README.rdoc in lotu-0.1.4 vs README.rdoc in lotu-0.1.5

- old
+ new

@@ -35,17 +35,25 @@ == Coming features * Utility classes for viewports, game states, etc. * Pathfinding and more AI stuff -== Other frameworks -I saw another framework around called *Chingu*, It's been around for a little while and I recommend you take a look at it: -http://github.com/ippa/chingu +== Game frameworks +Here are some other Gosu based frameworks: +* [Chingu] (http://github.com/ippa/chingu) +* [Exuberant] (http://github.com/adamsanderson/lexery/tree/master/lib/exuberant) +* [FWD] (http://github.com/walski/FWD) +* [Nimo] (http://github.com/moonpxi/nimo) +* [PuitUniverse] (http://github.com/oneup/puituniverse) +* [Ramverk] (http://github.com/deps/Ramverk) +* [Space Shooter Engine] (http://github.com/belen-albeza/space-shooter/tree/master/engine/) +* [SpriteJam] (http://github.com/richardeden/spritejam) -There is also *gamebox*, it's based on Rubygame though: -http://github.com/shawn42/gamebox +There are others not base on Gosu you might like to check out: +* [gamebox](http://github.com/shawn42/gamebox) +* [jemini](http://github.com/jemini/jemini-core) -I did find many of the ideas I have for my framework already implemented in it. But be sure I will take inspiration from many others. ;) +Be sure I will take inspiration from them. ;) Nevertheless I'm doing this because I want to become better at architecturing software. And this seems like fitting practice. :D == Copyright Copyright (c) 2010 Víctor Adrián de la Cruz Serrano. See LICENSE for details.