rdoc/interp.rdoc in gsl-1.15.3 vs rdoc/interp.rdoc in gsl-1.16.0.6
- old
+ new
@@ -1,74 +1,74 @@
#
# = Interpolation
-# This chapter describes functions for performing interpolation.
-# The library provides a variety of interpolation methods, including
-# Cubic splines and Akima splines. The interpolation types are interchangeable,
-# allowing different methods to be used without recompiling. Interpolations can
-# be defined for both normal and periodic boundary conditions. Additional
-# functions are available for computing derivatives and integrals of
-# interpolating functions.
+# This chapter describes functions for performing interpolation.
+# The library provides a variety of interpolation methods, including
+# Cubic splines and Akima splines. The interpolation types are interchangeable,
+# allowing different methods to be used without recompiling. Interpolations can
+# be defined for both normal and periodic boundary conditions. Additional
+# functions are available for computing derivatives and integrals of
+# interpolating functions.
#
-# 1. {Interpolation classes}[link:files/rdoc/interp_rdoc.html#1]
-# 1. {Initializing interpolation objects}[link:files/rdoc/interp_rdoc.html#2]
-# 1. {Index Look-up and Acceleration}[link:files/rdoc/interp_rdoc.html#3]
-# 1. {Evaluation of Interpolating Functions}[link:files/rdoc/interp_rdoc.html#4]
-# 1. {Higher level interface: GSL::Spline class}[link:files/rdoc/interp_rdoc.html#5]
-# 1. {Class initialization}[link:files/rdoc/interp_rdoc.html#5.1]
-# 1. {Evaluation}[link:files/rdoc/interp_rdoc.html#5.2]
-# 1. {Finding and acceleration}[link:files/rdoc/interp_rdoc.html#5.3]
+# 1. {Interpolation classes}[link:rdoc/interp_rdoc.html#label-Interpolation+Classes]
+# 1. {Initializing interpolation objects}[link:rdoc/interp_rdoc.html#label-Initializing+interpolation+objects]
+# 1. {Index Look-up and Acceleration}[link:rdoc/interp_rdoc.html#label-Index+Look-up+and+Acceleration]
+# 1. {Evaluation of Interpolating Functions}[link:rdoc/interp_rdoc.html#label-Evaluation+of+Interpolating+Functions]
+# 1. {Higher level interface: GSL::Spline class}[link:rdoc/interp_rdoc.html#label-Higher+level+interface]
+# 1. {Class initialization}[link:rdoc/interp_rdoc.html#label-Class+initialization]
+# 1. {Evaluation}[link:rdoc/interp_rdoc.html#label-Evaluation]
+# 1. {Finding and acceleration}[link:rdoc/interp_rdoc.html#label-Finding+and+acceleration]
#
-# == {}[link:index.html"name="1] Interpolation Classes
+# == Interpolation Classes
# * GSL
# * Interp (class)
# * Accel (class)
# * Spline (class)
-#
-# == {}[link:index.html"name="2] Initializing interpolation objects
#
+# == Initializing interpolation objects
+#
# ---
# * GSL::Interp.alloc(T, n)
# * GSL::Interp.alloc(T, x, y)
# * GSL::Interp.alloc(x, y)
#
-# These methods create an interpolation object of type <tt>T</tt> for <tt>n</tt>
+# These methods create an interpolation object of type <tt>T</tt> for <tt>n</tt>
# data-points.
#
-# The library provides six types, which are specifiled by an identifier of a
+# The library provides six types, which are specifiled by an identifier of a
# constant or a string:
#
# * Interp::LINEAR or "linear"
#
-# Linear interpolation. This interpolation method does not require any additional memory.
+# Linear interpolation. This interpolation method does not require any additional memory.
# * Interp::POLYNOMIAL or "polynomial"
#
# Polynomial interpolation. This method should only be used for interpolating small numbers of points because polynomial interpolation introduces large oscillations, even for well-behaved datasets. The number of terms in the interpolating polynomial is equal to the number of points.
#
# * Interp::CSPLINE or "cspline"
#
# Cubic spline with natural boundary conditions.
# * Interp::CSPLINE_PERIODIC or "gsl_cspline_periodic" or "cspline_periodic"
#
# Cubic spline with periodic boundary conditions
-# * Interp::AKIMA or "akima"
+# * Interp::AKIMA or "akima"
#
# Non-rounded Akima spline with natural boundary conditions. This method uses the non-rounded corner algorithm of Wodicka.
-# * Interp::AKIMA_PERIODIC or "akima_periodic"
+# * Interp::AKIMA_PERIODIC or "akima_periodic"
#
# Non-rounded Akima spline with periodic boundary conditions. This method uses the non-rounded corner algorithm of Wodicka.
-#
+#
# * ex: For cubic spline for 10 points,
# sp = Interp.alloc("cspline", 10)
#
# ---
# * GSL::Interp#init(xa, ya)
#
-# This method initializes the interpolation object interp for the data
-# <tt>(xa,ya)</tt> where <tt>xa</tt> and <tt>ya</tt> are vectors.
-# The interpolation object (<tt>GSL::Interp</tt>) does not save the data
-# vectors <tt>xa, ya</tt> and only stores the static state computed from the data.
-# The <tt>xa</tt> vector is always assumed to be strictly ordered; the behavior
+# This method initializes the interpolation object interp for the data
+# <tt>(xa,ya)</tt> where <tt>xa</tt> and <tt>ya</tt> are vectors.
+# The interpolation object (<tt>GSL::Interp</tt>) does not save the data
+# vectors <tt>xa, ya</tt> and only stores the static state computed from the data.
+# The <tt>xa</tt> vector is always assumed to be strictly ordered; the behavior
# for other arrangements is not defined.
#
#
# ---
# * GSL::Interp#name
@@ -78,87 +78,87 @@
#
#
# ---
# * GSL::Interp#min_size
#
-# This returns the minimum number of points required by the interpolation
-# type of <tt>self</tt>. For example, Akima spline interpolation requires
+# This returns the minimum number of points required by the interpolation
+# type of <tt>self</tt>. For example, Akima spline interpolation requires
# a minimum of 5 points.
#
-# == {}[link:index.html"name="3] Index Look-up and Acceleration
+# == Index Look-up and Acceleration
# ---
# * GSL::Interp.bsearch(xa, x, index_lo, index_hi)
#
-# This returns the index i of the vector <tt>xa</tt> such that
-# <tt>xa[i] <= x < x[i+1]</tt>. The index is searched for in the range
+# This returns the index i of the vector <tt>xa</tt> such that
+# <tt>xa[i] <= x < x[i+1]</tt>. The index is searched for in the range
# <tt>[index_lo,index_hi]</tt>.
#
#
# ---
# * GSL::Interp#accel
#
-# In C level, the library requires a <tt>gsl_interp_accel</tt> object,
-# but it is hidden in Ruby/GSL. It is automatically allocated
-# when a <tt>GSL::Interp</tt> object is created, stored in it,
-# and destroyed when the <tt>Interp</tt> object
-# is cleaned by the Ruby GC.
+# In C level, the library requires a <tt>gsl_interp_accel</tt> object,
+# but it is hidden in Ruby/GSL. It is automatically allocated
+# when a <tt>GSL::Interp</tt> object is created, stored in it,
+# and destroyed when the <tt>Interp</tt> object
+# is cleaned by the Ruby GC.
# This method is used to access to the <tt>Interp::Accel</tt> object
# stored in <tt>self</tt>.
#
# ---
# * GSL::Interp#find(xa, x)
# * GSL::Interp#accel_find(xa, x)
# * GSL::Interp::Accel#find(xa, x)
#
-# This method performs a lookup action on the data array <tt>xa</tt>.
-# This is how lookups are performed during evaluation
-# of an interpolation. The function returns an index <tt>i</tt> such that
+# This method performs a lookup action on the data array <tt>xa</tt>.
+# This is how lookups are performed during evaluation
+# of an interpolation. The function returns an index <tt>i</tt> such that
# <tt>xa[i] <= x < xa[i+1]</tt>.
#
#
-# == {}[link:index.html"name="4] Evaluation of Interpolating Functions
+# == Evaluation of Interpolating Functions
#
# ---
# * GSL::Interp#eval(xa, ya, x)
# * GSL::Interp#eval_e(xa, ya, x)
#
-# These methods return the interpolated value for a given point <tt>x</tt>,
+# These methods return the interpolated value for a given point <tt>x</tt>,
# using the interpolation object <tt>self</tt>, data vectors <tt>xa</tt> and <tt>ya</tt>.
# The data <tt>x</tt> can be a <tt>Numeric, Vector, Matrix</tt> or an <tt>NArray</tt>.
# ---
# * GSL::Interp#eval_deriv(xa, ya, x)
# * GSL::Interp#eval_deriv_e(xa, ya, x)
#
-# These methods return the derivative of an interpolated function for a
-# given point <tt>x</tt>, using the interpolation object <tt>self</tt>,
+# These methods return the derivative of an interpolated function for a
+# given point <tt>x</tt>, using the interpolation object <tt>self</tt>,
# data vectors <tt>xa</tt> and <tt>ya</tt>.
#
# ---
# * GSL::Interp#eval_deriv2(xa, ya, x)
# * GSL::Interp#eval_deriv2_e(xa, ya, x)
#
-# These methods return the second derivative of an interpolated function
-# for a given point <tt>x</tt>, using the interpolation object <tt>self</tt>,
+# These methods return the second derivative of an interpolated function
+# for a given point <tt>x</tt>, using the interpolation object <tt>self</tt>,
# data vectors <tt>xa</tt> and <tt>ya</tt>.
#
# ---
# * GSL::Interp#eval_integ(xa, ya, a, b)
# * GSL::Interp#eval_integ_e(xa, ya, a, b)
#
-# These methods return the numerical integral result of an interpolated
-# function over the range <tt>[a, b]</tt>, using the interpolation object <tt>self</tt>,
+# These methods return the numerical integral result of an interpolated
+# function over the range <tt>[a, b]</tt>, using the interpolation object <tt>self</tt>,
# data vectors <tt>xa</tt> and <tt>ya</tt>.
#
-# == {}[link:index.html"name="5] Higher level interface: GSL::Spline class
-# === {}[link:index.html"name="5.1] Class initialization
+# == Higher level interface
+# === Class initialization
#
# ---
# * GSL::Spline.alloc(T, n)
# * GSL::Spline.alloc(T, x, y)
# * GSL::Spline.alloc(x, y, T)
#
-# This creates a <tt>GSL::Spline</tt> object of type <tt>T</tt> for <tt>n</tt>
+# This creates a <tt>GSL::Spline</tt> object of type <tt>T</tt> for <tt>n</tt>
# data-points. The type <tt>T</tt> is the same as <tt>GSL::Interp</tt> class.
#
# These two are equivalent.
# * <tt>GSL::Spline.alloc</tt> and <tt>GSL::Spline#init</tt>
# sp = GSL::Spline.alloc(T, n)
@@ -168,32 +168,32 @@
# If <tt>T</tt> is not given, "cspline" is used.
#
# ---
# * GSL::Spline#init(xa, ya)
#
-# This initializes a <tt>GSL::Spline</tt> object <tt>self</tt> for the data
-# (<tt>xa, ya</tt>) where <tt>xa</tt> and <tt>ya</tt> are Ruby arrays of equal sizes
+# This initializes a <tt>GSL::Spline</tt> object <tt>self</tt> for the data
+# (<tt>xa, ya</tt>) where <tt>xa</tt> and <tt>ya</tt> are Ruby arrays of equal sizes
# or <tt>GSL::Vector</tt>.
#
# ---
# * GSL::Spline#name
#
# This returns the name of the spline type used by <tt>self</tt>.
#
-# === {}[link:index.html"name="5.2] Evaluation
+# === Evaluation
# ---
# * GSL::Spline#eval(x)
#
# This returns the interpolated value for a given point <tt>x</tt>.
# The data <tt>x</tt> can be a <tt>Numeric, Vector, Matrix</tt> or an <tt>NArray</tt>.
#
# NOTE: In a GSL-C program, a <tt>gsl_interp_accel</tt> object is required to use
# the function <tt>gsl_spline_eval</tt>.
-# In Ruby/GSL, the <tt>gsl_interp_accel</tt> is hidden, it is automatically
-# allocated when a <tt>GSL::Spline</tt> object is created,
-# and also destroyed when the <tt>Spline</tt> object
-# is cleaned by the Ruby GC. The accel object can be accessed via the method
+# In Ruby/GSL, the <tt>gsl_interp_accel</tt> is hidden, it is automatically
+# allocated when a <tt>GSL::Spline</tt> object is created,
+# and also destroyed when the <tt>Spline</tt> object
+# is cleaned by the Ruby GC. The accel object can be accessed via the method
# <tt>GSL::Spline#accel</tt>.
#
# ---
# * GSL::Spline#eval_deriv(x)
#
@@ -207,25 +207,25 @@
# ---
# * GSL::Spline#eval_integ(a, b)
#
# Returns the numerical integral over the range [<tt>a, b</tt>].
#
-# === {}[link:index.html"name="5.3] Finding and acceleration
+# === Finding and acceleration
# ---
# * GSL::Spline#find(xa, x)
# * GSL::Spline#accel_find(xa, x)
#
-# This method performs a lookup action on the data array <tt>xa</tt>.
-# This is how lookups are performed during evaluation
-# of an interpolation. The function returns an index <tt>i</tt> such that
+# This method performs a lookup action on the data array <tt>xa</tt>.
+# This is how lookups are performed during evaluation
+# of an interpolation. The function returns an index <tt>i</tt> such that
# <tt>xa[i] <= x < xa[i+1]</tt>.
#
# See also the GSL manual and the examples in <tt>examples/</tt>
#
-# {prev}[link:files/rdoc/odeiv_rdoc.html]
-# {next}[link:files/rdoc/diff_rdoc.html]
+# {prev}[link:rdoc/odeiv_rdoc.html]
+# {next}[link:rdoc/diff_rdoc.html]
#
-# {Reference index}[link:files/rdoc/ref_rdoc.html]
-# {top}[link:files/rdoc/index_rdoc.html]
+# {Reference index}[link:rdoc/ref_rdoc.html]
+# {top}[link:index.html]
#
#
-#
+#