rdoc/gosu.rb in gosu-0.11.2 vs rdoc/gosu.rb in gosu-0.11.3.pre1

- old
+ new

@@ -388,12 +388,10 @@ # # @see https://github.com/gosu/gosu/wiki/Basic-Concepts#tileability Tileability explained in the Gosu Wiki def self.load_tiles(source, tile_width, tile_height, options = {}); end ## - # EXPERIMENTAL - MAY DISAPPEAR WITHOUT WARNING. - # # Returns an image that is a smaller, rectangular view of this {Image}. # # This is a very fast operation, and no new textures are allocated. # If you update this {Image} or the {#subimage} using {#insert}, the other {Image} will be affected as well. # @@ -404,12 +402,9 @@ # # Caveats: # * {#subimage} only works if the image lives on a single texture. # If the image was too large and had to be split up into several OpenGL textures, subimage will return nil (same as {#gl_tex_info}). # * If you stretch or rotate a {#subimage}, the pixels adjacent to it might bleed into it, as Gosu does not manage the 'tileability' of subimages. - # - # If you find a good way to use {#subimage}, please let us know on the forum and we can make this a part of Gosu's stable interface. - # Thank you! # # @return [Image?] an image that represents a portion of the containing image def subimage(left, top, width, height); end # @!endgroup