README.md in joybox-1.0.0 vs README.md in joybox-1.1.0

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@@ -1,27 +1,66 @@ -# Joybox +# Joybox [![Build Status](https://travis-ci.org/rubymotion/Joybox.png?branch=master)](https://travis-ci.org/rubymotion/Joybox) Introduced at [#Inspect 2013](http://www.rubymotion.com/conference/), Joybox is the easiest way to build 2D games for iPhones and iPads using [RubyMotion](http://www.rubymotion.com/). Joybox combines the most popular and widely used 2D game engine for iOS, [Cocos2D](http://www.cocos2d-iphone.org/), folds in the amazing [Box2D](http://box2d.org/) physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike. For more information, see the presentation: [Cocos2D, an Easier Way](https://speakerdeck.com/curveberyl/cocos2d-an-easier-way). -## Latest version (0.0.6) -* Added OSX development support. Use 'motion create --template=joybox-osx' to create - an OSX project. -* Added Ruby Motion Template support. Use 'joybox install' to install the templates (joybox-ios & joybox-osx) -* Added Ruby Motion Command support. Use 'motion joybox:generate <class> <name>' to generate Sprites, Layers and Scene subclases and their respective specs. -* Added Circle Shape to Box2D Fixtures. Thank you Kenichi Yonekawa! -* Added Sprite Batch & Sprite Frame Cache full support. -* Added Animations and Animate Action. -* Added Bezier, Blink, Fade, Jump, Place, Spawn, Tint action. Thanks Gabriel Sosa! -* Added Repeat.with actions:<array of actions> times:<number of times> method to Repeat class. -* IMPORTANT: Changed Sequence.new items:<array of actions> for Sequence.with actions:<array of actions> in Sequence class. -* IMPORTANT: Typo fix in the Body class, changing edge_fixure and polygon_fixure to edge_fixture and polygon_fixture. -* Better bridgesupport generation :D, thank you Laurent Sansonetti! -* Added: mouse and keyboard events to joybox-osx. -* Added: Bug fixes in the Website! Thanks Francisco Granados! -* Joybox is stopping the madness! **Thanks all** for your support! +## Latest version (1.1.0) +**Physics** +* Support for all Shapes and Listeners. +* Filters, AABB computations, Queries and Ray Casts. +* Collision support for Physics Sprites. +* Experimental support for actions on Physics Sprites. +* Physics Debug Draw. + +**Effects and Background Music** + +* AudioEffect and BackgroundAudio to playback background music and special effects. + +**Tile Maps Support** + +* Support for TMX Maps using the TileMap class. + +**Actions** + +* Complete actions + +**Gestures** + +* Support the default gestures on OSX. + +**Commands** + +* Adds joybox:retina command to create a Retina version of a TMX Map. + +**Sprites** + +* Support for custom options on the Sprite initialization. + +**Source Code** + +* The commands and templates now install automatically. +* Added 218 specifications and 617 requirements. + +**Critical Changes** + +* Node: The method add_childs is now add_children. + +* SpriteFrameCache: The method where now starts from 1 instead of 0. + +* Animation: The delay method is now delay_units, and total_delay is now delay_per_unit. + +* Menu: The method align_items_in_columns now receive an array for defining how many columns and how many items in which of them. + +* Physics: Now every object returns their values in pixel coordinates and degrees, if you still need to use the metric values you can access them with the prefix metric_. For example: metric_position. + +* World: The Method continuos_physics is now deprecated. + +* Physics Collisions: Now for use when_collide method of the World instance, you need to pass an instance of a PhysicsSprite and it will return in the block the colliding physics sprite if available, or the body that is colliding. + +* Point: The methods to and from pixel coordinates are now inverted, there was an incorrect naming. + ## Documentation and Getting Started If you are looking for the installation process and the documentation, please visit: [joybox.io](http://joybox.io) Also you can look at some examples in this repository: [Joybox - Examples](https://github.com/CurveBeryl/Joybox-Examples) @@ -37,15 +76,21 @@ rake clean rake ``` +## Troubleshoot the REPL +If the iOS application starts in landscape orientation, please rotate and return it to the original orientation. + +(cmd + <= & cmd + =>) + ## Feedback and Help -For questions, feedback, bug reports, use the project's [Issue Tracker](https://github.com/rubymotion/Joybox/issues). +For questions and feedback use the project's [Google Group](https://groups.google.com/forum/?fromgroups#!forum/joybox-wrapper) -## Contributions +For bug reports use the project's [Issue Tracker](https://github.com/rubymotion/Joybox/issues). +## Contributions If you wish to help us to stop the madness, there are some ways you can do it: * Joybox Wrapper (Ruby): This repository ;) * Box2D Wrapper (C++): [Joybox - Box2D](https://github.com/CurveBeryl/Joybox-Box2D) * Documentation (markdown): [Joybox - Documentation](https://github.com/CurveBeryl/Joybox-Documentation) @@ -57,14 +102,13 @@ 3. Commit your changes (git commit -am 'Added some feature') 4. Push to the branch (git push origin my-new-feature) 5. Create new Pull Request ## License - Joybox is released under the MIT License. - ## Authors - **Cocos2D**: Ricardo Quesada, Zynga and contributors [cocos2d for iPhone](http://www.cocos2d-iphone.org) + **Box2D**: Erin Catto [Box2D | A 2D Physics Engine for Games](http://box2d.org) + **Joybox**: [Juan José Karam](https://github.com/CurveBeryl) [@JuanKaram](https://twitter.com/JuanKaram) and [Gabriel Sosa](https://github.com/mexinsane) [@mexinsane](https://twitter.com/mexinsane) and contributors \ No newline at end of file