builtin/shaders/functions/noise.ejs in jax-0.0.0.8 vs builtin/shaders/functions/noise.ejs in jax-0.0.0.9

- old
+ new

@@ -10,12 +10,9 @@ * VTL, the functions will fall back to 'ashima' noise * (https://github.com/ashima/webgl-noise) for a slower, non-texture-based * implementation. **/ -uniform float time; // Used for texture animation - - <%if (shader_type != 'vertex' || Jax.Shader.max_vertex_textures > 0) {%> /* * 2D, 3D and 4D Perlin noise, classic and simplex, in a GLSL fragment shader.