README.md in joybox-1.0.0 vs README.md in joybox-1.1.0
- old
+ new
@@ -1,27 +1,66 @@
-# Joybox
+# Joybox [![Build Status](https://travis-ci.org/rubymotion/Joybox.png?branch=master)](https://travis-ci.org/rubymotion/Joybox)
Introduced at [#Inspect 2013](http://www.rubymotion.com/conference/), Joybox is the easiest way to build 2D games for iPhones and iPads using [RubyMotion](http://www.rubymotion.com/). Joybox combines the most popular and widely used 2D game engine for iOS, [Cocos2D](http://www.cocos2d-iphone.org/), folds in the amazing [Box2D](http://box2d.org/) physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike.
For more information, see the presentation: [Cocos2D, an Easier Way](https://speakerdeck.com/curveberyl/cocos2d-an-easier-way).
-## Latest version (0.0.6)
-* Added OSX development support. Use 'motion create --template=joybox-osx' to create
- an OSX project.
-* Added Ruby Motion Template support. Use 'joybox install' to install the templates (joybox-ios & joybox-osx)
-* Added Ruby Motion Command support. Use 'motion joybox:generate <class> <name>' to generate Sprites, Layers and Scene subclases and their respective specs.
-* Added Circle Shape to Box2D Fixtures. Thank you Kenichi Yonekawa!
-* Added Sprite Batch & Sprite Frame Cache full support.
-* Added Animations and Animate Action.
-* Added Bezier, Blink, Fade, Jump, Place, Spawn, Tint action. Thanks Gabriel Sosa!
-* Added Repeat.with actions:<array of actions> times:<number of times> method to Repeat class.
-* IMPORTANT: Changed Sequence.new items:<array of actions> for Sequence.with actions:<array of actions> in Sequence class.
-* IMPORTANT: Typo fix in the Body class, changing edge_fixure and polygon_fixure to edge_fixture and polygon_fixture.
-* Better bridgesupport generation :D, thank you Laurent Sansonetti!
-* Added: mouse and keyboard events to joybox-osx.
-* Added: Bug fixes in the Website! Thanks Francisco Granados!
-* Joybox is stopping the madness! **Thanks all** for your support!
+## Latest version (1.1.0)
+**Physics**
+* Support for all Shapes and Listeners.
+* Filters, AABB computations, Queries and Ray Casts.
+* Collision support for Physics Sprites.
+* Experimental support for actions on Physics Sprites.
+* Physics Debug Draw.
+
+**Effects and Background Music**
+
+* AudioEffect and BackgroundAudio to playback background music and special effects.
+
+**Tile Maps Support**
+
+* Support for TMX Maps using the TileMap class.
+
+**Actions**
+
+* Complete actions
+
+**Gestures**
+
+* Support the default gestures on OSX.
+
+**Commands**
+
+* Adds joybox:retina command to create a Retina version of a TMX Map.
+
+**Sprites**
+
+* Support for custom options on the Sprite initialization.
+
+**Source Code**
+
+* The commands and templates now install automatically.
+* Added 218 specifications and 617 requirements.
+
+**Critical Changes**
+
+* Node: The method add_childs is now add_children.
+
+* SpriteFrameCache: The method where now starts from 1 instead of 0.
+
+* Animation: The delay method is now delay_units, and total_delay is now delay_per_unit.
+
+* Menu: The method align_items_in_columns now receive an array for defining how many columns and how many items in which of them.
+
+* Physics: Now every object returns their values in pixel coordinates and degrees, if you still need to use the metric values you can access them with the prefix metric_. For example: metric_position.
+
+* World: The Method continuos_physics is now deprecated.
+
+* Physics Collisions: Now for use when_collide method of the World instance, you need to pass an instance of a PhysicsSprite and it will return in the block the colliding physics sprite if available, or the body that is colliding.
+
+* Point: The methods to and from pixel coordinates are now inverted, there was an incorrect naming.
+
## Documentation and Getting Started
If you are looking for the installation process and the documentation, please visit: [joybox.io](http://joybox.io)
Also you can look at some examples in this repository: [Joybox - Examples](https://github.com/CurveBeryl/Joybox-Examples)
@@ -37,15 +76,21 @@
rake clean
rake
```
+## Troubleshoot the REPL
+If the iOS application starts in landscape orientation, please rotate and return it to the original orientation.
+
+(cmd + <= & cmd + =>)
+
## Feedback and Help
-For questions, feedback, bug reports, use the project's [Issue Tracker](https://github.com/rubymotion/Joybox/issues).
+For questions and feedback use the project's [Google Group](https://groups.google.com/forum/?fromgroups#!forum/joybox-wrapper)
-## Contributions
+For bug reports use the project's [Issue Tracker](https://github.com/rubymotion/Joybox/issues).
+## Contributions
If you wish to help us to stop the madness, there are some ways you can do it:
* Joybox Wrapper (Ruby): This repository ;)
* Box2D Wrapper (C++): [Joybox - Box2D](https://github.com/CurveBeryl/Joybox-Box2D)
* Documentation (markdown): [Joybox - Documentation](https://github.com/CurveBeryl/Joybox-Documentation)
@@ -57,14 +102,13 @@
3. Commit your changes (git commit -am 'Added some feature')
4. Push to the branch (git push origin my-new-feature)
5. Create new Pull Request
## License
-
Joybox is released under the MIT License.
-
## Authors
-
**Cocos2D**: Ricardo Quesada, Zynga and contributors [cocos2d for iPhone](http://www.cocos2d-iphone.org)
+
**Box2D**: Erin Catto [Box2D | A 2D Physics Engine for Games](http://box2d.org)
+
**Joybox**: [Juan José Karam](https://github.com/CurveBeryl) [@JuanKaram](https://twitter.com/JuanKaram) and [Gabriel Sosa](https://github.com/mexinsane) [@mexinsane](https://twitter.com/mexinsane) and contributors
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