ext/libuv/README.md in libuv-0.10.0 vs ext/libuv/README.md in libuv-0.10.2
- old
+ new
@@ -1,116 +1,116 @@
-# libuv
-
-libuv is a platform layer for [node.js][]. Its purpose is to abstract IOCP
-on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to
-eventually contain all platform differences in this library.
-
-## Features
-
- * Non-blocking TCP sockets
-
- * Non-blocking named pipes
-
- * UDP
-
- * Timers
-
- * Child process spawning
-
- * Asynchronous DNS via `uv_getaddrinfo`.
-
- * Asynchronous file system APIs `uv_fs_*`
-
- * High resolution time `uv_hrtime`
-
- * Current executable path look up `uv_exepath`
-
- * Thread pool scheduling `uv_queue_work`
-
- * ANSI escape code controlled TTY `uv_tty_t`
-
- * File system events using inotify, kqueue, event ports,
- FSEvents and `ReadDirectoryChangesW`
-
- * IPC and socket sharing between processes `uv_write2`
-
-## Community
-
- * [Mailing list](http://groups.google.com/group/libuv)
-
-## Documentation
-
- * [include/uv.h](https://github.com/joyent/libuv/blob/master/include/uv.h)
- — API documentation in the form of detailed header comments.
- * [An Introduction to libuv](http://nikhilm.github.com/uvbook/) — An
- overview of libuv with tutorials.
- * [LXJS 2012 talk](http://www.youtube.com/watch?v=nGn60vDSxQ4) - High-level
- introductory talk about libuv.
- * [Tests and benchmarks](https://github.com/joyent/libuv/tree/master/test) -
- API specification and usage examples.
-
-## Build Instructions
-
-For GCC there are two methods building: via autotools or via [GYP][].
-GYP is a meta-build system which can generate MSVS, Makefile, and XCode
-backends. It is best used for integration into other projects.
-
-To build with autotools:
-
- $ sh autogen.sh
- $ ./configure
- $ make
- $ make check
- $ make install
-
-To build with Visual Studio run the vcbuild.bat file which will
-checkout the GYP code into build/gyp and generate the uv.sln and
-related files.
-
-Windows users can also build from the command line using msbuild.
-This is done by running vcbuild.bat from Visual Studio command prompt.
-
-To have GYP generate build script for another system, make sure that
-you have Python 2.6 or 2.7 installed, then checkout GYP into the
-project tree manually:
-
- $ mkdir -p build
- $ git clone https://git.chromium.org/external/gyp.git build/gyp
-
-Unix users run:
-
- $ ./gyp_uv -f make
- $ make -C out
-
-Macintosh users run:
-
- $ ./gyp_uv -f xcode
- $ xcodebuild -project uv.xcodeproj -configuration Release -target All
-
-To build for android:
-
- $ source ./android-configure NDK_PATH gyp
- $ make -C out
-
-Note for UNIX users: compile your project with `-D_LARGEFILE_SOURCE` and
-`-D_FILE_OFFSET_BITS=64`. GYP builds take care of that automatically.
-
-Note for Linux users: compile your project with `-D_GNU_SOURCE` when you
-include `uv.h`. GYP builds take care of that automatically. If you use
-autotools, add a `AC_GNU_SOURCE` declaration to your `configure.ac`.
-
-## Supported Platforms
-
-Microsoft Windows operating systems since Windows XP SP2. It can be built
-with either Visual Studio or MinGW. Consider using
-[Visual Studio Express 2010][] or later if you do not have a full Visual
-Studio license.
-
-Linux using the GCC toolchain.
-
-MacOS using the GCC or XCode toolchain.
-
-Solaris 121 and later using GCC toolchain.
-
-[node.js]: http://nodejs.org/
-[GYP]: http://code.google.com/p/gyp/
-[Visual Studio Express 2010]: http://www.microsoft.com/visualstudio/eng/products/visual-studio-2010-express
+# libuv
+
+libuv is a platform layer for [node.js][]. Its purpose is to abstract IOCP
+on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to
+eventually contain all platform differences in this library.
+
+## Features
+
+ * Non-blocking TCP sockets
+
+ * Non-blocking named pipes
+
+ * UDP
+
+ * Timers
+
+ * Child process spawning
+
+ * Asynchronous DNS via `uv_getaddrinfo`.
+
+ * Asynchronous file system APIs `uv_fs_*`
+
+ * High resolution time `uv_hrtime`
+
+ * Current executable path look up `uv_exepath`
+
+ * Thread pool scheduling `uv_queue_work`
+
+ * ANSI escape code controlled TTY `uv_tty_t`
+
+ * File system events using inotify, kqueue, event ports,
+ FSEvents and `ReadDirectoryChangesW`
+
+ * IPC and socket sharing between processes `uv_write2`
+
+## Community
+
+ * [Mailing list](http://groups.google.com/group/libuv)
+
+## Documentation
+
+ * [include/uv.h](https://github.com/joyent/libuv/blob/master/include/uv.h)
+ — API documentation in the form of detailed header comments.
+ * [An Introduction to libuv](http://nikhilm.github.com/uvbook/) — An
+ overview of libuv with tutorials.
+ * [LXJS 2012 talk](http://www.youtube.com/watch?v=nGn60vDSxQ4) - High-level
+ introductory talk about libuv.
+ * [Tests and benchmarks](https://github.com/joyent/libuv/tree/master/test) -
+ API specification and usage examples.
+
+## Build Instructions
+
+For GCC there are two methods building: via autotools or via [GYP][].
+GYP is a meta-build system which can generate MSVS, Makefile, and XCode
+backends. It is best used for integration into other projects.
+
+To build with autotools:
+
+ $ sh autogen.sh
+ $ ./configure
+ $ make
+ $ make check
+ $ make install
+
+To build with Visual Studio run the vcbuild.bat file which will
+checkout the GYP code into build/gyp and generate the uv.sln and
+related files.
+
+Windows users can also build from the command line using msbuild.
+This is done by running vcbuild.bat from Visual Studio command prompt.
+
+To have GYP generate build script for another system, make sure that
+you have Python 2.6 or 2.7 installed, then checkout GYP into the
+project tree manually:
+
+ $ mkdir -p build
+ $ git clone https://git.chromium.org/external/gyp.git build/gyp
+
+Unix users run:
+
+ $ ./gyp_uv -f make
+ $ make -C out
+
+Macintosh users run:
+
+ $ ./gyp_uv -f xcode
+ $ xcodebuild -project uv.xcodeproj -configuration Release -target All
+
+To build for android:
+
+ $ source ./android-configure NDK_PATH gyp
+ $ make -C out
+
+Note for UNIX users: compile your project with `-D_LARGEFILE_SOURCE` and
+`-D_FILE_OFFSET_BITS=64`. GYP builds take care of that automatically.
+
+Note for Linux users: compile your project with `-D_GNU_SOURCE` when you
+include `uv.h`. GYP builds take care of that automatically. If you use
+autotools, add a `AC_GNU_SOURCE` declaration to your `configure.ac`.
+
+## Supported Platforms
+
+Microsoft Windows operating systems since Windows XP SP2. It can be built
+with either Visual Studio or MinGW. Consider using
+[Visual Studio Express 2010][] or later if you do not have a full Visual
+Studio license.
+
+Linux using the GCC toolchain.
+
+MacOS using the GCC or XCode toolchain.
+
+Solaris 121 and later using GCC toolchain.
+
+[node.js]: http://nodejs.org/
+[GYP]: http://code.google.com/p/gyp/
+[Visual Studio Express 2010]: http://www.microsoft.com/visualstudio/eng/products/visual-studio-2010-express