lib/to_openstudio/geometry/door.rb in honeybee-openstudio-2.35.1 vs lib/to_openstudio/geometry/door.rb in honeybee-openstudio-2.35.2
- old
+ new
@@ -160,63 +160,63 @@
result << os_subsurface
end
return result
end
- end # Door
- def to_openstudio_shade(openstudio_model, shading_surface_group)
- # get the vertices from the door
- if @hash[:geometry][:vertices].nil?
- hb_verts = @hash[:geometry][:boundary]
- else
- hb_verts = @hash[:geometry][:vertices]
- end
+ def to_openstudio_shade(openstudio_model, shading_surface_group)
+ # get the vertices from the door
+ if @hash[:geometry][:vertices].nil?
+ hb_verts = @hash[:geometry][:boundary]
+ else
+ hb_verts = @hash[:geometry][:vertices]
+ end
- # create the openstudio shading surface
- os_vertices = OpenStudio::Point3dVector.new
- hb_verts.each do |vertex|
- os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
- end
+ # create the openstudio shading surface
+ os_vertices = OpenStudio::Point3dVector.new
+ hb_verts.each do |vertex|
+ os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
+ end
- os_shading_surface = OpenStudio::Model::ShadingSurface.new(os_vertices, openstudio_model)
- os_shading_surface.setName(@hash[:identifier])
- unless @hash[:display_name].nil?
- os_shading_surface.setDisplayName(@hash[:display_name])
- end
+ os_shading_surface = OpenStudio::Model::ShadingSurface.new(os_vertices, openstudio_model)
+ os_shading_surface.setName(@hash[:identifier])
+ unless @hash[:display_name].nil?
+ os_shading_surface.setDisplayName(@hash[:display_name])
+ end
- # get the approriate construction id
- construction_id = nil
- if @hash[:properties].key?(:energy) && @hash[:properties][:energy][:construction]
- construction_id = @hash[:properties][:energy][:construction]
- elsif @hash[:is_glass] == true
- construction_id = 'Generic Double Pane'
- else
- construction_id = 'Generic Exterior Door'
- end
+ # get the approriate construction id
+ construction_id = nil
+ if @hash[:properties].key?(:energy) && @hash[:properties][:energy][:construction]
+ construction_id = @hash[:properties][:energy][:construction]
+ elsif @hash[:is_glass] == true
+ construction_id = 'Generic Double Pane'
+ else
+ construction_id = 'Generic Exterior Door'
+ end
- # assign the construction
- unless construction_id.nil?
- construction = openstudio_model.getConstructionByName(construction_id)
- unless construction.empty?
- os_construction = construction.get
- os_shading_surface.setConstruction(os_construction)
+ # assign the construction
+ unless construction_id.nil?
+ construction = openstudio_model.getConstructionByName(construction_id)
+ unless construction.empty?
+ os_construction = construction.get
+ os_shading_surface.setConstruction(os_construction)
+ end
end
- end
- # add a transmittance schedule if a value is found
- if @hash[:transmit]
- schedule_identifier = 'Constant ' + @hash[:transmit] + ' Transmittance'
- schedule = openstudio_model.getScheduleByName(schedule_identifier)
- unless schedule.empty?
- os_schedule = schedule.get
- os_shading_surface.setTransmittanceSchedule(os_schedule)
+ # add a transmittance schedule if a value is found
+ if @hash[:transmit]
+ schedule_identifier = 'Constant ' + @hash[:transmit] + ' Transmittance'
+ schedule = openstudio_model.getScheduleByName(schedule_identifier)
+ unless schedule.empty?
+ os_schedule = schedule.get
+ os_shading_surface.setTransmittanceSchedule(os_schedule)
+ end
end
- end
- # add the shade to the group
- os_shading_surface.setShadingSurfaceGroup(shading_surface_group)
+ # add the shade to the group
+ os_shading_surface.setShadingSurfaceGroup(shading_surface_group)
- os_shading_surface
- end
+ os_shading_surface
+ end
+ end # Door
end # Honeybee