ext/libuv/src/win/internal.h in libuv-0.11.4 vs ext/libuv/src/win/internal.h in libuv-0.11.5
- old
+ new
@@ -1,360 +1,360 @@
-/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef UV_WIN_INTERNAL_H_
-#define UV_WIN_INTERNAL_H_
-
-#include "uv.h"
-#include "../uv-common.h"
-
-#include "tree.h"
-#include "winapi.h"
-#include "winsock.h"
-
-#ifdef _MSC_VER
-# define INLINE __inline
-#else
-# define INLINE inline
-#endif
-
-/*
- * Handles
- * (also see handle-inl.h)
- */
-
-/* Used by all handles. */
-#define UV_HANDLE_CLOSED 0x00000002
-#define UV_HANDLE_ENDGAME_QUEUED 0x00000004
-#define UV_HANDLE_ACTIVE 0x00000010
-
-/* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */
-/* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */
-/* uv-common.h: #define UV__HANDLE_REF 0x00000020 */
-/* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */
-
-/* Used by streams and UDP handles. */
-#define UV_HANDLE_READING 0x00000100
-#define UV_HANDLE_BOUND 0x00000200
-#define UV_HANDLE_BIND_ERROR 0x00000400
-#define UV_HANDLE_LISTENING 0x00000800
-#define UV_HANDLE_CONNECTION 0x00001000
-#define UV_HANDLE_CONNECTED 0x00002000
-#define UV_HANDLE_READABLE 0x00008000
-#define UV_HANDLE_WRITABLE 0x00010000
-#define UV_HANDLE_READ_PENDING 0x00020000
-#define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000
-#define UV_HANDLE_ZERO_READ 0x00080000
-#define UV_HANDLE_EMULATE_IOCP 0x00100000
-#define UV_HANDLE_BLOCKING_WRITES 0x00200000
-
-/* Only used by uv_tcp_t handles. */
-#define UV_HANDLE_IPV6 0x01000000
-#define UV_HANDLE_TCP_NODELAY 0x02000000
-#define UV_HANDLE_TCP_KEEPALIVE 0x04000000
-#define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000
-#define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000
-#define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000
-#define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000
-
-/* Only used by uv_pipe_t handles. */
-#define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000
-#define UV_HANDLE_PIPESERVER 0x02000000
-
-/* Only used by uv_tty_t handles. */
-#define UV_HANDLE_TTY_READABLE 0x01000000
-#define UV_HANDLE_TTY_RAW 0x02000000
-#define UV_HANDLE_TTY_SAVED_POSITION 0x04000000
-#define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000
-
-/* Only used by uv_poll_t handles. */
-#define UV_HANDLE_POLL_SLOW 0x02000000
-
-
-/*
- * Requests: see req-inl.h
- */
-
-
-/*
- * Streams: see stream-inl.h
- */
-
-
-/*
- * TCP
- */
-int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
-int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
-int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
- uv_read_cb read_cb);
-int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
- const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
-
-void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
-void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
- uv_write_t* req);
-void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
- uv_req_t* req);
-void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
- uv_connect_t* req);
-
-void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
-void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
-
-int uv_tcp_import(uv_tcp_t* tcp, WSAPROTOCOL_INFOW* socket_protocol_info,
- int tcp_connection);
-
-int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid,
- LPWSAPROTOCOL_INFOW protocol_info);
-
-
-/*
- * UDP
- */
-void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
-void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
- uv_udp_send_t* req);
-
-void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle);
-void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
-
-
-/*
- * Pipes
- */
-int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access,
- char* name, size_t nameSize);
-
-int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
-int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client);
-int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
- uv_read_cb read_cb);
-int uv_pipe_read2_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
- uv_read2_cb read_cb);
-int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
- const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
-int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
- const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle,
- uv_write_cb cb);
-
-void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
- uv_req_t* req);
-void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
- uv_write_t* req);
-void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
- uv_req_t* raw_req);
-void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
- uv_connect_t* req);
-void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
- uv_shutdown_t* req);
-
-void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
-void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle);
-void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
-
-
-/*
- * TTY
- */
-void uv_console_init();
-
-int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
- uv_read_cb read_cb);
-int uv_tty_read_stop(uv_tty_t* handle);
-int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
- const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
-void uv_tty_close(uv_tty_t* handle);
-
-void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
- uv_req_t* req);
-void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
- uv_write_t* req);
-/* TODO: remove me */
-void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
- uv_req_t* raw_req);
-/* TODO: remove me */
-void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
- uv_connect_t* req);
-
-void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
-
-
-/*
- * Poll watchers
- */
-void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
- uv_req_t* req);
-
-int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle);
-void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
-
-
-/*
- * Timers
- */
-void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle);
-
-DWORD uv_get_poll_timeout(uv_loop_t* loop);
-void uv__time_forward(uv_loop_t* loop, uint64_t msecs);
-void uv_process_timers(uv_loop_t* loop);
-
-
-/*
- * Loop watchers
- */
-void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
-
-void uv_prepare_invoke(uv_loop_t* loop);
-void uv_check_invoke(uv_loop_t* loop);
-void uv_idle_invoke(uv_loop_t* loop);
-
-void uv__once_init();
-
-
-/*
- * Async watcher
- */
-void uv_async_close(uv_loop_t* loop, uv_async_t* handle);
-void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle);
-
-void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
- uv_req_t* req);
-
-
-/*
- * Signal watcher
- */
-void uv_signals_init();
-int uv__signal_dispatch(int signum);
-
-void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle);
-void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
-
-void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
- uv_req_t* req);
-
-
-/*
- * Spawn
- */
-void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
-void uv_process_close(uv_loop_t* loop, uv_process_t* handle);
-void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle);
-
-
-/*
- * Error
- */
-int uv_translate_sys_error(int sys_errno);
-
-
-/*
- * Getaddrinfo
- */
-void uv_process_getaddrinfo_req(uv_loop_t* loop, uv_getaddrinfo_t* req);
-
-
-/*
- * FS
- */
-void uv_fs_init();
-void uv_process_fs_req(uv_loop_t* loop, uv_fs_t* req);
-
-
-/*
- * Threadpool
- */
-void uv_process_work_req(uv_loop_t* loop, uv_work_t* req);
-
-
-/*
- * FS Event
- */
-void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
- uv_fs_event_t* handle);
-void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
-void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
-
-
-/*
- * Stat poller.
- */
-void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
-
-
-/*
- * Utilities.
- */
-void uv__util_init();
-
-int uv_parent_pid();
-void uv_fatal_error(const int errorno, const char* syscall);
-
-
-/*
- * Process stdio handles.
- */
-int uv__stdio_create(uv_loop_t* loop,
- const uv_process_options_t* options,
- BYTE** buffer_ptr);
-void uv__stdio_destroy(BYTE* buffer);
-void uv__stdio_noinherit(BYTE* buffer);
-int uv__stdio_verify(BYTE* buffer, WORD size);
-WORD uv__stdio_size(BYTE* buffer);
-HANDLE uv__stdio_handle(BYTE* buffer, int fd);
-
-
-/*
- * Winapi and ntapi utility functions
- */
-void uv_winapi_init();
-
-
-/*
- * Winsock utility functions
- */
-void uv_winsock_init();
-
-int uv_ntstatus_to_winsock_error(NTSTATUS status);
-
-BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
-BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
-
-int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers,
- DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
- LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
-int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
- DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
- int* addr_len, WSAOVERLAPPED *overlapped,
- LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
-
-int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info,
- OVERLAPPED* overlapped);
-
-/* Whether there are any non-IFS LSPs stacked on TCP */
-extern int uv_tcp_non_ifs_lsp_ipv4;
-extern int uv_tcp_non_ifs_lsp_ipv6;
-
-/* Ip address used to bind to any port at any interface */
-extern struct sockaddr_in uv_addr_ip4_any_;
-extern struct sockaddr_in6 uv_addr_ip6_any_;
-
-#endif /* UV_WIN_INTERNAL_H_ */
+/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef UV_WIN_INTERNAL_H_
+#define UV_WIN_INTERNAL_H_
+
+#include "uv.h"
+#include "../uv-common.h"
+
+#include "tree.h"
+#include "winapi.h"
+#include "winsock.h"
+
+#ifdef _MSC_VER
+# define INLINE __inline
+#else
+# define INLINE inline
+#endif
+
+/*
+ * Handles
+ * (also see handle-inl.h)
+ */
+
+/* Used by all handles. */
+#define UV_HANDLE_CLOSED 0x00000002
+#define UV_HANDLE_ENDGAME_QUEUED 0x00000004
+#define UV_HANDLE_ACTIVE 0x00000010
+
+/* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */
+/* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */
+/* uv-common.h: #define UV__HANDLE_REF 0x00000020 */
+/* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */
+
+/* Used by streams and UDP handles. */
+#define UV_HANDLE_READING 0x00000100
+#define UV_HANDLE_BOUND 0x00000200
+#define UV_HANDLE_BIND_ERROR 0x00000400
+#define UV_HANDLE_LISTENING 0x00000800
+#define UV_HANDLE_CONNECTION 0x00001000
+#define UV_HANDLE_CONNECTED 0x00002000
+#define UV_HANDLE_READABLE 0x00008000
+#define UV_HANDLE_WRITABLE 0x00010000
+#define UV_HANDLE_READ_PENDING 0x00020000
+#define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000
+#define UV_HANDLE_ZERO_READ 0x00080000
+#define UV_HANDLE_EMULATE_IOCP 0x00100000
+#define UV_HANDLE_BLOCKING_WRITES 0x00200000
+
+/* Only used by uv_tcp_t handles. */
+#define UV_HANDLE_IPV6 0x01000000
+#define UV_HANDLE_TCP_NODELAY 0x02000000
+#define UV_HANDLE_TCP_KEEPALIVE 0x04000000
+#define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000
+#define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000
+#define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000
+#define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000
+
+/* Only used by uv_pipe_t handles. */
+#define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000
+#define UV_HANDLE_PIPESERVER 0x02000000
+
+/* Only used by uv_tty_t handles. */
+#define UV_HANDLE_TTY_READABLE 0x01000000
+#define UV_HANDLE_TTY_RAW 0x02000000
+#define UV_HANDLE_TTY_SAVED_POSITION 0x04000000
+#define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000
+
+/* Only used by uv_poll_t handles. */
+#define UV_HANDLE_POLL_SLOW 0x02000000
+
+
+/*
+ * Requests: see req-inl.h
+ */
+
+
+/*
+ * Streams: see stream-inl.h
+ */
+
+
+/*
+ * TCP
+ */
+int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
+int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
+int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
+ uv_read_cb read_cb);
+int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
+ const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
+
+void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
+void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
+ uv_write_t* req);
+void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
+ uv_req_t* req);
+void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
+ uv_connect_t* req);
+
+void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
+void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
+
+int uv_tcp_import(uv_tcp_t* tcp, WSAPROTOCOL_INFOW* socket_protocol_info,
+ int tcp_connection);
+
+int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid,
+ LPWSAPROTOCOL_INFOW protocol_info);
+
+
+/*
+ * UDP
+ */
+void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
+void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
+ uv_udp_send_t* req);
+
+void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle);
+void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
+
+
+/*
+ * Pipes
+ */
+int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access,
+ char* name, size_t nameSize);
+
+int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
+int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client);
+int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
+ uv_read_cb read_cb);
+int uv_pipe_read2_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
+ uv_read2_cb read_cb);
+int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
+ const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
+int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
+ const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle,
+ uv_write_cb cb);
+
+void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
+ uv_req_t* req);
+void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
+ uv_write_t* req);
+void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
+ uv_req_t* raw_req);
+void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
+ uv_connect_t* req);
+void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
+ uv_shutdown_t* req);
+
+void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
+void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle);
+void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
+
+
+/*
+ * TTY
+ */
+void uv_console_init();
+
+int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
+ uv_read_cb read_cb);
+int uv_tty_read_stop(uv_tty_t* handle);
+int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
+ const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
+void uv_tty_close(uv_tty_t* handle);
+
+void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
+ uv_req_t* req);
+void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
+ uv_write_t* req);
+/* TODO: remove me */
+void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
+ uv_req_t* raw_req);
+/* TODO: remove me */
+void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
+ uv_connect_t* req);
+
+void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
+
+
+/*
+ * Poll watchers
+ */
+void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
+ uv_req_t* req);
+
+int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle);
+void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
+
+
+/*
+ * Timers
+ */
+void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle);
+
+DWORD uv_get_poll_timeout(uv_loop_t* loop);
+void uv__time_forward(uv_loop_t* loop, uint64_t msecs);
+void uv_process_timers(uv_loop_t* loop);
+
+
+/*
+ * Loop watchers
+ */
+void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
+
+void uv_prepare_invoke(uv_loop_t* loop);
+void uv_check_invoke(uv_loop_t* loop);
+void uv_idle_invoke(uv_loop_t* loop);
+
+void uv__once_init();
+
+
+/*
+ * Async watcher
+ */
+void uv_async_close(uv_loop_t* loop, uv_async_t* handle);
+void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle);
+
+void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
+ uv_req_t* req);
+
+
+/*
+ * Signal watcher
+ */
+void uv_signals_init();
+int uv__signal_dispatch(int signum);
+
+void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle);
+void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
+
+void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
+ uv_req_t* req);
+
+
+/*
+ * Spawn
+ */
+void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
+void uv_process_close(uv_loop_t* loop, uv_process_t* handle);
+void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle);
+
+
+/*
+ * Error
+ */
+int uv_translate_sys_error(int sys_errno);
+
+
+/*
+ * Getaddrinfo
+ */
+void uv_process_getaddrinfo_req(uv_loop_t* loop, uv_getaddrinfo_t* req);
+
+
+/*
+ * FS
+ */
+void uv_fs_init();
+void uv_process_fs_req(uv_loop_t* loop, uv_fs_t* req);
+
+
+/*
+ * Threadpool
+ */
+void uv_process_work_req(uv_loop_t* loop, uv_work_t* req);
+
+
+/*
+ * FS Event
+ */
+void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
+ uv_fs_event_t* handle);
+void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
+void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
+
+
+/*
+ * Stat poller.
+ */
+void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
+
+
+/*
+ * Utilities.
+ */
+void uv__util_init();
+
+int uv_parent_pid();
+void uv_fatal_error(const int errorno, const char* syscall);
+
+
+/*
+ * Process stdio handles.
+ */
+int uv__stdio_create(uv_loop_t* loop,
+ const uv_process_options_t* options,
+ BYTE** buffer_ptr);
+void uv__stdio_destroy(BYTE* buffer);
+void uv__stdio_noinherit(BYTE* buffer);
+int uv__stdio_verify(BYTE* buffer, WORD size);
+WORD uv__stdio_size(BYTE* buffer);
+HANDLE uv__stdio_handle(BYTE* buffer, int fd);
+
+
+/*
+ * Winapi and ntapi utility functions
+ */
+void uv_winapi_init();
+
+
+/*
+ * Winsock utility functions
+ */
+void uv_winsock_init();
+
+int uv_ntstatus_to_winsock_error(NTSTATUS status);
+
+BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
+BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
+
+int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers,
+ DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
+ LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
+int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
+ DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
+ int* addr_len, WSAOVERLAPPED *overlapped,
+ LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
+
+int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info,
+ OVERLAPPED* overlapped);
+
+/* Whether there are any non-IFS LSPs stacked on TCP */
+extern int uv_tcp_non_ifs_lsp_ipv4;
+extern int uv_tcp_non_ifs_lsp_ipv6;
+
+/* Ip address used to bind to any port at any interface */
+extern struct sockaddr_in uv_addr_ip4_any_;
+extern struct sockaddr_in6 uv_addr_ip6_any_;
+
+#endif /* UV_WIN_INTERNAL_H_ */