ext/libuv/src/win/internal.h in libuv-0.11.4 vs ext/libuv/src/win/internal.h in libuv-0.11.5

- old
+ new

@@ -1,360 +1,360 @@ -/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to - * deal in the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#ifndef UV_WIN_INTERNAL_H_ -#define UV_WIN_INTERNAL_H_ - -#include "uv.h" -#include "../uv-common.h" - -#include "tree.h" -#include "winapi.h" -#include "winsock.h" - -#ifdef _MSC_VER -# define INLINE __inline -#else -# define INLINE inline -#endif - -/* - * Handles - * (also see handle-inl.h) - */ - -/* Used by all handles. */ -#define UV_HANDLE_CLOSED 0x00000002 -#define UV_HANDLE_ENDGAME_QUEUED 0x00000004 -#define UV_HANDLE_ACTIVE 0x00000010 - -/* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */ -/* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */ -/* uv-common.h: #define UV__HANDLE_REF 0x00000020 */ -/* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */ - -/* Used by streams and UDP handles. */ -#define UV_HANDLE_READING 0x00000100 -#define UV_HANDLE_BOUND 0x00000200 -#define UV_HANDLE_BIND_ERROR 0x00000400 -#define UV_HANDLE_LISTENING 0x00000800 -#define UV_HANDLE_CONNECTION 0x00001000 -#define UV_HANDLE_CONNECTED 0x00002000 -#define UV_HANDLE_READABLE 0x00008000 -#define UV_HANDLE_WRITABLE 0x00010000 -#define UV_HANDLE_READ_PENDING 0x00020000 -#define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000 -#define UV_HANDLE_ZERO_READ 0x00080000 -#define UV_HANDLE_EMULATE_IOCP 0x00100000 -#define UV_HANDLE_BLOCKING_WRITES 0x00200000 - -/* Only used by uv_tcp_t handles. */ -#define UV_HANDLE_IPV6 0x01000000 -#define UV_HANDLE_TCP_NODELAY 0x02000000 -#define UV_HANDLE_TCP_KEEPALIVE 0x04000000 -#define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000 -#define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000 -#define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000 -#define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000 - -/* Only used by uv_pipe_t handles. */ -#define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000 -#define UV_HANDLE_PIPESERVER 0x02000000 - -/* Only used by uv_tty_t handles. */ -#define UV_HANDLE_TTY_READABLE 0x01000000 -#define UV_HANDLE_TTY_RAW 0x02000000 -#define UV_HANDLE_TTY_SAVED_POSITION 0x04000000 -#define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000 - -/* Only used by uv_poll_t handles. */ -#define UV_HANDLE_POLL_SLOW 0x02000000 - - -/* - * Requests: see req-inl.h - */ - - -/* - * Streams: see stream-inl.h - */ - - -/* - * TCP - */ -int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb); -int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client); -int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb, - uv_read_cb read_cb); -int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle, - const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); - -void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); -void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle, - uv_write_t* req); -void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, - uv_req_t* req); -void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, - uv_connect_t* req); - -void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp); -void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle); - -int uv_tcp_import(uv_tcp_t* tcp, WSAPROTOCOL_INFOW* socket_protocol_info, - int tcp_connection); - -int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid, - LPWSAPROTOCOL_INFOW protocol_info); - - -/* - * UDP - */ -void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req); -void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle, - uv_udp_send_t* req); - -void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle); -void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle); - - -/* - * Pipes - */ -int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access, - char* name, size_t nameSize); - -int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb); -int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client); -int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, - uv_read_cb read_cb); -int uv_pipe_read2_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, - uv_read2_cb read_cb); -int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, - const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); -int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, - const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, - uv_write_cb cb); - -void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle, - uv_req_t* req); -void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle, - uv_write_t* req); -void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle, - uv_req_t* raw_req); -void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle, - uv_connect_t* req); -void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle, - uv_shutdown_t* req); - -void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle); -void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle); -void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle); - - -/* - * TTY - */ -void uv_console_init(); - -int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb, - uv_read_cb read_cb); -int uv_tty_read_stop(uv_tty_t* handle); -int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle, - const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); -void uv_tty_close(uv_tty_t* handle); - -void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle, - uv_req_t* req); -void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle, - uv_write_t* req); -/* TODO: remove me */ -void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle, - uv_req_t* raw_req); -/* TODO: remove me */ -void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle, - uv_connect_t* req); - -void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle); - - -/* - * Poll watchers - */ -void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle, - uv_req_t* req); - -int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle); -void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle); - - -/* - * Timers - */ -void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle); - -DWORD uv_get_poll_timeout(uv_loop_t* loop); -void uv__time_forward(uv_loop_t* loop, uint64_t msecs); -void uv_process_timers(uv_loop_t* loop); - - -/* - * Loop watchers - */ -void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle); - -void uv_prepare_invoke(uv_loop_t* loop); -void uv_check_invoke(uv_loop_t* loop); -void uv_idle_invoke(uv_loop_t* loop); - -void uv__once_init(); - - -/* - * Async watcher - */ -void uv_async_close(uv_loop_t* loop, uv_async_t* handle); -void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle); - -void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, - uv_req_t* req); - - -/* - * Signal watcher - */ -void uv_signals_init(); -int uv__signal_dispatch(int signum); - -void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle); -void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle); - -void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle, - uv_req_t* req); - - -/* - * Spawn - */ -void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle); -void uv_process_close(uv_loop_t* loop, uv_process_t* handle); -void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle); - - -/* - * Error - */ -int uv_translate_sys_error(int sys_errno); - - -/* - * Getaddrinfo - */ -void uv_process_getaddrinfo_req(uv_loop_t* loop, uv_getaddrinfo_t* req); - - -/* - * FS - */ -void uv_fs_init(); -void uv_process_fs_req(uv_loop_t* loop, uv_fs_t* req); - - -/* - * Threadpool - */ -void uv_process_work_req(uv_loop_t* loop, uv_work_t* req); - - -/* - * FS Event - */ -void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req, - uv_fs_event_t* handle); -void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle); -void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle); - - -/* - * Stat poller. - */ -void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle); - - -/* - * Utilities. - */ -void uv__util_init(); - -int uv_parent_pid(); -void uv_fatal_error(const int errorno, const char* syscall); - - -/* - * Process stdio handles. - */ -int uv__stdio_create(uv_loop_t* loop, - const uv_process_options_t* options, - BYTE** buffer_ptr); -void uv__stdio_destroy(BYTE* buffer); -void uv__stdio_noinherit(BYTE* buffer); -int uv__stdio_verify(BYTE* buffer, WORD size); -WORD uv__stdio_size(BYTE* buffer); -HANDLE uv__stdio_handle(BYTE* buffer, int fd); - - -/* - * Winapi and ntapi utility functions - */ -void uv_winapi_init(); - - -/* - * Winsock utility functions - */ -void uv_winsock_init(); - -int uv_ntstatus_to_winsock_error(NTSTATUS status); - -BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target); -BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target); - -int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers, - DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped, - LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); -int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers, - DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr, - int* addr_len, WSAOVERLAPPED *overlapped, - LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); - -int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info, - OVERLAPPED* overlapped); - -/* Whether there are any non-IFS LSPs stacked on TCP */ -extern int uv_tcp_non_ifs_lsp_ipv4; -extern int uv_tcp_non_ifs_lsp_ipv6; - -/* Ip address used to bind to any port at any interface */ -extern struct sockaddr_in uv_addr_ip4_any_; -extern struct sockaddr_in6 uv_addr_ip6_any_; - -#endif /* UV_WIN_INTERNAL_H_ */ +/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef UV_WIN_INTERNAL_H_ +#define UV_WIN_INTERNAL_H_ + +#include "uv.h" +#include "../uv-common.h" + +#include "tree.h" +#include "winapi.h" +#include "winsock.h" + +#ifdef _MSC_VER +# define INLINE __inline +#else +# define INLINE inline +#endif + +/* + * Handles + * (also see handle-inl.h) + */ + +/* Used by all handles. */ +#define UV_HANDLE_CLOSED 0x00000002 +#define UV_HANDLE_ENDGAME_QUEUED 0x00000004 +#define UV_HANDLE_ACTIVE 0x00000010 + +/* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */ +/* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */ +/* uv-common.h: #define UV__HANDLE_REF 0x00000020 */ +/* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */ + +/* Used by streams and UDP handles. */ +#define UV_HANDLE_READING 0x00000100 +#define UV_HANDLE_BOUND 0x00000200 +#define UV_HANDLE_BIND_ERROR 0x00000400 +#define UV_HANDLE_LISTENING 0x00000800 +#define UV_HANDLE_CONNECTION 0x00001000 +#define UV_HANDLE_CONNECTED 0x00002000 +#define UV_HANDLE_READABLE 0x00008000 +#define UV_HANDLE_WRITABLE 0x00010000 +#define UV_HANDLE_READ_PENDING 0x00020000 +#define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000 +#define UV_HANDLE_ZERO_READ 0x00080000 +#define UV_HANDLE_EMULATE_IOCP 0x00100000 +#define UV_HANDLE_BLOCKING_WRITES 0x00200000 + +/* Only used by uv_tcp_t handles. */ +#define UV_HANDLE_IPV6 0x01000000 +#define UV_HANDLE_TCP_NODELAY 0x02000000 +#define UV_HANDLE_TCP_KEEPALIVE 0x04000000 +#define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000 +#define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000 +#define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000 +#define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000 + +/* Only used by uv_pipe_t handles. */ +#define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000 +#define UV_HANDLE_PIPESERVER 0x02000000 + +/* Only used by uv_tty_t handles. */ +#define UV_HANDLE_TTY_READABLE 0x01000000 +#define UV_HANDLE_TTY_RAW 0x02000000 +#define UV_HANDLE_TTY_SAVED_POSITION 0x04000000 +#define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000 + +/* Only used by uv_poll_t handles. */ +#define UV_HANDLE_POLL_SLOW 0x02000000 + + +/* + * Requests: see req-inl.h + */ + + +/* + * Streams: see stream-inl.h + */ + + +/* + * TCP + */ +int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb); +int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client); +int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb, + uv_read_cb read_cb); +int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle, + const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); + +void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); +void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle, + uv_write_t* req); +void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, + uv_req_t* req); +void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, + uv_connect_t* req); + +void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp); +void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle); + +int uv_tcp_import(uv_tcp_t* tcp, WSAPROTOCOL_INFOW* socket_protocol_info, + int tcp_connection); + +int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid, + LPWSAPROTOCOL_INFOW protocol_info); + + +/* + * UDP + */ +void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req); +void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle, + uv_udp_send_t* req); + +void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle); +void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle); + + +/* + * Pipes + */ +int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access, + char* name, size_t nameSize); + +int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb); +int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client); +int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, + uv_read_cb read_cb); +int uv_pipe_read2_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, + uv_read2_cb read_cb); +int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, + const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); +int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, + const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, + uv_write_cb cb); + +void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle, + uv_req_t* req); +void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle, + uv_write_t* req); +void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle, + uv_req_t* raw_req); +void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle, + uv_connect_t* req); +void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle, + uv_shutdown_t* req); + +void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle); +void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle); +void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle); + + +/* + * TTY + */ +void uv_console_init(); + +int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb, + uv_read_cb read_cb); +int uv_tty_read_stop(uv_tty_t* handle); +int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle, + const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); +void uv_tty_close(uv_tty_t* handle); + +void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle, + uv_req_t* req); +void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle, + uv_write_t* req); +/* TODO: remove me */ +void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle, + uv_req_t* raw_req); +/* TODO: remove me */ +void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle, + uv_connect_t* req); + +void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle); + + +/* + * Poll watchers + */ +void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle, + uv_req_t* req); + +int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle); +void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle); + + +/* + * Timers + */ +void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle); + +DWORD uv_get_poll_timeout(uv_loop_t* loop); +void uv__time_forward(uv_loop_t* loop, uint64_t msecs); +void uv_process_timers(uv_loop_t* loop); + + +/* + * Loop watchers + */ +void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle); + +void uv_prepare_invoke(uv_loop_t* loop); +void uv_check_invoke(uv_loop_t* loop); +void uv_idle_invoke(uv_loop_t* loop); + +void uv__once_init(); + + +/* + * Async watcher + */ +void uv_async_close(uv_loop_t* loop, uv_async_t* handle); +void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle); + +void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, + uv_req_t* req); + + +/* + * Signal watcher + */ +void uv_signals_init(); +int uv__signal_dispatch(int signum); + +void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle); +void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle); + +void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle, + uv_req_t* req); + + +/* + * Spawn + */ +void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle); +void uv_process_close(uv_loop_t* loop, uv_process_t* handle); +void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle); + + +/* + * Error + */ +int uv_translate_sys_error(int sys_errno); + + +/* + * Getaddrinfo + */ +void uv_process_getaddrinfo_req(uv_loop_t* loop, uv_getaddrinfo_t* req); + + +/* + * FS + */ +void uv_fs_init(); +void uv_process_fs_req(uv_loop_t* loop, uv_fs_t* req); + + +/* + * Threadpool + */ +void uv_process_work_req(uv_loop_t* loop, uv_work_t* req); + + +/* + * FS Event + */ +void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req, + uv_fs_event_t* handle); +void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle); +void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle); + + +/* + * Stat poller. + */ +void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle); + + +/* + * Utilities. + */ +void uv__util_init(); + +int uv_parent_pid(); +void uv_fatal_error(const int errorno, const char* syscall); + + +/* + * Process stdio handles. + */ +int uv__stdio_create(uv_loop_t* loop, + const uv_process_options_t* options, + BYTE** buffer_ptr); +void uv__stdio_destroy(BYTE* buffer); +void uv__stdio_noinherit(BYTE* buffer); +int uv__stdio_verify(BYTE* buffer, WORD size); +WORD uv__stdio_size(BYTE* buffer); +HANDLE uv__stdio_handle(BYTE* buffer, int fd); + + +/* + * Winapi and ntapi utility functions + */ +void uv_winapi_init(); + + +/* + * Winsock utility functions + */ +void uv_winsock_init(); + +int uv_ntstatus_to_winsock_error(NTSTATUS status); + +BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target); +BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target); + +int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers, + DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped, + LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); +int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers, + DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr, + int* addr_len, WSAOVERLAPPED *overlapped, + LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); + +int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info, + OVERLAPPED* overlapped); + +/* Whether there are any non-IFS LSPs stacked on TCP */ +extern int uv_tcp_non_ifs_lsp_ipv4; +extern int uv_tcp_non_ifs_lsp_ipv6; + +/* Ip address used to bind to any port at any interface */ +extern struct sockaddr_in uv_addr_ip4_any_; +extern struct sockaddr_in6 uv_addr_ip6_any_; + +#endif /* UV_WIN_INTERNAL_H_ */