maps/zerosum.map in ifmapper-0.9.8 vs maps/zerosum.map in ifmapper-0.9.9

- old
+ new

@@ -1,38 +1,45 @@ U: -FXMap[f0.5FC:FXMapperSettings{"Box BG Colorl+"Arrow Colorl+"Grid Straight ConnectionsT"Edit on CreationT"Location TasksT"Paths as CurvesT"Box Number Colorl+"Create on ConnectionT"Use Room CursorF"Location DescriptionF"Font Objects"times new roman" BG Colorl+"Box Border Colorl+"Font Text"times new roman"Automatic ConnectionT"Grid Diagonal ConnectionsF"Box Darkness Colorl+"Location NumbersF"Grid BoxesT"Zero Sum Game"Gonzalo Garramuno0i[U:FXSection[[U: FXRoom["Front Porch"sack +FXMap[f0.69999999999999996ffFC:FXMapperSettings{"Box BG Colorl+"Arrow Colorl+"Grid Straight ConnectionsT"Location TasksT"Edit on CreationT"Paths as CurvesT"Create on ConnectionT"Box Number Colorl+"Location DescriptionF"Use Room CursorF"Font Objects"times new roman"Grid Diagonal ConnectionsF"Automatic ConnectionT"Font Text"times new roman"Box Border Colorl+" BG Colorl+"Grid BoxesT"Location NumbersF"Box Darkness Colorl+"Zero Sum Game"Gonzalo Garramuno0i[U:FXSection[[U: FXRoom["Front Porch"sack mailbox -Chippy"[ 00U:FXConnection[ +(Chippy)"[ 00U:FXConnection[ Fii[@*0[ii000U; [ -Fii[@*U;["'Roadway, scene of the First Battle"acorn -weed clump -"[ U; [ +Fii[@*U;["'Roadway, scene of the First Battle" +acorn"[ U; [ Fii[@7U;["Orphanage"baby bassinet")taste candy -put candy in baby's hand[ 0000@=000Fi -i "yNormally a hammerblow of noise, this former one-room schoolhouse sparks with children's pleasant suppertime chatter.F[ii0@4000U; [ +put candy in baby's hand[ 0000@=000Fi i +"yNormally a hammerblow of noise, this former one-room schoolhouse sparks with children's pleasant suppertime chatter.F[ii0@4000U; [ Fii[@7U;["Crossroads"fruit stand -merchant"[ 0U; [ +merchant" give whole pear to merchant[ 0U; [ Fii[@KU;["Troll Bridge, South Side" troll"[ U; [ Fii[@TU;["Troll Bridge, North Side" troll"[ U; [ Fii[U;[" Fork""[ 0U; [ Fii[U;["Rocky Crag""[ U; [ -Fii[@oU;["Shack of the Sorcerers""[ 00U; [ +Fii[@oU;["Shack of the Sorceress""[ U; [ +Fii[@xU;["Bedroom of the Sorceress"sorceress"[ 00U; [ +Fii[@|U;["Underneath the Bed"supernatural form"[ 000000@0Fi +i"F[ii0@~000Fi i"T[ii0U; [ Fii[@xU;["Halfway down""[ 00U; [ -Fii[@|U;["Ocean shore"seagull +Fii[@U;["Ocean shore"seagull concrete pole -nest" dig sand[ 000000@0Fi i"F[ii000@~0Fi i"F[ii0@u000Fi -i"F[ii0000@l00Fi -i "F@f[ii00@c00U; [ +nest"@dig sand +throw acorn at nest +climb pole +chippy, get +get key[ 000000@0Fi i"F[ii000@0Fi +i"F[ii0@u000Fi i"F[ii0000@l00Fi i"F@f[ii00@c00U; [ Fii[@fU;["Weed Field"strange weeds"[ U; [ Fii[U;["Winding Road""[ 00U; [ -Fii[@U;["-Dragon's Lair, scene of the Final Battle"dead dragon"[ 000000@0Ti i"F[ii0@000Fii"F@[ii00@0000Fii "F[iiFi i -"F@][ii000@Z000Fi i "F[ii0000@Q00Fi i "F[ii@H0U; [ -Fii[@KU;["Shady Glade"two acorns"[ @00000U; [ -Fii[@U;["Dirt Path"4Maurice the Follower +Fii[@U;["-Dragon's Lair, scene of the Final Battle"dead dragon"[ 000000@0Tii"F[ii0@000Fii"F@[ii00@0000Fii"F[iiFii"F@][ii000@Z000Fii "F[ii0000@Q00Fii +"F[ii@H0U; [ +Fii[@KU;["Shady Glade"two acorns".kill maurice (after he has pear) +get pear[ @00000U; [ +Fii[@U;["Dirt Path"4Maurice the Follower dirt nymph -dead adventurer"[ 00@00000Fii"F[ii0Fii"F[ii00U; [ +dead adventurer"[ 00@00000Fii "F[ii0Fii "F[ii00U; [ Fii[U;["*Hoveville, scene of the Second Battle""[ U; [ -Fii[@U;["Drawbridge"The Guardian of Drawbridge"[ 0000@000Fii "F[ii00@0000Fii "F@K[iiFii "At this crossing, travelers choose between squalor, serenity, or certain death; three signs guide them in their decision. To the south, off the beaten path, the forest is held motionless under the shadow of a Giant Oak.F[ii0Fi -i "Light dances through roadside fields as fireflies hover in and between smoldering rows of corn. Once lit with the sun's rays, the road lies dark under a haze of ash and smoke; such is the result of the first battle between man and serpent.F[ii0Fi i "Straddling the boundary between wilderness and municipality is your birthplace, a white house surrounded by a hunched, broken fence. The road to town ends at your doorstep, which lies to the east.F@7@@@K@@@T@@@]@f@o@x@|@@@@[@0@4@=@H@@@Q@@@Z@c@l@u@~@@@@0ii +Fii[@U;["Drawbridge"The Guardian of Drawbridge"[ 0000@000Fii "F[ii00@0000Fii +"F@K[iiFii "At this crossing, travelers choose between squalor, serenity, or certain death; three signs guide them in their decision. To the south, off the beaten path, the forest is held motionless under the shadow of a Giant Oak.F[ii0Fi i "Light dances through roadside fields as fireflies hover in and between smoldering rows of corn. Once lit with the sun's rays, the road lies dark under a haze of ash and smoke; such is the result of the first battle between man and serpent.F[ii0Fi +i "Straddling the boundary between wilderness and municipality is your birthplace, a white house surrounded by a hunched, broken fence. The road to town ends at your doorstep, which lies to the east.F@7@@@K@@@T@@@]@f@o@x@@@@@@|@[@0@4@=@H@@@Q@@@Z@c@l@u@@@@@@~@0i i