ tabContainer.appendChild(leftButton);
+ tabContainer.appendChild(this.tabBar_);
+ tabContainer.appendChild(rightButton);
+ // Add and remove buttons depending on scroll position.
+ var tabScrollHandler = function () {
+ if (this.tabBar_.scrollLeft > 0) {
+ leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
+ rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ }.bind(this);
+ this.tabBar_.addEventListener('scroll', tabScrollHandler);
+ tabScrollHandler();
+ if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ }
+ // Select element tabs, document panels
+ var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
+ var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
+ // Create new tabs for each tab element
+ for (var i = 0; i < tabs.length; i++) {
+ new MaterialLayoutTab(tabs[i], tabs, panels, this);
+ }
+ }
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
function MaterialLayoutTab(tab, tabs, panels, layout) {
- 'use strict';
-
- if (tab) {
- if (layout.tabBar_.classList.contains(
- layout.CssClasses_.JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(layout.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
+ if (tab) {
+ if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(layout.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ tab.addEventListener('click', function (e) {
+ e.preventDefault();
+ var href = tab.href.split('#')[1];
+ var panel = layout.content_.querySelector('#' + href);
+ layout.resetTabState_(tabs);
+ layout.resetPanelState_(panels);
+ tab.classList.add(layout.CssClasses_.IS_ACTIVE);
+ panel.classList.add(layout.CssClasses_.IS_ACTIVE);
+ });
}
-
- tab.addEventListener('click', function(e) {
- e.preventDefault();
- var href = tab.href.split('#')[1];
- var panel = layout.content_.querySelector('#' + href);
- layout.resetTabState_(tabs);
- layout.resetPanelState_(panels);
- tab.classList.add(layout.CssClasses_.IS_ACTIVE);
- panel.classList.add(layout.CssClasses_.IS_ACTIVE);
- });
-
- }
}
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialLayout,
- classAsString: 'MaterialLayout',
- cssClass: 'mdl-js-layout'
+ constructor: MaterialLayout,
+ classAsString: 'MaterialLayout',
+ cssClass: 'mdl-js-layout'
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -3595,144 +3195,141 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Data Table Card MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialDataTable(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
-/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
-MaterialDataTable.prototype.Constant_ = {
- // None at the moment.
+ * Class constructor for Data Table Card MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialDataTable = function MaterialDataTable(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
};
-
+window.MaterialDataTable = MaterialDataTable;
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
+MaterialDataTable.prototype.Constant_ = {};
+/**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialDataTable.prototype.CssClasses_ = {
- DATA_TABLE: 'mdl-data-table',
- SELECTABLE: 'mdl-data-table--selectable',
- IS_SELECTED: 'is-selected',
- IS_UPGRADED: 'is-upgraded'
+ DATA_TABLE: 'mdl-data-table',
+ SELECTABLE: 'mdl-data-table--selectable',
+ IS_SELECTED: 'is-selected',
+ IS_UPGRADED: 'is-upgraded'
};
-
-MaterialDataTable.prototype.selectRow_ = function(checkbox, row, rows) {
- 'use strict';
-
- if (row) {
- return function() {
- if (checkbox.checked) {
- row.classList.add(this.CssClasses_.IS_SELECTED);
- } else {
- row.classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }.bind(this);
- }
-
- if (rows) {
- return function() {
- var i;
- var el;
- if (checkbox.checked) {
- for (i = 0; i < rows.length; i++) {
- el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el.MaterialCheckbox.check();
- rows[i].classList.add(this.CssClasses_.IS_SELECTED);
- }
- } else {
- for (i = 0; i < rows.length; i++) {
- el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el.MaterialCheckbox.uncheck();
- rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }
- }.bind(this);
- }
+/**
+ * Generates and returns a function that toggles the selection state of a
+ * single row (or multiple rows).
+ *
+ * @param {HTMLElement} checkbox Checkbox that toggles the selection state.
+ * @param {HTMLElement} row Row to toggle when checkbox changes.
+ * @param {HTMLElement[]} rows Rows to toggle when checkbox changes.
+ * @private
+ */
+MaterialDataTable.prototype.selectRow_ = function (checkbox, row, rows) {
+ if (row) {
+ return function () {
+ if (checkbox.checked) {
+ row.classList.add(this.CssClasses_.IS_SELECTED);
+ } else {
+ row.classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }.bind(this);
+ }
+ if (rows) {
+ return function () {
+ var i;
+ var el;
+ if (checkbox.checked) {
+ for (i = 0; i < rows.length; i++) {
+ el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el.MaterialCheckbox.check();
+ rows[i].classList.add(this.CssClasses_.IS_SELECTED);
+ }
+ } else {
+ for (i = 0; i < rows.length; i++) {
+ el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el.MaterialCheckbox.uncheck();
+ rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }
+ }.bind(this);
+ }
};
-
-MaterialDataTable.prototype.createCheckbox_ = function(row, rows) {
- 'use strict';
-
- var label = document.createElement('label');
- label.classList.add('mdl-checkbox');
- label.classList.add('mdl-js-checkbox');
- label.classList.add('mdl-js-ripple-effect');
- label.classList.add('mdl-data-table__select');
- var checkbox = document.createElement('input');
- checkbox.type = 'checkbox';
- checkbox.classList.add('mdl-checkbox__input');
- if (row) {
- checkbox.addEventListener('change', this.selectRow_(checkbox, row));
- } else if (rows) {
- checkbox.addEventListener('change', this.selectRow_(checkbox, null, rows));
- }
- label.appendChild(checkbox);
- componentHandler.upgradeElement(label, 'MaterialCheckbox');
- return label;
+/**
+ * Creates a checkbox for a single or or multiple rows and hooks up the
+ * event handling.
+ *
+ * @param {HTMLElement} row Row to toggle when checkbox changes.
+ * @param {HTMLElement[]} rows Rows to toggle when checkbox changes.
+ * @private
+ */
+MaterialDataTable.prototype.createCheckbox_ = function (row, rows) {
+ var label = document.createElement('label');
+ label.classList.add('mdl-checkbox');
+ label.classList.add('mdl-js-checkbox');
+ label.classList.add('mdl-js-ripple-effect');
+ label.classList.add('mdl-data-table__select');
+ var checkbox = document.createElement('input');
+ checkbox.type = 'checkbox';
+ checkbox.classList.add('mdl-checkbox__input');
+ if (row) {
+ checkbox.addEventListener('change', this.selectRow_(checkbox, row));
+ } else if (rows) {
+ checkbox.addEventListener('change', this.selectRow_(checkbox, null, rows));
+ }
+ label.appendChild(checkbox);
+ componentHandler.upgradeElement(label, 'MaterialCheckbox');
+ return label;
};
-
/**
- * Initialize element.
- */
-MaterialDataTable.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
-
- var firstHeader = this.element_.querySelector('th');
- var rows = this.element_.querySelector('tbody').querySelectorAll('tr');
-
- if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
- var th = document.createElement('th');
- var headerCheckbox = this.createCheckbox_(null, rows);
- th.appendChild(headerCheckbox);
- firstHeader.parentElement.insertBefore(th, firstHeader);
-
- for (var i = 0; i < rows.length; i++) {
- var firstCell = rows[i].querySelector('td');
- if (firstCell) {
- var td = document.createElement('td');
- var rowCheckbox = this.createCheckbox_(rows[i]);
- td.appendChild(rowCheckbox);
- rows[i].insertBefore(td, firstCell);
+ * Initialize element.
+ */
+MaterialDataTable.prototype.init = function () {
+ if (this.element_) {
+ var firstHeader = this.element_.querySelector('th');
+ var rows = this.element_.querySelector('tbody').querySelectorAll('tr');
+ if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
+ var th = document.createElement('th');
+ var headerCheckbox = this.createCheckbox_(null, rows);
+ th.appendChild(headerCheckbox);
+ firstHeader.parentElement.insertBefore(th, firstHeader);
+ for (var i = 0; i < rows.length; i++) {
+ var firstCell = rows[i].querySelector('td');
+ if (firstCell) {
+ var td = document.createElement('td');
+ var rowCheckbox = this.createCheckbox_(rows[i]);
+ td.appendChild(rowCheckbox);
+ rows[i].insertBefore(td, firstCell);
+ }
+ }
}
- }
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialDataTable,
- classAsString: 'MaterialDataTable',
- cssClass: 'mdl-js-data-table'
+ constructor: MaterialDataTable,
+ classAsString: 'MaterialDataTable',
+ cssClass: 'mdl-js-data-table'
});
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -3745,233 +3342,205 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
/**
- * Class constructor for Ripple MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- * @param {HTMLElement} element The element that will be upgraded.
- */
-function MaterialRipple(element) {
- 'use strict';
-
- this.element_ = element;
-
- // Initialize instance.
- this.init();
-}
-
+ * Class constructor for Ripple MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+var MaterialRipple = function MaterialRipple(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+};
+window.MaterialRipple = MaterialRipple;
/**
- * Store constants in one place so they can be updated easily.
- * @enum {string | number}
- * @private
- */
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {String | Number}
+ * @private
+ */
MaterialRipple.prototype.Constant_ = {
- INITIAL_SCALE: 'scale(0.0001, 0.0001)',
- INITIAL_SIZE: '1px',
- INITIAL_OPACITY: '0.4',
- FINAL_OPACITY: '0',
- FINAL_SCALE: ''
+ INITIAL_SCALE: 'scale(0.0001, 0.0001)',
+ INITIAL_SIZE: '1px',
+ INITIAL_OPACITY: '0.4',
+ FINAL_OPACITY: '0',
+ FINAL_SCALE: ''
};
-
/**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- * @enum {string}
- * @private
- */
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {String}
+ * @private
+ */
MaterialRipple.prototype.CssClasses_ = {
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE: 'mdl-ripple',
- IS_ANIMATING: 'is-animating',
- IS_VISIBLE: 'is-visible'
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE: 'mdl-ripple',
+ IS_ANIMATING: 'is-animating',
+ IS_VISIBLE: 'is-visible'
};
-
/**
- * Handle mouse / finger down on element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRipple.prototype.downHandler_ = function(event) {
- 'use strict';
-
- if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
- var rect = this.element_.getBoundingClientRect();
- this.boundHeight = rect.height;
- this.boundWidth = rect.width;
- this.rippleSize_ = Math.sqrt(rect.width * rect.width +
- rect.height * rect.height) * 2 + 2;
- this.rippleElement_.style.width = this.rippleSize_ + 'px';
- this.rippleElement_.style.height = this.rippleSize_ + 'px';
- }
-
- this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
-
- if (event.type === 'mousedown' && this.ignoringMouseDown_) {
- this.ignoringMouseDown_ = false;
- } else {
- if (event.type === 'touchstart') {
- this.ignoringMouseDown_ = true;
+ * Handle mouse / finger down on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRipple.prototype.downHandler_ = function (event) {
+ if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
+ var rect = this.element_.getBoundingClientRect();
+ this.boundHeight = rect.height;
+ this.boundWidth = rect.width;
+ this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
+ this.rippleElement_.style.width = this.rippleSize_ + 'px';
+ this.rippleElement_.style.height = this.rippleSize_ + 'px';
}
- var frameCount = this.getFrameCount();
- if (frameCount > 0) {
- return;
- }
- this.setFrameCount(1);
- var bound = event.currentTarget.getBoundingClientRect();
- var x;
- var y;
- // Check if we are handling a keyboard click.
- if (event.clientX === 0 && event.clientY === 0) {
- x = Math.round(bound.width / 2);
- y = Math.round(bound.height / 2);
+ this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
+ if (event.type === 'mousedown' && this.ignoringMouseDown_) {
+ this.ignoringMouseDown_ = false;
} else {
- var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
- var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
- x = Math.round(clientX - bound.left);
- y = Math.round(clientY - bound.top);
+ if (event.type === 'touchstart') {
+ this.ignoringMouseDown_ = true;
+ }
+ var frameCount = this.getFrameCount();
+ if (frameCount > 0) {
+ return;
+ }
+ this.setFrameCount(1);
+ var bound = event.currentTarget.getBoundingClientRect();
+ var x;
+ var y;
+ // Check if we are handling a keyboard click.
+ if (event.clientX === 0 && event.clientY === 0) {
+ x = Math.round(bound.width / 2);
+ y = Math.round(bound.height / 2);
+ } else {
+ var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
+ var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
+ x = Math.round(clientX - bound.left);
+ y = Math.round(clientY - bound.top);
+ }
+ this.setRippleXY(x, y);
+ this.setRippleStyles(true);
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
}
- this.setRippleXY(x, y);
- this.setRippleStyles(true);
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
- }
};
-
/**
- * Handle mouse / finger up on element.
- * @param {Event} event The event that fired.
- * @private
- */
-MaterialRipple.prototype.upHandler_ = function(event) {
- 'use strict';
-
- // Don't fire for the artificial "mouseup" generated by a double-click.
- if (event && event.detail !== 2) {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
- }
+ * Handle mouse / finger up on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+MaterialRipple.prototype.upHandler_ = function (event) {
+ // Don't fire for the artificial "mouseup" generated by a double-click.
+ if (event && event.detail !== 2) {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ }
+ // Allow a repaint to occur before removing this class, so the animation
+ // shows for tap events, which seem to trigger a mouseup too soon after
+ // mousedown.
+ window.setTimeout(function () {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ }.bind(this), 0);
};
-
/**
- * Initialize element.
- */
-MaterialRipple.prototype.init = function() {
- 'use strict';
-
- if (this.element_) {
- var recentering =
- this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
- if (!this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
- this.rippleElement_ = this.element_.querySelector('.' +
- this.CssClasses_.RIPPLE);
- this.frameCount_ = 0;
- this.rippleSize_ = 0;
- this.x_ = 0;
- this.y_ = 0;
-
- // Touch start produces a compat mouse down event, which would cause a
- // second ripples. To avoid that, we use this property to ignore the first
- // mouse down after a touch start.
- this.ignoringMouseDown_ = false;
-
- this.boundDownHandler = this.downHandler_.bind(this);
- this.element_.addEventListener('mousedown',
- this.boundDownHandler);
- this.element_.addEventListener('touchstart',
- this.boundDownHandler);
-
- this.boundUpHandler = this.upHandler_.bind(this);
- this.element_.addEventListener('mouseup', this.boundUpHandler);
- this.element_.addEventListener('mouseleave', this.boundUpHandler);
- this.element_.addEventListener('touchend', this.boundUpHandler);
- this.element_.addEventListener('blur', this.boundUpHandler);
-
- this.getFrameCount = function() {
- return this.frameCount_;
- };
-
- this.setFrameCount = function(fC) {
- this.frameCount_ = fC;
- };
-
- this.getRippleElement = function() {
- return this.rippleElement_;
- };
-
- this.setRippleXY = function(newX, newY) {
- this.x_ = newX;
- this.y_ = newY;
- };
-
- this.setRippleStyles = function(start) {
- if (this.rippleElement_ !== null) {
- var transformString;
- var scale;
- var size;
- var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
-
- if (start) {
- scale = this.Constant_.INITIAL_SCALE;
- size = this.Constant_.INITIAL_SIZE;
- } else {
- scale = this.Constant_.FINAL_SCALE;
- size = this.rippleSize_ + 'px';
- if (recentering) {
- offset = 'translate(' + this.boundWidth / 2 + 'px, ' +
- this.boundHeight / 2 + 'px)';
- }
- }
-
- transformString = 'translate(-50%, -50%) ' + offset + scale;
-
- this.rippleElement_.style.webkitTransform = transformString;
- this.rippleElement_.style.msTransform = transformString;
- this.rippleElement_.style.transform = transformString;
-
- if (start) {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
- } else {
- this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
+ * Initialize element.
+ */
+MaterialRipple.prototype.init = function () {
+ if (this.element_) {
+ var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
+ if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
+ this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
+ this.frameCount_ = 0;
+ this.rippleSize_ = 0;
+ this.x_ = 0;
+ this.y_ = 0;
+ // Touch start produces a compat mouse down event, which would cause a
+ // second ripples. To avoid that, we use this property to ignore the first
+ // mouse down after a touch start.
+ this.ignoringMouseDown_ = false;
+ this.boundDownHandler = this.downHandler_.bind(this);
+ this.element_.addEventListener('mousedown', this.boundDownHandler);
+ this.element_.addEventListener('touchstart', this.boundDownHandler);
+ this.boundUpHandler = this.upHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundUpHandler);
+ this.element_.addEventListener('mouseleave', this.boundUpHandler);
+ this.element_.addEventListener('touchend', this.boundUpHandler);
+ this.element_.addEventListener('blur', this.boundUpHandler);
+ this.getFrameCount = function () {
+ return this.frameCount_;
+ };
+ this.setFrameCount = function (fC) {
+ this.frameCount_ = fC;
+ };
+ this.getRippleElement = function () {
+ return this.rippleElement_;
+ };
+ this.setRippleXY = function (newX, newY) {
+ this.x_ = newX;
+ this.y_ = newY;
+ };
+ this.setRippleStyles = function (start) {
+ if (this.rippleElement_ !== null) {
+ var transformString;
+ var scale;
+ var size;
+ var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
+ if (start) {
+ scale = this.Constant_.INITIAL_SCALE;
+ size = this.Constant_.INITIAL_SIZE;
+ } else {
+ scale = this.Constant_.FINAL_SCALE;
+ size = this.rippleSize_ + 'px';
+ if (recentering) {
+ offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
+ }
+ }
+ transformString = 'translate(-50%, -50%) ' + offset + scale;
+ this.rippleElement_.style.webkitTransform = transformString;
+ this.rippleElement_.style.msTransform = transformString;
+ this.rippleElement_.style.transform = transformString;
+ if (start) {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ } else {
+ this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ }
+ };
+ this.animFrameHandler = function () {
+ if (this.frameCount_-- > 0) {
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
+ } else {
+ this.setRippleStyles(false);
+ }
+ };
}
- };
-
- this.animFrameHandler = function() {
- if (this.frameCount_-- > 0) {
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
- } else {
- this.setRippleStyles(false);
- }
- };
}
- }
};
-
-/*
-* Downgrade the component
-*/
-MaterialRipple.prototype.mdlDowngrade_ = function() {
- 'use strict';
- this.element_.removeEventListener('mousedown',
- this.boundDownHandler);
- this.element_.removeEventListener('touchstart',
- this.boundDownHandler);
-
- this.element_.removeEventListener('mouseup', this.boundUpHandler);
- this.element_.removeEventListener('mouseleave', this.boundUpHandler);
- this.element_.removeEventListener('touchend', this.boundUpHandler);
- this.element_.removeEventListener('blur', this.boundUpHandler);
+/**
+ * Downgrade the component
+ *
+ * @private
+ */
+MaterialRipple.prototype.mdlDowngrade_ = function () {
+ this.element_.removeEventListener('mousedown', this.boundDownHandler);
+ this.element_.removeEventListener('touchstart', this.boundDownHandler);
+ this.element_.removeEventListener('mouseup', this.boundUpHandler);
+ this.element_.removeEventListener('mouseleave', this.boundUpHandler);
+ this.element_.removeEventListener('touchend', this.boundUpHandler);
+ this.element_.removeEventListener('blur', this.boundUpHandler);
};
-
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
- constructor: MaterialRipple,
- classAsString: 'MaterialRipple',
- cssClass: 'mdl-js-ripple-effect',
- widget: false
+ constructor: MaterialRipple,
+ classAsString: 'MaterialRipple',
+ cssClass: 'mdl-js-ripple-effect',
+ widget: false
});
+}());